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[Wesnoth-cvs-commits] wesnoth data/game.cfg ./changelog data/units/Na...
From: |
David White |
Subject: |
[Wesnoth-cvs-commits] wesnoth data/game.cfg ./changelog data/units/Na... |
Date: |
Sun, 20 Mar 2005 23:33:08 -0500 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: David White <address@hidden> 05/03/21 04:33:07
Modified files:
data : game.cfg
. : changelog
data/units : Naga-Fighter.cfg Merman_Hunter.cfg
Log message:
balancing changes to water units
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/game.cfg.diff?tr1=1.146&tr2=1.147&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.534&tr2=1.535&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Naga-Fighter.cfg.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Merman_Hunter.cfg.diff?tr1=1.2&tr2=1.3&r1=text&r2=text
Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.534 wesnoth/changelog:1.535
--- wesnoth/changelog:1.534 Sun Mar 20 13:15:45 2005
+++ wesnoth/changelog Mon Mar 21 04:33:07 2005
@@ -1,4 +1,5 @@
CVS HEAD:
+ * Balancing of water units: swimmer units (merfolk) have defense on water and
swamp reduced by 10%. Merman Hunter cost: 13 -> 15. Melee attack: 5-2 -> 4-2.
Naga have defense on shallow water reduced by 10%. Deep sea creatures have
defense on water reduced by 10%. Naga Fighter cost: 13 -> 14.
* Added UNIT and PLACE_IMAGE macros to utils.cfg
* terrain improvements
* fixed swamp transition (NW, SE) graphics
Index: wesnoth/data/game.cfg
diff -u wesnoth/data/game.cfg:1.146 wesnoth/data/game.cfg:1.147
--- wesnoth/data/game.cfg:1.146 Sat Mar 19 04:56:01 2005
+++ wesnoth/data/game.cfg Mon Mar 21 04:33:07 2005
@@ -987,8 +987,8 @@
[/movement costs]
[defense]
- deep water=30
- shallow water=40
+ deep water=40
+ shallow water=50
swamp water=40
grassland=70
sand=70
@@ -1031,9 +1031,9 @@
[/movement costs]
[defense]
- deep water=40
- shallow water=30
- swamp water=30
+ deep water=50
+ shallow water=40
+ swamp water=40
grassland=70
sand=70
forest=70
@@ -1076,7 +1076,7 @@
[defense]
deep water=50
- shallow water=30
+ shallow water=40
swamp water=40
grassland=70
sand=60
Index: wesnoth/data/units/Merman_Hunter.cfg
diff -u wesnoth/data/units/Merman_Hunter.cfg:1.2
wesnoth/data/units/Merman_Hunter.cfg:1.3
--- wesnoth/data/units/Merman_Hunter.cfg:1.2 Tue Oct 19 03:51:56 2004
+++ wesnoth/data/units/Merman_Hunter.cfg Mon Mar 21 04:33:07 2005
@@ -10,7 +10,7 @@
level=1
alignment=lawful
advanceto=Merman Spearman,Merman Netcaster
-cost=13
+cost=15
usage=mixed fighter
unit_description= _ "Skilled creatures of the sea, Mermen are powerful and
quick in any watery environment, but struggle greatly to move on land."
get_hit_sound=mermen-hit.wav
@@ -18,7 +18,7 @@
name=spear
type=pierce
range=short
- damage=5
+ damage=4
number=2
[/attack]
Index: wesnoth/data/units/Naga-Fighter.cfg
diff -u wesnoth/data/units/Naga-Fighter.cfg:1.3
wesnoth/data/units/Naga-Fighter.cfg:1.4
--- wesnoth/data/units/Naga-Fighter.cfg:1.3 Tue Feb 15 21:40:38 2005
+++ wesnoth/data/units/Naga-Fighter.cfg Mon Mar 21 04:33:07 2005
@@ -12,7 +12,7 @@
level=1
alignment=neutral
advanceto=Naga Warrior
-cost=13
+cost=14
usage=fighter
unit_description= _ "The serpentine naga are one of the few races capable of
any meaningful mobility in water, giving them a whole world forbidden to land
dwellers. Still, they are not true creatures of the sea, and their inability
to breathe water leaves them in trepidation of the abyss. They are small, and
somewhat frail in form, but often much more nimble than their opponents."
get_hit_sound=hiss.wav
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