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[Wesnoth-cvs-commits] wesnoth/data terrain.cfg terrain-graphics.cfg t...
From: |
John McNabb |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data terrain.cfg terrain-graphics.cfg t... |
Date: |
Thu, 03 Mar 2005 12:01:48 -0500 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: John McNabb <address@hidden> 05/03/03 17:01:48
Modified files:
data : terrain.cfg terrain-graphics.cfg
data/terrain-graphics: castles.cfg
Log message:
added ruins
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/terrain.cfg.diff?tr1=1.54&tr2=1.55&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/terrain-graphics.cfg.diff?tr1=1.55&tr2=1.56&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/terrain-graphics/castles.cfg.diff?tr1=1.10&tr2=1.11&r1=text&r2=text
Patches:
Index: wesnoth/data/terrain-graphics.cfg
diff -u wesnoth/data/terrain-graphics.cfg:1.55
wesnoth/data/terrain-graphics.cfg:1.56
--- wesnoth/data/terrain-graphics.cfg:1.55 Tue Jan 25 16:00:50 2005
+++ wesnoth/data/terrain-graphics.cfg Thu Mar 3 17:01:47 2005
@@ -39,6 +39,10 @@
{CASTLE_TRANSITION nK T tropical-forest-ctrans}
#On the rest fall back on forest-castle
{CASTLE_TRANSITION nK f forest-ctrans}
+#added ruins
+{CASTLE_TRANSITION NK f forest-ctrans}
+{CASTLE_TRANSITION QK f forest-ctrans}
+{CASTLE_TRANSITION qK f forest-ctrans}
#
# Attachs graphics to each known terrain types
@@ -127,7 +131,8 @@
{CANYON X canyon}
-{BRIDGE \ | / cs CKfF bridge}
+#added ruins
+{BRIDGE \ | / cs CKfFNQq bridge}
#
# Villages
@@ -173,6 +178,11 @@
# Flags the keep, they must be flagged to be recognized by the
# {CASTLE_AND_foo_KEEP} macros
+#added ruins
+{FLAG_IF_ADJACENT K N keep-of-N keep-flag}
+{FLAG_IF_ADJACENT K Q keep-of-Q keep-flag}
+{FLAG_IF_ADJACENT K q keep-of-q keep-flag}
+
{FLAG_IF_ADJACENT K C keep-of-C keep-flag}
{FLAG_IF_ADJACENT K n keep-of-n keep-flag}
{FLAG_IF_ADJACENT K o keep-of-o keep-flag}
@@ -187,20 +197,192 @@
{TERRAIN_BASE C castle}
{TERRAIN_BASE o dwarven-castle-floor}
{TERRAIN_BASE n dirt}
+#added ruins
+{TERRAIN_BASE N castle}
+{TERRAIN_BASE Q sunken-ruin}
+{TERRAIN_BASE_PROB q swampwater2 30}
+{TERRAIN_BASE_PROB q swampwater3 30}
+{TERRAIN_BASE q swampwater}
+
#{TERRAIN_BASE O orccastle}
{TERRAIN_BASE_FLAG K keep-of-C castle}
{TERRAIN_BASE_FLAG K keep-of-o dwarven-keep-floor}
{TERRAIN_BASE_FLAG K keep-of-n dirt}
+#added ruins
+{TERRAIN_BASE_FLAG K keep-of-N castle}
+{TERRAIN_BASE_FLAG K keep-of-Q castle}
+{TERRAIN_BASE_FLAG K keep-of-q castle}
+
# Loyalist castle
{DISABLE_TRANSITIONS C}
-{TERRAIN_ADJACENT_CORNER C !CK !CK 52,76 castle-convex}
-{TERRAIN_ADJACENT_CORNER !CK C C 56,68 castle-concave}
-{TERRAIN_ADJACENT_CORNER K C C 54,72 keep-inside}
-{TERRAIN_ADJACENT_CORNER_FLAG1 K !CK !CK 52,76 keep-of-C keep-wall}
-{TERRAIN_ADJACENT_CORNER K !CK C 52,72 keep-wall-0}
-{TERRAIN_ADJACENT_CORNER K C !CK 56,76 keep-wall-1}
+#added ruins
+{TERRAIN_ADJACENT_CORNER C !NQqCK !NQqCK 52,76 castle-convex}
+{TERRAIN_ADJACENT_CORNER !NQqCK C NQqC 56,68 castle-concave}
+{TERRAIN_ADJACENT_CORNER K C NQqC 54,72 keep-inside}
+{TERRAIN_ADJACENT_CORNER_FLAG1 K !NQqCK !NQqCK 52,76 keep-of-C
keep-wall}
+{TERRAIN_ADJACENT_CORNER K !NQqCK C 52,72 keep-wall-0}
+{TERRAIN_ADJACENT_CORNER K C !NQqCK 56,76 keep-wall-1}
+{TERRAIN_ADJACENT_CORNER_FLAG1 K K !K 56,76 keep-of-C keep-keep}
+
+# ruined castle
+#{DISABLE_TRANSITIONS N} #we want transitions...makes ruins look overgrown...
+
+{TERRAIN_ADJACENT_CORNER_PROB N !NQqCK !NQqCK 52,76 ruin5-convex 17}
+{TERRAIN_ADJACENT_CORNER_PROB N !NQqCK !NQqCK 52,76 ruin4-convex 20}
+{TERRAIN_ADJACENT_CORNER_PROB N !NQqCK !NQqCK 52,76 ruin3-convex 25}
+{TERRAIN_ADJACENT_CORNER_PROB N !NQqCK !NQqCK 52,76 ruin2-convex 33}
+{TERRAIN_ADJACENT_CORNER_PROB N !NQqCK !NQqCK 52,76 ruin1-convex 50}
+{TERRAIN_ADJACENT_CORNER_PROB N !NQqCK !NQqCK 52,76 castle-convex
100}
+
+{TERRAIN_ADJACENT_CORNER_PROB !NQqCK N NQqC 56,68 ruin5-concave 17}
+{TERRAIN_ADJACENT_CORNER_PROB !NQqCK N NQqC 56,68 ruin4-concave 20}
+{TERRAIN_ADJACENT_CORNER_PROB !NQqCK N NQqC 56,68 ruin3-concave 25}
+{TERRAIN_ADJACENT_CORNER_PROB !NQqCK N NQqC 56,68 ruin2-concave 33}
+{TERRAIN_ADJACENT_CORNER_PROB !NQqCK N NQqC 56,68 ruin1-concave 50}
+{TERRAIN_ADJACENT_CORNER_PROB !NQqCK N NQqC 56,68 castle-concave
100}
+
+{TERRAIN_ADJACENT_CORNER_PROB K N NQqC 54,72 ruinkeep3-inside
25}
+{TERRAIN_ADJACENT_CORNER_PROB K N NQqC 54,72 ruinkeep2-inside
33}
+{TERRAIN_ADJACENT_CORNER_PROB K N NQqC 54,72 ruinkeep1-inside
50}
+{TERRAIN_ADJACENT_CORNER_PROB K N NQqC 54,72 keep-inside 100}
+
+{TERRAIN_ADJACENT_CORNER_FLAG1_PROB K !NQqCK !NQqCK 54,72 keep-of-N
ruinkeep3-wall 25}
+{TERRAIN_ADJACENT_CORNER_FLAG1_PROB K !NQqCK !NQqCK 54,72 keep-of-N
ruinkeep2-wall 33}
+{TERRAIN_ADJACENT_CORNER_FLAG1_PROB K !NQqCK !NQqCK 54,72 keep-of-N
ruinkeep1-wall 50}
+{TERRAIN_ADJACENT_CORNER_FLAG1_PROB K !NQqCK !NQqCK 52,76 keep-of-N
keep-wall 100}
+
+{TERRAIN_ADJACENT_CORNER_PROB K !NQqCK N 54,72 ruinkeep3-wall-0
25}
+{TERRAIN_ADJACENT_CORNER_PROB K !NQqCK N 54,72 ruinkeep2-wall-0
33}
+{TERRAIN_ADJACENT_CORNER_PROB K !NQqCK N 54,72 ruinkeep1-wall-0
50}
+{TERRAIN_ADJACENT_CORNER_PROB K !NQqCK N 52,72 keep-wall-0 100}
+
+
+{TERRAIN_ADJACENT_CORNER_PROB K N !NQqCK 54,72 ruinkeep3-wall-1
25}
+{TERRAIN_ADJACENT_CORNER_PROB K N !NQqCK 54,72 ruinkeep2-wall-1
34}
+{TERRAIN_ADJACENT_CORNER_PROB K N !NQqCK 54,72 ruinkeep1-wall-1
50}
+{TERRAIN_ADJACENT_CORNER_PROB K N !NQqCK 56,76 keep-wall-1 100}
+
+
+{TERRAIN_ADJACENT_CORNER_FLAG1_PROB K K !K 54,72 keep-of-N
ruinkeep3-keep 34}
+{TERRAIN_ADJACENT_CORNER_FLAG1_PROB K K !K 54,72 keep-of-N
ruinkeep2-keep 34}
+{TERRAIN_ADJACENT_CORNER_FLAG1_PROB K K !K 54,72 keep-of-N
ruinkeep1-keep 50}
+{TERRAIN_ADJACENT_CORNER_FLAG1_PROB K K !K 56,76 keep-of-N
keep-keep 100}
+
+
+# sunken ruined castle
+#{DISABLE_TRANSITIONS Q}
+
+{TERRAIN_ADJACENT_CORNER_PROB Q wc wc 52,76 sunken-ruin5-convex 17}
+{TERRAIN_ADJACENT_CORNER_PROB Q wc wc 52,76 sunken-ruin4-convex 20}
+{TERRAIN_ADJACENT_CORNER_PROB Q wc wc 52,76 sunken-ruin3-convex 25}
+{TERRAIN_ADJACENT_CORNER_PROB Q wc wc 52,76 sunken-ruin2-convex 33}
+{TERRAIN_ADJACENT_CORNER_PROB Q wc wc 52,76 sunken-ruin1-convex 50}
+{TERRAIN_ADJACENT_CORNER_PROB Q wc wc 52,76 sunken-ruin-convex 100}
+
+{TERRAIN_ADJACENT_CORNER_PROB wc Q qQNC 56,68
sunken-ruin5-concave 16}
+{TERRAIN_ADJACENT_CORNER_PROB wc Q qQNC 56,68
sunken-ruin4-concave 20}
+{TERRAIN_ADJACENT_CORNER_PROB wc Q qQNC 56,68
sunken-ruin3-concave 25}
+{TERRAIN_ADJACENT_CORNER_PROB wc Q qQNC 56,68
sunken-ruin2-concave 33}
+{TERRAIN_ADJACENT_CORNER_PROB wc Q qQNC 56,68
sunken-ruin1-concave 50}
+{TERRAIN_ADJACENT_CORNER_PROB wc Q qQNC 56,68 sunken-ruin-concave
100}
+
+{TERRAIN_ADJACENT_CORNER_PROB Q !qQNCK !qQNCK 52,76 ruin5-convex
17}
+{TERRAIN_ADJACENT_CORNER_PROB Q !qQNCK !qQNCK 52,76 ruin4-convex
20}
+{TERRAIN_ADJACENT_CORNER_PROB Q !qQNCK !qQNCK 52,76 ruin3-convex
25}
+{TERRAIN_ADJACENT_CORNER_PROB Q !qQNCK !qQNCK 52,76 ruin2-convex
33}
+{TERRAIN_ADJACENT_CORNER_PROB Q !qQNCK !qQNCK 52,76 ruin1-convex
50}
+{TERRAIN_ADJACENT_CORNER_PROB Q !qQNCK !qQNCK 52,76 castle-convex
100}
+
+{TERRAIN_ADJACENT_CORNER_PROB !qQNCK Q qQNC 56,68 ruin5-concave
17}
+{TERRAIN_ADJACENT_CORNER_PROB !qQNCK Q qQNC 56,68 ruin4-concave
20}
+{TERRAIN_ADJACENT_CORNER_PROB !qQNCK Q qQNC 56,68 ruin3-concave
25}
+{TERRAIN_ADJACENT_CORNER_PROB !qQNCK Q qQNC 56,68 ruin2-concave
33}
+{TERRAIN_ADJACENT_CORNER_PROB !qQNCK Q qQNC 56,68 ruin1-concave
50}
+{TERRAIN_ADJACENT_CORNER_PROB !qQNCK Q qQNC 56,68 castle-concave
100}
+
+{TERRAIN_ADJACENT_CORNER_PROB K Q NQqC 54,72
sunken-ruinkeep3-inside 25}
+{TERRAIN_ADJACENT_CORNER_PROB K Q NQqC 54,72
sunken-ruinkeep2-inside 33}
+{TERRAIN_ADJACENT_CORNER_PROB K Q NQqC 54,72
sunken-ruinkeep1-inside 50}
+{TERRAIN_ADJACENT_CORNER_PROB K Q NQqC 54,72 sunkenkeep-inside
100}
+
+{TERRAIN_ADJACENT_CORNER_FLAG1_PROB K !NQqCK !NQqCK 52,76 keep-of-Q
sunken-ruinkeep3-wall 25}
+{TERRAIN_ADJACENT_CORNER_FLAG1_PROB K !NQqCK !NQqCK 52,76 keep-of-Q
sunken-ruinkeep2-wall 33}
+{TERRAIN_ADJACENT_CORNER_FLAG1_PROB K !NQqCK !NQqCK 52,76 keep-of-Q
sunken-ruinkeep1-wall 50}
+{TERRAIN_ADJACENT_CORNER_FLAG1_PROB K !NQqCK !NQqCK 52,76 keep-of-Q
sunkenkeep-wall 100}
+
+{TERRAIN_ADJACENT_CORNER_PROB K !NQqCK Q 52,72
sunken-ruinkeep3-wall-0 25}
+{TERRAIN_ADJACENT_CORNER_PROB K !NQqCK Q 52,72
sunken-ruinkeep2-wall-0 33}
+{TERRAIN_ADJACENT_CORNER_PROB K !NQqCK Q 52,72
sunken-ruinkeep1-wall-0 50}
+{TERRAIN_ADJACENT_CORNER_PROB K !NQqCK Q 52,72 sunkenkeep-wall-0
100}
+
+{TERRAIN_ADJACENT_CORNER_PROB K Q !NQqCK 56,76
sunken-ruinkeep3-wall-1 25}
+{TERRAIN_ADJACENT_CORNER_PROB K Q !NQqCK 56,76
sunken-ruinkeep2-wall-1 33}
+{TERRAIN_ADJACENT_CORNER_PROB K Q !NQqCK 56,76
sunken-ruinkeep1-wall-1 50}
+{TERRAIN_ADJACENT_CORNER_PROB K Q !NQqCK 56,76 sunkenkeep-wall-1
100}
+
+{TERRAIN_ADJACENT_CORNER_FLAG1_PROB K K !K 56,76 keep-of-Q
sunken-ruinkeep3-keep 25}
+{TERRAIN_ADJACENT_CORNER_FLAG1_PROB K K !K 56,76 keep-of-Q
sunken-ruinkeep2-keep 33}
+{TERRAIN_ADJACENT_CORNER_FLAG1_PROB K K !K 56,76 keep-of-Q
sunken-ruinkeep1-keep 50}
+{TERRAIN_ADJACENT_CORNER_FLAG1_PROB K K !K 56,76 keep-of-Q
sunkenkeep-keep 100}
+
+# swamp ruined castle
+#{DISABLE_TRANSITIONS q}
+
+{TERRAIN_ADJACENT_CORNER_PROB q wc wc 52,76 sunken-ruin5-convex 17}
+{TERRAIN_ADJACENT_CORNER_PROB q wc wc 52,76 sunken-ruin4-convex 20}
+{TERRAIN_ADJACENT_CORNER_PROB q wc wc 52,76 sunken-ruin3-convex 25}
+{TERRAIN_ADJACENT_CORNER_PROB q wc wc 52,76 sunken-ruin2-convex 33}
+{TERRAIN_ADJACENT_CORNER_PROB q wc wc 52,76 sunken-ruin1-convex 50}
+{TERRAIN_ADJACENT_CORNER_PROB q wc wc 52,76 sunken-ruin-convex 100}
+
+{TERRAIN_ADJACENT_CORNER_PROB wc q qQNC 56,68
sunken-ruin5-concave 17}
+{TERRAIN_ADJACENT_CORNER_PROB wc q qQNC 56,68
sunken-ruin4-concave 20}
+{TERRAIN_ADJACENT_CORNER_PROB wc q qQNC 56,68
sunken-ruin3-concave 25}
+{TERRAIN_ADJACENT_CORNER_PROB wc q qQNC 56,68
sunken-ruin2-concave 33}
+{TERRAIN_ADJACENT_CORNER_PROB wc q qQNC 56,68
sunken-ruin1-concave 50}
+{TERRAIN_ADJACENT_CORNER_PROB wc q qQNC 56,68 sunken-ruin-concave
100}
+
+
+{TERRAIN_ADJACENT_CORNER_PROB q !qQNCK !qQNCK 52,76 ruin5-convex
17}
+{TERRAIN_ADJACENT_CORNER_PROB q !qQNCK !qQNCK 52,76 ruin4-convex
20}
+{TERRAIN_ADJACENT_CORNER_PROB q !qQNCK !qQNCK 52,76 ruin3-convex
25}
+{TERRAIN_ADJACENT_CORNER_PROB q !qQNCK !qQNCK 52,76 ruin2-convex
33}
+{TERRAIN_ADJACENT_CORNER_PROB q !qQNCK !qQNCK 52,76 ruin1-convex
50}
+{TERRAIN_ADJACENT_CORNER_PROB q !qQNCK !qQNCK 52,76 castle-convex
100}
+
+{TERRAIN_ADJACENT_CORNER_PROB !qQNCK q qQNC 56,68 ruin5-concave
17}
+{TERRAIN_ADJACENT_CORNER_PROB !qQNCK q qQNC 56,68 ruin4-concave
20}
+{TERRAIN_ADJACENT_CORNER_PROB !qQNCK q qQNC 56,68 ruin3-concave
25}
+{TERRAIN_ADJACENT_CORNER_PROB !qQNCK q qQNC 56,68 ruin2-concave
33}
+{TERRAIN_ADJACENT_CORNER_PROB !qQNCK q qQNC 56,68 ruin1-concave
50}
+{TERRAIN_ADJACENT_CORNER_PROB !qQNCK q qQNC 56,68 castle-concave
100}
+
+{TERRAIN_ADJACENT_CORNER_PROB K q NQqC 54,72
sunken-ruinkeep3-inside 25}
+{TERRAIN_ADJACENT_CORNER_PROB K q NQqC 54,72
sunken-ruinkeep2-inside 33}
+{TERRAIN_ADJACENT_CORNER_PROB K q NQqC 54,72
sunken-ruinkeep1-inside 50}
+{TERRAIN_ADJACENT_CORNER_PROB K q NQqC 54,72 sunkenkeep-inside
100}
+
+{TERRAIN_ADJACENT_CORNER_FLAG1_PROB K !NQqCK !NQqCK 52,76 keep-of-q
sunken-ruinkeep3-wall 25}
+{TERRAIN_ADJACENT_CORNER_FLAG1_PROB K !NQqCK !NQqCK 52,76 keep-of-q
sunken-ruinkeep2-wall 33}
+{TERRAIN_ADJACENT_CORNER_FLAG1_PROB K !NQqCK !NQqCK 52,76 keep-of-q
sunken-ruinkeep1-wall 50}
+{TERRAIN_ADJACENT_CORNER_FLAG1_PROB K !NQqCK !NQqCK 52,76 keep-of-q
sunkenkeep-wall 100}
+
+{TERRAIN_ADJACENT_CORNER_PROB K !NQqCK q 52,72
sunken-ruinkeep3-wall-0 25}
+{TERRAIN_ADJACENT_CORNER_PROB K !NQqCK q 52,72
sunken-ruinkeep2-wall-0 33}
+{TERRAIN_ADJACENT_CORNER_PROB K !NQqCK q 52,72
sunken-ruinkeep1-wall-0 50}
+{TERRAIN_ADJACENT_CORNER_PROB K !NQqCK q 52,72 sunkenkeep-wall-0
100}
+
+{TERRAIN_ADJACENT_CORNER_PROB K q !NQqCK 56,76
sunken-ruinkeep3-wall-1 25}
+{TERRAIN_ADJACENT_CORNER_PROB K q !NQqCK 56,76
sunken-ruinkeep2-wall-1 33}
+{TERRAIN_ADJACENT_CORNER_PROB K q !NQqCK 56,76
sunken-ruinkeep1-wall-1 50}
+{TERRAIN_ADJACENT_CORNER_PROB K q !NQqCK 56,76 sunkenkeep-wall-1
100}
+
+{TERRAIN_ADJACENT_CORNER_FLAG1_PROB K K !K 56,76 keep-of-q
sunken-ruinkeep3-keep 25}
+{TERRAIN_ADJACENT_CORNER_FLAG1_PROB K K !K 56,76 keep-of-q
sunken-ruinkeep2-keep 33}
+{TERRAIN_ADJACENT_CORNER_FLAG1_PROB K K !K 56,76 keep-of-q
sunken-ruinkeep1-keep 50}
+{TERRAIN_ADJACENT_CORNER_FLAG1_PROB K K !K 56,76 keep-of-q
sunkenkeep-keep 100}
# Encampments
{DISABLE_TRANSITIONS n}
@@ -240,9 +422,11 @@
{BUILDING_FLAG K ({VIMG 36,40 dwarven-keep}) keep-of-o}
# {TERRAIN_ADJACENT_OV -78 F !F snow-forest}
-{TERRAIN_ADJACENT_VERTICAL T !T tropical-forest}
-{TERRAIN_ADJACENT_VERTICAL F !F snow-forest}
-{TERRAIN_ADJACENT_VERTICAL f !f forest}
+#added ruins
+{TERRAIN_ADJACENT_VERTICAL T !TNQq tropical-forest}
+{TERRAIN_ADJACENT_VERTICAL F !FNQq snow-forest}
+{TERRAIN_ADJACENT_VERTICAL f !fNQq forest}
+{TERRAIN_ADJACENT -177 mHhfF N grassland}
{TERRAIN_ADJACENT -178 M !M desert-mountains}
{TERRAIN_ADJACENT -179 mb !mb mountains}
{TERRAIN_ADJACENT -180 HA !HA snow-hills}
@@ -264,9 +448,14 @@
{TERRAIN_ADJACENT -195 r !r dirt}
{TERRAIN_ADJACENT -196 E !E desert-road}
{TERRAIN_ADJACENT -197 R !R road}
-{TERRAIN_ADJACENT -198 Yw !Yw swampwater}
+
+#addedruins
+{TERRAIN_ADJACENT -198 Ywq !Ywq swampwater}
{TERRAIN_ADJACENT -199 cZp\|/ !cZp\|/ coast}
{TERRAIN_ADJACENT -200 s !s ocean}
+{TERRAIN_ADJACENT -202 Q N sunken-ruin}
+{TERRAIN_ADJACENT -203 Q !QN coast}
+{TERRAIN_ADJACENT -204 !N N grassland}
{TERRAIN_BASE_DEFAULT void}
Index: wesnoth/data/terrain-graphics/castles.cfg
diff -u wesnoth/data/terrain-graphics/castles.cfg:1.10
wesnoth/data/terrain-graphics/castles.cfg:1.11
--- wesnoth/data/terrain-graphics/castles.cfg:1.10 Mon Sep 13 19:42:32 2004
+++ wesnoth/data/terrain-graphics/castles.cfg Thu Mar 3 17:01:48 2005
@@ -1,5 +1,3 @@
-
-
#define TERRAIN_ADJACENT_CORNER TERRAIN1 TERRAIN2 TERRAIN3 POS IMAGE
[terrain_graphics]
map="
@@ -57,6 +55,71 @@
[/terrain_graphics]
#enddef
+
+
+#define TERRAIN_ADJACENT_CORNER_PROB TERRAIN1 TERRAIN2 TERRAIN3 POS IMAGE PROB
+[terrain_graphics]
+ map="
+3
+ 2
+1"
+ [tile]
+ pos=1
+ type={TERRAIN1}
+ address@hidden
+ address@hidden
+ [/tile]
+ [tile]
+ pos=2
+ type={TERRAIN2}
+ [/tile]
+ [tile]
+ pos=3
+ type={TERRAIN3}
+ [/tile]
+
+ [image]
+ base={POS}
+ position=vertical
+ address@hidden
+ [/image]
+ probability={PROB}
+ rotations=ne,e,se,sw,w,nw
+[/terrain_graphics]
+#enddef
+
+#define TERRAIN_ADJACENT_CORNER_FLAG1_PROB TERRAIN1 TERRAIN2 TERRAIN3 POS FLAG
IMAGE PROB
+[terrain_graphics]
+ map="
+3
+ 2
+1"
+ [tile]
+ pos=1
+ type={TERRAIN1}
+ has_flag={FLAG}
+ address@hidden
+ address@hidden
+ [/tile]
+ [tile]
+ pos=2
+ type={TERRAIN2}
+ [/tile]
+ [tile]
+ pos=3
+ type={TERRAIN3}
+ [/tile]
+
+ [image]
+ base={POS}
+ position=vertical
+ address@hidden
+ [/image]
+ rotations=ne,e,se,sw,w,nw
+ probability={PROB}
+[/terrain_graphics]
+#enddef
+
#define TERRAIN_ADJACENT_CORNER_FLAG2 TERRAIN1 TERRAIN2 TERRAIN3 POS FLAG IMAGE
[terrain_graphics]
map="
Index: wesnoth/data/terrain.cfg
diff -u wesnoth/data/terrain.cfg:1.54 wesnoth/data/terrain.cfg:1.55
--- wesnoth/data/terrain.cfg:1.54 Mon Jan 31 10:53:00 2005
+++ wesnoth/data/terrain.cfg Thu Mar 3 17:01:47 2005
@@ -431,3 +431,34 @@
aliasof=W
[/terrain]
#endif
+
+[terrain]
+symbol_image=castle
+id=ruin
+name= _ "ruin"
+char=N
+aliasof=C
+unit_height_adjust=3
+recruit_onto=true
+[/terrain]
+
+[terrain]
+symbol_image=castle
+id=sunkenruin
+name= _ "sunken ruin"
+char=Q
+aliasof=Cc
+unit_height_adjust=3
+recruit_onto=true
+[/terrain]
+
+[terrain]
+symbol_image=castle
+id=swampruin
+name= _ "swamp ruin"
+char=q
+aliasof=Cw
+unit_height_adjust=3
+recruit_onto=true
+[/terrain]
+
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- [Wesnoth-cvs-commits] wesnoth/data terrain.cfg terrain-graphics.cfg t...,
John McNabb <=