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[Wesnoth-cvs-commits] wesnoth/data help.cfg


From: Cedric Duval
Subject: [Wesnoth-cvs-commits] wesnoth/data help.cfg
Date: Thu, 09 Sep 2004 09:46:04 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Cedric Duval <address@hidden>   04/09/09 13:41:02

Modified files:
        data           : help.cfg 

Log message:
        Typo

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/help.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text

Patches:
Index: wesnoth/data/help.cfg
diff -u wesnoth/data/help.cfg:1.11 wesnoth/data/help.cfg:1.12
--- wesnoth/data/help.cfg:1.11  Sun Aug 15 17:36:07 2004
+++ wesnoth/data/help.cfg       Thu Sep  9 13:41:02 2004
@@ -85,7 +85,7 @@
 title= _ "Movement"
 text= _ "Movement in Battle for Wesnoth is simple: Simply click on the unit 
you wish to move, then click on the hex you wish to move it to. When selected, 
all the hexes a unit can move to this turn will be highlighted, and all those 
it can't made dull. Mousing over a dull square will show the number of turns 
required to reach it, and clicking will cause the unit to move towards it by 
the fastest route over this and subsequent turns.
 
-Each unit has a certain number of movement points which are expended when 
moving into a new hex, depending on the <ref>dst=terrain text=Terrain</ref> of 
that particular hex. For instance, grassland nearly always costs 1 movement 
point to enter. Exactly how many movement points are spent entering a hex 
depends on the unit type - in forest, elvish units only spend 1 movement point, 
most human and orc units spend 2, while horsemen spend 3. You can learn how 
many unit points a unit requires to enter a certain terrain type by 
right-clicking on it, selecting Unit Description, and then clicking 
<italic>text='Terrain Modifiers'</italic>.
+Each unit has a certain number of movement points which are expended when 
moving into a new hex, depending on the <ref>dst=terrain text=Terrain</ref> of 
that particular hex. For instance, grassland nearly always costs 1 movement 
point to enter. Exactly how many movement points are spent entering a hex 
depends on the unit type - in forest, elvish units only spend 1 movement point, 
most human and orc units spend 2, while horsemen spend 3. You can learn how 
many movement points a unit requires to enter a certain terrain type by 
right-clicking on it, selecting Unit Description, and then clicking 
<italic>text='Terrain Modifiers'</italic>.
 
 Another thing to keep in mind while moving is <ref>dst=zones_of_control 
text='Zones of Control'</ref>. Each unit generates a zone of control in the 
hexes immediately surrounding it, and any enemy unit entering those hexes 
immediately ends its movement. Learning how to use zones of control to your 
advantage is an important part of Wesnoth, as only <ref>dst=ability_skirmish 
text='Skirmishers'</ref> can ignore zones of control."
 [/topic]




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