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[Wesnoth-cvs-commits] wesnoth/data/units Thief.cfg
From: |
Richard Kettering |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data/units Thief.cfg |
Date: |
Wed, 23 Mar 2005 19:52:25 -0500 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Richard Kettering <address@hidden> 05/03/24 00:52:25
Modified files:
data/units : Thief.cfg
Log message:
New cfg file to use the new thief defend animations.
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Thief.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
Patches:
Index: wesnoth/data/units/Thief.cfg
diff -u wesnoth/data/units/Thief.cfg:1.9 wesnoth/data/units/Thief.cfg:1.10
--- wesnoth/data/units/Thief.cfg:1.9 Wed Jan 12 06:59:57 2005
+++ wesnoth/data/units/Thief.cfg Thu Mar 24 00:52:25 2005
@@ -4,7 +4,8 @@
race=human
gender=male,female
image=thief.png
-image_defensive=thief-defend.png
+image_defensive=thief.png
+# Yes, the above line is deliberate - otherwise his solitary defensive frame
flickers in when the defensive animations are not playing. It looks better to
use that only when he is hit.
hitpoints=24
movement_type=elusivefoot
movement=6
@@ -16,6 +17,69 @@
usage=fighter
unit_description= _ "Thieves are deft of foot and elusive, making them
difficult to hit. Skilled at back-stabbing, Thieves do double damage if an ally
of theirs is on the opposite side of an enemy they are attacking. Being of
chaotic disposition, Thieves fight better at night than day."
get_hit_sound=groan.wav
+ [defend]
+ hits=no
+ [frame]
+ begin=-150
+ end=-60
+ image=thief-defend-1-1.png
+ [/frame]
+ [frame]
+ begin=-60
+ end=60
+ image=thief-defend-1-2.png
+ [/frame]
+ [frame]
+ begin=60
+ end=150
+ image=thief-defend-1-1.png
+ [/frame]
+ [/defend]
+ [defend]
+ hits=no
+ [frame]
+ begin=-150
+ end=-60
+ image=thief-defend-2-1.png
+ [/frame]
+ [frame]
+ begin=-60
+ end=60
+ image=thief-defend-2-2.png
+ [/frame]
+ [frame]
+ begin=60
+ end=150
+ image=thief-defend-2-1.png
+ [/frame]
+ [/defend]
+ [defend]
+ hits=no
+ [frame]
+ begin=-150
+ end=-60
+ image=thief-defend-3-1.png
+ [/frame]
+ [frame]
+ begin=-60
+ end=60
+ image=thief-defend-3-2.png
+ [/frame]
+ [frame]
+ begin=60
+ end=150
+ image=thief-defend-3-1.png
+ [/frame]
+ [/defend]
+ [defend]
+ hits=yes
+ [frame]
+ begin=-75
+ end=50
+ image=thief-defend.png
+ [/frame]
+ [/defend]
+
[attack]
name=dagger
type=blade
@@ -41,7 +105,8 @@
race=human
gender=female
image=thief+female.png
- image_defensive=thief+female-defend.png
+ image_defensive=thief+female.png
+ # Yes, the above line is deliberate - otherwise his solitary defensive
frame flickers in when the defensive animations are not playing. It looks
better to use that only when he is hit.
hitpoints=24
movement_type=elusivefoot
movement=6
@@ -53,6 +118,69 @@
usage=fighter
unit_description= _ "Thieves are deft of foot and elusive, making them
difficult to hit. Skilled at back-stabbing, Thieves do double damage if an ally
of theirs is on the opposite side of an enemy they are attacking. Being of
chaotic disposition, Thieves fight better at night than day."
get_hit_sound=female-hit.wav
+
+ [defend]
+ hits=no
+ [frame]
+ begin=-150
+ end=-60
+ image=thief+female-defend-1-1.png
+ [/frame]
+ [frame]
+ begin=-60
+ end=60
+ image=thief+female-defend-1-2.png
+ [/frame]
+ [frame]
+ begin=60
+ end=150
+ image=thief+female-defend-1-1.png
+ [/frame]
+ [/defend]
+ [defend]
+ hits=no
+ [frame]
+ begin=-150
+ end=-60
+ image=thief+female-defend-2-1.png
+ [/frame]
+ [frame]
+ begin=-60
+ end=60
+ image=thief+female-defend-2-2.png
+ [/frame]
+ [frame]
+ begin=60
+ end=150
+ image=thief+female-defend-2-1.png
+ [/frame]
+ [/defend]
+ [defend]
+ hits=no
+ [frame]
+ begin=-150
+ end=-60
+ image=thief+female-defend-3-1.png
+ [/frame]
+ [frame]
+ begin=-60
+ end=60
+ image=thief+female-defend-3-2.png
+ [/frame]
+ [frame]
+ begin=60
+ end=150
+ image=thief+female-defend-3-1.png
+ [/frame]
+ [/defend]
+ [defend]
+ hits=yes
+ [frame]
+ begin=-75
+ end=50
+ image=thief+female-defend.png
+ [/frame]
+ [/defend]
[attack]
name=dagger
type=blade
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