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[Wesnoth-cvs-commits] wesnoth/data scenarios/Heir_To_The_Throne/The_S...
From: |
James Spencer |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data scenarios/Heir_To_The_Throne/The_S... |
Date: |
Mon, 21 Mar 2005 22:55:15 -0500 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: James Spencer <address@hidden> 05/03/22 03:55:15
Modified files:
data/scenarios/Heir_To_The_Throne: The_Siege_of_Elensefar.cfg
data : terrain.cfg terrain-graphics.cfg
Log message:
Added Ford, Scott's Update to Siege of Elensefar (that uses it), and as
an added bonus I made units on the sunken keeps submerge
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg.diff?tr1=1.30&tr2=1.31&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/terrain.cfg.diff?tr1=1.55&tr2=1.56&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/terrain-graphics.cfg.diff?tr1=1.56&tr2=1.57&r1=text&r2=text
Patches:
Index: wesnoth/data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg
diff -u
wesnoth/data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:1.30
wesnoth/data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:1.31
--- wesnoth/data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:1.30
Sun Mar 20 18:06:43 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg
Tue Mar 22 03:55:15 2005
@@ -45,7 +45,6 @@
[side]
type=Commander
description=Konrad
- user_description= _ "Konrad"
unrenamable=yes
side=1
canrecruit=1
@@ -57,7 +56,6 @@
[side]
type=Orcish Warlord
description=Agadla
- user_description= _ "Agadla"
side=2
canrecruit=1
recruit=Orcish Warrior,Orcish Assassin,Orcish Crossbowman
@@ -90,7 +88,6 @@
[side]
type=Necromancer
description=Muff Jaanal
- user_description= _ "Muff Jaanal"
side=3
canrecruit=1
@@ -165,7 +162,7 @@
[/event]
[event]
- name=turn 5
+ name=turn 4
[move_unit_fake]
type=Thief
x=24,24,23
@@ -173,27 +170,27 @@
[/move_unit_fake]
[unit]
description=Reglok
- user_description= _ "Reglok"
- type=Thief
+ type=Rogue
side=1
x=23
y=40
+ gender=male
[/unit]
[unit]
description=Gelgar
- user_description= _ "Gelgar"
type=Thief
side=1
x=22
y=39
+ gender=male
[/unit]
[unit]
description=Gamlel
- user_description= _ "Gamlel"
type=Thief
side=1
x=24
y=40
+ gender=male
[/unit]
[redraw]
@@ -201,7 +198,7 @@
[message]
speaker=narrator
- message= _ "In the night, three dark figures creep out of the
forest."
+ message= _ "As night began to fall, three dark figures crept
out of the forest."
[/message]
[message]
description=Konrad
@@ -221,15 +218,35 @@
[/message]
[message]
description=Konrad
+ message= _ "Very well. You may join us."
+ [/message]
+ [message]
+ description=Reglok
+ message= _ "We will serve you well, for we respect the help you
are providing to our city. You shall find that there is honor, even among
thieves."
+ [/message]
+ [message]
+ description=Konrad
+ message= _ "Yes, but where is your fighting force? How can you
help us?"
+ [/message]
+ [message]
+ description=Gelgar
+ message= _ "We survive by stealth. We can help you sneak into
the city and surround the orcs. Alternatively, we can lay in wait until you
give us a signal then ambush the orcs' rear."
+ [/message]
+ [message]
+ description=Konrad
message= _ "Hmm...I have to consider this..."
[option]
- message= _ "Very well. You may join us."
+ message= _ "Help us infiltrate the city. We can do the
rest."
[command]
[message]
- description=Gamlel
- message= _ "We will serve you well, for
we respect the help you are providing to our city. You shall find that there is
honor, even among thieves."
+ description=Reglok
+ message= _ "Excellent. Two hours past
midnight meet us on the west bank of the river, across from Elensefar's docks."
[/message]
[set_variable]
+ name=thieves_ford
+ value=yes
+ [/set_variable]
+ [set_variable]
name=have_thieves
value=yes
[/set_variable]
@@ -239,18 +256,174 @@
[/command]
[/option]
[option]
- message= _ "We cannot trust your motives. We shall
rescue the city on our own!"
+ message= _ "I want you to reinforce us once we break
through their line."
[command]
[message]
- description=Gamlel
- message= _ "Very well, we shall be gone
then. You shall have to recapture the city without our help!"
+ description=Reglok
+ message= _ "Very well. When you raise
your red banner over any building in the city proper, we will see the sign and
attack from the city's northern gate."
+ [/message]
+ [message]
+ description=Konrad
+ message= _ "Agreed. But, will you be
able to see our flag if it's dark?"
+ [/message]
+ [message]
+ description=Reglok
+ message= _ "Yes, we will see it. In
fact, we prefer to fight at night. I pray you do not lead us into slaughter."
+ [/message]
+ [message]
+ description=Konrad
+ message= _ "Do not fear, friends.
There will be a slaughter here, but it will be orcish blood staining the
streets."
[/message]
- [kill]
+ [set_variable]
+ name=thieves_ambush
+ value=yes
+ [/set_variable]
+ [set_variable]
+ name=have_thieves
+ value=yes
+ [/set_variable]
+ [allow_recruit]
type=Thief
- [/kill]
+ [/allow_recruit]
[/command]
[/option]
[/message]
+ [kill]
+ type=Thief
+ [/kill]
+ [kill]
+ type=Rogue
+ [/kill]
+ [/event]
+
+#
+# Special event - if you chose to have the thieves help you across the river,
+# on turn 6 the ford appears
+#
+ [event]
+ name=turn 6
+
+ [if]
+ [variable]
+ name=thieves_ford
+ equals=yes
+ [/variable]
+ [then]
+
+ [message]
+ speaker=narrator
+ message= _ "On the banks of Elensefar's port district, three
shadowy figures appeared."
+ [/message]
+ [message]
+ speaker=narrator
+ message= _ "To Konrad's surprise, they quickly made their way
across the river's mouth. The turbulent waters hid a nearly invisible ford,
wide enough for two soldiers to march shoulder-to-shoulder."
+ [/message]
+ #create units
+ [unit]
+ description=Reglok
+ type=Rogue
+ side=1
+ x=7
+ y=30
+ gender=male
+ [/unit]
+ [unit]
+ description=Gelgar
+ type=Thief
+ side=1
+ x=6
+ y=30
+ gender=male
+ [/unit]
+ [unit]
+ description=Gamlel
+ type=Thief
+ side=1
+ x=6
+ y=31
+ gender=male
+ [/unit]
+ #create terrain
+ [terrain]
+ letter=k
+ x=7-8
+ y=30-32
+ [/terrain]
+ #dialog
+ [message]
+ description=Reglok
+ message= _ "Very few people know that the river can be forded
here. The orcs have yet to discover this place. Bring your forces into the
city, quickly now, and you can flank them."
+ [/message]
+
+ [/then]
+ [/if]
+
+ [/event]
+
+#
+# Special event - if you chose to have the thieves ambush the orcs,
+# they appear when you capture one of the Elensefar villages
+#
+ [event]
+ name=moveto
+ [filter]
+ x=14,15,18,19,13,14,18,20,21
+ y=28,30,30,27,24,22,23,23,25
+ side=1
+ [/filter]
+
+ [if]
+ [variable]
+ name=thieves_ambush
+ equals=yes
+ [/variable]
+ [then]
+
+ [message]
+ speaker=narrator
+ message= _ "As the banner was raised, sounds of fighting could
be heard from across the city."
+ [/message]
+ #create units
+ [unit]
+ description=Reglok
+ type=Rogue
+ side=1
+ x=16
+ y=22
+ gender=male
+ [/unit]
+ [unit]
+ description=Gelgar
+ type=Thief
+ side=1
+ x=14
+ y=22
+ gender=male
+ [/unit]
+ [unit]
+ description=Gamlel
+ type=Thief
+ side=1
+ x=20
+ y=23
+ gender=male
+ [/unit]
+ [unit]
+ description=Darglen
+ type=Thief
+ side=1
+ x=18
+ y=23
+ [/unit]
+ #dialog
+ [message]
+ description=Reglok
+ message= _ "Let's expel these invaders! Today, the city is
ours again!"
+ [/message]
+
+ [/then]
+ [/if]
+
[/event]
[event]
Index: wesnoth/data/terrain-graphics.cfg
diff -u wesnoth/data/terrain-graphics.cfg:1.56
wesnoth/data/terrain-graphics.cfg:1.57
--- wesnoth/data/terrain-graphics.cfg:1.56 Thu Mar 3 17:01:47 2005
+++ wesnoth/data/terrain-graphics.cfg Tue Mar 22 03:55:15 2005
@@ -457,5 +457,10 @@
{TERRAIN_ADJACENT -203 Q !QN coast}
{TERRAIN_ADJACENT -204 !N N grassland}
-{TERRAIN_BASE_DEFAULT void}
+#River Ford
+{TERRAIN_BASE k ford}
+{TERRAIN_ADJACENT -201 k !k ford}
+# don't know if this one's really necessary
+{TERRAIN_ADJACENT -188 ftgvX kcZp\|/ grassland-to-water}
+{TERRAIN_BASE_DEFAULT void}
Index: wesnoth/data/terrain.cfg
diff -u wesnoth/data/terrain.cfg:1.55 wesnoth/data/terrain.cfg:1.56
--- wesnoth/data/terrain.cfg:1.55 Thu Mar 3 17:01:47 2005
+++ wesnoth/data/terrain.cfg Tue Mar 22 03:55:15 2005
@@ -448,6 +448,7 @@
name= _ "sunken ruin"
char=Q
aliasof=Cc
+submerge=0.4
unit_height_adjust=3
recruit_onto=true
[/terrain]
@@ -458,7 +459,19 @@
name= _ "swamp ruin"
char=q
aliasof=Cw
+submerge=0.4
unit_height_adjust=3
recruit_onto=true
[/terrain]
+[terrain]
+symbol_image=ford
+id=ford
+name= _ "River Ford"
+char=k
+aliasof=gc
+submerge=0.3
+unit_height_adjust=-4
+[/terrain]
+
+
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