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[Wesnoth-cvs-commits] wesnoth/po/wesnoth ja.po
From: |
Susanna Bjrverud |
Subject: |
[Wesnoth-cvs-commits] wesnoth/po/wesnoth ja.po |
Date: |
Tue, 29 Mar 2005 03:09:38 -0500 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Susanna Björverud <address@hidden> 05/03/29 08:09:38
Modified files:
po/wesnoth : ja.po
Log message:
Updated Japanese translation
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth/ja.po.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
Patches:
Index: wesnoth/po/wesnoth/ja.po
diff -u wesnoth/po/wesnoth/ja.po:1.9 wesnoth/po/wesnoth/ja.po:1.10
--- wesnoth/po/wesnoth/ja.po:1.9 Tue Mar 29 07:49:32 2005
+++ wesnoth/po/wesnoth/ja.po Tue Mar 29 08:09:38 2005
@@ -3,6 +3,7 @@
# Copyright (C) 2005 Wesnoth development team
# This file is distributed under the same license as the Battle for Wesnoth
package.
# Automatically generated, 2005.
+# MATSUMOTO Yuji <address@hidden>, 2005.
# Nobuhito Okada <address@hidden>, 2005.
#
msgid ""
@@ -10,7 +11,7 @@
"Project-Id-Version: Battle for Wesnoth 0.8.8-CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2005-03-29 09:34+0200\n"
-"PO-Revision-Date: 2005-03-23 13:35+0900\n"
+"PO-Revision-Date: 2005-03-29 11:24+0900\n"
"Last-Translator: Nobuhito Okada <address@hidden>\n"
"Language-Team: Japanese Translation Team\n"
"MIME-Version: 1.0\n"
@@ -20,9 +21,8 @@
"X-Generator: KBabel 1.9\n"
#: data/fonts.cfg:4
-#, fuzzy
msgid "Vera.ttf,Bepa-Roman.ttf,FreeSans.ttf,sazanami-gothic.ttf"
-msgstr "sazanami.ttf,Vera.ttf,Bepa-Roman.ttf,FreeSans.ttf"
+msgstr "Vera.ttf,Bepa-Roman.ttf,FreeSans.ttf,sazanami-gothic.ttf"
#: data/help.cfg:10 data/help.cfg:53 data/help.cfg:59
msgid "Introduction"
@@ -906,7 +906,7 @@
"\n"
"<header>text=å¼·å</header>\n"
"\n"
-"ç´æ¥æ»ææã«1ãã¤ã³ãä½åã«ãã¡ã¼ã¸ãä¸ããé常ãã2å¤ãHPãæã¤ã\n"
+"æ
¼éæã«1ãã¤ã³ãä½åã«ãã¡ã¼ã¸ãä¸ããé常ãã2å¤ãHPãæã¤ã\n"
"\n"
"Useful for any close-combat unit, Strong is most effective for units who "
"have a high number of swings, such as the Elvish Fighter. Strong units can "
@@ -977,7 +977,7 @@
#: data/items.cfg:415
msgid "This water will make melee weapons holy."
-msgstr "ãã®æ°´ã§æ¦å¨ãæ¸
ãã¾ãã"
+msgstr "ãã®æ°´ã§æ ¼éç¨ã®æ¦å¨ãæ¸
ãã¾ãã"
#: data/items.cfg:416
msgid "I am not suited to the use of this item! Let another take it."
@@ -1221,16 +1221,16 @@
msgstr "çªææ¦"
#: data/scenarios/multiplayer/Clash.cfg:3
-#, fuzzy
msgid "Clash"
-msgstr "å¤ä»£æ"
+msgstr "è¡çª"
#: data/scenarios/multiplayer/Clash.cfg:5
-#, fuzzy
msgid ""
"Small map for 2v2. Teams should be player 1 and 3, vs player 2 and 4. "
"Recommended setting of 2 gold per village."
-msgstr "ç¹ã«æ©ããã¬ã¼ç¨ã® 対æ¦ãããã ï¼æããã
2Gã®è¨å®ãæ¨å¥¨ã"
+msgstr ""
+"ï¼å¯¾ï¼ç¨ã® å°ãããããã ãã¼ã ã¯
ãã¬ã¤ã¤ã¼ï¼ã¨ï¼å¯¾ ãã¬ã¤ã¤ã¼ï¼ã¨ï¼ã¨ãª"
+"ãã¾ãã ï¼æããã 2ã´ã¼ã«ãã®è¨å®ãæ¨å¥¨ã"
#: data/scenarios/multiplayer/ForestOfFear.cfg:3
msgid "Forest of Fear"
@@ -1450,7 +1450,6 @@
" èéè¡å¸«ããç§ã«æ¦è¡ãæãã¦ããã"
#: data/scenarios/tutorial/Basic_Training.cfg:75
-#, fuzzy
msgid ""
"Before entering any battle, you need to recruit units. To recruit a unit, "
"right click on the castle tile on which you wish to recruit the unit. Then "
@@ -1467,7 +1466,6 @@
msgstr "ã¦ããããéã"
#: data/scenarios/tutorial/Basic_Training.cfg:85
-#, fuzzy
msgid "Excellent! You have recruited an Elvish Fighter."
msgstr "ããããï¼ ã主ã¯ã¨ã«ãæ¦å£«ãéã£ããã"
@@ -1485,7 +1483,6 @@
msgstr "ã¦ãããã¯ã©ã®ããã«ãã¦éãã®ãï¼"
#: data/scenarios/tutorial/Basic_Training.cfg:91
-#, fuzzy
msgid ""
"To recruit a unit, right click on the castle tile on which you wish to "
"recruit the unit. Then select Recruit, or just hold your cursor over the "
@@ -1526,7 +1523,6 @@
msgstr "éãã¦ãããã®ç¨®é¡ã ã©ããã£ã¦é¸ã¶ã¹ããï¼"
#: data/scenarios/tutorial/Basic_Training.cfg:93
-#, fuzzy
msgid ""
"You have to carefully review their skills, which are displayed to the left "
"of the unit selection box, and cost, which is displayed after the name of "
@@ -1564,7 +1560,6 @@
msgstr "ã¿ã¼ã³çµäº"
#: data/scenarios/tutorial/Basic_Training.cfg:116
-#, fuzzy
msgid "You have successfully ended your turn."
msgstr "ãåã¯èªåã®ã¿ã¼ã³ãç¡äºã«çµããã"
@@ -1616,7 +1611,6 @@
msgstr "ãåã®ã¨ã«ãæ¦å£«ã Merleã®é£ã« 移åãããã®ã ã"
#: data/scenarios/tutorial/Basic_Training.cfg:159
-#, fuzzy
msgid ""
"Excellent! You have successfully moved your Elvish Fighter. However, since "
"he moved next to an enemy unit, he has lost all his movement for this turn; "
@@ -1706,7 +1700,6 @@
msgstr "Merleãæ»æ"
#: data/scenarios/tutorial/Basic_Training.cfg:194
-#, fuzzy
msgid "You have successfully attacked Merle."
msgstr "ãåã¯æ£ããMerleãæ»æããã"
@@ -1715,7 +1708,6 @@
msgstr "Merleã¯æ»æã«å¿é
¬ã§ããã®ãï¼"
#: data/scenarios/tutorial/Basic_Training.cfg:199
-#, fuzzy
msgid ""
"Whenever a unit is attacked, it retaliates with one of their own weapons. "
"This means that after each blow from the attacker, the defender retaliates "
@@ -1734,12 +1726,12 @@
"ããã®åä¸æã®å¾ã§ã é²å¾¡å´ãä¸æä»è¿ãã¨ãããã¨ã
ã ããã¯çæ¹ã®æ»æåæ°ã "
"ã¤ããã¾ã§ç¶ãã ãã®å ´åãã®ç¸æã®ã¦ãããã¯
åæ§ã«æ»æåæ°ããªããªãã¾ã§ æ»"
"æãç¹°ãè¿ãã ããããªããã
ã©ã®ã¦ããããæ»æãããã®ã¨ åãæ»æç¯å²ã®æ¦å¨"
-"ã使ã£ã¦ã®ã¿ å¿é
¬ã§ããã ã¤ã¾ãã é éæ»æ㯠é
éæ»æã§ã®ã¿åæããã æ¥è¿æ»"
-"æã¯æ¥è¿æ»æã§ã®ã¿åæãããã ã»ã¨ãã©ã®ã¦ãããã¯
é éæ»æããã å¼·åãªæ¥è¿"
-"æ»æãæã¤ã å¼·ãé è·é¢æ»æããã¤ã¦ãããã¯ã
æ¥è¿ã«åãã¦ããã¦ãããã«å¯¾ã"
-"ã åæã«ããã¦æå©ã§ããã ããã¤ãã® é
è·é¢æ»æããããªãæ··æ¦ã¦ãããã¯ã "
-"å
¨ãå¿é
¬ãã§ããªãã ããããªããã é è·é¢ã¦ãããã¯
è¤æ°ãã¯ã¹ãè¶ã㦠çºå°"
-"ã§ããã ãã㯠Wesnothã®ç¹å¾´ã®ä¸ã¤ã§ããã"
+"ã使ã£ã¦ã®ã¿ å¿é
¬ã§ããã ã¤ã¾ãã æå°æ»æã¯
æå°æ»æã§ã®ã¿åæããã æ ¼éæ»"
+"æã¯æ ¼éæ»æã§ã®ã¿åæãããã ã»ã¨ãã©ã®ã¦ãããã¯
æå°æ»æããã å¼·åãªæ ¼é"
+"æ»æãæã¤ã å¼·ãæå°æ»æããã¤ã¦ãããã¯ã æ
¼éã«åãã¦ããã¦ãããã«å¯¾ãã "
+"åæã«ããã¦æå©ã§ããã ããã¤ãã®
æå°æ»æããããªãæ ¼éã¦ãããã¯ã å
¨ãå¿"
+"é
¬ãã§ããªãã ããããªããã æå°ã®ã¦ãããã
è¤æ°ãã¯ã¹ãè¶ã㦠çºå°ã§ã"
+"ãã ãã㯠Wesnothã®ç¹å¾´ã®ä¸ã¤ã§ããã"
#: data/scenarios/tutorial/Basic_Training.cfg:200
msgid ""
@@ -1782,7 +1774,6 @@
msgstr "èªåã®ã¿ã¼ã³ãçµãã¦ã Merleãæ»æãã¦ããã®ãå¾
ã¤ã®ã ã"
#: data/scenarios/tutorial/Basic_Training.cfg:216
-#, fuzzy
msgid ""
"Your fighter has survived Merle's attack. Whenever a unit survives a battle, "
"it gets experience from the combat. Once a unit gains enough experience, it "
@@ -1813,7 +1804,6 @@
msgstr "ã¬ãã«ã¢ããããã¨ä½ãèµ·ããã®ãï¼"
#: data/scenarios/tutorial/Basic_Training.cfg:222
-#, fuzzy
msgid ""
"When a unit advances, it transforms into a different unit type. This unit "
"type is dependent on what the unit was originally, but occasionally there "
@@ -1843,7 +1833,6 @@
msgstr "æã¸ç§»åãããã¨ä½ãèµ·ããã®ãï¼"
#: data/scenarios/tutorial/Basic_Training.cfg:251
-#, fuzzy
msgid ""
"Whenever a unit moves onto a village, he flags the village for his side. "
"This action takes all of the unit's remaining movement. Villages flagged for "
@@ -1866,7 +1855,6 @@
msgstr "æãè¿ãã«ãªãã¨ãã«ã¯ã
ã©ã®ããã«ãã¦å復ãããã®ãï¼"
#: data/scenarios/tutorial/Basic_Training.cfg:252
-#, fuzzy
msgid ""
"There are ways to heal even without villages. If a unit does not move or "
"attack for 1 turn, he heals 2 HP from resting. However if an enemy attacks "
@@ -1908,7 +1896,6 @@
#: data/scenarios/tutorial/Basic_Training.cfg:300
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:264
-#, fuzzy
msgid ""
"Unfortunately, you lost, because your leader was defeated. Hopefully you "
"have gained wisdom from my teachings anyway."
@@ -1918,7 +1905,6 @@
#: data/scenarios/tutorial/Basic_Training.cfg:308
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:272
-#, fuzzy
msgid ""
"Unfortunately, you lost, because you ran out of time. Hopefully you have "
"gained wisdom from my teachings anyway."
@@ -1927,7 +1913,6 @@
"ç¥æµãå¾ããããã¨ã æå¾
ãã¦ãããã"
#: data/scenarios/tutorial/Basic_Training.cfg:320
-#, fuzzy
msgid "You have successfully completed the first training scenario."
msgstr "æåã®è¨ç·´ã·ããªãªã®ç®æ¨ãéæãããã"
@@ -1942,7 +1927,6 @@
"ã©ããã£ã¦ã ã·ããªãªã®éææ¹æ³ãç¥ãã®ãï¼
ããªãã常ã«æãã¦ãããã®ãï¼"
#: data/scenarios/tutorial/Basic_Training.cfg:325
-#, fuzzy
msgid ""
"Sometimes it is not clear how to win a scenario just by listening to the "
"dialog. In this case you need to look at the scenario objectives, which "
@@ -1976,7 +1960,6 @@
#: data/scenarios/tutorial/Basic_Training.cfg:333
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:284
-#, fuzzy
msgid "Do you want to review any of the skills learned in this scenario?"
msgstr "ãã®ã·ããªãªã§å¦ãã æè¡ãã
ããä¸åº¦è¦ç´ããããï¼"
@@ -1991,7 +1974,6 @@
msgstr "æè¡ã®è¦ç´ãã¯å®äºã§ãï¼"
#: data/scenarios/tutorial/Basic_Training.cfg:358
-#, fuzzy
msgid ""
"Although you have completed your first scenario, your training is not yet "
"over. We will now proceed to the next scenario, in which you will fight me "
@@ -2011,7 +1993,6 @@
msgstr "ããã§ã¯ã ããå°ãé£ããè¨ç·´ãè¡ãã
模æ¬æ¦ã§ãããåããã°ãªãã¬ã"
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:50
-#, fuzzy
msgid ""
"You can win most scenarios simply by defeating all enemy leaders. Win this "
"scenario by defeating me. Your fighter from the previous scenario can help "
@@ -2026,7 +2007,6 @@
"ãã"
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:69
-#, fuzzy
msgid ""
"Skills covered:\n"
"Recalling\n"
@@ -2038,18 +2018,15 @@
"Specialties\n"
"Objects"
msgstr ""
-"ï¼ ç¿å¾æè¡ã®ç¯å²ï¼\n"
-"å¬é\n"
+"ç¿å¾æè¡ã®ç¯å²ï¼\n"
+"å¬éãã\n"
"ç¹æ§\n"
"ã´ã¼ã«ã\n"
"ä¸æ¥ã®æé\n"
"å°å½¢\n"
"èæ§\n"
"ç¹æ®è½å\n"
-"ç©ä½\n"
-"@ç®æ¨\n"
-"@åå©æ¡ä»¶\n"
-"Delfadorãåã"
+"ç©ä½"
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:71
msgid "Defeat Delfador"
@@ -2063,10 +2040,9 @@
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:79
#: data/scenarios/tutorial/utils.cfg:59
msgid "Turns run out"
-msgstr "ã¿ã¼ã³ããªããªãã¾ããã"
+msgstr "ã¿ã¼ã³ãå°½ãã"
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:94
-#, fuzzy
msgid "You have successfully recalled your Elvish Fighter."
msgstr "ãå㯠ã¨ã«ãæ¦å£«ã
æ£ããå¬éãããã¨ãã§ããã"
@@ -2078,7 +2054,6 @@
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:179
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:195
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:233
-#, fuzzy
msgid "En garde!"
msgstr "æ§ããï¼"
@@ -2103,7 +2078,6 @@
msgstr "ã©ã®ã¦ããããå¬éãã¹ããï¼"
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:100
-#, fuzzy
msgid ""
"You should usually recall units that have already advanced to the next "
"level. However, you may also want to recall units that have high experience, "
@@ -2116,7 +2090,6 @@
"ã°ã 森ã®ã·ããªãªã§ã¯ ã¨ã«ããå¬éãããªã©ã ã"
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:110
-#, fuzzy
msgid ""
"You may notice that your units have slightly different statistics than the "
"statistics shown before you recruited them. This is because they have been "
@@ -2196,7 +2169,6 @@
msgstr "ã©ã®ããã«ã´ã¼ã«ããå¾ãã®ãï¼"
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:134
-#, fuzzy
msgid ""
"You begin each scenario with a percentage of gold from the previous "
"scenario. If this is less than 100 gold, you begin with 100 gold instead. "
@@ -2263,7 +2235,6 @@
"ããã"
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:165
-#, fuzzy
msgid ""
"Two terrains have properties which have already been described; namely "
"villages and castle. However the properties of most terrains are more "
@@ -2292,7 +2263,6 @@
msgstr "ç¹å®ã®å°å½¢ã®æ§è³ªãç¥ãæ¹æ³ã¯ï¼"
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:166
-#, fuzzy
msgid ""
"To find out the properties of a terrain with respect to a specific unit, "
"right-click on the unit, select Unit Description, then look at Terrain "
@@ -2338,7 +2308,6 @@
msgstr
"æµæåã¯ãã¡ã¼ã¸ã«å¯¾ãã¦ã©ã®ãããªå¹æãããã®ãï¼"
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:182
-#, fuzzy
msgid ""
"There are 6 different damage types: blade, pierce, impact, fire, cold, and "
"holy. Heavily armored units have high resistance to the physical types: "
@@ -2463,7 +2432,6 @@
msgstr "ãã®æç¶æéã¯ï¼"
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:236
-#, fuzzy
msgid ""
"Most objects are permanent changes to the unit that receives them. However a "
"few objects, such as holy water, last only until the end of the scenario."
@@ -2520,7 +2488,6 @@
msgstr "ããã¯ç解ããããããâ¦"
#: data/scenarios/tutorial/utils.cfg:44
-#, fuzzy
msgid ""
"Skills covered:\n"
"Recruiting units\n"
@@ -2529,14 +2496,12 @@
"Gaining experience\n"
"Winning scenarios"
msgstr ""
-"@ç¿å¾æè¡ã®ç¯å²ï¼\n"
+"ç¿å¾æè¡ã®ç¯å²ï¼\n"
"ã¦ããããéã\n"
"ã¦ãããã®ç§»å\n"
"æµã¦ããããæ»æ\n"
"çµé¨ãå¾ã\n"
-"ã·ããªãªã«åå©ãã\n"
-"@ç¾å¨ã®ç®æ¨ï¼\n"
-"{OBJECTIVE}"
+"ã·ããªãªã«åå©ãã"
#: data/scenarios/tutorial/utils.cfg:45
msgid "Current objective:"
@@ -2699,11 +2664,11 @@
#: data/terrain.cfg:470
msgid "River Ford"
-msgstr ""
+msgstr "å·ã®æµ
ç¬"
#: data/terrain.cfg:480
msgid "Lava"
-msgstr ""
+msgstr "溶岩"
#: data/themes/default.cfg:78
msgid "Menu"
@@ -2759,7 +2724,7 @@
#: data/themes/default.cfg:546
msgid "short end-turn^End"
-msgstr ""
+msgstr "çµäº"
#: data/tips.cfg:1
msgid ""
@@ -2798,6 +2763,9 @@
"in the currently selected terrain is displayed in the top-right corner of "
"the screen."
msgstr ""
+"ã¦ãããã®ããå°å½¢ã«ãã£ã¦ã æ¦éã«ããã¦æµã
ããã«å½ä¸ã§ãã確çã決å®ã"
+"ãã é¸æä¸ã®ã¦ãããã®
é¸æä¸ã®å°å½¢ã«ãããé²å¾¡çã¯ã ç»é¢ã®å³ä¸ã®é
㫠表示"
+"ããã¦ããã"
#: data/tips.cfg:5
msgid ""
@@ -2806,6 +2774,10 @@
"be cured by moving them to a village, or placing them next to a unit with "
"the 'cure' ability."
msgstr ""
+"æ¯ãåãã¦ããã¦ãããã¯
æ¯ã¿ã¼ã³ï¼ããããã¤ã³ã失ããã æ¯ã§æ»ã¬ãã¨ã¯ãª"
+"ãã ã¤ã¾ãæ¯ã§ï¼ããããã¤ã³ãæªæºã«
ä¸ãããã¨ã¯ãªãã æ¯ãåããã¦ããã"
+"ã¯ã æã®ä¸ãã ãæ²»çãè½åããã¤
ã¦ãããã®é£ã«ç½®ããã¨ã§ã æ²»çãããã¨ã"
+"ã§ããã"
#: data/tips.cfg:6
msgid ""
@@ -2813,6 +2785,9 @@
"menu. By recalling the same units over and over, you can build up a powerful "
"and experienced army."
msgstr ""
+"ã²ã¼ã ã¡ãã¥ã¼ã®ãå¬éãã é¸æãããã¨ã§ã
åã®ã·ããªãªããã®ã¦ãããã 使ã"
+"ãã¨ãã§ããã
åãã¦ããããä½åº¦ãä½åº¦ãå¬éãããã¨ã§ã
å¼·åã§çµé¨ãç©ãã "
+"è»éã ç¯ãä¸ãããã¨ãå¯è½ã¨ãªãã"
#: data/tips.cfg:7
msgid ""
@@ -2821,6 +2796,10 @@
"turn. Level 0 units are too frail to control a zone; and skirmisher units "
"are skilled enough to ignore these zones."
msgstr ""
+"ã¦ãããã¯é£æ¥ããåãã¯ã¹ã« ãæ¯é
ã¾ã¼ã³ããæã£ã¦ããã ããã¦ããããæµã®"
+"æ¯é
ã¾ã¼ã³ã«å
¥ãã°ã
ãã®ã¿ã¼ã³ã«ãã以ä¸ç§»åãããã¨ã¯ã§ããªãã
ã¬ãã«0ã®ã¦"
+"ããã㯠弱ããã¦ã ã¾ã¼ã³ãæ¯é
ãããã¨ã¯ã§ããã
æ£å
µã¦ããã㯠ãã®ã¾ã¼ã³"
+"ãç¡è¦ããã¹ãã«ãæã¤ã"
#: data/tips.cfg:8
msgid ""
@@ -2829,17 +2808,23 @@
"chance to hit both when attacking and defending, and marksman attacks have "
"at least 60% chance to hit when attacking."
msgstr ""
+"ã¦ãããã«å½ä¸ãã確çã¯é常ã ã¦ããããããå°å½¢ã§
èªåãã©ãã ãå®ãããã"
+"ã«ãããã éæ³æ»æã¯æ»æã¨é²å¾¡æã®ã©ã¡ãã 70%
ã®ç¢ºçã¨ãªãã å°ææ»æ㯠æ»"
+"ææã« æä½60%ã®ç¢ºçã¨ãªãã"
#: data/tips.cfg:9
msgid ""
"Units stationed in villages heal 8 hitpoints at the beginning of their turn."
msgstr ""
+"æã«é§çããã¦ãããã¯ã ãã®ã¿ã¼ã³ã®éå§æã«ã
8ããããã¤ã³ãå復ããã"
#: data/tips.cfg:10
msgid ""
"Units that do not move or attack during their turn rest, and will recover 2 "
"hitpoints at the beginning of their next turn."
msgstr ""
+"ã¿ã¼ã³å
ã«ç§»åãæ»æãããªã ã¦ãããã¯ã
èªåã®æ¬¡ã®ã¿ã¼ã³ã®éå§æã« 2ããã"
+"ãã¤ã³ãå復ããã"
#: data/tips.cfg:11
msgid ""
@@ -2847,6 +2832,8 @@
"terrain, while most mounted units don't get any defensive advantage in "
"villages and castles."
msgstr ""
+"ã»ã¨ãã©ã®å¾æ©ã¦ãããã¯
æã¨åã«ããã¦ãä»ã®ã»ã¨ãã©ã®å°å½¢ã«ããããããé²å¾¡"
+"ãè¯ããªããã ä¹é¦¬ã¦ãããã¯
æãåã§ã®é²å¾¡ä¸ã®å©ç¹ã¯ å
¨ãå¾ãããªãã"
#: data/tips.cfg:12
msgid ""
@@ -2975,7 +2962,7 @@
msgid ""
"Charging units are best used against enemies they can kill with a single "
"blow."
-msgstr ""
+msgstr "çªæã¦ãããã¯ã ä¸æã§åããã¨ã®ã§ãã
æµã«å¯¾ã㦠æãå½¹ç«ã¤ã"
#: data/traits.cfg:4 data/translations/english.cfg:61
msgid "loyal"
@@ -2987,11 +2974,11 @@
#: data/traits.cfg:15
msgid "undead"
-msgstr ""
+msgstr "ã¢ã³ããã"
#: data/traits.cfg:16
msgid "Immune to poison"
-msgstr ""
+msgstr "æ¯ã¸ã®èæ§"
#: data/traits.cfg:23
msgid "strong"
@@ -2999,7 +2986,7 @@
#: data/traits.cfg:40
msgid "dextrous"
-msgstr ""
+msgstr "å¨ç¨"
#: data/traits.cfg:52
msgid "quick"
@@ -3032,12 +3019,17 @@
"Day: +25% Damage\n"
"Night: -25% Damage"
msgstr ""
+"秩åºã¦ããã㯠æ¦ãã«ããã¦ã æ¥ä¸å¼·ãã
å¤éã«å¼±ããªãã\n"
+"\n"
+"æ¥ä¸ï¼ +25% ãã¡ã¼ã¸\n"
+"å¤éï¼ -25% ãã¡ã¼ã¸"
#: data/translations/english.cfg:10
msgid ""
"Neutral units are unaffected by day and night, fighting equally well under "
"both conditions."
msgstr ""
+"ä¸ç«ã¦ãããã¯ã æ¼å¤ã®å½±é¿ãåããã
ã©ã¡ãã®æ¡ä»¶ä¸ã§ã åãå¼·ãã§æ¦ãã"
#: data/translations/english.cfg:14
msgid ""
@@ -3046,6 +3038,10 @@
"Day: -25% Damage\n"
"Night: +25% Damage"
msgstr ""
+"æ··æ²ã¦ããã㯠æ¦ãã«ããã¦ã å¤éå¼·ãã
æ¥ä¸ã«å¼±ããªãã\n"
+"\n"
+"æ¥ä¸ï¼ -25% ãã¡ã¼ã¸\n"
+"å¤éï¼ +25% ãã¡ã¼ã¸"
#: data/translations/english.cfg:21
msgid ""
@@ -3378,23 +3374,23 @@
#: data/translations/english.cfg:132
msgid "$name's Bridge,$name's Crossing"
-msgstr ""
+msgstr "$name ã®æ©ã $name ã渡ã£ã¦ãã"
#: data/translations/english.cfg:133
msgid "$name's Highway,$name's Pass,Path of $name"
-msgstr ""
+msgstr "$name ã®é«ééè·¯ $name ãéã $name ã®é"
#: data/translations/english.cfg:134
msgid "$name River,River $name"
-msgstr ""
+msgstr "$name å·ãå· $name"
#: data/translations/english.cfg:135
msgid "$name Forest,$name's Forest"
-msgstr ""
+msgstr "$name 森ã $name ã®æ£®"
#: data/translations/english.cfg:136
msgid "$name Lake"
-msgstr ""
+msgstr "$name æ¹"
#: data/translations/english.cfg:137
msgid "$name|bury,$name|ham,$name|ton"
@@ -3402,7 +3398,7 @@
#: data/translations/english.cfg:138
msgid "$name|harbor,$name|port"
-msgstr ""
+msgstr "$name|harbor,$name|port"
#: data/translations/english.cfg:139
msgid "$name|ham,$name|ford,$name|cross,$river|ford,$river|cross"
@@ -3431,7 +3427,7 @@
#: data/units/Ancient_Lich.cfg:3
msgid "Ancient Lich"
-msgstr ""
+msgstr "å¤ä»£ãªãã"
#: data/units/Ancient_Lich.cfg:19
msgid ""
@@ -3476,7 +3472,7 @@
#: data/units/Demilich.cfg:32 data/units/Initiate.cfg:19
#: data/units/Lich.cfg:32
msgid "magic"
-msgstr ""
+msgstr "éåã®å¡"
#: data/units/Ancient_Lich.cfg:37 data/units/Arch_Mage.cfg:47
#: data/units/Arch_Mage.cfg:140 data/units/Battle_Princess.cfg:80
@@ -3508,7 +3504,7 @@
#: data/units/Ancient_Wose.cfg:3
msgid "Ancient Wose"
-msgstr ""
+msgstr "å¤ä»£ã¦ã¼ãº"
#: data/units/Ancient_Wose.cfg:7 data/units/Elder_Wose.cfg:7
#: data/units/Wose.cfg:7
@@ -3590,7 +3586,7 @@
#: data/units/Arch_Mage.cfg:3
msgid "Arch Mage"
-msgstr ""
+msgstr "çç·´éè¡å¸«"
#: data/units/Arch_Mage.cfg:20 data/units/Arch_Mage.cfg:113
msgid ""
@@ -3622,7 +3618,7 @@
#: data/units/Great_Mage.cfg:44 data/units/Great_Mage.cfg:137
#: data/units/Red_Mage.cfg:44 data/units/Red_Mage.cfg:137
msgid "fireball"
-msgstr ""
+msgstr "ãã¡ã¤ã¢ãã¼ã«"
#: data/units/Arch_Mage.cfg:45 data/units/Arch_Mage.cfg:138
#: data/units/Battle_Princess.cfg:78 data/units/Commander.cfg:121
@@ -3645,11 +3641,11 @@
#: data/units/Arch_Mage.cfg:96
msgid "female^Arch Mage"
-msgstr ""
+msgstr "female^çç·´éè¡å¸«"
#: data/units/Assassin.cfg:3
msgid "Assassin"
-msgstr ""
+msgstr "æ殺è
"
#: data/units/Assassin.cfg:18 data/units/Assassin.cfg:97
msgid ""
@@ -3665,7 +3661,7 @@
#: data/units/Poacher.cfg:24 data/units/Rogue.cfg:21 data/units/Rogue.cfg:81
#: data/units/Thief.cfg:84 data/units/Thief.cfg:185 data/units/Trapper.cfg:24
msgid "dagger"
-msgstr ""
+msgstr "ãã¬ã¼"
#: data/units/Assassin.cfg:22 data/units/Assassin.cfg:53
#: data/units/Assassin.cfg:101 data/units/Assassin.cfg:132
@@ -3748,7 +3744,7 @@
#: data/units/Assassin.cfg:52 data/units/Assassin.cfg:131
#: data/units/Rogue.cfg:39 data/units/Rogue.cfg:99
msgid "knife"
-msgstr ""
+msgstr "ãã¤ã"
#: data/units/Assassin.cfg:55 data/units/Assassin.cfg:134
#: data/units/Cave_Spider.cfg:24 data/units/Cuttle_Fish.cfg:60
@@ -3760,11 +3756,11 @@
#: data/units/Assassin.cfg:82
msgid "female^Assassin"
-msgstr ""
+msgstr "female^æ殺è
"
#: data/units/Bandit.cfg:3
msgid "Bandit"
-msgstr ""
+msgstr "å±±è³"
#: data/units/Bandit.cfg:16
msgid ""
@@ -3780,11 +3776,11 @@
#: data/units/Outlaw.cfg:93 data/units/Shock_Trooper.cfg:19
#: data/units/Troll_Warrior.cfg:20 data/units/Warrior_King.cfg:25
msgid "mace"
-msgstr ""
+msgstr "ã¡ã¤ã¹"
#: data/units/Battle_Princess.cfg:3 data/units/Princess.cfg:3
msgid "female^Princess"
-msgstr ""
+msgstr "female^ç女"
#: data/units/Battle_Princess.cfg:18 data/units/Battle_Princess.cfg:56
msgid "leadership,skirmisher"
@@ -3859,7 +3855,7 @@
#: data/units/Blood_Bat.cfg:3
msgid "Blood Bat"
-msgstr ""
+msgstr "å¸è¡ã³ã¦ã¢ãª"
#: data/units/Blood_Bat.cfg:16
msgid ""
@@ -3878,7 +3874,7 @@
#: data/units/Bone_Shooter.cfg:3
msgid "Bone Shooter"
-msgstr ""
+msgstr "ãã¼ã³ã·ã¥ã¼ã¿ã¼"
#: data/units/Bone_Shooter.cfg:15
msgid ""
@@ -3975,7 +3971,7 @@
#: data/units/Bowman.cfg:3
msgid "Bowman"
-msgstr ""
+msgstr "å¼å
µ"
#: data/units/Bowman.cfg:17
msgid ""
@@ -3987,7 +3983,7 @@
#: data/units/Cavalier.cfg:3
msgid "Cavalier"
-msgstr ""
+msgstr "ç²¾éç«é¨å£«"
#: data/units/Cavalier.cfg:24
msgid ""
@@ -4003,11 +3999,11 @@
#: data/units/Lieutenant.cfg:41 data/units/Orcish_Crossbowman.cfg:38
#: data/units/Sergeant.cfg:41 data/units/Wall_Guard.cfg:35
msgid "crossbow"
-msgstr ""
+msgstr "ã¯ãã¹ãã¦"
#: data/units/Cavalryman.cfg:3
msgid "Cavalryman"
-msgstr ""
+msgstr "ç«é¨å
µ"
#: data/units/Cavalryman.cfg:25
msgid ""
@@ -4019,7 +4015,7 @@
#: data/units/Cave_Spider.cfg:3
msgid "Giant Spider"
-msgstr ""
+msgstr "巨大èè"
#: data/units/Cave_Spider.cfg:16
msgid ""
@@ -4042,7 +4038,7 @@
#: data/units/Chocobone.cfg:3
msgid "Chocobone"
-msgstr ""
+msgstr "ãã§ã³ãã¼ã³"
#: data/units/Chocobone.cfg:17
msgid ""
@@ -4071,7 +4067,7 @@
#: data/units/Saurian_Warrior.cfg:41 data/units/Spearman.cfg:36
#: data/units/Spearman.cfg:87
msgid "spear"
-msgstr ""
+msgstr "æ§"
#: data/units/Chocobone.cfg:23 data/units/Grand_Knight.cfg:38
#: data/units/Horseman.cfg:22 data/units/Knight.cfg:38
@@ -4082,7 +4078,7 @@
#: data/units/Cockatrice.cfg:3
msgid "Cockatrice"
-msgstr ""
+msgstr "ã³ã«ããªã¹"
#: data/units/Cockatrice.cfg:16
msgid ""
@@ -4101,7 +4097,7 @@
#: data/units/Commander.cfg:3 data/units/Commander.cfg:78
msgid "Commander"
-msgstr ""
+msgstr "å¸ä»¤å®"
#: data/units/Commander.cfg:20 data/units/Commander.cfg:95
#: data/units/Noble_Commander.cfg:24
@@ -4115,7 +4111,7 @@
#: data/units/Cuttle_Fish.cfg:3
msgid "Cuttle Fish"
-msgstr ""
+msgstr "殺人é"
#: data/units/Cuttle_Fish.cfg:16
msgid ""
@@ -4127,15 +4123,15 @@
#: data/units/Cuttle_Fish.cfg:19 data/units/Tentacle.cfg:20
msgid "tentacle"
-msgstr ""
+msgstr "触æ"
#: data/units/Cuttle_Fish.cfg:55
msgid "ink"
-msgstr ""
+msgstr "墨"
#: data/units/Dark_Adept.cfg:3
msgid "Dark Adept"
-msgstr ""
+msgstr "æé»å§"
#: data/units/Dark_Adept.cfg:19
msgid ""
@@ -4152,7 +4148,7 @@
#: data/units/Dark_Queen.cfg:3
msgid "female^Dark Queen"
-msgstr ""
+msgstr "female^ãã¼ã¯ã¯ã¤ã¼ã³"
#: data/units/Dark_Queen.cfg:17
msgid ""
@@ -4167,7 +4163,7 @@
#: data/units/Dark_Sorcerer.cfg:3
msgid "Dark Sorcerer"
-msgstr ""
+msgstr "é»éè¡å¸«"
#: data/units/Dark_Sorcerer.cfg:16
msgid ""
@@ -4179,7 +4175,7 @@
#: data/units/Dark_Spirit.cfg:3
msgid "Dark Spirit"
-msgstr ""
+msgstr "æé»é"
#: data/units/Dark_Spirit.cfg:16
msgid ""
@@ -4196,11 +4192,11 @@
#: data/units/Dark_Spirit.cfg:36 data/units/Ghost.cfg:31
#: data/units/Spectre.cfg:41 data/units/Wraith.cfg:41
msgid "wail"
-msgstr ""
+msgstr "å«ã³å£°"
#: data/units/Death_Knight.cfg:3
msgid "Death Knight"
-msgstr ""
+msgstr "æ»ã®é¨å£«"
#: data/units/Death_Knight.cfg:18
msgid ""
@@ -4213,11 +4209,11 @@
#: data/units/Death_Knight.cfg:21 data/units/Dwarvish_Lord.cfg:27
#: data/units/Dwarvish_Steelclad.cfg:27
msgid "battle axe"
-msgstr ""
+msgstr "æ¦æ§"
#: data/units/Deathblade.cfg:4
msgid "Deathblade"
-msgstr ""
+msgstr "ãã¹ãã¬ã¼ã"
#: data/units/Deathblade.cfg:17
msgid ""
@@ -4228,7 +4224,7 @@
#: data/units/Deathmaster.cfg:3
msgid "Deathmaster"
-msgstr ""
+msgstr "æ»äººä½¿ã"
#: data/units/Deathmaster.cfg:16
msgid ""
@@ -4240,7 +4236,7 @@
#: data/units/Demilich.cfg:3
msgid "Demilich"
-msgstr ""
+msgstr "ãããªãã"
#: data/units/Demilich.cfg:16
msgid ""
@@ -4252,7 +4248,7 @@
#: data/units/Direwolf_Rider.cfg:3
msgid "Direwolf Rider"
-msgstr ""
+msgstr "ãã¤ã¢ã¦ã«ãã©ã¤ãã¼"
#: data/units/Direwolf_Rider.cfg:16
msgid ""
@@ -4269,11 +4265,11 @@
#: data/units/Shadow.cfg:20 data/units/Skeletal_Dragon.cfg:47
#: data/units/Sleeping_Gryphon.cfg:18
msgid "claws"
-msgstr ""
+msgstr "ããçª"
#: data/units/Dragoon.cfg:3
msgid "Dragoon"
-msgstr ""
+msgstr "çç·´ç«é¨å£«"
#: data/units/Dragoon.cfg:24
msgid ""
@@ -4286,7 +4282,7 @@
#: data/units/Drake_Burner.cfg:4
msgid "Drake Burner"
-msgstr ""
+msgstr "ãã¬ã¼ã¯ã®ç¼å´è
"
#: data/units/Drake_Burner.cfg:18
msgid ""
@@ -4303,11 +4299,11 @@
#: data/units/Drake_Inferno.cfg:42 data/units/Drake_Sky.cfg:49
#: data/units/Drake_Warrior.cfg:44 data/units/Fire_Dragon.cfg:58
msgid "fire breath"
-msgstr ""
+msgstr "ç«çã®ãã¬ã¹"
#: data/units/Drake_Clasher.cfg:4
msgid "Drake Clasher"
-msgstr ""
+msgstr "ãã¬ã¼ã¯ã®ç²ç è
"
#: data/units/Drake_Clasher.cfg:18
msgid ""
@@ -4321,7 +4317,7 @@
#: data/units/Drake_Fighter.cfg:4
msgid "Drake Fighter"
-msgstr ""
+msgstr "ãã¬ã¼ã¯ã®æ¦å£«"
#: data/units/Drake_Fighter.cfg:18
msgid ""
@@ -4332,11 +4328,11 @@
#: data/units/Drake_Fighter.cfg:21
msgid "scimitar"
-msgstr ""
+msgstr "ã·ãã¿ã¼"
#: data/units/Drake_Fire.cfg:4
msgid "Fire Drake"
-msgstr ""
+msgstr "ç«çãã¬ã¼ã¯"
#: data/units/Drake_Fire.cfg:18
msgid ""
@@ -4349,7 +4345,7 @@
#: data/units/Drake_Flameheart.cfg:4
msgid "Drake Flameheart"
-msgstr ""
+msgstr "ãã¬ã¤ã ãã¼ã"
#: data/units/Drake_Flameheart.cfg:20
msgid ""
@@ -4362,7 +4358,7 @@
#: data/units/Drake_Flare.cfg:4
msgid "Drake Flare"
-msgstr ""
+msgstr "ãã¬ã¼ã¯ãã¬ã¢"
#: data/units/Drake_Flare.cfg:20
msgid ""
@@ -4374,7 +4370,7 @@
#: data/units/Drake_Gladiator.cfg:4
msgid "Drake Gladiator"
-msgstr ""
+msgstr "ãã¬ã¼ã¯ã®å£é士"
#: data/units/Drake_Gladiator.cfg:19
msgid ""
@@ -4387,7 +4383,7 @@
#: data/units/Drake_Glider.cfg:4
msgid "Drake Glider"
-msgstr ""
+msgstr "æ»ç©ºãã¬ã¼ã¯"
#: data/units/Drake_Glider.cfg:19
msgid ""
@@ -4405,7 +4401,7 @@
#: data/units/Drake_Inferno.cfg:4
msgid "Inferno Drake"
-msgstr ""
+msgstr "ã¤ã³ãã§ã«ããã¬ã¼ã¯"
#: data/units/Drake_Inferno.cfg:18
msgid ""
@@ -4418,7 +4414,7 @@
#: data/units/Drake_Sky.cfg:3
msgid "Sky Drake"
-msgstr ""
+msgstr "é£è¡ãã¬ã¼ã¯"
#: data/units/Drake_Sky.cfg:18
msgid ""
@@ -4429,7 +4425,7 @@
#: data/units/Drake_Slasher.cfg:4
msgid "Drake Slasher"
-msgstr ""
+msgstr "ãã¬ã¼ã¯ã®æ®ºæ®è
"
#: data/units/Drake_Slasher.cfg:18
msgid ""
@@ -4449,7 +4445,7 @@
#: data/units/Drake_Warrior.cfg:4
msgid "Drake Warrior"
-msgstr ""
+msgstr "ãã¬ã¼ã¯ã®æ¦å£«"
#: data/units/Drake_Warrior.cfg:18
msgid ""
@@ -4459,7 +4455,7 @@
#: data/units/Draug.cfg:3
msgid "Draug"
-msgstr ""
+msgstr "ãã©ã¦ã°"
#: data/units/Draug.cfg:16
msgid ""
@@ -4474,11 +4470,11 @@
#: data/units/Draug.cfg:24 data/units/Dwarvish_Fighter.cfg:22
#: data/units/Revenant.cfg:36 data/units/Skeleton.cfg:37
msgid "axe"
-msgstr ""
+msgstr "æ§"
#: data/units/Duelist.cfg:3
msgid "Duelist"
-msgstr ""
+msgstr "決éè
"
#: data/units/Duelist.cfg:17
msgid ""
@@ -4489,11 +4485,11 @@
#: data/units/Duelist.cfg:20 data/units/Fencer.cfg:20
msgid "rapier"
-msgstr ""
+msgstr "ã¬ã¤ãã¢"
#: data/units/Dwarvish_Berserker.cfg:3
msgid "Dwarvish Berserker"
-msgstr ""
+msgstr "ãã¯ã¼ãã®çç·´çæ¦å£«"
#: data/units/Dwarvish_Berserker.cfg:16
msgid ""
@@ -4513,7 +4509,7 @@
#: data/units/Dwarvish_Dragonguard.cfg:3
msgid "Dwarvish Dragonguard"
-msgstr ""
+msgstr "ãã¯ã¼ãã®ç²¾ééæå
µ"
#: data/units/Dwarvish_Dragonguard.cfg:16
msgid ""
@@ -4525,11 +4521,11 @@
#: data/units/Dwarvish_Dragonguard.cfg:20
#: data/units/Dwarvish_Dragonguard.cfg:38
msgid "dragonstaff"
-msgstr ""
+msgstr "ç«ã®æ"
#: data/units/Dwarvish_Fighter.cfg:3
msgid "Dwarvish Fighter"
-msgstr ""
+msgstr "ãã¯ã¼ãã®æ¦å£«"
#: data/units/Dwarvish_Fighter.cfg:19
msgid ""
@@ -4542,11 +4538,11 @@
#: data/units/Dwarvish_Fighter.cfg:39 data/units/Dwarvish_Lord.cfg:44
#: data/units/Dwarvish_Steelclad.cfg:45
msgid "hammer"
-msgstr ""
+msgstr "ãã³ãã¼"
#: data/units/Dwarvish_Guardsman.cfg:3
msgid "Dwarvish Guardsman"
-msgstr ""
+msgstr "ãã¯ã¼ãã®è¦è·å
µ"
#: data/units/Dwarvish_Guardsman.cfg:21
msgid ""
@@ -4557,7 +4553,7 @@
#: data/units/Dwarvish_Lord.cfg:3
msgid "Dwarvish Lord"
-msgstr ""
+msgstr "ãã¯ã¼ãã®è²´æ"
#: data/units/Dwarvish_Lord.cfg:24
msgid ""
@@ -4568,11 +4564,11 @@
#: data/units/Dwarvish_Lord.cfg:60
msgid "hatchet"
-msgstr ""
+msgstr "ææ§"
#: data/units/Dwarvish_Runemaster.cfg:3
msgid "Dwarvish Runemaster"
-msgstr ""
+msgstr "ãã¯ã¼ãã®ã«ã¼ã³è¡å¸«"
#: data/units/Dwarvish_Runemaster.cfg:16
msgid ""
@@ -4588,11 +4584,11 @@
#: data/units/Dwarvish_Runemaster.cfg:41
msgid "Lightning bolt"
-msgstr ""
+msgstr "é·æ"
#: data/units/Dwarvish_Sentinel.cfg:3
msgid "Dwarvish Sentinel"
-msgstr ""
+msgstr "ãã¯ã¼ãã®ç²¾éé²å¾¡å
µ"
#: data/units/Dwarvish_Sentinel.cfg:23
msgid ""
@@ -4602,7 +4598,7 @@
#: data/units/Dwarvish_Stalwart.cfg:3
msgid "Dwarvish Stalwart"
-msgstr ""
+msgstr "ãã¯ã¼ãã®å®åå
µ"
#: data/units/Dwarvish_Stalwart.cfg:23
msgid ""
@@ -4613,7 +4609,7 @@
#: data/units/Dwarvish_Steelclad.cfg:3
msgid "Dwarvish Steelclad"
-msgstr ""
+msgstr "ãã¯ã¼ãã®è£
ç²æ©å
µ"
#: data/units/Dwarvish_Steelclad.cfg:24
msgid ""
@@ -4623,7 +4619,7 @@
#: data/units/Dwarvish_Thunderer.cfg:3
msgid "Dwarvish Thunderer"
-msgstr ""
+msgstr "ãã¯ã¼ãã®éæå
µ"
#: data/units/Dwarvish_Thunderer.cfg:16
msgid ""
@@ -4635,11 +4631,11 @@
#: data/units/Dwarvish_Thunderer.cfg:40
msgid "thunderstick"
-msgstr ""
+msgstr "é·ã®æ"
#: data/units/Dwarvish_Thunderguard.cfg:3
msgid "Dwarvish Thunderguard"
-msgstr ""
+msgstr "ãã¯ã¼ãã®çç·´éæå
µ"
#: data/units/Dwarvish_Thunderguard.cfg:16
msgid ""
@@ -4655,7 +4651,7 @@
#: data/units/Dwarvish_Ulfserker.cfg:3
msgid "Dwarvish Ulfserker"
-msgstr ""
+msgstr "ãã¯ã¼ãã®çæ¦å£«"
#: data/units/Dwarvish_Ulfserker.cfg:16
msgid ""
@@ -4684,7 +4680,7 @@
#: data/units/Elder_Wose.cfg:3
msgid "Elder Wose"
-msgstr ""
+msgstr "èã¦ã¼ãº"
#: data/units/Elder_Wose.cfg:16
msgid ""
@@ -4709,11 +4705,11 @@
#: data/units/Elvish_Archer.cfg:82
msgid "female^Elvish Archer"
-msgstr ""
+msgstr "female^ã¨ã«ãã®å°æ"
#: data/units/Elvish_Avenger.cfg:3
msgid "Elvish Avenger"
-msgstr ""
+msgstr "ã¨ã«ãã®å¾©è®è
"
#: data/units/Elvish_Avenger.cfg:20 data/units/Elvish_Avenger.cfg:108
msgid ""
@@ -4725,11 +4721,11 @@
#: data/units/Elvish_Avenger.cfg:91
msgid "female^Elvish Avenger"
-msgstr ""
+msgstr "female^ã¨ã«ãã®å¾©è®è
"
#: data/units/Elvish_Captain.cfg:3
msgid "Elvish Captain"
-msgstr ""
+msgstr "ã¨ã«ãã®éé·"
#: data/units/Elvish_Captain.cfg:21
msgid ""
@@ -4740,7 +4736,7 @@
#: data/units/Elvish_Champion.cfg:3
msgid "Elvish Champion"
-msgstr ""
+msgstr "ã¨ã«ãã®ãã£ã³ããªã³"
#: data/units/Elvish_Champion.cfg:19
msgid ""
@@ -4751,7 +4747,7 @@
#: data/units/Elvish_Druid.cfg:3
msgid "female^Elvish Druid"
-msgstr ""
+msgstr "ã¨ã«ãã®ãã«ã¤ãå§"
#: data/units/Elvish_Druid.cfg:20
msgid ""
@@ -4770,7 +4766,7 @@
#: data/units/Elvish_Enchantress.cfg:3
msgid "female^Elvish Enchantress"
-msgstr ""
+msgstr "female^ã¨ã«ãã®çç·´éè¡å¸«"
#: data/units/Elvish_Enchantress.cfg:21
msgid ""
@@ -4791,7 +4787,7 @@
#: data/units/Elvish_Fighter.cfg:3
msgid "Elvish Fighter"
-msgstr "ã¨ã«ãæ¦å£«"
+msgstr "ã¨ã«ãã®æ¦å£«"
#: data/units/Elvish_Fighter.cfg:19
msgid ""
@@ -4826,7 +4822,7 @@
#: data/units/Elvish_Lady.cfg:4
msgid "female^Elvish Lady"
-msgstr ""
+msgstr "female^ã¨ã«ãã¬ãã£"
#: data/units/Elvish_Lady.cfg:18
msgid ""
@@ -4843,7 +4839,7 @@
#: data/units/Elvish_Lord.cfg:3
msgid "Elvish Lord"
-msgstr ""
+msgstr "ã¨ã«ãã®è²´æ"
#: data/units/Elvish_Lord.cfg:17
msgid ""
@@ -4853,7 +4849,7 @@
#: data/units/Elvish_Marksman.cfg:3
msgid "Elvish Marksman"
-msgstr ""
+msgstr "ã¨ã«ãã®å°ææ"
#: data/units/Elvish_Marksman.cfg:19 data/units/Elvish_Marksman.cfg:112
msgid ""
@@ -4867,7 +4863,7 @@
#: data/units/Elvish_Sharpshooter.cfg:39
#: data/units/Elvish_Sharpshooter.cfg:133
msgid "longbow"
-msgstr ""
+msgstr "ãã³ã°ãã¦"
#: data/units/Elvish_Marksman.cfg:40 data/units/Elvish_Marksman.cfg:133
#: data/units/Elvish_Sharpshooter.cfg:41
@@ -4877,11 +4873,11 @@
#: data/units/Elvish_Marksman.cfg:96
msgid "female^Elvish Marksman"
-msgstr ""
+msgstr "female^ã¨ã«ãã®å°ææ"
#: data/units/Elvish_Marshal.cfg:3
msgid "Elvish Marshal"
-msgstr ""
+msgstr "ã¨ã«ãã®å
帥"
#: data/units/Elvish_Marshal.cfg:22
msgid ""
@@ -4893,7 +4889,7 @@
#: data/units/Elvish_Outrider.cfg:3
msgid "Elvish Outrider"
-msgstr ""
+msgstr "ã¨ã«ãã®é¨é¦¬å¾è
"
#: data/units/Elvish_Outrider.cfg:24
msgid ""
@@ -4904,7 +4900,7 @@
#: data/units/Elvish_Ranger.cfg:2
msgid "Elvish Ranger"
-msgstr ""
+msgstr "ã¨ã«ãã®ã¬ã³ã¸ã£ã¼"
#: data/units/Elvish_Ranger.cfg:20 data/units/Elvish_Ranger.cfg:110
msgid ""
@@ -4916,11 +4912,11 @@
#: data/units/Elvish_Ranger.cfg:92
msgid "female^Elvish Ranger"
-msgstr ""
+msgstr "female^ã¨ã«ãã®ã¬ã³ã¸ã£ã¼"
#: data/units/Elvish_Rider.cfg:3
msgid "Elvish Rider"
-msgstr ""
+msgstr "ã¨ã«ãã®é¨å
µ"
#: data/units/Elvish_Rider.cfg:28
msgid ""
@@ -4930,7 +4926,7 @@
#: data/units/Elvish_Scout.cfg:3
msgid "Elvish Scout"
-msgstr ""
+msgstr "ã¨ã«ãã®åµå¯å
µ"
#: data/units/Elvish_Scout.cfg:29
msgid ""
@@ -4951,7 +4947,7 @@
#: data/units/Elvish_Sharpshooter.cfg:3
msgid "Elvish Sharpshooter"
-msgstr ""
+msgstr "ã¨ã«ãã®çææ"
#: data/units/Elvish_Sharpshooter.cfg:19
#: data/units/Elvish_Sharpshooter.cfg:113
@@ -4964,11 +4960,11 @@
#: data/units/Elvish_Sharpshooter.cfg:97
msgid "female^Elvish Sharpshooter"
-msgstr ""
+msgstr "female^ã¨ã«ãã®çææ"
#: data/units/Elvish_Shyde.cfg:3
msgid "female^Elvish Shyde"
-msgstr ""
+msgstr "female^ã·ã§ã¼ã"
#: data/units/Elvish_Shyde.cfg:21
msgid ""
@@ -4979,11 +4975,11 @@
#: data/units/Elvish_Shyde.cfg:25 data/units/Elvish_Sylph.cfg:24
msgid "faerie touch"
-msgstr ""
+msgstr "å¦ç²¾ã®ã¿ãã"
#: data/units/Elvish_Sorceress.cfg:3
msgid "female^Elvish Sorceress"
-msgstr ""
+msgstr "female^ã¨ã«ãã®éè¡å¸«"
#: data/units/Elvish_Sorceress.cfg:21
msgid ""
@@ -4995,7 +4991,7 @@
#: data/units/Elvish_Sylph.cfg:3
msgid "female^Elvish Sylph"
-msgstr ""
+msgstr "female^ã·ã«ã"
#: data/units/Elvish_Sylph.cfg:20
msgid ""
@@ -5006,11 +5002,11 @@
#: data/units/Elvish_Sylph.cfg:51
msgid "gossamer"
-msgstr ""
+msgstr "ã¯ã¢ã®å·£"
#: data/units/Fencer.cfg:3
msgid "Fencer"
-msgstr ""
+msgstr "å£è¡å£«"
#: data/units/Fencer.cfg:17
msgid ""
@@ -5033,7 +5029,7 @@
#: data/units/Fire_Dragon.cfg:3
msgid "Fire Dragon"
-msgstr ""
+msgstr "ãã¡ã¤ã¢ãã©ã´ã³"
#: data/units/Fire_Dragon.cfg:17
msgid ""
@@ -5046,15 +5042,15 @@
#: data/units/Fire_Dragon.cfg:21
msgid "bite"
-msgstr ""
+msgstr "åã¿ã¤ã"
#: data/units/Fire_Dragon.cfg:39
msgid "tail"
-msgstr ""
+msgstr "å°¾"
#: data/units/Fireball.cfg:4
msgid "Fireball"
-msgstr ""
+msgstr "å¹»ç«"
#: data/units/Fireball.cfg:16
msgid ""
@@ -5063,7 +5059,7 @@
#: data/units/Footpad.cfg:3
msgid "Footpad"
-msgstr ""
+msgstr "追ãã¯ã"
#: data/units/Footpad.cfg:17 data/units/Footpad.cfg:83
msgid ""
@@ -5074,22 +5070,22 @@
#: data/units/Footpad.cfg:20 data/units/Footpad.cfg:86 data/units/Thug.cfg:19
#: data/units/Troll.cfg:20 data/units/Troll_Hero.cfg:20
msgid "club"
-msgstr ""
+msgstr "æ£æ£"
#: data/units/Footpad.cfg:38 data/units/Footpad.cfg:104
#: data/units/Outlaw.cfg:38 data/units/Outlaw.cfg:111
#: data/units/Outlaw_Princess.cfg:77 data/units/Outlaw_Queen.cfg:77
#: data/units/Troll_Rocklobber.cfg:38
msgid "sling"
-msgstr ""
+msgstr "ã¹ãªã³ã°"
#: data/units/Footpad.cfg:69
msgid "female^Footpad"
-msgstr ""
+msgstr "female^追ãã¯ã"
#: data/units/Galleon.cfg:4
msgid "Galleon"
-msgstr ""
+msgstr "ã¬ã¬ãªã³è¹"
#: data/units/Galleon.cfg:16
msgid ""
@@ -5105,7 +5101,7 @@
#: data/units/Gate.cfg:3
msgid "Gate"
-msgstr ""
+msgstr "é"
#: data/units/Gate.cfg:18
msgid "The door will not open for any who are not allied with it."
@@ -5117,7 +5113,7 @@
#: data/units/General.cfg:3
msgid "General"
-msgstr "ä¸è¬"
+msgstr "å°è»"
#: data/units/General.cfg:25
msgid ""
@@ -5129,7 +5125,7 @@
#: data/units/Ghost.cfg:3
msgid "Ghost"
-msgstr ""
+msgstr "ã´ã¼ã¹ã"
#: data/units/Ghost.cfg:16
msgid ""
@@ -5141,7 +5137,7 @@
#: data/units/Ghoul.cfg:3
msgid "Ghoul"
-msgstr ""
+msgstr "ã°ã¼ã«"
#: data/units/Ghoul.cfg:16
msgid ""
@@ -5152,7 +5148,7 @@
#: data/units/Giant_Mudcrawler.cfg:3
msgid "Giant Mudcrawler"
-msgstr ""
+msgstr "巨大泥è²"
#: data/units/Giant_Mudcrawler.cfg:16
msgid ""
@@ -5166,15 +5162,15 @@
#: data/units/Troll_Whelp.cfg:20 data/units/Walking_Corpse.cfg:19
#: data/units/Yeti.cfg:33
msgid "fist"
-msgstr ""
+msgstr "æ³"
#: data/units/Giant_Mudcrawler.cfg:42 data/units/Mudcrawler.cfg:20
msgid "boiling water"
-msgstr ""
+msgstr "ç±æ¹¯"
#: data/units/Giant_Scorpion.cfg:3
msgid "Giant Scorpion"
-msgstr ""
+msgstr "大ãµã½ãª"
#: data/units/Giant_Scorpion.cfg:16
msgid ""
@@ -5185,15 +5181,15 @@
#: data/units/Giant_Scorpion.cfg:19
msgid "sting"
-msgstr ""
+msgstr "æ¯é"
#: data/units/Giant_Scorpion.cfg:37
msgid "pincers"
-msgstr ""
+msgstr "ããµã"
#: data/units/Goblin_Impaler.cfg:4
msgid "Goblin Impaler"
-msgstr ""
+msgstr "ã´ããªã³ã®çç·´æ§å
µ"
#: data/units/Goblin_Impaler.cfg:17
msgid ""
@@ -5206,7 +5202,7 @@
#: data/units/Goblin_Knight.cfg:3
msgid "Goblin Knight"
-msgstr ""
+msgstr "ã´ããªã³ã®é¨å£«"
#: data/units/Goblin_Knight.cfg:16
msgid ""
@@ -5216,7 +5212,7 @@
#: data/units/Goblin_Pillager.cfg:3
msgid "Goblin Pillager"
-msgstr ""
+msgstr "ã´ããªã³ã®ç¥å¥ªå
µ"
#: data/units/Goblin_Pillager.cfg:16
msgid ""
@@ -5226,16 +5222,16 @@
#: data/units/Goblin_Pillager.cfg:19
msgid "torch"
-msgstr ""
+msgstr "æ¾æ"
#: data/units/Goblin_Pillager.cfg:35 data/units/Merman_Entangler.cfg:26
#: data/units/Merman_Netcaster.cfg:26
msgid "net"
-msgstr ""
+msgstr "網"
#: data/units/Goblin_Spearman.cfg:4
msgid "Goblin Spearman"
-msgstr ""
+msgstr "ã´ããªã³ã®æ§å
µ"
#: data/units/Goblin_Spearman.cfg:17
msgid ""
@@ -5248,7 +5244,7 @@
#: data/units/Grand_Knight.cfg:3
msgid "Grand Knight"
-msgstr ""
+msgstr "è¿è¡é¨å£«"
#: data/units/Grand_Knight.cfg:16
msgid ""
@@ -5259,11 +5255,11 @@
#: data/units/Grand_Knight.cfg:36 data/units/Knight.cfg:36
#: data/units/Lancer.cfg:20 data/units/Paladin.cfg:41
msgid "lance"
-msgstr ""
+msgstr "ã©ã³ã¹"
#: data/units/Grand_Marshal.cfg:3
msgid "Grand Marshal"
-msgstr ""
+msgstr "大å
帥"
#: data/units/Grand_Marshal.cfg:21
msgid ""
@@ -5276,7 +5272,7 @@
#: data/units/Great_Mage.cfg:3
msgid "Great Mage"
-msgstr ""
+msgstr "大éè¡å¸«"
#: data/units/Great_Mage.cfg:20 data/units/Great_Mage.cfg:113
msgid ""
@@ -5286,11 +5282,11 @@
#: data/units/Great_Mage.cfg:96
msgid "female^Great Mage"
-msgstr ""
+msgstr "female^大éè¡å¸«"
#: data/units/Great_Troll.cfg:3
msgid "Great Troll"
-msgstr ""
+msgstr "ã°ã¬ã¼ãããã«"
#: data/units/Great_Troll.cfg:16
msgid ""
@@ -5301,7 +5297,7 @@
#: data/units/Gryphon.cfg:3
msgid "Gryphon"
-msgstr ""
+msgstr "ã°ãªãã©ã³"
#: data/units/Gryphon.cfg:16
msgid ""
@@ -5312,7 +5308,7 @@
#: data/units/Gryphon_Master.cfg:3
msgid "Gryphon Master"
-msgstr ""
+msgstr "ã°ãªãã©ã³ãã¹ã¿ã¼"
#: data/units/Gryphon_Master.cfg:18
msgid ""
@@ -5323,7 +5319,7 @@
#: data/units/Gryphon_Rider.cfg:3
msgid "Gryphon Rider"
-msgstr ""
+msgstr "ã°ãªãã©ã³ã©ã¤ãã¼"
#: data/units/Gryphon_Rider.cfg:16
msgid ""
@@ -5334,7 +5330,7 @@
#: data/units/Halbardier.cfg:3
msgid "Halberdier"
-msgstr ""
+msgstr "ãã«ãã¼ãã£ã¢"
#: data/units/Halbardier.cfg:18
msgid ""
@@ -5348,11 +5344,11 @@
#: data/units/Halbardier.cfg:21 data/units/Halbardier.cfg:39
msgid "halberd"
-msgstr ""
+msgstr "ãã«ãã¼ã"
#: data/units/Heavy_Infantryman.cfg:3
msgid "Heavy Infantryman"
-msgstr ""
+msgstr "éæ©å
µ"
#: data/units/Heavy_Infantryman.cfg:15
msgid ""
@@ -5362,7 +5358,7 @@
#: data/units/Horse_Lord.cfg:3
msgid "Horse Lord"
-msgstr ""
+msgstr "ç²¾éé¨å
µ"
#: data/units/Horse_Lord.cfg:17
msgid ""
@@ -5375,11 +5371,11 @@
#: data/units/Mounted_Commander.cfg:46 data/units/Mounted_Fighter.cfg:43
#: data/units/Mounted_Warrior.cfg:43
msgid "morning star"
-msgstr ""
+msgstr "ã¢ã¼ãã³ã°ã¹ã¿ã¼"
#: data/units/Horseman.cfg:3
msgid "Horseman"
-msgstr ""
+msgstr "æ§é¨å
µ"
#: data/units/Horseman.cfg:17
msgid ""
@@ -5391,7 +5387,7 @@
#: data/units/Initiate.cfg:3
msgid "Initiate"
-msgstr ""
+msgstr "ä¸ç´è¡å¸«"
#: data/units/Initiate.cfg:16
msgid ""
@@ -5401,7 +5397,7 @@
#: data/units/Iron_Mauler.cfg:3
msgid "Iron Mauler"
-msgstr ""
+msgstr "大æ§å
µ"
#: data/units/Iron_Mauler.cfg:15
msgid ""
@@ -5413,7 +5409,7 @@
#: data/units/Javelineer.cfg:3
msgid "Javelineer"
-msgstr ""
+msgstr "ç²¾éæ§å
µ"
#: data/units/Javelineer.cfg:16
msgid ""
@@ -5426,7 +5422,7 @@
#: data/units/Knight.cfg:3
msgid "Knight"
-msgstr ""
+msgstr "é¨å£«"
#: data/units/Knight.cfg:17
msgid ""
@@ -5436,7 +5432,7 @@
#: data/units/Lancer.cfg:3
msgid "Lancer"
-msgstr ""
+msgstr "ã©ã³ã¹é¨å
µ"
#: data/units/Lancer.cfg:17
msgid ""
@@ -5448,7 +5444,7 @@
#: data/units/Lich.cfg:3
msgid "Lich"
-msgstr ""
+msgstr "ãªãã"
#: data/units/Lich.cfg:16
msgid ""
@@ -5461,7 +5457,7 @@
#: data/units/Lieutenant.cfg:3
msgid "Lieutenant"
-msgstr ""
+msgstr "å¯å®"
#: data/units/Lieutenant.cfg:21
msgid ""
@@ -5472,7 +5468,7 @@
#: data/units/Longbowman.cfg:3
msgid "Longbowman"
-msgstr ""
+msgstr "ãã³ã°ãã¦å
µ"
#: data/units/Longbowman.cfg:18
msgid ""
@@ -5482,7 +5478,7 @@
#: data/units/Lord.cfg:3 data/units/Lord.cfg:78
msgid "Lord"
-msgstr ""
+msgstr "å主"
#: data/units/Lord.cfg:19 data/units/Lord.cfg:94 data/units/Noble_Lord.cfg:22
msgid ""
@@ -5494,7 +5490,7 @@
#: data/units/Mage.cfg:3
msgid "Mage"
-msgstr ""
+msgstr "éè¡å¸«"
#: data/units/Mage.cfg:17 data/units/Mage.cfg:94
msgid ""
@@ -5507,20 +5503,20 @@
#: data/units/Mage.cfg:41 data/units/Mage.cfg:118
#: data/units/Silver_Mage.cfg:93 data/units/Silver_Mage.cfg:222
msgid "missile"
-msgstr ""
+msgstr "éæ³ã®ç¢"
#: data/units/Mage.cfg:80
msgid "female^Mage"
-msgstr ""
+msgstr "female^éè¡å¸«"
#: data/units/Mage_of_Light.cfg:3
msgid "Mage of Light"
-msgstr ""
+msgstr "å
ã®éè¡å¸«"
#: data/units/Mage_of_Light.cfg:14 data/units/Mage_of_Light.cfg:86
#: data/units/Mermaid_Diviner.cfg:8
msgid "illuminates,cures"
-msgstr ""
+msgstr "ç
§æ,æ²»ç"
#: data/units/Mage_of_Light.cfg:27 data/units/Mage_of_Light.cfg:99
msgid ""
@@ -5537,7 +5533,7 @@
#: data/units/Mermaid_Diviner.cfg:38 data/units/Mermaid_Priestess.cfg:36
#: data/units/White_Mage.cfg:45 data/units/White_Mage.cfg:116
msgid "lightbeam"
-msgstr ""
+msgstr "å
ç·"
#: data/units/Mage_of_Light.cfg:47 data/units/Mage_of_Light.cfg:119
#: data/units/Mermaid_Diviner.cfg:39 data/units/Mermaid_Priestess.cfg:37
@@ -5548,11 +5544,11 @@
#: data/units/Mage_of_Light.cfg:78
msgid "female^Mage of Light"
-msgstr ""
+msgstr "female^å
ã®éè¡å¸«"
#: data/units/Master_Bowman.cfg:3
msgid "Master Bowman"
-msgstr ""
+msgstr "çç·´å¼å
µ"
#: data/units/Master_Bowman.cfg:17
msgid ""
@@ -5563,7 +5559,7 @@
#: data/units/Mermaid_Diviner.cfg:3
msgid "female^Mermaid Diviner"
-msgstr ""
+msgstr "female^ãã¼ã¡ã¤ãã®å ã師"
#: data/units/Mermaid_Diviner.cfg:23
msgid ""
@@ -5574,7 +5570,7 @@
#: data/units/Mermaid_Enchantress.cfg:3
msgid "female^Mermaid Enchantress"
-msgstr ""
+msgstr "female^ãã¼ã¡ã¤ãã®è¡å¸«"
#: data/units/Mermaid_Enchantress.cfg:17 data/units/Mermaid_Siren.cfg:17
#: data/units/Merman.cfg:19 data/units/Merman_Entangler.cfg:15
@@ -5589,11 +5585,11 @@
#: data/units/Mermaid_Enchantress.cfg:37 data/units/Mermaid_Initiate.cfg:37
#: data/units/Mermaid_Siren.cfg:67 data/units/Sea_Hag.cfg:30
msgid "water spray"
-msgstr ""
+msgstr "æ°´æ"
#: data/units/Mermaid_Initiate.cfg:3
msgid "female^Mermaid Initiate"
-msgstr ""
+msgstr "female^ãã¼ã¡ã¤ãã®ä¸ç´è¡å¸«"
#: data/units/Mermaid_Initiate.cfg:17
msgid ""
@@ -5604,7 +5600,7 @@
#: data/units/Mermaid_Priestess.cfg:3
msgid "female^Mermaid Priestess"
-msgstr ""
+msgstr "female^ãã¼ã¡ã¤ãã®å¸ç¥"
#: data/units/Mermaid_Priestess.cfg:21
msgid ""
@@ -5615,34 +5611,34 @@
#: data/units/Mermaid_Siren.cfg:3
msgid "Siren"
-msgstr ""
+msgstr "ã»ã¤ã¬ã³"
#: data/units/Mermaid_Siren.cfg:25
msgid "naiad touch"
-msgstr ""
+msgstr "æ°´ç²¾ã®æ¥è§¦"
#: data/units/Merman.cfg:6
msgid "Merman"
-msgstr ""
+msgstr "ãã¼ãã³"
#: data/units/Merman.cfg:22 data/units/Merman_Fighter.cfg:22
#: data/units/Merman_Hoplite.cfg:35 data/units/Merman_Triton.cfg:22
#: data/units/Merman_Triton.cfg:34 data/units/Merman_Warrior.cfg:22
#: data/units/Naga.cfg:23 data/units/Sea_Hag.cfg:23 data/units/Triton.cfg:25
msgid "trident"
-msgstr ""
+msgstr "ãã©ã¤ãã³ã"
#: data/units/Merman_Entangler.cfg:3
msgid "Merman Entangler"
-msgstr ""
+msgstr "ãã¼ãã³ã®ç²¾éæ網å
µ"
#: data/units/Merman_Fighter.cfg:3
msgid "Merman Fighter"
-msgstr ""
+msgstr "ãã¼ãã³ã®æ¦å£«"
#: data/units/Merman_Hoplite.cfg:3
msgid "Merman Hoplite"
-msgstr ""
+msgstr "ãã¼ãã³ã®è£
ç²æ©å
µ"
#: data/units/Merman_Hoplite.cfg:32
msgid ""
@@ -5654,23 +5650,23 @@
#: data/units/Merman_Hunter.cfg:3
msgid "Merman Hunter"
-msgstr ""
+msgstr "ãã¼ãã³ã®æ¼å¸«"
#: data/units/Merman_Javelineer.cfg:3
msgid "Merman Javelineer"
-msgstr ""
+msgstr "ãã¼ãã³ã®ææ§å
µ"
#: data/units/Merman_Netcaster.cfg:3
msgid "Merman Netcaster"
-msgstr ""
+msgstr "ãã¼ãã³ã®æ網å
µ"
#: data/units/Merman_Spearman.cfg:3
msgid "Merman Spearman"
-msgstr ""
+msgstr "ãã¼ãã³ã®æ§å
µ"
#: data/units/Merman_Triton.cfg:3
msgid "Merman Triton"
-msgstr ""
+msgstr "ç²¾éãã©ã¤ãã³"
#: data/units/Merman_Triton.cfg:19 data/units/Triton.cfg:22
msgid ""
@@ -5681,7 +5677,7 @@
#: data/units/Merman_Warrior.cfg:3
msgid "Merman Warrior"
-msgstr ""
+msgstr "ãã¼ãã³ã®çç·´æ¦å£«"
#: data/units/Merman_Warrior.cfg:19
msgid ""
@@ -5691,7 +5687,7 @@
#: data/units/Mounted_Captain.cfg:6
msgid "Mounted Captain"
-msgstr ""
+msgstr "é¨å
µéé·"
#: data/units/Mounted_Captain.cfg:20 data/units/Mounted_Fighter.cfg:17
msgid ""
@@ -5703,7 +5699,7 @@
#: data/units/Mounted_Commander.cfg:6
msgid "Mounted Commander"
-msgstr ""
+msgstr "é¨å
µææ®å®"
#: data/units/Mounted_Commander.cfg:20
msgid ""
@@ -5715,11 +5711,11 @@
#: data/units/Mounted_Fighter.cfg:3
msgid "Mounted Fighter"
-msgstr ""
+msgstr "é¨å
µ"
#: data/units/Mounted_Warrior.cfg:3
msgid "Mounted Warrior"
-msgstr ""
+msgstr "çç·´é¨å
µ"
#: data/units/Mounted_Warrior.cfg:17
msgid ""
@@ -5731,7 +5727,7 @@
#: data/units/Mudcrawler.cfg:3
msgid "Mudcrawler"
-msgstr ""
+msgstr "æ³¥è²"
#: data/units/Mudcrawler.cfg:16
msgid ""
@@ -5741,7 +5737,7 @@
#: data/units/Naga-Fighter.cfg:3
msgid "Naga Fighter"
-msgstr ""
+msgstr "ãã¼ã¬ã®æ¦å£«"
#: data/units/Naga-Fighter.cfg:17 data/units/Naga-Fighter.cfg:52
msgid ""
@@ -5754,11 +5750,11 @@
#: data/units/Naga-Fighter.cfg:38
msgid "Nagini Fighter"
-msgstr ""
+msgstr "女ãã¼ã¬ã®æ¦å£«"
#: data/units/Naga-Myrmidon.cfg:3
msgid "Naga Myrmidon"
-msgstr ""
+msgstr "ãã¥ã«ããã¼ã³"
#: data/units/Naga-Myrmidon.cfg:21
msgid ""
@@ -5771,7 +5767,7 @@
#: data/units/Naga-Myrmidon.cfg:42
msgid "Nagini Myrmidon"
-msgstr ""
+msgstr "女ãã¥ã«ããã¼ã³"
#: data/units/Naga-Myrmidon.cfg:60
msgid ""
@@ -5784,7 +5780,7 @@
#: data/units/Naga-Warrior.cfg:3
msgid "Naga Warrior"
-msgstr ""
+msgstr "ãã¼ã¬ã®çç·´æ¦å£«"
#: data/units/Naga-Warrior.cfg:21 data/units/Naga-Warrior.cfg:60
msgid ""
@@ -5798,11 +5794,11 @@
#: data/units/Naga-Warrior.cfg:42
msgid "Nagini Warrior"
-msgstr ""
+msgstr "女ãã¼ã¬ã®çç·´æ¦å£«"
#: data/units/Naga.cfg:6
msgid "female^Naga"
-msgstr ""
+msgstr "female^ãã¼ã¬"
#: data/units/Naga.cfg:20
msgid ""
@@ -5812,7 +5808,7 @@
#: data/units/Necromancer.cfg:3
msgid "Necromancer"
-msgstr ""
+msgstr "ãã¯ããã³ãµã¼"
#: data/units/Necromancer.cfg:16
msgid ""
@@ -5823,7 +5819,7 @@
#: data/units/Necrophage.cfg:3
msgid "Necrophage"
-msgstr ""
+msgstr "ãã¯ããã¡ã¼ã¸"
#: data/units/Necrophage.cfg:16
msgid ""
@@ -5833,7 +5829,7 @@
#: data/units/Nightgaunt.cfg:3
msgid "Nightgaunt"
-msgstr ""
+msgstr "ãã¤ãã¹ãã¼ã«ã¼"
#: data/units/Nightgaunt.cfg:16
msgid ""
@@ -5844,11 +5840,11 @@
#: data/units/Noble_Commander.cfg:3
msgid "Noble Commander"
-msgstr ""
+msgstr "è²´æã®å¸ä»¤å®"
#: data/units/Noble_Fighter.cfg:3
msgid "Noble Fighter"
-msgstr ""
+msgstr "è²´æã®æ¦å£«"
#: data/units/Noble_Fighter.cfg:20
msgid ""
@@ -5859,11 +5855,11 @@
#: data/units/Noble_Lord.cfg:3
msgid "Noble Lord"
-msgstr ""
+msgstr "è²´æã®é 主"
#: data/units/Noble_Youth.cfg:3
msgid "Noble Youth"
-msgstr ""
+msgstr "è²´æã®è¥è
"
#: data/units/Noble_Youth.cfg:20
msgid ""
@@ -5873,11 +5869,11 @@
#: data/units/Noble_Youth.cfg:23 data/units/Youth.cfg:20
msgid "training sword"
-msgstr ""
+msgstr "è¨ç·´ç¨ã®å£"
#: data/units/Ogre.cfg:3
msgid "Ogre"
-msgstr ""
+msgstr "ãªã¼ã¬"
#: data/units/Ogre.cfg:16
msgid ""
@@ -5892,7 +5888,7 @@
#: data/units/Orcish_Archer.cfg:3
msgid "Orcish Archer"
-msgstr ""
+msgstr "ãªã¼ã¯ã®å¼å
µ"
#: data/units/Orcish_Archer.cfg:16
msgid ""
@@ -5904,7 +5900,7 @@
#: data/units/Orcish_Assassin.cfg:3
msgid "Orcish Assassin"
-msgstr ""
+msgstr "ãªã¼ã¯ã®æ殺è
"
#: data/units/Orcish_Assassin.cfg:16
msgid ""
@@ -5916,11 +5912,11 @@
#: data/units/Orcish_Assassin.cfg:36 data/units/Orcish_Slayer.cfg:41
msgid "darts"
-msgstr ""
+msgstr "ãã¼ã"
#: data/units/Orcish_Crossbowman.cfg:3
msgid "Orcish Crossbowman"
-msgstr ""
+msgstr "ãªã¼ã¯ã®ã¯ãã¹ãã¦å
µ"
#: data/units/Orcish_Crossbowman.cfg:16
msgid ""
@@ -5932,11 +5928,11 @@
#: data/units/Orcish_Crossbowman.cfg:19
msgid "short sword"
-msgstr ""
+msgstr "çå£"
#: data/units/Orcish_Grunt.cfg:3
msgid "Orcish Grunt"
-msgstr ""
+msgstr "ãªã¼ã¯ã®å
µå"
#: data/units/Orcish_Grunt.cfg:16
msgid ""
@@ -5947,7 +5943,7 @@
#: data/units/Orcish_Leader.cfg:3
msgid "Orcish Leader"
-msgstr ""
+msgstr "ãªã¼ã¯ã®ãªã¼ãã¼"
#: data/units/Orcish_Leader.cfg:18 data/units/Orcish_Ruler.cfg:18
msgid ""
@@ -5960,11 +5956,11 @@
#: data/units/Orcish_Ruler.cfg:3
msgid "Orcish Ruler"
-msgstr ""
+msgstr "ãªã¼ã¯ã®æ¯é
è
"
#: data/units/Orcish_Shaman.cfg:3
msgid "Orcish Shaman"
-msgstr ""
+msgstr "ãªã¼ã¯ã®çç·´ã·ã£ã¼ãã³"
#: data/units/Orcish_Shaman.cfg:16
msgid ""
@@ -5979,11 +5975,11 @@
#: data/units/Orcish_Shaman.cfg:36 data/units/Orcish_Shaman.cfg:95
#: data/units/Orcish_Shaman.cfg:154 data/units/Vampire_Lady.cfg:34
msgid "curse"
-msgstr ""
+msgstr "åªã"
#: data/units/Orcish_Shaman.cfg:62
msgid "Novice Orcish Shaman"
-msgstr ""
+msgstr "ãªã¼ã¯ã®ã·ã£ã¼ãã³"
#: data/units/Orcish_Shaman.cfg:75
msgid ""
@@ -5998,7 +5994,7 @@
#: data/units/Orcish_Shaman.cfg:121
msgid "Old Orcish Shaman"
-msgstr ""
+msgstr "ãªã¼ã¯ã®èã·ã£ã¼ãã³"
#: data/units/Orcish_Shaman.cfg:134
msgid ""
@@ -6013,7 +6009,7 @@
#: data/units/Orcish_Slayer.cfg:3
msgid "Orcish Slayer"
-msgstr ""
+msgstr "ãªã¼ã¯ã®æ®ºæ®è
"
#: data/units/Orcish_Slayer.cfg:16
msgid ""
@@ -6023,7 +6019,7 @@
#: data/units/Orcish_Sovereign.cfg:3
msgid "Orcish Sovereign"
-msgstr ""
+msgstr "ãªã¼ã¯ã®å主"
#: data/units/Orcish_Sovereign.cfg:18
msgid ""
@@ -6036,7 +6032,7 @@
#: data/units/Orcish_Warlord.cfg:3
msgid "Orcish Warlord"
-msgstr ""
+msgstr "ãªã¼ã¯ã®å°è»"
#: data/units/Orcish_Warlord.cfg:16
msgid ""
@@ -6047,7 +6043,7 @@
#: data/units/Orcish_Warrior.cfg:3
msgid "Orcish Warrior"
-msgstr ""
+msgstr "ãªã¼ã¯ã®æ¦å£«"
#: data/units/Orcish_Warrior.cfg:16
msgid ""
@@ -6058,7 +6054,7 @@
#: data/units/Outlaw.cfg:3
msgid "Outlaw"
-msgstr ""
+msgstr "ç¡æ³è
"
#: data/units/Outlaw.cfg:17
msgid "Outlaws fight better at night."
@@ -6066,7 +6062,7 @@
#: data/units/Outlaw.cfg:75
msgid "female^Outlaw"
-msgstr ""
+msgstr "female^ç¡æ³è
"
#: data/units/Outlaw.cfg:89
msgid "Outlaws fight better at night. Female Outlaws look good while doing it."
@@ -6074,7 +6070,7 @@
#: data/units/Outlaw_Princess.cfg:4
msgid "female^Outlaw Princess"
-msgstr ""
+msgstr "female^ç¡æ³è
ã®ç女"
#: data/units/Outlaw_Princess.cfg:22
msgid ""
@@ -6086,11 +6082,11 @@
#: data/units/Outlaw_Queen.cfg:3
msgid "female^Outlaw Queen"
-msgstr ""
+msgstr "female^ç¡æ³è
ã®å¥³ç"
#: data/units/Outlaw_Queen.cfg:20
msgid "skirmisher,leadership"
-msgstr ""
+msgstr "æ£å
µ,çµ±ç"
#: data/units/Outlaw_Queen.cfg:23
msgid ""
@@ -6104,7 +6100,7 @@
#: data/units/Paladin.cfg:3
msgid "Paladin"
-msgstr ""
+msgstr "èé¨å£«"
#: data/units/Paladin.cfg:21
msgid ""
@@ -6114,7 +6110,7 @@
#: data/units/Peasant.cfg:3
msgid "Peasant"
-msgstr ""
+msgstr "è¾²æ°"
#: data/units/Peasant.cfg:17
msgid ""
@@ -6126,11 +6122,11 @@
#: data/units/Peasant.cfg:20 data/units/Peasant.cfg:33
msgid "pitchfork"
-msgstr ""
+msgstr "çæ"
#: data/units/Pikeman.cfg:3
msgid "Pikeman"
-msgstr ""
+msgstr "çç·´æ§å
µ"
#: data/units/Pikeman.cfg:19
msgid ""
@@ -6143,11 +6139,11 @@
#: data/units/Pikeman.cfg:22
msgid "pike"
-msgstr ""
+msgstr "æ§"
#: data/units/Pirate_Galleon.cfg:3
msgid "Pirate Galleon"
-msgstr ""
+msgstr "æµ·è³ã¬ã¬ãªã³è¹"
#: data/units/Pirate_Galleon.cfg:14
msgid ""
@@ -6159,11 +6155,11 @@
#: data/units/Pirate_Galleon.cfg:16 data/units/Transport_Galleon.cfg:16
#: data/units/Watch_Tower.cfg:17
msgid "ballista"
-msgstr ""
+msgstr "ããªã¹ã¿"
#: data/units/Poacher.cfg:3
msgid "Poacher"
-msgstr ""
+msgstr "å¯çè
"
#: data/units/Poacher.cfg:16
msgid ""
@@ -6182,7 +6178,7 @@
#: data/units/Red_Mage.cfg:3
msgid "Red Mage"
-msgstr ""
+msgstr "赤éè¡å¸«"
#: data/units/Red_Mage.cfg:20 data/units/Red_Mage.cfg:113
msgid ""
@@ -6193,11 +6189,11 @@
#: data/units/Red_Mage.cfg:96
msgid "female^Red Mage"
-msgstr ""
+msgstr "female^赤éè¡å¸«"
#: data/units/Revenant.cfg:3
msgid "Revenant"
-msgstr ""
+msgstr "ã¬ããã³ã"
#: data/units/Revenant.cfg:16
msgid ""
@@ -6208,7 +6204,7 @@
#: data/units/Rogue.cfg:3
msgid "Rogue"
-msgstr ""
+msgstr "çæ"
#: data/units/Rogue.cfg:18 data/units/Rogue.cfg:78
msgid ""
@@ -6220,11 +6216,11 @@
#: data/units/Rogue.cfg:63
msgid "female^Rogue"
-msgstr ""
+msgstr "female^çæ"
#: data/units/Royal_Guard.cfg:3
msgid "Royal Guard"
-msgstr ""
+msgstr "親è¡é"
#: data/units/Royal_Guard.cfg:20
msgid ""
@@ -6243,7 +6239,7 @@
#: data/units/Saurian_Ambusher.cfg:4
msgid "Saurian Ambusher"
-msgstr ""
+msgstr "ãã«ã²ã®çç·´æ£å
µ"
#: data/units/Saurian_Ambusher.cfg:17
msgid ""
@@ -6256,7 +6252,7 @@
#: data/units/Saurian_Flanker.cfg:4
msgid "Saurian Flanker"
-msgstr ""
+msgstr "ãã«ã²ã®ç²¾éæ£å
µ"
#: data/units/Saurian_Flanker.cfg:18
msgid ""
@@ -6269,7 +6265,7 @@
#: data/units/Saurian_Icecaster.cfg:4
msgid "Saurian Icecaster"
-msgstr ""
+msgstr "ãã«ã²ã®å·æ°è¡å£«"
#: data/units/Saurian_Icecaster.cfg:17
msgid ""
@@ -6282,11 +6278,11 @@
#: data/units/Saurian_Icecaster.cfg:40 data/units/Saurian_Soothsayer.cfg:39
#: data/units/Saurian_Tribalist.cfg:39
msgid "frost blast"
-msgstr ""
+msgstr "å·æ°ã®åµ"
#: data/units/Saurian_Skirmisher.cfg:4
msgid "Saurian Skirmisher"
-msgstr ""
+msgstr "ãã«ã²ã®æ£å
µ"
#: data/units/Saurian_Skirmisher.cfg:17
msgid ""
@@ -6298,7 +6294,7 @@
#: data/units/Saurian_Soothsayer.cfg:4
msgid "Saurian Soothsayer"
-msgstr ""
+msgstr "ãã«ã²ã®å§ä¾¶"
#: data/units/Saurian_Soothsayer.cfg:18
msgid ""
@@ -6309,7 +6305,7 @@
#: data/units/Saurian_Tribalist.cfg:4
msgid "Saurian Tribalist"
-msgstr ""
+msgstr "ãã«ã²ã®å ã師"
#: data/units/Saurian_Tribalist.cfg:18
msgid ""
@@ -6321,7 +6317,7 @@
#: data/units/Saurian_Warrior.cfg:5
msgid "Saurian Warrior"
-msgstr ""
+msgstr "ãã«ã²å
µ"
#: data/units/Saurian_Warrior.cfg:19
msgid ""
@@ -6334,7 +6330,7 @@
#: data/units/Sea_Hag.cfg:6
msgid "female^Sea Hag"
-msgstr ""
+msgstr "female^ã·ã¼ã»ãã°"
#: data/units/Sea_Hag.cfg:20
msgid ""
@@ -6344,7 +6340,7 @@
#: data/units/Sea_Orc.cfg:3
msgid "Sea Orc"
-msgstr ""
+msgstr "ã·ã¼ãªã¼ã¯"
#: data/units/Sea_Orc.cfg:16
msgid ""
@@ -6357,7 +6353,7 @@
#: data/units/Sea_Serpent.cfg:3
msgid "Sea Serpent"
-msgstr ""
+msgstr "ã·ã¼ãµã¼ãã³ã"
#: data/units/Sea_Serpent.cfg:16
msgid ""
@@ -6366,7 +6362,7 @@
#: data/units/Sergeant.cfg:3
msgid "Sergeant"
-msgstr ""
+msgstr "è»æ¹"
#: data/units/Sergeant.cfg:21
msgid ""
@@ -6377,7 +6373,7 @@
#: data/units/Shadow.cfg:3
msgid "Shadow"
-msgstr ""
+msgstr "ã·ã£ãã¦"
#: data/units/Shadow.cfg:17
msgid ""
@@ -6388,7 +6384,7 @@
#: data/units/Shock_Trooper.cfg:3
msgid "Shock Trooper"
-msgstr ""
+msgstr "ç ´ç å
µ"
#: data/units/Shock_Trooper.cfg:15
msgid ""
@@ -6399,7 +6395,7 @@
#: data/units/Silver_Mage.cfg:3
msgid "Silver Mage"
-msgstr ""
+msgstr "ééè¡å¸«"
#: data/units/Silver_Mage.cfg:22 data/units/Silver_Mage.cfg:151
msgid ""
@@ -6410,11 +6406,11 @@
#: data/units/Silver_Mage.cfg:132
msgid "female^Silver Mage"
-msgstr ""
+msgstr "female^ééè¡å¸«"
#: data/units/Skeletal_Dragon.cfg:3
msgid "Skeletal Dragon"
-msgstr ""
+msgstr "ã¹ã±ã«ãã³ãã©ã´ã³"
#: data/units/Skeletal_Dragon.cfg:17
msgid ""
@@ -6424,14 +6420,19 @@
"like nothing more than a pile of bones, but few people who thought that way "
"lived long enough to change their minds."
msgstr ""
+"ãã¤ã¦ã ãã£ã¨ãå¼·åãªçç©ã®ã²ã¨ã¤ã§ãã£ãã
æãããããã©ã´ã³ã ãã ã®éª¨ã¨"
+"çã ãã¨ãªã£ã¦ãã¾ãã¾ããã
ãã®æ»ããé·ãæãçµã¦ã ãã¯ããã³ãµã¼ã®æé»ã®"
+"åã«ãã£ã¦èããã ä»ã¯å½¼ã«ä»ãã¦ãã¾ãã
ã¹ã±ã«ãã³ãã©ã´ã³ã¯ã ãã ã®éª¨ã®å±±"
+"ã«ããè¦ããªãããããã¾ãããã ããèãã人éã§ã
ãã®èããæ¹ããããã å"
+"åã«çãé·ããããã®ã¯ã»ã¨ãã©ãã¾ããã"
#: data/units/Skeletal_Dragon.cfg:27
msgid "jaw"
-msgstr ""
+msgstr "é¡çª"
#: data/units/Skeleton.cfg:3
msgid "Skeleton"
-msgstr ""
+msgstr "ã¹ã±ã«ãã³"
#: data/units/Skeleton.cfg:16
msgid ""
@@ -6439,10 +6440,13 @@
"dark magics. Like all undead, they are especially vulnerable to fire and "
"holy spells, but resistant to bladed weapons."
msgstr ""
+"ã¹ã±ã«ãã³ã¯ã æ¦å ´ã§æãããã®ã
é»éè¡ã§èããããæ¦å£«ã§ãã å
¨ã¦ã®ä¸æ»ã®è
"
+"ã¨åæ§ã«ã å½¼ãã¯ç¹ã«ç«çã¨ç¥èãªæ»æã«èå¼±ã§ããã
åã®ã¤ããæ¦å¨ã«ã¯èæ§ã"
+"ããã¾ãã"
#: data/units/Skeleton_Archer.cfg:3
msgid "Skeleton Archer"
-msgstr ""
+msgstr "ã¹ã±ã«ãã³ã¢ã¼ãã£ã¼"
#: data/units/Skeleton_Archer.cfg:15
msgid ""
@@ -6450,18 +6454,21 @@
"to battle. Like all undead, they are especially vulnerable to flames and "
"holy attacks, but resistant to edged weapons."
msgstr ""
+"ä¸æ»ã®ã¹ã±ã«ãã³ã¢ã¼ãã£ã¼ã¯ã æ¦æ»ããå¼å
µã®ä½ãå©ç¨ãã¦ã æ¦å ´ã§å½¹ã«ç«ã¤ã"
+"ãã«åçãããã®ã§ãã å
¨ã¦ã®ä¸æ»ã®è
ã¨åæ§ã«ã
å½¼ãã¯ç¹ã«ç«çã¨ç¥èãªæ»æã«"
+"èå¼±ã§ããã åã®ã¤ããæ¦å¨ã«ã¯èæ§ãããã¾ãã"
#: data/units/Sleeping_Gryphon.cfg:3
msgid "Sleeping Gryphon"
-msgstr ""
+msgstr "ç¡ç ä¸ã®ã°ãªãã©ã³"
#: data/units/Sleeping_Gryphon.cfg:15
msgid "Shhhh! The Gryphon is sleeping! You'd better not wake it up!"
-msgstr ""
+msgstr "ã·ã¼ãï¼ ãã®ã°ãªãã©ã³ã¯ç ã£ã¦ããï¼
èµ·ããªãã»ãããããï¼"
#: data/units/Soul_Shooter.cfg:3
msgid "Soul Shooter"
-msgstr ""
+msgstr "ã½ã¦ã«ã·ã¥ã¼ã¿ã¼"
#: data/units/Soul_Shooter.cfg:15
msgid ""
@@ -6471,16 +6478,20 @@
"nor caring what their purpose, or foes be. They are driven only by a malice "
"borne of the anguish of their empty and incoherent existence."
msgstr ""
+"ãã£ã¨ãå¼·åãªä¸æ»ã®å°æã§ã çåãå°æã§ãã£ãè
ãã¡ã§ãã å½¼ãã¯ã èãã¤ã¤"
+"ãã çåã®æè¡ããããã«ã å½¼ãã®ç®çã
æµãä½ã§ãããã ç¥ãã æ°ã«ããã"
+"ã«ã æ¦å ´ããã¾ããã¾ããå½¼ãã¯ã
空ã®çç¾ããåå¨ã¸ã® è¦æ©ã«ãã£ã¦çãã æª"
+"æã«ãã£ã¦ã®ã¿åãããã¾ãã"
#: data/units/Soulless.cfg:3
msgid "Soulless"
-msgstr ""
+msgstr "ãã¾ãããæ»ä½"
#: data/units/Soulless.cfg:16
msgid ""
"These animated walking corpses have become strong from long experience "
"fighting the living."
-msgstr ""
+msgstr "ãã®åãæ»ä½ã¯ çè
ã¨æ¦ã£ãé·ãçµé¨ã«ãã£ã¦
å¼·ããªã£ã¦ãã¾ãã"
#: data/units/Soulless.cfg:24 data/units/Walking_Corpse.cfg:24
msgid "plague"
@@ -6488,7 +6499,7 @@
#: data/units/Spearman.cfg:3
msgid "Spearman"
-msgstr ""
+msgstr "æ§å
µ"
#: data/units/Spearman.cfg:16
msgid ""
@@ -6497,10 +6508,13 @@
"Because of the length of their spears, they strike first in melee, even when "
"defending."
msgstr ""
+"æ§å
µã¯äººéã®è»éã®ä¸æ ¸ã§ãã ãããã®è¥ãå
µå£«ãã¡ã¯ã åºç¤è¨ç·´ãåãã æ¦éã®"
+"æ¿ããåç·ã«ç½®ããã¾ãã ãã®æ§ã®é·ãã«ãã£ã¦ã æ
¼éã§ã¯é²å¾¡æã§ãã£ã¦ã å
å¶"
+"ãããã¨ãã§ãã¾ãã"
#: data/units/Spectre.cfg:3
msgid "Spectre"
-msgstr ""
+msgstr "ã¹ãã¯ã¿ã¼"
#: data/units/Spectre.cfg:21
msgid ""
@@ -6509,30 +6523,35 @@
"strengthen themselves. They also have a terrible wail that freezes the heart "
"of the weak."
msgstr ""
+"ã¹ãã¯ã¿ã¼ã¯ ä¸æ»ã®è
ã®ã©ã³ã¯ã«ããã¦ã
ãã£ã¨ãå¼·åãªå¹½éã§ãã å½¼ã㯠æªå¥"
+"ãªå£ãå¬åãã ããã§ç¸æã®çå½ã奪ãã
èªåã®ãã®ã¨ãã¾ãã å½¼ãã¯ã¾ãã å¼±"
+"è«ã®å¿èãåããã ææã®æ³£ãå«ã³ã
使ããã¨ãã§ãã¾ãã"
#: data/units/Swordsman.cfg:3
msgid "Swordsman"
-msgstr ""
+msgstr "å£å£«"
#: data/units/Swordsman.cfg:20
msgid ""
"Swordsmen are the core of the human armies. These young soldiers are given "
"basic training and put in the front lines to do the bulk of the fighting."
msgstr ""
+"å£å£«ã¯äººéã®è»éã®ä¸æ ¸ã§ãã ãããã®è¥ãå
µå£«ãã¡ã¯ã åºç¤è¨ç·´ãåãã æ¦éã®"
+"æ¿ããåç·ã«ç½®ããã¾ãã "
#: data/units/Tentacle.cfg:3
msgid "Tentacle of the Deep"
-msgstr ""
+msgstr "深淵ã®ãã³ã¿ã¯ã«"
#: data/units/Tentacle.cfg:17
msgid ""
"Tentacles of the Deep are the appendages of some larger monster that lurks "
"below the waves."
-msgstr ""
+msgstr "深淵ã®ãã³ã¿ã¯ã«ã¯ã
æ³¢ã®ä¸ã«ããã¤ãã®å·¨å¤§ãªè§¦æãé ãã¦ãã¾ãã"
#: data/units/Thief.cfg:3
msgid "Thief"
-msgstr ""
+msgstr "çè³"
#: data/units/Thief.cfg:18 data/units/Thief.cfg:119
msgid ""
@@ -6541,46 +6560,54 @@
"opposite side of an enemy they are attacking. Being of chaotic disposition, "
"Thieves fight better at night than day."
msgstr ""
+"çè³ã¯èãä¿æã§éããã®ããã¾ãããã
å½¼ãã«æ»æãå½ä¸ãããé£ããã§ãã"
+"ãã å¥è¥²ã®è½åã«ããã
ããå³æ¹ãæ»æç®æ¨ã®å対å´ã«ãããªãã çè³ã¯åã®ã"
+"ã¡ã¼ã¸ãä¸ãããã¨ãã§ãã¾ãã æ··æ²ã®æ§è³ªããã
çè³ã¯æ¼éããå¤éã§ã® æ¦éã«"
+"åãã¦ãã¾ãã"
#: data/units/Thief.cfg:104
msgid "female^Thief"
-msgstr ""
+msgstr "female^çè³"
#: data/units/Thug.cfg:3
msgid "Thug"
-msgstr ""
+msgstr "æªå
"
#: data/units/Thug.cfg:16
msgid "Thugs are bandits who use large clubs to beat their victims."
-msgstr ""
+msgstr "æªå
ã¯å¤§ããªæ£æ£ã使ç¨ã㦠æµãæã¡è²
ããå±±è³ã§ãã"
#: data/units/Transport_Galleon.cfg:3
msgid "Transport Galleon"
-msgstr ""
+msgstr "輸éã¬ã¬ãªã³è¹"
#: data/units/Transport_Galleon.cfg:13
msgid ""
"Transport Galleons are well-armed ships that carry troops. If they reach the "
"shore, they can deposit the troops to attack."
msgstr ""
+"輸éã¬ã¬ãªã³è¹ã¯ è»éã輸éããå®å
¨æ¦è£
è¹ã§ãã
ãã®è¹ã岸ã«ã¤ãããªãã æ»æ"
+"ã®ããã« ãã®è»éãä¸é¸ããããã¨ãã§ãã¾ãã"
#: data/units/Trapper.cfg:3
msgid "Trapper"
-msgstr ""
+msgstr "ç½ çè
"
#: data/units/Trapper.cfg:16
msgid ""
"Trappers usually work supplying food for bandits and outlaws. Their hunting "
"experience makes them most valuable at night and in forests and swamps."
msgstr ""
+"ç½ çè
ã¯é常ã å±±è³ãç¡æ³è
ã«
é£ç³§ãä¾çµ¦ããä»äºããã¦ãã¾ãã ãã®ç©çæè¡ã«"
+"ãã£ã¦ã å½¼ãã¯å¤ã®æ£®ãæ²¼ã§ãã£ã¨ãå½¹ã«ç«ã¡ã¾ãã"
#: data/units/Triton.cfg:6
msgid "Triton"
-msgstr ""
+msgstr "ãã©ã¤ãã³"
#: data/units/Troll.cfg:3
msgid "Troll"
-msgstr ""
+msgstr "ããã«"
#: data/units/Troll.cfg:16
msgid ""
@@ -6588,10 +6615,12 @@
"regenerate themselves, so that they recover from wounds on their own, even "
"during battle."
msgstr ""
+"ããã«ã¯ å¼·åã§æ®èãªäººéåã®æªç©ã§ã é©ç°çãª
åçè½åãæã¡ã¾ãã ããã«"
+"ãã£ã¦ã å½¼ãã¯æ¦éä¸ã«ãã èªãã®å·ãå復ãã¾ãã"
#: data/units/Troll_Hero.cfg:3
msgid "Troll Hero"
-msgstr ""
+msgstr "ããã«ã®è±é"
#: data/units/Troll_Hero.cfg:16
msgid ""
@@ -6599,10 +6628,12 @@
"to regenerate themselves, so that they recover from wounds on their own, "
"even during battle."
msgstr ""
+"ããã«ã®è±é㯠強åã§æ®èãªäººéåã®æªç©ã§ã é©ç°çãª
åçè½åãæã¡ã¾ãã ã"
+"ãã«ãã£ã¦ã å½¼ãã¯æ¦éä¸ã«ãã
èªãã®å·ãå復ãã¾ãã"
#: data/units/Troll_Rocklobber.cfg:3
msgid "Troll Rocklobber"
-msgstr ""
+msgstr "ããã«ã®æç³æ"
#: data/units/Troll_Rocklobber.cfg:17
msgid ""
@@ -6610,20 +6641,24 @@
"recovering from their wounds during battle. These trolls have armed "
"themselves with large rocks they hurl at their opponents."
msgstr ""
+"ããã«ã¯äººéåã®æªç©ã§ã é©ç°ç㪠æ¦éä¸ã®å·ã®åçã¨
å復ã®è½åãæã¡ã¾ãã "
+"ãããã®ããã«ã¯å¤§ããªå²©ãè£
åãã
ãããæµã«æãã¤ãã¾ãã"
#: data/units/Troll_Warrior.cfg:3
msgid "Troll Warrior"
-msgstr ""
+msgstr "ããã«ã®æ¦å£«"
#: data/units/Troll_Warrior.cfg:17
msgid ""
"Hardened by battle, Troll Warriors can deliver deadly blows with a mace, and "
"are able to regenerate, healing their own wounds during combat."
msgstr ""
+"æ¦éã§éãããã ããã«æ¦å£«ã¯
ã¡ã¤ã¹ããè´å½çãªææãç¹°ãåºãã¾ãã ãã"
+"ã¦ã æ¦éä¸ã«è² ã£ãå·ãåçã
å復ããè½åãæã¡ã¾ãã"
#: data/units/Troll_Whelp.cfg:3
msgid "Troll Whelp"
-msgstr ""
+msgstr "ããã«ã®åä¾"
#: data/units/Troll_Whelp.cfg:17
msgid ""
@@ -6631,10 +6666,12 @@
"recovering from their wounds during battle. Although these Trolls are still "
"weak whelps, their race is known for developing amazingly fast."
msgstr ""
+"ããã«ã¯äººéåã®æªç©ã§ã é©ç°ç㪠æ¦éä¸ã®å·ã®åçã¨
å復ã®è½åãæã¡ã¾ãã "
+"ã¾ã å¼±ãåä¾ã§ããã ãã®ç¨®æã¯
æé·ãé©ç°çã«æ©ããã¨ã§ ç¥ããã¦ãã¾ãã"
#: data/units/Vampire_Bat.cfg:3
msgid "Vampire Bat"
-msgstr ""
+msgstr "ã´ã¡ã³ãã¤ã¢ããã"
#: data/units/Vampire_Bat.cfg:16
msgid ""
@@ -6642,24 +6679,29 @@
"While their fangs are not very powerful, the health of victims is drained "
"away along with their blood, and given to the Bats."
msgstr ""
+"ã´ã¡ã³ãã¤ã¢ãããã¯ä¸æ»ã®é£è¡åç©ã§ã
ãã®ç²ç©ãåãã§æ»æãã¾ãã ãã®çã¯"
+"ããã»ã©å¼·åã§ã¯ããã¾ãããã ç²ç©ã®è¡ã¨ã¨ãã«
ä½åã奪ãã ãããèªèº«ã®ãã®"
+"ã¨ãã¾ãã"
#: data/units/Vampire_Lady.cfg:3
msgid "female^Vampire Lady"
-msgstr ""
+msgstr "female^ã´ã¡ã³ãã¤ã¢ã¬ãã£"
#: data/units/Vampire_Lady.cfg:17
msgid ""
"Cold and beautiful, she maintains her eternal youthful appearance drinking "
"the blood of the living."
msgstr ""
+"å·ããç¾ãã彼女ã¯ã ãã®æ°¸é ã®è¥ã容姿ã çè
ã®è¡ã飲ããã¨ã§ ç¶æãã¦ãã¾"
+"ãã"
#: data/units/Vampire_Lady.cfg:20
msgid "blood kiss"
-msgstr ""
+msgstr "è¡ã®æ¥å»"
#: data/units/Walking_Corpse.cfg:3
msgid "Walking Corpse"
-msgstr ""
+msgstr "æ©ãæ»ä½"
#: data/units/Walking_Corpse.cfg:16
msgid ""
@@ -6667,14 +6709,16 @@
"Although weak in combat, these zombies can spread their curse to those they "
"kill, increasing the army of undead."
msgstr ""
+"æ©ãæ»ä½ã¯ã é»éè¡ã«ãã£ã¦ åãããã¦ãã
æ»ä½ã§ããæ¦éã«ã¯å¼±ãã§ããã ã"
+"ããã®ã¾ã³ã㯠åããç¸æã«åªããåºãã
ä¸æ»ã®è»éãå¢ããã¦ããã¾ãã"
#: data/units/Wall_Guard.cfg:3
msgid "Wall Guard"
-msgstr ""
+msgstr "å¤å£å®åå
µ"
#: data/units/Wall_Guard.cfg:30
msgid "skirmisher,regenerates"
-msgstr ""
+msgstr "æ£å
µ,åç"
#: data/units/Wall_Guard.cfg:32
msgid ""
@@ -6684,10 +6728,13 @@
"are mounted on high walls, they cannot move anywhere except on walls and the "
"roofs of castles."
msgstr ""
+"Weldynã®é¦é½ã®å®è·å
µã§ã è¡ã®å¤å£ã®å·¡åãè¡ãã
è¿ã¥ãæµã«å¯¾ãã¦ã¯ åæå¯è½ãª"
+"ç¯å²ã«å
¥ãåã« ã¯ãã¹ãã¦ãæã¡ã¾ãã
å½¼ãã¯é«ãå¤å£ã«ããããã å¤å£ãåã®å±"
+"æ ¹ä»¥å¤ã«ã¯ç§»åã§ãã¾ããã"
#: data/units/Warrior_King.cfg:3
msgid "Warrior King"
-msgstr ""
+msgstr "ã¦ã©ãªã¢ã¼ãã³ã°"
#: data/units/Warrior_King.cfg:22
msgid ""
@@ -6695,20 +6742,25 @@
"protecting their subjects. Kings can coordinate the attacks of level 1 and 2 "
"units, thereby increasing their fighting efficiency."
msgstr ""
+"人éã®çå½ã®ãªã¼ãã¼ã¨ãã¦ã
çã¯è£æ°ã®çµ±æ²»ã¨ä¿è·ã«è²¬ä»»ãæã¡ã¾ãã çã¯ã¬ã"
+"ã«ï¼ãï¼ã®ã¦ãããã®æ»æã 調æ´ãããã¨ãã§ãã
å½¼ãã®æ¦éå¹æãä¸æããã¾"
+"ãã "
#: data/units/Watch_Tower.cfg:3
msgid "Watch Tower"
-msgstr ""
+msgstr "ç£è¦å¡"
#: data/units/Watch_Tower.cfg:14
msgid ""
"Watch Towers are good places from which to spot enemies and then shoot "
"miscellaneous items at them with ballistas."
msgstr ""
+"ç£è¦å¡ã¯æµãçºè¦ãã ããªã¹ã¿ãªã©ã®é£ã³éå
·ã
çºå°ããããã«é©ããå ´æã«ãã"
+"ã¾ãã"
#: data/units/White_Mage.cfg:3
msgid "White Mage"
-msgstr ""
+msgstr "ç½éè¡å¸«"
#: data/units/White_Mage.cfg:26 data/units/White_Mage.cfg:97
msgid ""
@@ -6717,14 +6769,17 @@
"village. White Mages are potent in battle against the undead, which suffer "
"high damage from their light beam"
msgstr ""
+"ç½éè¡å¸«ã¯æ¦ãã«ã¯åãã¦ãã¾ãããã
å復ã®æ段ã«é·ãã¦ãã¾ãã ç½éè¡å¸«ã«é£"
+"æ¥ããå ´æã«ããã¦ãããã¯ã æã§ã®ä¼æ©ã¨åãããã«
å復ãã¾ãã ç½éè¡å¸«ã¯ä¸"
+"æ»ã®è
ã«å¯¾ããæ¦éã«å¼·ãã ãã®å
ç·ã§é«ããã¡ã¼ã¸ãä¸ãã¾ãã"
#: data/units/White_Mage.cfg:77
msgid "female^White Mage"
-msgstr ""
+msgstr "female^ç½éè¡å¸«"
#: data/units/Wolf_Rider.cfg:3
msgid "Wolf Rider"
-msgstr ""
+msgstr "ã¦ã«ãã©ã¤ãã¼"
#: data/units/Wolf_Rider.cfg:17
msgid ""
@@ -6733,10 +6788,14 @@
"as fast scouts for the goblinoid army. Raised in the orcs' dark caverns, "
"Wolf Riders can brave even the mountains, unlike most other mounted units."
msgstr ""
+"ãªã¼ã¯ããã å°ããå¼±ãã´ããªã³ã¯ã
大ç¼ãä¹ç¨ã«è¨ç·´ãã ã´ããªã³è»ã®è»½æ©å¨ã«"
+"å¾äºãã æããã¦ã«ãã©ã¤ãã¼ã®éå£ã é
ãä¸ãã¾ããããªã¼ã¯ã®æãæ´çªã® å¾é
"
+"ã«ãã£ã¦ã ä»ã®ã»ã¨ãã©ã®ä¹ç¨ã¦ãããã¨ç°ãªãã
ã¦ã«ãã©ã¤ãã¼ã¯ å±±ã«ãã å"
+"æ¢ã«åãããã¨ãã§ãã¾ãã"
#: data/units/Wose.cfg:3
msgid "Wose"
-msgstr ""
+msgstr "ã¦ã¼ãº"
#: data/units/Wose.cfg:16
msgid ""
@@ -6748,6 +6807,12 @@
"drawing nutrients from the ground and energy from the sun, Woses can regrow "
"missing limbs after a fight."
msgstr ""
+"ã¦ã¼ãºã¯æ¨ã«ä¼¼ãã ä¼èª¬ã®çãç©ã§ãã
å½¼ãã¯æ£®ã§çã¾ãã 森ã«ããã¨ã㯠æ®é"
+"ã®æ¨ã¨ åºå¥ã§ãã¾ãã å½¼ãã®å§¿ã¯ 硬ç´ã㦠é
ãããã
æ»æãä¸æã é¿ãããã¨"
+"㯠ã§ãã¾ããã å½¼ãã®é å¥ãªæ¨¹ç®ã¯ å·æ°ã ææã
ç¢ã«é«ãèæ§ãããã å£ãã"
+"ããåããã¨ã¯ããã¾ãããã å½¼ãã¯é常ã«
çããããã§ãã 大å°ããæ é¤ãã "
+"太é½ããã¨ãã¸ã¼ãæããã¨ã§ã ã¦ã¼ãºã¯æ¦éå¾ã«
失ãªã£ã大æã åçãããã¨ã"
+"ã§ãã¾ãã"
#: data/units/Wraith.cfg:3
msgid "Wraith"
@@ -6760,6 +6825,9 @@
"strengthening themselves. They also have a terrible wail that freezes the "
"heart of the weak."
msgstr ""
+"ã¬ã¤ã¹ã¯ ä¸æ»ã®è
ã®éç´ã«ããã¦ã
ãã£ã¨ãå¼·åãªé¨é¡ã«å
¥ãã¾ãã å½¼ã㯠æªå¥"
+"ãªå£ãå¬åãã ããã§ç¸æã®çå½ã奪ãã
èªåã®ãã®ã¨ãã¾ãã å½¼ãã¯ã¾ãã å¼±"
+"è«ã®å¿èãåããã ææã®æ³£ãå«ã³ã
使ããã¨ãã§ãã¾ãã"
#: data/units/Yeti.cfg:3
msgid "Yeti"
@@ -6770,6 +6838,8 @@
"Yetis are giant humanoid creatures that live in the mountains. Few have ever "
"survived an encounter with one, and their existence is doubted by many."
msgstr ""
+"ã¤ã§ãã£ã¯äººéåã®çç©ã§ãå±±ã«ä½ãã§ãã¾ãã
å½¼ãã¨ééã㦠çã延ã³ãè
㯠ã»"
+"ã¨ãã©ããªãããã å½¼ãã®åå¨ã¯ã
å¤ãã®äººã«çããã¦ãã¾ãã"
#: data/units/Young_Ogre.cfg:3
msgid "Young Ogre"
@@ -6781,16 +6851,21 @@
"manage weapons skillfully, so they are given a large blade, in the hope that "
"they will be smart enough to swing it at their enemies, not their throat."
msgstr ""
+"ã¾ã è¥ãå
ã«ã ãªã¼ã¬ã¯è»éã«å
¥ãã¦
è¨ç·´ããããã¾ãã å½¼ãã¯ããã»ã© æ¦å¨ã®"
+"æ±ãã«çç·´ãã¦ããªãã®ã§ã é·å£ãä¸ãããã¾ãã
èªèº«ã®åã§ã¯ãªãã æµã«ç¨ãã"
+"ãããã«ã¯ å½¼ããè³¢æã§ãããã¨ãæå¾
ããªããã"
#: data/units/Youth.cfg:3
msgid "Youth"
-msgstr ""
+msgstr "è¥è
"
#: data/units/Youth.cfg:17
msgid ""
"Today almost a boy, by his devotion to the crown he is seeking to become a "
"Lord -- to join the elite of human fighters."
msgstr ""
+"ç¾å¨ã¯ã»ã¨ãã© ãã ã®å°å¹´ã§ããã å½¼ã¯çå
ã¸ã®ç±æã«ãã 人éã®æ¦å£«ã®ã¨ãªã¼ã"
+"ã§ãã ãã¼ãã«ãªãããã« æ¢æ±ãã¦ãã¾ãã"
#: src/about.cpp:46
msgid "+Core Developers"
@@ -6853,9 +6928,8 @@
msgstr "+ã«ã¿ããã¢èªç¿»è¨³"
#: src/about.cpp:164
-#, fuzzy
msgid "+Chinese Translation"
-msgstr "+ãã£ã³ã©ã³ãèªç¿»è¨³"
+msgstr "+ä¸å½èªç¿»è¨³"
#: src/about.cpp:168
msgid "+Czech Translation"
@@ -6968,12 +7042,12 @@
#: src/actions.cpp:285 src/dialogs.cpp:698 src/display.cpp:1064
#: src/help.cpp:1170 src/reports.cpp:233
msgid "melee"
-msgstr "ç´æ¥"
+msgstr "æ ¼é"
#: src/actions.cpp:285 src/dialogs.cpp:698 src/display.cpp:1065
#: src/help.cpp:1170 src/reports.cpp:234
msgid "ranged"
-msgstr "ç¯å²"
+msgstr "æå°"
#: src/actions.cpp:331 src/actions.cpp:431
msgid "base damage"
@@ -7462,14 +7536,12 @@
msgstr "Battle for Wesnoth"
#: src/game_events.cpp:569
-#, fuzzy
msgid "Victory:"
-msgstr "åå©"
+msgstr "åå©æ¡ä»¶ï¼"
#: src/game_events.cpp:572
-#, fuzzy
msgid "Defeat:"
-msgstr "æå"
+msgstr "æåæ¡ä»¶ï¼"
#: src/help.cpp:1062
msgid "Advances to: "
@@ -7595,7 +7667,7 @@
#: src/leader_list.cpp:124 src/leader_list.cpp:130
msgid "?"
-msgstr ""
+msgstr "ï¼"
#: src/mapgen_dialog.cpp:78
msgid "Close Window"
@@ -7939,7 +8011,7 @@
#: src/multiplayer_ui.cpp:68
msgid "Invalid colour"
-msgstr ""
+msgstr "ç¡å¹ãªè²"
#: src/multiplayer_wait.cpp:114
msgid "Leader: "
@@ -7975,11 +8047,11 @@
#: src/multiplayer_wait.cpp:421
msgid "("
-msgstr ""
+msgstr "ï¼"
#: src/multiplayer_wait.cpp:421
msgid ")"
-msgstr ""
+msgstr "ï¼"
#: src/multiplayer_wait.cpp:422 src/playturn.cpp:1783
msgid "unit^Gold"
@@ -8291,11 +8363,11 @@
#: src/playturn.cpp:2417
msgid "Saved Theme Preference: "
-msgstr ""
+msgstr "ä¿åãã¼ãè¨å®ï¼ "
#: src/playturn.cpp:2423
msgid "New theme will take effect on next new or loaded game."
-msgstr ""
+msgstr "æ°ãããã¼ãã¯ã 次ã®æ°è¦ã ãã¼ãããã ã²ã¼ã
ãã æå¹ã«ãªãã¾ãã"
#: src/playturn.cpp:2506
msgid "Place Label"
@@ -8415,69 +8487,68 @@
#: src/serialization/parser.cpp:119
msgid "Unexpected characters at line start"
-msgstr ""
+msgstr "è¡é ã«äºæãã¬æå"
#: src/serialization/parser.cpp:133
msgid "Missing closing tag for tag $tag (file $file, line $line)"
-msgstr ""
+msgstr "ã¿ã° $tag (ãã¡ã¤ã« $file, $line
è¡)ã«å¯¾ããéãã¿ã°ããªã"
#: src/serialization/parser.cpp:134
msgid "Missing closing tag for tag $tag (line $line)"
-msgstr ""
+msgstr "ã¿ã° $tag ($line è¡)ã«å¯¾ããéãã¿ã°ããªã"
#: src/serialization/parser.cpp:149
msgid "Unterminated [element] tag"
-msgstr ""
+msgstr "äºæã㬠[element] ã¿ã°"
#: src/serialization/parser.cpp:160 src/serialization/parser.cpp:198
-#, fuzzy
msgid "Invalid tag name"
-msgstr "ç¡å¹ãªæ代ãé¸æããã¾ãã"
+msgstr "ç¡å¹ãªã¿ã°å"
#: src/serialization/parser.cpp:163
msgid "Unterminated [+element] tag"
-msgstr ""
+msgstr "äºæã㬠[+element] ã¿ã°"
#: src/serialization/parser.cpp:180
msgid "Invalid closing tag name"
-msgstr ""
+msgstr "ä¸æ£ãªéãã¿ã°å"
#: src/serialization/parser.cpp:183
msgid "Unterminated closing tag"
-msgstr ""
+msgstr "çµãã£ã¦ããªãéãã¿ã°"
#: src/serialization/parser.cpp:185
msgid "Unexpected closing tag"
-msgstr ""
+msgstr "äºæãã¬éãã¿ã°"
#: src/serialization/parser.cpp:190
msgid "Found invalid closing tag for tag $tag (file $file, line $line)"
-msgstr ""
+msgstr "$tag (ãã¡ã¤ã« $file , $line
è¡)ã«å¯¾ããä¸æ£ãªéãã¿ã°ãçºè¦"
#: src/serialization/parser.cpp:191
msgid "Found invalid closing tag for tag $tag (line $line)"
-msgstr ""
+msgstr "$tag ($line è¡)ã«å¯¾ããä¸æ£ãªéãã¿ã°ãçºè¦"
#: src/serialization/parser.cpp:217 src/serialization/parser.cpp:229
#, fuzzy
msgid "Empty variable name"
-msgstr "ç¡å¹ãªæ代ãé¸æããã¾ãã"
+msgstr "ç¡å¹ãªå¤æ°å"
#: src/serialization/parser.cpp:223
msgid "Unexpected characters after variable name (expected , or =)"
-msgstr ""
+msgstr "å¤æ°åã®å¾ã«äºæãã¬æå ( , ããã㯠= ãæå¾
)"
#: src/serialization/parser.cpp:251 src/serialization/parser.cpp:275
msgid "Unterminated quoted string"
-msgstr ""
+msgstr "å¼ç¨ç¬¦ãéãããã¦ããªãæåå"
#: src/serialization/parser.cpp:320
msgid "$error in file $file (line $line, column $column)"
-msgstr ""
+msgstr "ãã¡ã¤ã« $file ( $line è¡, $column æ¡)㧠$error "
#: src/serialization/parser.cpp:321
msgid "$error (line $line, column $column)"
-msgstr ""
+msgstr "$error ( $line è¡, $column æ¡)"
#: src/titlescreen.cpp:186
msgid "TitleScreen button^Tutorial"
@@ -8564,137 +8635,3 @@
#: src/unit_types.cpp:926
msgid "neutral"
msgstr "ä¸ç«"
-
-#, fuzzy
-#~ msgid "Next unit"
-#~ msgstr "ä¸ç«ã¦ããã: "
-
-#, fuzzy
-#~ msgid "End Unit Turn"
-#~ msgstr "ã¿ã¼ã³çµäº"
-
-#, fuzzy
-#~ msgid "Undo"
-#~ msgstr "ã¢ã³ããã"
-
-#, fuzzy
-#~ msgid "Redo"
-#~ msgstr "赤"
-
-#, fuzzy
-#~ msgid "Default Zoom"
-#~ msgstr "ããã©ã«ã"
-
-#, fuzzy
-#~ msgid "Repeat Recruit"
-#~ msgstr "éã"
-
-#, fuzzy
-#~ msgid "Speak"
-#~ msgstr "ç¹æ®"
-
-#, fuzzy
-#~ msgid "Preferences"
-#~ msgstr "ç女"
-
-#, fuzzy
-#~ msgid "Scenario Objectives"
-#~ msgstr "+ã·ããªãªãã¶ã¤ãã¼"
-
-#, fuzzy
-#~ msgid "Quit Game"
-#~ msgstr "ã²ã¼ã ãçµäºãã¾ã"
-
-#, fuzzy
-#~ msgid "Set Label"
-#~ msgstr "ã©ãã«ãã¤ãã"
-
-#, fuzzy
-#~ msgid "Set Terrain"
-#~ msgstr "å°å½¢"
-
-#, fuzzy
-#~ msgid "New Map"
-#~ msgstr "ã¦ã¼ã¶ã¼ããã"
-
-#, fuzzy
-#~ msgid "Load Map"
-#~ msgstr "ãã¼ã"
-
-#, fuzzy
-#~ msgid "Save Map"
-#~ msgstr "ããããå
±æ"
-
-#, fuzzy
-#~ msgid "Save As"
-#~ msgstr "ä¿åããã"
-
-#, fuzzy
-#~ msgid "Paste"
-#~ msgstr "å"
-
-#, fuzzy
-#~ msgid "Resize Map"
-#~ msgstr "ã¦ã¼ã¶ã¼ããã"
-
-#, fuzzy
-#~ msgid "Select All"
-#~ msgstr "ã¦ããããé¸æãã¦ãã ãã:"
-
-#, fuzzy
-#~ msgid "Draw Terrain"
-#~ msgstr "å°å½¢"
-
-#, fuzzy
-#~ msgid "Continue Move"
-#~ msgstr "ãµã¼ãã¸ã®æ¥ç¶"
-
-#, fuzzy
-#~ msgid "View Chat Log"
-#~ msgstr "ãã£ãããã°"
-
-#, fuzzy
-#~ msgid "Do you really want to quit?"
-#~ msgstr "ãã®ã²ã¼ã ãæ¬å½ã«åé¤ãã¾ããï¼"
-
-#, fuzzy
-#~ msgid "player"
-#~ msgstr "ãã¬ã¤ã¤ã¼æ°:"
-
-#, fuzzy
-#~ msgid "Show Grid"
-#~ msgstr "ãªãã¬ã¤ãè¦ã"
-
-#, fuzzy
-#~ msgid "Turn Dialog"
-#~ msgstr "ãã¥ã¼ããªã¢ã«"
-
-#, fuzzy
-#~ msgid "Turn Bell"
-#~ msgstr "ã¿ã¼ã³:"
-
-#, fuzzy
-#~ msgid "Change the music volume"
-#~ msgstr "è¨èªã®å¤æ´ãè¡ãã¾ã"
-
-#, fuzzy
-#~ msgid "Choose Resolution"
-#~ msgstr "æ¦å¨ã®é¸æ:"
-
-#, fuzzy
-#~ msgid "Hotkey Settings"
-#~ msgstr "è¨å®..."
-
-#, fuzzy
-#~ msgid "Delete File"
-#~ msgstr "ä¿åãã¼ã¿ã®åé¤"
-
-#, fuzzy
-#~ msgid "Move your fighter onto a village"
-#~ msgstr "æ¦å£«ãæã®ä¸ã¤ã«ç§»åãããã®ã ã"
-
-#, fuzzy
-#~ msgid ""
-#~ "Congratulations! By defeating me, you complete the second training "
-#~ "scenario."
-#~ msgstr "æåã®è¨ç·´ã·ããªãªã®ç®æ¨ãéæãããã"