wesnoth-cvs-commits
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Wesnoth-cvs-commits] wesnoth changelog


From: Susanna Björverud
Subject: [Wesnoth-cvs-commits] wesnoth changelog
Date: Tue, 01 Mar 2005 03:32:26 -0500

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Susanna Björverud <address@hidden>      05/03/01 08:32:26

Modified files:
        .              : changelog 

Log message:
        Update and clean up of changelog

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.513&tr2=1.514&r1=text&r2=text

Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.513 wesnoth/changelog:1.514
--- wesnoth/changelog:1.513     Tue Mar  1 00:39:22 2005
+++ wesnoth/changelog   Tue Mar  1 08:32:26 2005
@@ -1,8 +1,4 @@
 CVS HEAD:
- * balancing changes: increased cost of Orcish Assassin and Troll Whelp by 1 
gold each
- * balancing changes: improved defense of gryphon units on mountains. 
Increased movement speed of steadfast dwarvish units. Improved attack of 
Dwarvish Guardsman to 5-3. Improved attack of Dwarvish Ulfserker to 5-4, and 
made berserk only active on offense. 
- * made 'loyal' a trait which is only given to units explicitly by the 
scenario designer
- * added the 'dextrous' trait and applied it to Elves
  * language and i18n
   * new translation: Estonian
   * updated translations: Dutch, French, German, Hungarian, Portuguese 
(Brazilian), Russian, Slovenian, Spanish
@@ -10,7 +6,16 @@
   * language fixes and polishing (English)
  * campaign modifications
   * dialog improvements in EI
+  * new map for Drowned Plains (EI)
  * unit modifications
+  * increased cost of Orcish Assassin and Troll Whelp by 1 gold each
+  * improved defense of gryphon units on mountains. 
+  * increased movement speed of steadfast dwarvish units.
+  * improved Dwarvish Thunderer's melee attack to 5-3
+  * improved attack of Dwarvish Guardsman to 5-3.
+  * improved attack of Dwarvish Ulfserker to 5-4, and made berserk only active 
on offense. 
+  * made 'loyal' a trait which is only given to units explicitly by the 
scenario designer
+  * added the 'dextrous' trait and applied it to Elves
   * fixed several image files being referred to by wrong name
   * removed sound of thrown spear from Drake Clasher spear melee attack
   * added get_hit_sound:s to Elder Mage (Delfador) and Elvish Lady (Parandra)
@@ -21,6 +26,7 @@
  * various bug fixes and code clean ups
  * rewrite of mp lobby code
  * fixed bug that made the ai recruit badly
+ * added debug command to give gold to current side
  * when using zipios, ignore {~...} clauses, and handle address@hidden as if 
there
    was no '@', fixing the double appearance of user campaigns in the
    campaign listing




reply via email to

[Prev in Thread] Current Thread [Next in Thread]