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[Wesnoth-cvs-commits] wesnoth/data scenario-test.cfg terrain-graphics...


From: Philippe Plantier
Subject: [Wesnoth-cvs-commits] wesnoth/data scenario-test.cfg terrain-graphics...
Date: Mon, 13 Sep 2004 15:47:42 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Philippe Plantier <address@hidden>      04/09/13 19:42:32

Modified files:
        data           : scenario-test.cfg terrain-graphics.cfg 
        data/terrain-graphics: castle-transitions.cfg castles.cfg 

Log message:
        Fixed castle transitions not working.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenario-test.cfg.diff?tr1=1.33&tr2=1.34&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/terrain-graphics.cfg.diff?tr1=1.37&tr2=1.38&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/terrain-graphics/castle-transitions.cfg.diff?tr1=1.4&tr2=1.5&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/terrain-graphics/castles.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text

Patches:
Index: wesnoth/data/scenario-test.cfg
diff -u wesnoth/data/scenario-test.cfg:1.33 wesnoth/data/scenario-test.cfg:1.34
--- wesnoth/data/scenario-test.cfg:1.33 Sun Sep 12 21:55:19 2004
+++ wesnoth/data/scenario-test.cfg      Mon Sep 13 19:42:32 2004
@@ -160,5 +160,6 @@
                letter=r
                [/terrain]
        [/event]
+       
 [/test]
 
Index: wesnoth/data/terrain-graphics.cfg
diff -u wesnoth/data/terrain-graphics.cfg:1.37 
wesnoth/data/terrain-graphics.cfg:1.38
--- wesnoth/data/terrain-graphics.cfg:1.37      Mon Sep 13 11:32:43 2004
+++ wesnoth/data/terrain-graphics.cfg   Mon Sep 13 19:42:32 2004
@@ -23,11 +23,11 @@
 
 # Castle-specific transitions. Those are placed before base terrains, as they
 # override the normal base terrain.
-#{CASTLE_TRANSITION CK f grassland-r4 forest-ctrans}
+{CASTLE_TRANSITION CK f forest-ctrans}
 #Special cases for encampment (nw, nw-n-ne and ne)
-#{CASTLE_TRANSITION nK f grassland-r4 forest-etrans}
+{CASTLE_TRANSITION nK f forest-etrans}
 #On the rest fall back on forest-castle
-#{CASTLE_TRANSITION nK f grassland-r4 forest-ctrans}
+{CASTLE_TRANSITION nK f forest-ctrans}
 
 #
 # Attachs graphics to each known terrain types
@@ -146,40 +146,40 @@
 
 # Loyalist castle
 {DISABLE_TRANSITIONS C}
-{TERRAIN_ADJACENT_CORNER       C      !CK    !CK     castle-convex}
-{TERRAIN_ADJACENT_CORNER       !CK    C      C       castle-concave}
-{TERRAIN_ADJACENT_CORNER       K      C      C       keep-inside}
-{TERRAIN_ADJACENT_CORNER_FLAG1 K      !CK    !CK     keep-of-C keep-wall}
-{TERRAIN_ADJACENT_CORNER       K      !CK    C       keep-wall-0}
-{TERRAIN_ADJACENT_CORNER       K      C      !CK     keep-wall-1} 
+{TERRAIN_ADJACENT_CORNER       C      !CK    !CK     52,76 castle-convex}
+{TERRAIN_ADJACENT_CORNER       !CK    C      C       56,68 castle-concave}
+{TERRAIN_ADJACENT_CORNER       K      C      C       54,72 keep-inside}
+{TERRAIN_ADJACENT_CORNER_FLAG1 K      !CK    !CK     52,76 keep-of-C keep-wall}
+{TERRAIN_ADJACENT_CORNER       K      !CK    C       52,72 keep-wall-0}
+{TERRAIN_ADJACENT_CORNER       K      C      !CK     56,76 keep-wall-1} 
 
 # Encampments
 {DISABLE_TRANSITIONS n}
-{TERRAIN_ADJACENT_CORNER       n      !nK    !nK     encampment-convex}
-{TERRAIN_ADJACENT_CORNER       !nK    n      n       encampment-concave}
-{TERRAIN_ADJACENT_CORNER_FLAG1 K      !nK    !nK     keep-of-n 
encampment-convex}
-{TERRAIN_ADJACENT_CORNER       !nK    K      n       encampment-concave}
-{TERRAIN_ADJACENT_CORNER       !nK    n      K       encampment-concave}
+{TERRAIN_ADJACENT_CORNER       n      !nK    !nK     52,76 encampment-convex}
+{TERRAIN_ADJACENT_CORNER       !nK    n      n       56,68 encampment-concave}
+{TERRAIN_ADJACENT_CORNER_FLAG1 K      !nK    !nK     52,76 keep-of-n 
encampment-convex}
+{TERRAIN_ADJACENT_CORNER       !nK    K      n       52,76 encampment-concave}
+{TERRAIN_ADJACENT_CORNER       !nK    n      K       52,76 encampment-concave}
 
 # Cave and dwarven castles
 {DISABLE_TRANSITIONS W}
 {DISABLE_TRANSITIONS o}
-{TERRAIN_ADJACENT_CORNER       W      !WoK   !WoK    cavewall-convex}
-{TERRAIN_ADJACENT_CORNER       !WoK   W      W       cavewall-concave}
-{TERRAIN_ADJACENT_CORNER       o      !WoK   !WoK    dwarven-castle-convex}
-{TERRAIN_ADJACENT_CORNER       !WoK   o      o       dwarven-castle-concave}
-{TERRAIN_ADJACENT_CORNER_FLAG1 K      !WoK   !WoK    keep-of-o 
dwarven-castle-convex}
-{TERRAIN_ADJACENT_CORNER       !WoK   K      o       dwarven-castle-concave}
-{TERRAIN_ADJACENT_CORNER       !WoK   o      K       dwarven-castle-concave}
-{TERRAIN_ADJACENT_CORNER       oK     W      W       
dwarven-castle-wall-convex}
-{TERRAIN_ADJACENT_CORNER       W      oK     oK      
dwarven-castle-wall-concave}
-{TERRAIN_ADJACENT_CORNER       oK     W      !WoK    dwarven-castle-wall-cw}
-{TERRAIN_ADJACENT_CORNER       oK     !WoK   W       dwarven-castle-wall-ccw}
+{TERRAIN_ADJACENT_CORNER       W      !WoK   !WoK    54,72 cavewall-convex}
+{TERRAIN_ADJACENT_CORNER       !WoK   W      W       54,72 cavewall-concave}
+{TERRAIN_ADJACENT_CORNER       o      !WoK   !WoK    54,72 
dwarven-castle-convex}
+{TERRAIN_ADJACENT_CORNER       !WoK   o      o       54,72 
dwarven-castle-concave}
+{TERRAIN_ADJACENT_CORNER_FLAG1 K      !WoK   !WoK    54,72 keep-of-o 
dwarven-castle-convex}
+{TERRAIN_ADJACENT_CORNER       !WoK   K      o       54,72 
dwarven-castle-concave}
+{TERRAIN_ADJACENT_CORNER       !WoK   o      K       54,72 
dwarven-castle-concave}
+{TERRAIN_ADJACENT_CORNER       oK     W      W       54,72 
dwarven-castle-wall-convex}
+{TERRAIN_ADJACENT_CORNER       W      oK     oK      54,72 
dwarven-castle-wall-concave}
+{TERRAIN_ADJACENT_CORNER       oK     W      !WoK    54,72 
dwarven-castle-wall-cw}
+{TERRAIN_ADJACENT_CORNER       oK     !WoK   W       54,72 
dwarven-castle-wall-ccw}
 
 # Orcish castle
 {DISABLE_TRANSITIONS O}
-{TERRAIN_ADJACENT_CORNER       O      !O     !O      orccastle-convex}
-{TERRAIN_ADJACENT_CORNER       !O     O      O       orccastle-concave}
+{TERRAIN_ADJACENT_CORNER       O      !O     !O      54,72 orccastle-convex}
+{TERRAIN_ADJACENT_CORNER       !O     O      O       54,72 orccastle-concave}
 #{TERRAIN_ADJACENT_CORNER   -50        K      O      O       <name>}
 #{TERRAIN_ADJACENT_CORNER_FLAG1 -50    K      !OK    !OK     keep-of-O <name>}
 #{TERRAIN_ADJACENT_CORNER   -50        K      O      !OK     <name>}
Index: wesnoth/data/terrain-graphics/castle-transitions.cfg
diff -u wesnoth/data/terrain-graphics/castle-transitions.cfg:1.4 
wesnoth/data/terrain-graphics/castle-transitions.cfg:1.5
--- wesnoth/data/terrain-graphics/castle-transitions.cfg:1.4    Sun Jul 25 
18:31:45 2004
+++ wesnoth/data/terrain-graphics/castle-transitions.cfg        Mon Sep 13 
19:42:32 2004
@@ -10,37 +10,17 @@
 # {CASTLE_TRANSITION CK f dirt forest-special}
 
 
-#define CASTLE_TRANSITION CASTLE FOREST BACKGROUND FOREGROUND
+#define CASTLE_TRANSITION CASTLE FOREST FOREGROUND
 
 # Background tiles of the castle transition
 
-[terrain_graphics]
-       map="
-  2
-.   .
-  1
-"
-       [tile]
-               pos=2
-               type={CASTLE}
-       [/tile]
-       [tile]
-               pos=1
-               type={FOREST}
-               [image]
-                       layer=-1000
-                       name={BACKGROUND}
-               [/image]
-               set_flag="terrain-base"
-               no_flag="terrain-base"
-       [/tile]
-[/terrain_graphics]
+# Actual castle transition tiles
 
 [terrain_graphics]
        map="
   2
-.   1
-  .
+2   2
+  1
 "
        [tile]
                pos=2
@@ -49,43 +29,19 @@
        [tile]
                pos=1
                type={FOREST}
+               set_flag=overlay
+               no_flag=overlay
                [image]
-                       layer=-1000
-                       name={BACKGROUND}
+                       position=vertical
+                       base=36,36
+                       name={FOREGROUND}-nw-n-ne
                [/image]
-
-               set_flag="terrain-base"
-               no_flag="terrain-base"
        [/tile]
 [/terrain_graphics]
 
 [terrain_graphics]
        map="
-  2
-1   .
   .
-"
-       [tile]
-               pos=2
-               type={CASTLE}
-       [/tile]
-       [tile]
-               pos=1
-               type={FOREST}
-               [image]
-                       layer=-1000
-                       name={BACKGROUND}
-               [/image]
-               set_flag="terrain-base"
-               no_flag="terrain-base"
-       [/tile]
-[/terrain_graphics]
-
-# Actual castle transition tiles
-
-[terrain_graphics]
-       map="
-  2
 2   2
   1
 "
@@ -96,13 +52,13 @@
        [tile]
                pos=1
                type={FOREST}
+               set_flag=overlay
+               no_flag=overlay
                [image]
-                       layer=-30
-                       name={FOREGROUND}-nw-n-ne
+                       position=vertical
+                       base=36,36
+                       name={FOREGROUND}-nw-ne
                [/image]
-
-               
set_flag=castle-transition-nw,castle-transition-n,castle-transition-ne
-               
no_flag=castle-transition-nw,castle-transition-n,castle-transition-ne
        [/tile]
 [/terrain_graphics]
 
@@ -119,12 +75,13 @@
        [tile]
                pos=1
                type={FOREST}
+               set_flag=overlay
+               no_flag=overlay
                [image]
-                       layer=-30
+                       position=vertical
+                       base=36,36
                        name={FOREGROUND}-nw-n
                [/image]
-               set_flag=castle-transition-nw,castle-transition-n
-               no_flag=castle-transition-nw,castle-transition-n
        [/tile]
 [/terrain_graphics]
 
@@ -141,12 +98,13 @@
        [tile]
                pos=1
                type={FOREST}
+               set_flag=overlay
+               no_flag=overlay
                [image]
-                       layer=-30
+                       position=vertical
+                       base=36,36
                        name={FOREGROUND}-n-ne
                [/image]
-               set_flag=castle-transition-ne,castle-transition-n
-               no_flag=castle-transition-ne,castle-transition-n
        [/tile]
 [/terrain_graphics]
 
@@ -163,10 +121,11 @@
        [tile]
                pos=1
                type={FOREST}
-               set_flag=castle-transition-n
-               no_flag=castle-transition-n
+               set_flag=overlay
+               no_flag=overlay
                [image]
-                       layer=-30
+                       position=vertical
+                       base=36,36
                        name={FOREGROUND}-n
                [/image]
        [/tile]
@@ -185,10 +144,11 @@
        [tile]
                pos=1
                type={FOREST}
-               set_flag=castle-transition-nw
-               no_flag=castle-transition-nw
+               set_flag=overlay
+               no_flag=overlay
                [image]
-                       layer=-30
+                       position=vertical
+                       base=36,36
                        name={FOREGROUND}-nw
                [/image]
        [/tile]
@@ -207,10 +167,11 @@
        [tile]
                pos=1
                type={FOREST}
-               set_flag=castle-transition-ne
-               no_flag=castle-transition-ne
+               set_flag=overlay
+               no_flag=overlay
                [image]
-                       layer=-30
+                       position=vertical
+                       base=36,36
                        name={FOREGROUND}-ne
                [/image]
        [/tile]
Index: wesnoth/data/terrain-graphics/castles.cfg
diff -u wesnoth/data/terrain-graphics/castles.cfg:1.9 
wesnoth/data/terrain-graphics/castles.cfg:1.10
--- wesnoth/data/terrain-graphics/castles.cfg:1.9       Sat Sep 11 17:17:20 2004
+++ wesnoth/data/terrain-graphics/castles.cfg   Mon Sep 13 19:42:32 2004
@@ -1,6 +1,6 @@
 
 
-#define TERRAIN_ADJACENT_CORNER TERRAIN1 TERRAIN2 TERRAIN3 IMAGE
+#define TERRAIN_ADJACENT_CORNER TERRAIN1 TERRAIN2 TERRAIN3 POS IMAGE
 [terrain_graphics]
        map="
 3
@@ -20,7 +20,7 @@
        [/tile]
 
        [image]
-               base=54,72
+               base={POS}
                position=vertical
                address@hidden
        [/image]
@@ -28,7 +28,7 @@
 [/terrain_graphics]
 #enddef
 
-#define TERRAIN_ADJACENT_CORNER_FLAG1 TERRAIN1 TERRAIN2 TERRAIN3 FLAG IMAGE
+#define TERRAIN_ADJACENT_CORNER_FLAG1 TERRAIN1 TERRAIN2 TERRAIN3 POS FLAG IMAGE
 [terrain_graphics]
        map="
 3
@@ -49,7 +49,7 @@
        [/tile]
 
        [image]
-               base=54,72
+               base={POS}
                position=vertical
                address@hidden
        [/image]
@@ -57,7 +57,7 @@
 [/terrain_graphics]
 #enddef
 
-#define TERRAIN_ADJACENT_CORNER_FLAG2 TERRAIN1 TERRAIN2 TERRAIN3 FLAG IMAGE
+#define TERRAIN_ADJACENT_CORNER_FLAG2 TERRAIN1 TERRAIN2 TERRAIN3 POS FLAG IMAGE
 [terrain_graphics]
        map="
 3
@@ -78,7 +78,7 @@
        [/tile]
 
        [image]
-               base=54,72
+               base={POS}
                position=vertical
                address@hidden
        [/image]
@@ -86,7 +86,7 @@
 [/terrain_graphics]
 #enddef
 
-#define TERRAIN_ADJACENT_CORNER_FLAG3 TERRAIN1 TERRAIN2 TERRAIN3 FLAG IMAGE
+#define TERRAIN_ADJACENT_CORNER_FLAG3 TERRAIN1 TERRAIN2 TERRAIN3 POS FLAG IMAGE
 [terrain_graphics]
        map="
 3
@@ -107,7 +107,7 @@
        [/tile]
 
        [image]
-               base=54,72
+               base={POS}
                position=vertical
                address@hidden
        [/image]




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