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[Wesnoth-cvs-commits] wesnoth/src game_config.cpp game_config.hpp pla...
From: |
Jon Daniel |
Subject: |
[Wesnoth-cvs-commits] wesnoth/src game_config.cpp game_config.hpp pla... |
Date: |
Sat, 05 Mar 2005 10:39:19 -0500 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Jon Daniel <address@hidden> 05/03/05 15:39:18
Modified files:
src : game_config.cpp game_config.hpp playturn.cpp
replay.cpp
Log message:
Applied patch #3788 from ott adding a new ignore_replay_errors command
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/game_config.cpp.diff?tr1=1.92&tr2=1.93&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/game_config.hpp.diff?tr1=1.25&tr2=1.26&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/playturn.cpp.diff?tr1=1.337&tr2=1.338&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/replay.cpp.diff?tr1=1.93&tr2=1.94&r1=text&r2=text
Patches:
Index: wesnoth/src/game_config.cpp
diff -u wesnoth/src/game_config.cpp:1.92 wesnoth/src/game_config.cpp:1.93
--- wesnoth/src/game_config.cpp:1.92 Thu Nov 18 22:00:12 2004
+++ wesnoth/src/game_config.cpp Sat Mar 5 15:39:17 2005
@@ -1,4 +1,4 @@
-/* $Id: game_config.cpp,v 1.92 2004/11/18 22:00:12 ydirson Exp $ */
+/* $Id: game_config.cpp,v 1.93 2005/03/05 15:39:17 j_daniel Exp $ */
/*
Copyright (C) 2003 by David White <address@hidden>
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -31,7 +31,7 @@
int kill_experience = 8;
int leadership_bonus = 25;
const std::string version = VERSION;
- bool debug = false, editor = false;
+ bool debug = false, editor = false, ignore_replay_errors = false;
std::string game_icon = "wesnoth-icon.png", game_title, game_logo,
title_music;
int title_logo_x = 0, title_logo_y = 0, title_buttons_x = 0,
title_buttons_y = 0, title_buttons_padding = 0,
Index: wesnoth/src/game_config.hpp
diff -u wesnoth/src/game_config.hpp:1.25 wesnoth/src/game_config.hpp:1.26
--- wesnoth/src/game_config.hpp:1.25 Wed Sep 22 00:05:33 2004
+++ wesnoth/src/game_config.hpp Sat Mar 5 15:39:18 2005
@@ -1,4 +1,4 @@
-/* $Id: game_config.hpp,v 1.25 2004/09/22 00:05:33 cedricd Exp $ */
+/* $Id: game_config.hpp,v 1.26 2005/03/05 15:39:18 j_daniel Exp $ */
/*
Copyright (C) 2003 by David White <address@hidden>
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -32,7 +32,7 @@
extern int leadership_bonus;
extern const std::string version;
- extern bool debug, editor;
+ extern bool debug, editor, ignore_replay_errors;
extern std::string path;
Index: wesnoth/src/playturn.cpp
diff -u wesnoth/src/playturn.cpp:1.337 wesnoth/src/playturn.cpp:1.338
--- wesnoth/src/playturn.cpp:1.337 Sat Mar 5 10:54:25 2005
+++ wesnoth/src/playturn.cpp Sat Mar 5 15:39:18 2005
@@ -1,4 +1,4 @@
-/* $Id: playturn.cpp,v 1.337 2005/03/05 10:54:25 silene Exp $ */
+/* $Id: playturn.cpp,v 1.338 2005/03/05 15:39:18 j_daniel Exp $ */
/*
Copyright (C) 2003 by David White <address@hidden>
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -2414,6 +2414,8 @@
throw end_level_exception(QUIT);
} else if(cmd == "debug") {
game_config::debug = (data != "off") ? true : false;
+ } else if(cmd == "ignore_replay_errors") {
+ game_config::ignore_replay_errors = (data != "off") ? true :
false;
} else if(cmd == "n" && game_config::debug) {
throw end_level_exception(VICTORY);
} else if(game_config::debug && cmd == "unit") {
Index: wesnoth/src/replay.cpp
diff -u wesnoth/src/replay.cpp:1.93 wesnoth/src/replay.cpp:1.94
--- wesnoth/src/replay.cpp:1.93 Sat Mar 5 10:54:25 2005
+++ wesnoth/src/replay.cpp Sat Mar 5 15:39:18 2005
@@ -1,4 +1,4 @@
-/* $Id: replay.cpp,v 1.93 2005/03/05 10:54:25 silene Exp $ */
+/* $Id: replay.cpp,v 1.94 2005/03/05 15:39:18 j_daniel Exp $ */
/*
Copyright (C) 2003 by David White <address@hidden>
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -76,7 +76,7 @@
}
}
- throw replay::error();
+ if (!game_config::ignore_replay_errors) throw
replay::error();
}
const config::child_list& items = cfg.get_children("unit");
@@ -88,7 +88,7 @@
<< (**i)["type"] << "' (side " <<
(**i)["side"] << ") at "
<< (**i)["x"] << ',' << (**i)["y"]
<< " but there is no local record of
it\n";
- throw replay::error();
+ if (!game_config::ignore_replay_errors) throw
replay::error();
}
config cfg;
@@ -108,7 +108,7 @@
if(!is_ok) {
ERR_NW << "(SYNC VERIFICATION FAILED)\n";
- throw replay::error();
+ if (!game_config::ignore_replay_errors) throw
replay::error();
}
}
@@ -641,7 +641,7 @@
if(advancing_units.empty() == false) {
if(cfg == NULL) {
ERR_NW << "promotion expected, but none
found\n";
- throw replay::error();
+ if (!game_config::ignore_replay_errors) throw
replay::error();
}
//if there is a promotion, we process it and go onto
the next command
@@ -714,7 +714,7 @@
ERR_NW << "recruitment index is illegal: " <<
val
<< " while this side only has " <<
recruits.size()
<< " units available for recruitment\n";
- throw replay::error();
+ if (!game_config::ignore_replay_errors) throw
replay::error();
}
std::set<std::string>::const_iterator itor =
recruits.begin();
@@ -722,20 +722,20 @@
const std::map<std::string,unit_type>::const_iterator
u_type = gameinfo.unit_types.find(*itor);
if(u_type == gameinfo.unit_types.end()) {
ERR_NW << "recruiting illegal unit: '" << *itor
<< "'\n";
- throw replay::error();
+ if (!game_config::ignore_replay_errors) throw
replay::error();
}
unit new_unit(&(u_type->second),team_num,true);
const std::string& res =
recruit_unit(map,team_num,units,new_unit,loc);
if(!res.empty()) {
ERR_NW << "cannot recruit unit: " << res <<
"\n";
- throw replay::error();
+ if (!game_config::ignore_replay_errors) throw
replay::error();
}
if(u_type->second.cost() > current_team.gold()) {
ERR_NW << "unit '" << u_type->second.name() <<
"' is too expensive to recruit: "
<< u_type->second.cost() << "/" <<
current_team.gold() << "\n";
- throw replay::error();
+ if (!game_config::ignore_replay_errors) throw
replay::error();
}
statistics::recruit_unit(new_unit);
@@ -748,7 +748,7 @@
player_info* player =
state_of_game.get_player(current_team.save_id());
if(player == NULL) {
ERR_NW << "illegal recall\n";
- throw replay::error();
+ if (!game_config::ignore_replay_errors) throw
replay::error();
}
std::sort(player->available_units.begin(),player->available_units.end(),compare_unit_values());
@@ -765,7 +765,7 @@
current_team.spend_gold(game_config::recall_cost);
} else {
ERR_NW << "illegal recall\n";
- throw replay::error();
+ if (!game_config::ignore_replay_errors) throw
replay::error();
}
fix_shroud = true;
}
@@ -774,7 +774,7 @@
player_info* const player =
state_of_game.get_player(current_team.save_id());
if(player == NULL) {
ERR_NW << "illegal disband\n";
- throw replay::error();
+ if (!game_config::ignore_replay_errors) throw
replay::error();
}
std::sort(player->available_units.begin(),player->available_units.end(),compare_unit_values());
@@ -785,7 +785,7 @@
player->available_units.erase(player->available_units.begin()+val);
} else {
ERR_NW << "illegal disband\n";
- throw replay::error();
+ if (!game_config::ignore_replay_errors) throw
replay::error();
}
}
@@ -796,7 +796,7 @@
if(destination == NULL || source == NULL) {
ERR_NW << "no destination/source found in
movement\n";
- throw replay::error();
+ if (!game_config::ignore_replay_errors) throw
replay::error();
}
const gamemap::location src(*source);
@@ -806,13 +806,13 @@
if(u != units.end()) {
ERR_NW << "destination already occupied: "
<< dst << '\n';
- throw replay::error();
+ if (!game_config::ignore_replay_errors) throw
replay::error();
}
u = units.find(src);
if(u == units.end()) {
ERR_NW << "unfound location for source of
movement: "
<< src << '-' << dst << '\n';
- throw replay::error();
+ if (!game_config::ignore_replay_errors) throw
replay::error();
}
const bool ignore_zocs =
u->second.type().is_skirmisher();
@@ -832,7 +832,7 @@
ERR_NW << "src cannot get to dst: " <<
current_unit.movement_left() << ' '
<< paths_list.routes.size() << ' ' <<
src << '-' << dst << '\n';
- throw replay::error();
+ if (!game_config::ignore_replay_errors) throw
replay::error();
}
rt->second.steps.push_back(dst);
@@ -879,7 +879,7 @@
if(destination == NULL || source == NULL) {
ERR_NW << "no destination/source found in
attack\n";
- throw replay::error();
+ if (!game_config::ignore_replay_errors) throw
replay::error();
}
const gamemap::location src(*source);
@@ -891,19 +891,19 @@
std::map<gamemap::location,unit>::iterator u =
units.find(src);
if(u == units.end()) {
ERR_NW << "unfound location for source of
attack\n";
- throw replay::error();
+ if (!game_config::ignore_replay_errors) throw
replay::error();
}
if(size_t(weapon_num) >= u->second.attacks().size()) {
ERR_NW << "illegal weapon type in attack\n";
- throw replay::error();
+ if (!game_config::ignore_replay_errors) throw
replay::error();
}
std::map<gamemap::location,unit>::const_iterator tgt =
units.find(dst);
if(tgt == units.end()) {
ERR_NW << "unfound defender for attack: " <<
src << " -> " << dst << '\n';
- throw replay::error();
+ if (!game_config::ignore_replay_errors) throw
replay::error();
}
game_events::fire("attack",src,dst);
@@ -934,7 +934,7 @@
fix_shroud = true;
} else {
ERR_NW << "unrecognized action\n";
- throw replay::error();
+ if (!game_config::ignore_replay_errors) throw
replay::error();
}
//Check if we should refresh the shroud, and redraw the
minimap/map tiles.
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