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[Wesnoth-cvs-commits] wesnoth/data/units Thief.cfg


From: Richard Kettering
Subject: [Wesnoth-cvs-commits] wesnoth/data/units Thief.cfg
Date: Wed, 23 Mar 2005 19:52:25 -0500

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Richard Kettering <address@hidden>      05/03/24 00:52:25

Modified files:
        data/units     : Thief.cfg 

Log message:
        New cfg file to use the new thief defend animations.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Thief.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text

Patches:
Index: wesnoth/data/units/Thief.cfg
diff -u wesnoth/data/units/Thief.cfg:1.9 wesnoth/data/units/Thief.cfg:1.10
--- wesnoth/data/units/Thief.cfg:1.9    Wed Jan 12 06:59:57 2005
+++ wesnoth/data/units/Thief.cfg        Thu Mar 24 00:52:25 2005
@@ -4,7 +4,8 @@
 race=human
 gender=male,female
 image=thief.png
-image_defensive=thief-defend.png
+image_defensive=thief.png
+# Yes, the above line is deliberate - otherwise his solitary defensive frame 
flickers in when the defensive animations are not playing.  It looks better to 
use that only when he is hit.
 hitpoints=24
 movement_type=elusivefoot
 movement=6
@@ -16,6 +17,69 @@
 usage=fighter
 unit_description= _ "Thieves are deft of foot and elusive, making them 
difficult to hit. Skilled at back-stabbing, Thieves do double damage if an ally 
of theirs is on the opposite side of an enemy they are attacking. Being of 
chaotic disposition, Thieves fight better at night than day."
 get_hit_sound=groan.wav
+       [defend]
+               hits=no
+               [frame]
+               begin=-150
+               end=-60
+               image=thief-defend-1-1.png
+               [/frame]
+               [frame]
+               begin=-60
+               end=60
+               image=thief-defend-1-2.png
+               [/frame]
+               [frame]
+               begin=60
+               end=150
+               image=thief-defend-1-1.png
+               [/frame]
+       [/defend]
+       [defend]
+               hits=no
+               [frame]
+               begin=-150
+               end=-60
+               image=thief-defend-2-1.png
+               [/frame]
+               [frame]
+               begin=-60
+               end=60
+               image=thief-defend-2-2.png
+               [/frame]
+               [frame]
+               begin=60
+               end=150
+               image=thief-defend-2-1.png
+               [/frame]
+       [/defend]
+       [defend]
+               hits=no
+               [frame]
+               begin=-150
+               end=-60
+               image=thief-defend-3-1.png
+               [/frame]
+               [frame]
+               begin=-60
+               end=60
+               image=thief-defend-3-2.png
+               [/frame]
+               [frame]
+               begin=60
+               end=150
+               image=thief-defend-3-1.png
+               [/frame]
+       [/defend]
+       [defend]
+               hits=yes
+               [frame]
+               begin=-75
+               end=50
+               image=thief-defend.png
+               [/frame]
+       [/defend]
+
        [attack]
        name=dagger
        type=blade
@@ -41,7 +105,8 @@
         race=human
        gender=female
         image=thief+female.png
-        image_defensive=thief+female-defend.png
+        image_defensive=thief+female.png
+       # Yes, the above line is deliberate - otherwise his solitary defensive 
frame flickers in when the defensive animations are not playing.  It looks 
better to use that only when he is hit.
         hitpoints=24
         movement_type=elusivefoot
         movement=6
@@ -53,6 +118,69 @@
         usage=fighter
         unit_description= _ "Thieves are deft of foot and elusive, making them 
difficult to hit. Skilled at back-stabbing, Thieves do double damage if an ally 
of theirs is on the opposite side of an enemy they are attacking. Being of 
chaotic disposition, Thieves fight better at night than day."
         get_hit_sound=female-hit.wav
+                       
+                [defend]
+                        hits=no
+                        [frame]
+                        begin=-150
+                        end=-60
+                        image=thief+female-defend-1-1.png
+                        [/frame]
+                        [frame]
+                        begin=-60
+                        end=60
+                        image=thief+female-defend-1-2.png
+                        [/frame]
+                        [frame]
+                        begin=60
+                        end=150
+                        image=thief+female-defend-1-1.png
+                        [/frame]
+                [/defend]
+                [defend]
+                        hits=no
+                        [frame]
+                        begin=-150
+                        end=-60
+                        image=thief+female-defend-2-1.png
+                        [/frame]
+                        [frame]
+                        begin=-60
+                        end=60
+                        image=thief+female-defend-2-2.png
+                        [/frame]
+                        [frame]
+                        begin=60
+                        end=150
+                        image=thief+female-defend-2-1.png
+                        [/frame]
+                [/defend]
+                [defend]
+                        hits=no
+                        [frame]
+                        begin=-150
+                        end=-60
+                        image=thief+female-defend-3-1.png
+                        [/frame]
+                        [frame]
+                        begin=-60
+                        end=60
+                        image=thief+female-defend-3-2.png
+                        [/frame]
+                        [frame]
+                        begin=60
+                        end=150
+                        image=thief+female-defend-3-1.png
+                        [/frame]
+                [/defend]
+                [defend]
+                        hits=yes
+                        [frame]
+                        begin=-75
+                        end=50
+                        image=thief+female-defend.png
+                        [/frame]
+                [/defend]
                 [attack]
                 name=dagger
                 type=blade




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