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[Wesnoth-cvs-commits] wesnoth/po wesnoth-httt/en_GB.po wesnoth-trow/e...


From: Susanna Björverud
Subject: [Wesnoth-cvs-commits] wesnoth/po wesnoth-httt/en_GB.po wesnoth-trow/e...
Date: Tue, 29 Mar 2005 05:19:41 -0500

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Susanna Björverud <address@hidden>      05/03/29 10:19:41

Modified files:
        po/wesnoth-httt: en_GB.po 
        po/wesnoth-trow: en_GB.po 
        po/wesnoth     : en_GB.po 

Log message:
        Updated British English translation

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth-httt/en_GB.po.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth-trow/en_GB.po.diff?tr1=1.19&tr2=1.20&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth/en_GB.po.diff?tr1=1.19&tr2=1.20&r1=text&r2=text

Patches:
Index: wesnoth/po/wesnoth-httt/en_GB.po
diff -u wesnoth/po/wesnoth-httt/en_GB.po:1.16 
wesnoth/po/wesnoth-httt/en_GB.po:1.17
--- wesnoth/po/wesnoth-httt/en_GB.po:1.16       Tue Mar 29 07:49:35 2005
+++ wesnoth/po/wesnoth-httt/en_GB.po    Tue Mar 29 10:19:41 2005
@@ -3,7 +3,7 @@
 "Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
 "POT-Creation-Date: 2005-03-29 09:35+0200\n"
-"PO-Revision-Date: 2005-03-22 16:44+0200\n"
+"PO-Revision-Date: 2005-03-29 11:06+0200\n"
 "Last-Translator: ott <address@hidden>\n"
 "Language-Team: none\n"
 "MIME-Version: 1.0\n"
@@ -199,15 +199,14 @@
 "Did you think I was just playing around? I need to take my inheritance!"
 
 #: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:150
-#, fuzzy
 msgid ""
 "It is not so simple! We are back on the surface, but we are hardly safe. We "
 "barely know where we are. Look to the north... there are orcs about! Look to "
 "the south... there are the hordes of the undead!"
 msgstr ""
 "It is not so simple! We are back on the surface, but we are hardly safe. We "
-"barely know where we are. Look to the north...there are orcs about! Look to "
-"the south...there are the hordes of the undead!"
+"barely know where we are. Look to the north... there are orcs about! Look to "
+"the south... there are the hordes of the undead!"
 
 #: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:154
 msgid ""
@@ -218,13 +217,12 @@
 "Princess, or against us?"
 
 #: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:158
-#, fuzzy
 msgid ""
 "Perhaps it is in both our best interests for us to remain allies for a "
 "little longer... but I do want that Scepter, and someday I will have it!"
 msgstr ""
 "Perhaps it is in both our best interests for us to remain allies for a "
-"little longer...but I do want that Sceptre, and someday I will have it!"
+"little longer... but I do want that Sceptre, and someday I will have it!"
 
 #: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:162
 msgid "Then let us devise a battle plan."
@@ -241,13 +239,12 @@
 "Yes, we did. Now I suppose you want to use the Sceptre against me, Princess?"
 
 #: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:179
-#, fuzzy
 msgid ""
 "No, I was thinking... I don't really want to kill you. I have what I came to "
 "get. So if you promise never to come south of the great river, I will spare "
 "your life."
 msgstr ""
-"No, I was thinking...I don't really want to kill you. I have what I came to "
+"No, I was thinking... I don't really want to kill you. I have what I came to "
 "get. So if you promise never to come south of the great river, I will spare "
 "your life."
 
@@ -649,31 +646,28 @@
 msgstr "(Sigh) Will someone kill this idiot for me, please?"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:238
-#, fuzzy
 msgid "But... but... how can this be happening to me?"
-msgstr "But...but...how can this be happening to me?"
+msgstr "But... but... how can this be happening to me?"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:242
 msgid "Who was that idiot?"
 msgstr "Who was that idiot?"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:258
-#, fuzzy
 msgid "Gwaba"
-msgstr "Gnaba"
+msgstr "Gwaba"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:259
 msgid "Nepba"
-msgstr ""
+msgstr "Nepba"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:260
 msgid "Triram"
-msgstr ""
+msgstr "Triram"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:263
-#, fuzzy
 msgid "Mriram"
-msgstr "Moremirmu"
+msgstr "Mriram"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:267
 msgid "Free at last! Now death to the Orcs!"
@@ -681,33 +675,31 @@
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:282
 msgid "Mabooa"
-msgstr ""
+msgstr "Mabooa"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:285
 msgid "Earooa"
-msgstr ""
+msgstr "Earooa"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:286
 msgid "Nethuns"
-msgstr ""
+msgstr "Nethuns"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:289
 msgid "Gwoama"
-msgstr ""
+msgstr "Gwoama"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:293
 msgid "Now that we are free, together we can defeat our oppressors!"
 msgstr "Now that we are free, together we can defeat our oppressors!"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:308
-#, fuzzy
 msgid "Kaba"
-msgstr "Kalba"
+msgstr "Kaba"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:311
-#, fuzzy
 msgid "Kwabao"
-msgstr "Kalba"
+msgstr "Kwabao"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:316
 msgid "Freedom! Now where are those Orcs? Let me at 'em!"
@@ -715,17 +707,15 @@
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:331
 msgid "Gwimli"
-msgstr ""
+msgstr "Gwimli"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:332
-#, fuzzy
 msgid "Jarla"
-msgstr "Galga"
+msgstr "Jarla"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:335
-#, fuzzy
 msgid "Gwarloa"
-msgstr "Galga"
+msgstr "Gwarloa"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:339
 msgid ""
@@ -736,30 +726,28 @@
 "cage where they keep most of the mermen is in the north-west!"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:354
-#, fuzzy
 msgid "Heldaga"
-msgstr "Heldra"
+msgstr "Heldaga"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:355
-#, fuzzy
 msgid "Apalala"
-msgstr "Agadla"
+msgstr "Apalala"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:356
 msgid "Oceanus"
-msgstr ""
+msgstr "Oceanus"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:358
 msgid "Tini"
-msgstr ""
+msgstr "Tini"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:362
 msgid "Elcmar"
-msgstr ""
+msgstr "Elcmar"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:363
 msgid "Aigaion"
-msgstr ""
+msgstr "Aigaion"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:368
 msgid "Death to the orcs! Come, let us all fight them, men!"
@@ -937,12 +925,11 @@
 "you in Elensefar, after you have secured it."
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:615
-#, fuzzy
 msgid ""
 "I fear I will struggle to do this on my own... but what must be must be. How "
 "do I get to Elensefar?"
 msgstr ""
-"I fear I will struggle to do this on my own...but what must be must be. How "
+"I fear I will struggle to do this on my own... but what must be must be. How "
 "do I get to Elensefar?"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:630
@@ -1146,28 +1133,27 @@
 
 #: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:224
 msgid "Yredd"
-msgstr ""
+msgstr "Yredd"
 
 #: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:236
-#, fuzzy
 msgid "Tarcyn"
-msgstr "Owaryn"
+msgstr "Tarcyn"
 
 #: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:248
 msgid "Syryn"
-msgstr ""
+msgstr "Syryn"
 
 #: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:260
 msgid "Cicyn"
-msgstr ""
+msgstr "Cicyn"
 
 #: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:272
 msgid "Ginvan"
-msgstr ""
+msgstr "Ginvan"
 
 #: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:284
 msgid "Simyr"
-msgstr ""
+msgstr "Simyr"
 
 #: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:302
 msgid ""
@@ -1239,7 +1225,7 @@
 
 #: data/scenarios/Heir_To_The_Throne/Crossroads.cfg:158
 msgid "Niodien"
-msgstr ""
+msgstr "Niodien"
 
 #: data/scenarios/Heir_To_The_Throne/Crossroads.cfg:162
 msgid "Stay on the path! The hills here are not safe!"
@@ -1247,7 +1233,7 @@
 
 #: data/scenarios/Heir_To_The_Throne/Crossroads.cfg:178
 msgid "Loflar"
-msgstr ""
+msgstr "Loflar"
 
 #: data/scenarios/Heir_To_The_Throne/Crossroads.cfg:182
 msgid ""
@@ -1362,7 +1348,7 @@
 
 #: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:196
 msgid "Royal Guard"
-msgstr ""
+msgstr "Royal Guard"
 
 #: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:208
 msgid ""
@@ -1393,7 +1379,7 @@
 #: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:234
 #: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:281
 msgid "Cuttle Fish"
-msgstr ""
+msgstr "Cuttle Fish"
 
 #: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:238
 msgid "Ruarrrrr!!!"
@@ -1452,12 +1438,11 @@
 msgstr "This does not please me, but I will listen to your advice."
 
 #: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:306
-#, fuzzy
 msgid ""
 "My uncle used to smuggle... err... I mean... trade food for the Dwarves. He "
 "could get grain carts in under the very noses of those ugly orcs."
 msgstr ""
-"My uncle used to smuggle...err...I mean...trade food for the Dwarves. He "
+"My uncle used to smuggle... err... I mean... trade food for the Dwarves. He "
 "could get grain carts in under the very noses of those ugly orcs."
 
 #: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:310
@@ -1466,7 +1451,7 @@
 
 #: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:375
 msgid "Uncle Somf"
-msgstr ""
+msgstr "Uncle Somf"
 
 #: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:379
 msgid "Haw! My niece's friends are mine friends too"
@@ -1515,12 +1500,11 @@
 "royal family of Wesnoth long ago saw their ancient alliances fall to pieces?"
 
 #: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:100
-#, fuzzy
 msgid ""
 "Yes... you are right, sir. It is I who am honored to be here, and I "
 "apologize for my discourtesy."
 msgstr ""
-"Yes...you are right, sir. It is I who am honoured to be here, and I "
+"Yes... you are right, sir. It is I who am honoured to be here, and I "
 "apologize for my discourtesy."
 
 #: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:104
@@ -1982,23 +1966,20 @@
 msgstr "Good luck, Konrad! Don't worry about us, we will fight as best we can!"
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:317
-#, fuzzy
 msgid "I... I don't think I can make it anymore"
-msgstr "I...I don't think I can make it anymore"
+msgstr "I... I don't think I can make it anymore"
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:321
-#, fuzzy
 msgid "Prince... you must keep fighting! Nooooooo!"
-msgstr "Prince...you must keep fighting! Nooooooo!"
+msgstr "Prince... you must keep fighting! Nooooooo!"
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:325
 msgid "It is over, I am doomed..."
 msgstr "It is over, I am doomed..."
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:339
-#, fuzzy
 msgid "I have... have failed in my duty to protect the prince! I am defeated."
-msgstr "I have...have failed in my duty to protect the prince! I am defeated."
+msgstr "I have... have failed in my duty to protect the prince! I am defeated."
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:343
 msgid "Don't die, Delfador! Please, you have to stay alive!"
@@ -2141,9 +2122,8 @@
 "northern armies crossed and attacked us."
 
 #: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:188
-#, fuzzy
 msgid "And then... we were defeated?"
-msgstr "And then...we were defeated?"
+msgstr "And then... we were defeated?"
 
 #: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:192
 msgid "We were winning the battle. We were repelling them..."
@@ -2261,7 +2241,7 @@
 
 #: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:278
 msgid "Sea Serpent"
-msgstr ""
+msgstr "Sea Serpent"
 
 #: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:301
 msgid "Ruaarrrrrrrr!"
@@ -2358,14 +2338,13 @@
 "the young to be flying mounts. Would that work, Delfador?"
 
 #: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:122
-#, fuzzy
 msgid ""
 "We can try to do that, but we must be careful. To disturb the gryphons could "
 "prove dangerous... and yet such mounts could help us greatly later. Whatever "
 "we do, we must pass by this place."
 msgstr ""
 "We can try to do that, but we must be careful. To disturb the gryphons could "
-"prove dangerous...and yet such mounts could help us greatly later. Whatever "
+"prove dangerous... and yet such mounts could help us greatly later. Whatever "
 "we do, we must pass by this place."
 
 #: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:126
@@ -2436,15 +2415,15 @@
 
 #: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:228
 msgid "Rampant Graak"
-msgstr ""
+msgstr "Rampant Graak"
 
 #: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:240
 msgid "Rampant Grook"
-msgstr ""
+msgstr "Rampant Grook"
 
 #: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:253
 msgid "Rampant Gruak"
-msgstr ""
+msgstr "Rampant Gruak"
 
 #: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:4
 msgid "Hasty Alliance"
@@ -2496,12 +2475,11 @@
 
 #: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:190
 msgid "Troll"
-msgstr ""
+msgstr "Troll"
 
 #: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:219
-#, fuzzy
 msgid "Goblin Knight"
-msgstr "A Knight"
+msgstr "Goblin Knight"
 
 #: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:271
 msgid "Surprise! Die, you sun-lovers!"
@@ -2924,13 +2902,12 @@
 "until the battle is over?"
 
 #: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:279
-#, fuzzy
 msgid ""
 "I think these wild lands are too dangerous for that! Anyhow... I expected "
 "you to be on the side of Wesnoth, Princess?"
 msgstr ""
-"I think these wild lands are too dangerous for that! Anyhow...I expected you "
-"to be on the side of Wesnoth, Princess?"
+"I think these wild lands are too dangerous for that! Anyhow... I expected "
+"you to be on the side of Wesnoth, Princess?"
 
 #: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:284
 msgid ""
@@ -3023,9 +3000,8 @@
 msgstr "And so the party landed on the Isle of Anduin."
 
 #: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:181
-#, fuzzy
 msgid "So this is Anduin. It looks a little... desolate"
-msgstr "So this is Anduin. It looks a little...desolate"
+msgstr "So this is Anduin. It looks a little... desolate"
 
 #: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:185
 msgid ""
@@ -3076,9 +3052,8 @@
 msgstr "You can now recruit mages"
 
 #: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:235
-#, fuzzy
 msgid "Seimus"
-msgstr "Secadius"
+msgstr "Seimus"
 
 #: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:244
 msgid "Delfador, my old master! You have saved the island from the Orcs!"
@@ -3331,20 +3306,18 @@
 msgstr "But I can hardly see with all this mist around!"
 
 #: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:135
-#, fuzzy
 msgid ""
 "We must be wary... they say a wizard lives in these mountains, and he does "
 "not take kindly to visitors. It is he who causes the mists, so that "
 "travelers will lose their way and become prey for his creatures."
 msgstr ""
-"We must be wary...they say a wizard lives in these mountains, and he does "
+"We must be wary... they say a wizard lives in these mountains, and he does "
 "not take kindly to visitors. It is he who causes the mists, so that "
 "travellers will lose their way and become prey for his creatures."
 
 #: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:139
-#, fuzzy
 msgid "His... creatures? We must keep to the road, men!"
-msgstr "His...creatures? We must keep to the road, men!"
+msgstr "His... creatures? We must keep to the road, men!"
 
 #: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:143
 msgid ""
@@ -3359,9 +3332,8 @@
 "dwarven villages."
 
 #: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:147
-#, fuzzy
 msgid "Let us then go carefully... but quickly, men!"
-msgstr "Let us then go carefully...but quickly, men!"
+msgstr "Let us then go carefully... but quickly, men!"
 
 #: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:159
 msgid "Stalrag"
@@ -3369,16 +3341,15 @@
 
 #: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:161
 msgid "Gomdrsil"
-msgstr ""
+msgstr "Gomdrsil"
 
 #: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:162
 msgid "Duldurus"
-msgstr ""
+msgstr "Duldurus"
 
 #: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:164
-#, fuzzy
 msgid "Peldril"
-msgstr "Geldar"
+msgstr "Peldril"
 
 #: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:168
 msgid ""
@@ -3629,7 +3600,7 @@
 
 #: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:107
 msgid "Hywyn"
-msgstr ""
+msgstr "Hywyn"
 
 #: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:112
 #: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:54
@@ -3707,9 +3678,8 @@
 "risked life and limb to come to Knalga, home of the Dwarves?"
 
 #: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:342
-#, fuzzy
 msgid "Well, we... we..."
-msgstr "Well, we...we..."
+msgstr "Well, we... we..."
 
 #: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:347
 msgid ""
@@ -3764,13 +3734,12 @@
 "of his heir."
 
 #: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:382
-#, fuzzy
 msgid ""
 "You... you are Delfador? I saw Delfador when I was but a young Dwarf, and I "
 "will tell you, old man, you are not Delfador. Men! Take these liars out of "
 "my sight. Delfador perished many years ago."
 msgstr ""
-"You...you are Delfador? I saw Delfador when I was but a young Dwarf, and I "
+"You... you are Delfador? I saw Delfador when I was but a young Dwarf, and I "
 "will tell you, old man, you are not Delfador. Men! Take these liars out of "
 "my sight. Delfador perished many years ago."
 
@@ -3779,12 +3748,12 @@
 msgstr "I am Delfador the Great! Any who dare oppose me shall perish!"
 
 #: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:417
-#, fuzzy
 msgid ""
 "You... you really are Delfador! But we had news that you were dead, years "
 "ago!"
 msgstr ""
-"You...you really are Delfador! But we had news that you were dead, years ago!"
+"You... you really are Delfador! But we had news that you were dead, years "
+"ago!"
 
 #: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:422
 msgid "They thought I was dead. They hoped I was dead. Yet still I live."
@@ -3819,9 +3788,8 @@
 msgstr "Then to the eastern tunnels we shall go!"
 
 #: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:460
-#, fuzzy
 msgid "Hmm... there seems to be a secret passage behind these rocks!"
-msgstr "Hmm...there seems to be a secret passage behind these rocks!"
+msgstr "Hmm... there seems to be a secret passage behind these rocks!"
 
 #: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:482
 msgid ""
@@ -4066,15 +4034,15 @@
 
 #: data/scenarios/Heir_To_The_Throne/Return_to_Wesnoth.cfg:147
 msgid "Dacayan"
-msgstr ""
+msgstr "Dacayan"
 
 #: data/scenarios/Heir_To_The_Throne/Return_to_Wesnoth.cfg:148
 msgid "Ceomyr"
-msgstr ""
+msgstr "Ceomyr"
 
 #: data/scenarios/Heir_To_The_Throne/Return_to_Wesnoth.cfg:149
 msgid "Gwellyn"
-msgstr ""
+msgstr "Gwellyn"
 
 #: data/scenarios/Heir_To_The_Throne/Return_to_Wesnoth.cfg:154
 msgid "The Queen has sent us to aid you in capturing these rebels."
@@ -4439,9 +4407,8 @@
 msgstr "Gamlel"
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:216
-#, fuzzy
 msgid "As night began to fall, three dark figures crept out of the forest."
-msgstr "In the night, three dark figures creep out of the forest."
+msgstr "As night began to fall, three dark figures crept out of the forest."
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:220
 msgid "Halt! Who goes there, friend or foe?"
@@ -4481,7 +4448,7 @@
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:244
 msgid "Yes, but where is your fighting force? How can you help us?"
-msgstr ""
+msgstr "Yes, but where is your fighting force? How can you help us?"
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:248
 msgid ""
@@ -4489,52 +4456,63 @@
 "orcs. Alternatively, we can lay in wait until you give us a signal then "
 "ambush the orcs' rear."
 msgstr ""
+"We survive by stealth. We can help you sneak into the city and surround the "
+"orcs. Alternatively, we can lay in wait until you give us a signal then "
+"ambush the orcs' rear."
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:252
-#, fuzzy
 msgid "Hmm... I have to consider this..."
-msgstr "Hmm...I have to consider this..."
+msgstr "Hmm... I have to consider this..."
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:254
 msgid "Help us infiltrate the city. We can do the rest."
-msgstr ""
+msgstr "Help us infiltrate the city. We can do the rest."
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:258
 msgid ""
 "Excellent. Two hours past midnight meet us on the west bank of the river, "
 "across from Elensefar's docks."
 msgstr ""
+"Excellent. Two hours past midnight meet us on the west bank of the river, "
+"across from Elensefar's docks."
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:274
 msgid "I want you to reinforce us once we break through their line."
-msgstr ""
+msgstr "I want you to reinforce us once we break through their line."
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:278
 msgid ""
 "Very well. When you raise your red banner over any building in the city "
 "proper, we will see the sign and attack from the city's northern gate."
 msgstr ""
+"Very well. When you raise your red banner over any building in the city "
+"proper, we will see the sign and attack from the city's northern gate."
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:282
 msgid "Agreed. But, will you be able to see our flag if it's dark?"
-msgstr ""
+msgstr "Agreed. But, will you be able to see our flag if it's dark?"
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:286
 msgid ""
 "Yes, we will see it. In fact, we prefer to fight at night. I pray you do not "
 "lead us into slaughter."
 msgstr ""
+"Yes, we will see it. In fact, we prefer to fight at night. I pray you do not "
+"lead us into slaughter."
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:290
 msgid ""
 "Do not fear, friends. There will be a slaughter here, but it will be orcish "
 "blood staining the streets."
 msgstr ""
+"Do not fear, friends. There will be a slaughter here, but it will be orcish "
+"blood staining the streets."
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:330
 msgid ""
 "On the banks of Elensefar's port district, three shadowy figures appeared."
 msgstr ""
+"On the banks of Elensefar's port district, three shadowy figures appeared."
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:334
 msgid ""
@@ -4542,6 +4520,9 @@
 "The turbulent waters hid a nearly invisible ford, wide enough for two "
 "soldiers to march shoulder-to-shoulder."
 msgstr ""
+"To Konrad's surprise, they quickly made their way across the river's mouth. "
+"The turbulent waters hid a nearly invisible ford, wide enough for two "
+"soldiers to march shoulder-to-shoulder."
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:382
 msgid ""
@@ -4549,20 +4530,25 @@
 "discover this place. Bring your forces into the city, quickly now, and you "
 "can flank them."
 msgstr ""
+"Very few people know that the river can be forded here. The orcs have yet to "
+"discover this place. Bring your forces into the city, quickly now, and you "
+"can flank them."
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:411
 msgid ""
 "As the banner was raised, sounds of fighting could be heard from across the "
 "city."
 msgstr ""
+"As the banner was raised, sounds of fighting could be heard from across the "
+"city."
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:452
 msgid "Darglen"
-msgstr ""
+msgstr "Darglen"
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:464
 msgid "Let's expel these invaders! Today, the city is ours again!"
-msgstr ""
+msgstr "Let's expel these invaders! Today, the city is ours again!"
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:476
 msgid "Finally, we have retaken the city! Let us rest here, friends."
@@ -4578,7 +4564,7 @@
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:512
 msgid "Kalenz"
-msgstr ""
+msgstr "Kalenz"
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:528
 msgid ""
@@ -4883,7 +4869,7 @@
 
 #: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:121
 msgid "A Yeti"
-msgstr ""
+msgstr "A Yeti"
 
 #: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:135
 msgid "Be warned, a great monster lives in the hills ahead."
@@ -5062,7 +5048,6 @@
 "while his son, the crown prince Eldred, led the other."
 
 #: data/scenarios/Heir_To_The_Throne/intro.cfg:12
-#, fuzzy
 msgid ""
 "Eldred was a brave and courageous warrior, able to lead his soldiers well. "
 "Unfortunately for Garard, his son was also ambitious... and treacherous. In "
@@ -5070,7 +5055,7 @@
 "slain in battle that day, along with his brother and all his sons but Eldred."
 msgstr ""
 "Eldred was a brave and courageous warrior, able to lead his soldiers well. "
-"Unfortunately for Garard, his son was also ambitious...and treacherous. In "
+"Unfortunately for Garard, his son was also ambitious... and treacherous. In "
 "the heat of battle,  Eldred's men turned on the king. And so, Garard was "
 "slain in battle that day, along with his brother and all his sons but Eldred."
 
@@ -5157,17 +5142,3 @@
 "Fleeing to the forests of the West, Delfador raised the child Konrad under "
 "the protection of the Elves, watching sadly as Asheviere's reign of terror "
 "over the land began..."
-
-#, fuzzy
-#~ msgid "Dwarvish Fighter"
-#~ msgstr "Fighter"
-
-#~ msgid "We cannot trust your motives. We shall rescue the city on our own!"
-#~ msgstr "We cannot trust your motives. We shall rescue the city on our own!"
-
-#~ msgid ""
-#~ "Very well, we shall be gone then. You shall have to recapture the city "
-#~ "without our help!"
-#~ msgstr ""
-#~ "Very well, we shall be gone then. You shall have to recapture the city "
-#~ "without our help!"
Index: wesnoth/po/wesnoth-trow/en_GB.po
diff -u wesnoth/po/wesnoth-trow/en_GB.po:1.19 
wesnoth/po/wesnoth-trow/en_GB.po:1.20
--- wesnoth/po/wesnoth-trow/en_GB.po:1.19       Tue Mar 29 07:49:37 2005
+++ wesnoth/po/wesnoth-trow/en_GB.po    Tue Mar 29 10:19:41 2005
@@ -3,7 +3,7 @@
 "Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
 "POT-Creation-Date: 2005-03-29 09:38+0200\n"
-"PO-Revision-Date: 2005-03-22 17:44+0200\n"
+"PO-Revision-Date: 2005-03-29 11:27+0200\n"
 "Last-Translator: Automatically generated\n"
 "Language-Team: none\n"
 "MIME-Version: 1.0\n"
@@ -182,18 +182,16 @@
 msgstr "We must hold the beach until we can call our Naga friends."
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:159
-#, fuzzy
 msgid "Us monsters? Hmph... prepare to meet our blades."
-msgstr "Us monsters? Hmph. . . prepare to meet our blades."
+msgstr "Us monsters? Hmph... prepare to meet our blades."
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:164
 msgid "(Sigh) I bet he doesn't even see the irony in that."
 msgstr "(Sigh) I bet he doesn't even see the irony in that."
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:172
-#, fuzzy
 msgid "We were too slow... Every Naga in the Sea will be upon us!"
-msgstr "We were too slow. . . Every Naga in the Sea will be upon us!"
+msgstr "We were too slow... Every Naga in the Sea will be upon us!"
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:199
 msgid "Ick! When you kill them they divide."
@@ -202,7 +200,7 @@
 #: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:248
 #: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1033
 msgid "Riaa"
-msgstr ""
+msgstr "Riaa"
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:252
 msgid "We must protect the Saurians we need the metal!"
@@ -212,13 +210,12 @@
 #: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1027
 #: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1032
 msgid "Liabra"
-msgstr ""
+msgstr "Liabra"
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:256
 #: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1023
-#, fuzzy
 msgid "Brissal"
-msgstr "Vriss"
+msgstr "Brissal"
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:259
 #: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:260
@@ -230,15 +227,14 @@
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:265
 #: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1034
-#, fuzzy
 msgid "Griama"
-msgstr "Gaxmail"
+msgstr "Griama"
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:266
 #: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1026
 #: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1031
 msgid "Saxiala"
-msgstr ""
+msgstr "Saxiala"
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:275
 msgid "We've cleared the beach. Let's return to the elves."
@@ -269,9 +265,8 @@
 #: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:216
 #: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:217
 #: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:218
-#, fuzzy
 msgid "Southbay Guard"
-msgstr "Southbay"
+msgstr "Southbay Guard"
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:230
 msgid "Ruby of Fire"
@@ -345,9 +340,8 @@
 msgstr "Very well. I'll do my best."
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:336
-#, fuzzy
 msgid "Lord Typhon"
-msgstr "Death of Lord Typhon"
+msgstr "Lord Typhon"
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:341
 msgid "I come seeking the Crown Prince!"
@@ -407,9 +401,8 @@
 #: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:275
 #: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:267
 #: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:309
-#, fuzzy
 msgid "Familiar"
-msgstr "Xamalia"
+msgstr "Familiar"
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:410
 #: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:283
@@ -435,7 +428,7 @@
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:421
 msgid "Fool Prince"
-msgstr ""
+msgstr "Fool Prince"
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:425
 msgid ""
@@ -452,14 +445,12 @@
 msgstr "NO!"
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:434
-#, fuzzy
 msgid "Fath-er! Join... us..."
-msgstr "Fath-er! Join. . . us. . ."
+msgstr "Fath-er! Join... us..."
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:438
-#, fuzzy
 msgid "His older brother was more attractive..."
-msgstr "His older brother was more attractive. . ."
+msgstr "His older brother was more attractive..."
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:479
 msgid ""
@@ -532,13 +523,12 @@
 "have that ruby."
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:657
-#, fuzzy
 msgid ""
 "There's not much we can do about that now. I dub this fine ship the Eldaric, "
 "in honor of my father. About that island..."
 msgstr ""
 "There's not much we can do about that now. I dub this fine ship the Eldaric, "
-"in honour of my father. About that island. . ."
+"in honour of my father. About that island..."
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:661
 msgid "Great, more boats, and now an Ocean!"
@@ -572,21 +562,21 @@
 #: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:104
 #: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:109
 msgid "Snagakhan"
-msgstr ""
+msgstr "Snagakhan"
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:101
 #: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:105
 #: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:110
 msgid "Knafakhan"
-msgstr ""
+msgstr "Knafakhan"
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:111
 msgid "Hoshnak"
-msgstr ""
+msgstr "Hoshnak"
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:112
 msgid "Gruumogth"
-msgstr ""
+msgstr "Gruumogth"
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:139
 msgid ""
@@ -599,9 +589,8 @@
 "mountain pass before winter comes or we're all dead meat!"
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:144
-#, fuzzy
 msgid "Father, I wish you were here..."
-msgstr "Father, I wish you were here. . ."
+msgstr "Father, I wish you were here..."
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:149
 msgid ""
@@ -621,20 +610,19 @@
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:173
 msgid "Burin the Lost"
-msgstr ""
+msgstr "Burin the Lost"
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:187
 msgid "Burin, Burin the Lost. Who be yee?"
 msgstr "Burin, Burin the Lost. Who be yee?"
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:192
-#, fuzzy
 msgid ""
 "I'm Prince Haldric, we have little time to talk. We must make haste through "
 "the pass... What are you?"
 msgstr ""
 "I'm Prince Haldric, we have little time to talk. We must make haste through "
-"the pass. . . What are you?"
+"the pass... What are you?"
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:197
 msgid ""
@@ -669,13 +657,12 @@
 "Fool Boy! Where did you grow up? Enough of this, let's go get some Orcs!"
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:226
-#, fuzzy
 msgid ""
 "We're trapped in the pass! I can see their re-enforcements! All is lost! Is "
 "that... Is that snow... We're doomed!"
 msgstr ""
 "We're trapped in the pass! I can see their reinforcements! All is lost! Is "
-"that. . . Is that snow. . . We're so dead!"
+"that... Is that snow... We're doomed!"
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:244
 msgid ""
@@ -702,9 +689,8 @@
 "there now."
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:275
-#, fuzzy
 msgid "I think I'll take the River Road..."
-msgstr "I think I'll take the River Road. . ."
+msgstr "I think I'll take the River Road..."
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:279
 msgid "Good. The Midlands are probably an Orc infested ruin by now."
@@ -717,9 +703,8 @@
 "SWAMP! I'm under 5 feet tall, and I don't float! Argh, have it your way."
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:294
-#, fuzzy
 msgid "We'll go through the Midlands..."
-msgstr "We'll go through the Midlands. . ."
+msgstr "We'll go through the Midlands..."
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:298
 msgid "I suspect that the Midlands might be in ruins by now."
@@ -738,18 +723,17 @@
 #: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:408
 #: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:415
 msgid "Hashnak"
-msgstr ""
+msgstr "Hashnak"
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:355
 #: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:416
-#, fuzzy
 msgid "Grork"
-msgstr "Gerrick"
+msgstr "Grork"
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:356
 #: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:417
 msgid "Vigdish"
-msgstr ""
+msgstr "Vigdish"
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:361
 msgid "Come and get it!"
@@ -770,14 +754,13 @@
 msgstr "I'll not go so easily!"
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:439
-#, fuzzy
 msgid ""
 "We've escaped the pass. Well, at least I know that the orcs can be beaten. "
 "Hmm, I guess that this is the last I'll see of my home... and my Father. "
 "(Sigh)"
 msgstr ""
 "We've escaped the pass. Well, at least I know that the orcs can be beaten. "
-"Hmmm, I guess that this is the last I'll see of my home. . . and my Father. "
+"Hmm, I guess that this is the last I'll see of my home... and my Father. "
 "(Sigh)"
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:443
@@ -885,12 +868,11 @@
 "avoid fighting them. There has to be a peaceful resolution to this."
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_New_Land.cfg:219
-#, fuzzy
 msgid ""
 "In the name of... This is the continent of my home. But I set out East. I "
 "must have traveled clear around the world."
 msgstr ""
-"In the name of. . . This is the continent of my home. But I set out East. I "
+"In the name of... This is the continent of my home. But I set out East. I "
 "must have travelled clear around the world."
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_New_Land.cfg:223
@@ -972,13 +954,12 @@
 "me. It will be safe for your passengers to disembark here."
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_New_Land.cfg:299
-#, fuzzy
 msgid ""
 "(Whisper) Maybe it'd be best if you didn't mention our little friend "
 "following us..."
 msgstr ""
 "(Whisper) Maybe it'd be best if you didn't mention our little friend "
-"following us. . ."
+"following us..."
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_New_Land.cfg:306
 msgid ""
@@ -1054,12 +1035,12 @@
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:62
 msgid "Jessica in Hiding"
-msgstr ""
+msgstr "Jessica in Hiding"
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:77
 #: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:152
 msgid "Lord El'Isomithir"
-msgstr ""
+msgstr "Lord El'Isomithir"
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:93
 msgid ""
@@ -1125,9 +1106,8 @@
 msgstr "Wesfolk Leader"
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:74
-#, fuzzy
 msgid "King Eldaric IV"
-msgstr "Death of King Eldaric IV"
+msgstr "King Eldaric IV"
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:79
 #: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:156
@@ -1189,22 +1169,20 @@
 msgstr "Make haste Son! We must win before the summer crop is in ruin."
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:148
-#, fuzzy
 msgid "I evoke surrender! Don't kill me..."
-msgstr "I evoke surrender! Don't kill me. . ."
+msgstr "I evoke surrender! Don't kill me..."
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:152
 msgid "Why have you come to trouble our lands?"
 msgstr "Why have you come to trouble our lands?"
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:156
-#, fuzzy
 msgid ""
 "Trouble your lands! Bah! Your fool Prince of Southbay has attacked our "
 "lands. The Lich-Lords had no choice... They opened a gate... and..."
 msgstr ""
 "Trouble your lands! Bah! Your fool Prince of Southbay has attacked our "
-"lands. The Lich-Lords had no choice. . . They opened a gate. . . and. . ."
+"lands. The Lich-Lords had no choice... They opened a gate... and..."
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:160
 msgid "And what?"
@@ -1257,9 +1235,8 @@
 "merciful."
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:197
-#, fuzzy
 msgid "We have run out of time... The crops shall spoil, we'll starve!"
-msgstr "We have run out of time. . . The crops shall spoil, we'll starve!"
+msgstr "We have run out of time... The crops shall spoil, we'll starve!"
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:208
 msgid "Die Wesfolk Scum!"
@@ -1294,7 +1271,7 @@
 #: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:229
 #: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:230
 msgid "Angry Farmer"
-msgstr ""
+msgstr "Angry Farmer"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:235
 msgid "Cowardly: Flee on the First Ship"
@@ -1411,7 +1388,6 @@
 "will help you defend these walls as long as we can."
 
 #: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:324
-#, fuzzy
 msgid ""
 "I thank you, my lord. But we are to bring these Wesfolk too? It would be... "
 "highly irregular. Are you sure, my lord?"
@@ -1454,12 +1430,11 @@
 msgstr "You killed my family! Die!"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:374
-#, fuzzy
 msgid ""
 "<Muttering> 'Bring these Wesfolk too?' Bah! 'It would be... highly "
 "irregular.' I'll show you irregular..."
 msgstr ""
-"<Muttering> 'Bring these Wesfolk too?' Bah! 'It would be...highly "
+"<Muttering> 'Bring these Wesfolk too?' Bah! 'It would be... highly "
 "irregular.' I'll show you irregular..."
 
 #: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:382
@@ -1473,18 +1448,17 @@
 #: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:391
 #: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:394
 #: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:399
-#, fuzzy
 msgid "Rolo"
-msgstr "Raol"
+msgstr "Rolo"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:395
 #: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:400
 msgid "Porbag"
-msgstr ""
+msgstr "Porbag"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:401
 msgid "Eriol"
-msgstr ""
+msgstr "Eriol"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:419
 msgid "On ode to ye, on 'yer way, I hope you have a brighter day!"
@@ -1607,15 +1581,14 @@
 "tide of war against your people."
 
 #: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:1023
-#, fuzzy
 msgid ""
 "Erm, yeah... He was the arch rival of our dearly departed Lich-Lord Lenvan. "
 "He coveted the ruby, and was studying it. The only copy of his notes got "
 "petrified along with him."
 msgstr ""
-"Erm, yeah. . . He was the arch rival of our dearly departed Lich-Lord "
-"Lenvan. He coveted the ruby, and was studying it. The only copy of his notes "
-"got petrified along with him."
+"Erm, yes... He was the arch rival of our dearly departed Lich-Lord Lenvan. "
+"He coveted the ruby, and was studying it. The only copy of his notes was "
+"petrified along with him."
 
 #: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:1028
 msgid ""
@@ -1678,23 +1651,20 @@
 msgstr "Tinoldor"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:151
-#, fuzzy
 msgid "She's... She's beautiful."
-msgstr "She's. . . She's beautiful."
+msgstr "She's... She's beautiful."
 
 #: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:154
 msgid "Midnight Queen"
 msgstr "Midnight Queen"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:166
-#, fuzzy
 msgid "You will be made to serve... Come admire me. Feel my love."
-msgstr "You will be made to serve. . . Come admire me. Feel my love."
+msgstr "You will be made to serve... Come admire me. Feel my love."
 
 #: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:170
-#, fuzzy
 msgid "She is so..."
-msgstr "She is so. . ."
+msgstr "She is so..."
 
 #: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:174
 msgid "Haldric think with your brain!"
@@ -2073,9 +2043,8 @@
 "trade with you."
 
 #: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:650
-#, fuzzy
 msgid "Lt. Aethyr"
-msgstr "Death of Lt. Aethyr"
+msgstr "Lt. Aethyr"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:655
 msgid "Who is this?"
@@ -2120,7 +2089,6 @@
 msgstr "Epilogue"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:148
-#, fuzzy
 msgid ""
 "May Lieutenant Aether have a peaceful journey into the next world, where he "
 "has been preceded by his wife and loving daughters. For his heroism in the "
@@ -2128,8 +2096,7 @@
 msgstr ""
 "May Lieutenant Aether have a peaceful journey into the next world, where he "
 "has been preceded by his wife and loving daughters. For his heroism in the "
-"face of adversity a place of glory is assured to him in the Halls of "
-"Light. . ."
+"face of adversity a place of glory is assured to him in the Halls of Light..."
 
 #: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:152
 msgid ""
@@ -2285,11 +2252,10 @@
 msgstr "Excellent."
 
 #: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:285
-#, fuzzy
 msgid ""
 "I suppose I am King Haldric now. Hmm... but what to call this new kingdom?"
 msgstr ""
-"I suppose I am King Haldric now. Hmm. . . but what to call this new kingdom?"
+"I suppose I am King Haldric now. Hmm... but what to call this new kingdom?"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:289
 msgid "May I make a suggestion?"
@@ -2434,7 +2400,6 @@
 msgstr "Right."
 
 #: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:330
-#, fuzzy
 msgid ""
 "INSCRIPTION: This monolith was erected by me, <CHIPPED AWAY>, first Mage of "
 "the good people of the Green Isle. By its power the Lich is bound in stone. "
@@ -2442,13 +2407,12 @@
 msgstr ""
 "INSCRIPTION: This monolith was erected by me, <CHIPPED AWAY>, first Mage of "
 "the good people of the Green Isle. By its power the Lich is bound in stone. "
-"To end the spell a noble of the line of Kings should utter the following. . ."
+"To end the spell a noble of the line of Kings should utter the following..."
 
 #: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:352
 #: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:284
-#, fuzzy
 msgid "Hmm... after some thought..."
-msgstr "Hmm... after some thought. . ."
+msgstr "Hmm... after some thought..."
 
 #: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:355
 msgid "I think I'll say that magic phrase."
@@ -2519,9 +2483,8 @@
 msgstr "Prince Haldric must be the first into the sewers of Southbay."
 
 #: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:543
-#, fuzzy
 msgid "Rarlg"
-msgstr "Rilg"
+msgstr "Rarlg"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:547
 msgid "Rarlg - argh, a raul-rarlg!"
@@ -2538,9 +2501,8 @@
 msgstr "And he brought a friend."
 
 #: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:570
-#, fuzzy
 msgid "Raul-Rarlg"
-msgstr "Tan-Rarbag"
+msgstr "Raul-Rarlg"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:582
 msgid "So close. So close."
@@ -2621,7 +2583,7 @@
 
 #: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:250
 msgid "Bitey the Serpent"
-msgstr ""
+msgstr "Bitey the Serpent"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:254
 #: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:217
@@ -2710,12 +2672,11 @@
 "have already docked. The Orcs are on the frontier."
 
 #: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:229
-#, fuzzy
 msgid ""
 "Sir, some ships have landed... They look like they've been damaged by the "
 "voyage. Hmm, it seems that most of the ships are staying at sea."
 msgstr ""
-"Sir, some ships have landed. . . They look like they've been damaged by the "
+"Sir, some ships have landed... They look like they've been damaged by the "
 "voyage. Hmm, it seems that most of the ships are staying at sea."
 
 #: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:233
@@ -2753,9 +2714,8 @@
 msgstr "Bah! Human- we will stomp you under our heels!"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:259
-#, fuzzy
 msgid "...And raise your dead to serve forever!"
-msgstr ". . .And raise your dead to serve forever!"
+msgstr "...And raise your dead to serve forever!"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:287
 msgid ""
@@ -2846,7 +2806,7 @@
 #: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:461
 #: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:462
 msgid "Cuttle Fish"
-msgstr ""
+msgstr "Cuttle Fish"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:466
 msgid "Slurp, click, click, click!"
@@ -2858,32 +2818,31 @@
 
 #: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:481
 msgid "Flixta"
-msgstr ""
+msgstr "Flixta"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:482
 msgid "Bzz'Kza"
-msgstr ""
+msgstr "Bzz'Kza"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:485
 msgid "Kersezz"
-msgstr ""
+msgstr "Kersezz"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:486
 msgid "Tarex"
-msgstr ""
+msgstr "Tarex"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:490
 msgid "Zzalkz"
-msgstr ""
+msgstr "Zzalkz"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:491
 msgid "Amprixta"
-msgstr ""
+msgstr "Amprixta"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:492
-#, fuzzy
 msgid "Anexir"
-msgstr "Axiz"
+msgstr "Anexir"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:496
 msgid ""
@@ -2927,24 +2886,23 @@
 
 #: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:92
 msgid "Orofarnië"
-msgstr ""
+msgstr "Orofarnië"
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:182
 #: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:190
 #: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:93
 msgid "Bolwuldelman"
-msgstr ""
+msgstr "Bolwuldelman"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:94
 msgid "Bregalad"
-msgstr ""
+msgstr "Bregalad"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:95
 msgid "Dolmannumbil"
-msgstr ""
+msgstr "Dolmannumbil"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:115
-#, fuzzy
 msgid ""
 "Prince Haldric has emerged from the Lich-Lord's tomb, with the Ruby of Fire. "
 "The forest seems particularly bright this day, but there is a cold breeze. "
@@ -2953,9 +2911,8 @@
 msgstr ""
 "Prince Haldric has emerged from the Lich-Lord's tomb, with the Ruby of Fire. "
 "The forest seems particularly bright this day, but there is a cold breeze. "
-"It is late into the fall, and the first snows should fall any day. Prince "
-"Haldric has returned to his forest keep, and is pondering what to do "
-"next. . ."
+"It is late autumn, and the first snows should fall any day. Prince Haldric "
+"has returned to his forest keep, and is pondering what to do next..."
 
 #: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:120
 msgid ""
@@ -3358,9 +3315,8 @@
 msgstr "All life is finite, you will be made to serve along with the rest."
 
 #: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:442
-#, fuzzy
 msgid "Come on, stay still, just for a second..."
-msgstr "Come on, stay still, just for a second. . ."
+msgstr "Come on, stay still, just for a second..."
 
 #: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:453
 msgid "For the Wesfolk!"
@@ -3561,9 +3517,8 @@
 msgstr "Neep! SPLAT!"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1112
-#, fuzzy
 msgid "Ahh... That almost makes it all worth while!"
-msgstr "Ahh. . . That almost makes it all worth while!"
+msgstr "Ahh... That almost makes it all worth while!"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1116
 msgid "You'll pay for that!"
@@ -3612,15 +3567,14 @@
 msgstr "I don't think I can take much more of this. I'm feeling I'll!"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:188
-#, fuzzy
 msgid ""
 "Be careful, these islands aren't safe. We're in Naga territory. But this is "
 "the only place to stop with soft sand beaches to make landfall... The Nagas "
 "like to scavenge metal from ships that they capture here."
 msgstr ""
 "Be careful, these islands aren't safe. We're in Naga territory. But this is "
-"the only place to stop with soft sand beaches to make landfall. . . The "
-"Nagas like to scavenge metal from ships that they capture here."
+"the only place to stop with soft sand beaches to make landfall... The Nagas "
+"like to scavenge metal from ships that they capture here."
 
 #: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:193
 msgid "Prey! Get them!"
@@ -3632,16 +3586,15 @@
 
 #: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:213
 msgid "Chompey the Serpent"
-msgstr ""
+msgstr "Chompey the Serpent"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:241
-#, fuzzy
 msgid "Scaly the Serpent"
-msgstr "Slay the Dragon"
+msgstr "Scaly the Serpent"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:269
 msgid "Toothey the Serpent"
-msgstr ""
+msgstr "Toothey the Serpent"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:290
 msgid "We've defeated the Nagas. The fleet should be able to regroup here."
@@ -3660,17 +3613,15 @@
 "I'll be glad when this voyage is over. We're almost there. Almost there."
 
 #: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:329
-#, fuzzy
 msgid "I think we're being followed..."
-msgstr "I think we're being followed. . ."
+msgstr "I think we're being followed..."
 
 #: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:338
-#, fuzzy
 msgid ""
 "We were too slow... The fleet will be scattered to the four corners of the "
 "world!"
 msgstr ""
-"We were too slow. . . The fleet will be scattered to the four corners of the "
+"We were too slow... The fleet will be scattered to the four corners of the "
 "world!"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:5
@@ -3687,7 +3638,7 @@
 
 #: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:112
 msgid "Spider"
-msgstr ""
+msgstr "Spider"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:113
 #: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:114
@@ -3719,7 +3670,7 @@
 #: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:227
 #: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:237
 msgid "Scorpion"
-msgstr ""
+msgstr "Scorpion"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:136
 msgid "Prince Haldric exits the sewer"
@@ -3760,13 +3711,12 @@
 msgstr "This is the far end of that river bed. Legend has it- -"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:180
-#, fuzzy
 msgid ""
 "That a King banished a pair of twin Mages and their devoted followers down "
 "here after the Wesfolk war!"
 msgstr ""
-"That a King banished a rouge faction of Red Mages down here after the "
-"Wesfolk war!"
+"That a King banished a pair of twin Mages and their devoted followers down "
+"here after the Wesfolk war!"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:185
 msgid ""
@@ -3780,6 +3730,7 @@
 msgid ""
 "The brothers Red will finally ascend to power. We must have it. Get them!"
 msgstr ""
+"The brothers Red will finally ascend to power. We must have it. Get them!"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:198
 msgid "Nooo! The wizards are flooding the sewer we're doomed!"
@@ -3798,15 +3749,14 @@
 "Lord Caror, now these two."
 
 #: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:211
-#, fuzzy
 msgid ""
 "We just got the Lich's book, and I can literally feel the power of the Ruby, "
 "even with it in my pack. Let's figure out what it does, before we decide "
 "what to do with it."
 msgstr ""
-"We just got the Lich's book, and I can litererally feel the power of the "
-"Ruby, even with it in my pack. Let's figure out what it does, before we "
-"decide what to do with it."
+"We retrieved the Lich's book, and I can litererally feel the power of the "
+"Ruby, even with it in my pack. Let's work out what it does, before we decide "
+"what to do with it."
 
 #: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:231
 msgid "Hmm. He seems to have had a map, and some gold!"
@@ -3946,9 +3896,8 @@
 "city, and to allow them to participate in what must happen next."
 
 #: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:162
-#, fuzzy
 msgid "Hmm... Very well. I so swear. Speak."
-msgstr "Hmm. . . Very well. I so swear. Speak."
+msgstr "Hmm... Very well. I so swear. Speak."
 
 #: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:166
 msgid ""
@@ -4117,7 +4066,7 @@
 #: data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg:163
 #: data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg:164
 msgid "Tentacle"
-msgstr ""
+msgstr "Tentacle"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:122
 msgid "Defeat the Lich-Lord and"
@@ -4146,12 +4095,11 @@
 "forever! Rise my soldiers of Darkness, the world will be ours once more!"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:167
-#, fuzzy
 msgid ""
 "Back underground... This feels much better! As for the current residents, "
 "ugh!"
 msgstr ""
-"Back underground. . . This feels much better! As for the current residents, "
+"Back underground... This feels much better! As for the current residents, "
 "ugh!"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:171
@@ -4192,7 +4140,6 @@
 msgstr "You already have the Fire Ruby."
 
 #: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:307
-#, fuzzy
 msgid ""
 "As you open the chest you see it, the Ruby of Fire. It is the size of an "
 "apple, and burns with and internal fire, which is refracted through its "
@@ -4200,7 +4147,7 @@
 msgstr ""
 "As you open the chest you see it, the Ruby of Fire. It is the size of an "
 "apple, and burns with an internal fire, which is refracted through its "
-"faces. You can feel the power flowing from it. . ."
+"faces. You can feel the power flowing from it..."
 
 #: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:312
 msgid ""
@@ -4275,9 +4222,8 @@
 msgstr "'Prince Haldric the Dragonbane' sounds rather nice."
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:257
-#, fuzzy
 msgid "We'll see..."
-msgstr "We'll see. . ."
+msgstr "We'll see..."
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:266
 msgid ""
@@ -4298,7 +4244,7 @@
 #: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:352
 #: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:379
 msgid "Shek'kahan"
-msgstr ""
+msgstr "Shek'kahan"
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:360
 msgid "It is unwise to trifle with dragons boy!"
@@ -4359,15 +4305,14 @@
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:119
 msgid "Eldaric's Guard"
-msgstr ""
+msgstr "Eldaric's Guard"
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:136
 #: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:138
 #: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:139
 #: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:140
-#, fuzzy
 msgid "Wesfolk"
-msgstr "Wesfolk Leader"
+msgstr "Wesfolk"
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:164
 msgid "Death of King Eldaric IV"
@@ -4386,7 +4331,6 @@
 "long before the first orcish scouts are spotted. War has come to the valley."
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:188
-#, fuzzy
 msgid ""
 "Haldric, things have not gone well! The Orcs have arrived. We met them at "
 "the north keep but they were just too many. They have flanked us to the East "
@@ -4396,26 +4340,24 @@
 "Haldric, things have not gone well! The Orcs have arrived. We met them at "
 "the north keep but they were just too many. They have flanked us to the East "
 "in the mountains. I have my personal guards holding the pass to the North, "
-"but they won't be able to last long. . . We must evacuate our home."
+"but they won't be able to last long... We must evacuate our home."
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:193
-#, fuzzy
 msgid ""
 "That's awful! And it only gets worse. That Wesfolk rabble has set up shop "
 "again in the South Pass..."
 msgstr ""
 "That's awful! And it only gets worse. That Wesfolk rabble has set up shop "
-"again in the South Pass. . ."
+"again in the South Pass..."
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:198
-#, fuzzy
 msgid ""
 "That's the only way out of the valley! This is a disaster! We must defeat "
 "that Wesfolk scum and flee to the South. Our home is lost... We must make "
 "haste."
 msgstr ""
 "That's the only way out of the valley! This is a disaster! We must defeat "
-"that Wesfolk scum and flee to the South. Our home is lost. . . We must make "
+"that Wesfolk scum and flee to the South. Our home is lost... We must make "
 "haste."
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:203
@@ -4427,18 +4369,16 @@
 msgstr "Die! Die! Die!"
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:213
-#, fuzzy
 msgid "This is going to get ugly..."
-msgstr "This is going to get ugly. . ."
+msgstr "This is going to get ugly..."
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:221
 msgid "Hurry! Only death awaits in this valley!"
 msgstr "Hurry! Only death awaits in this valley!"
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:264
-#, fuzzy
 msgid "Umm, I evoke surrender..."
-msgstr "Umm, I evoke surrender. . ."
+msgstr "Umm, I evoke surrender..."
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:269
 msgid "Nay! Off with your hea- - -"
@@ -4485,13 +4425,12 @@
 msgstr "Argh, she's gone. Next time, more sword, less chat."
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:352
-#, fuzzy
 msgid ""
 "She's clever! Maybe I made the wrong choice. Well, at least she left some of "
 "her gold behind..."
 msgstr ""
 "She's clever! Maybe I made the wrong choice. Well, at least she left some of "
-"her gold behind. . ."
+"her gold behind..."
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:375
 msgid ""
@@ -4568,9 +4507,8 @@
 msgstr "Feel my wrath you Orcish scum!"
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:199
-#, fuzzy
 msgid "HUMANS... I see humans!"
-msgstr "HUMANS. . . I see humans!"
+msgstr "HUMANS... I see humans!"
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:204
 msgid ""
@@ -4591,9 +4529,8 @@
 msgstr "SW - Southbay."
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:265
-#, fuzzy
 msgid "Grilg"
-msgstr "Gulg"
+msgstr "Grilg"
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:269
 msgid "What? More humans here? Get them!"
@@ -4603,12 +4540,11 @@
 #: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:273
 #: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:275
 msgid "Rider"
-msgstr ""
+msgstr "Rider"
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:292
-#, fuzzy
 msgid "Vrogar"
-msgstr "Tan-Vragar"
+msgstr "Vrogar"
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:296
 msgid "How'd they get behind us? I hate to miss such tasty meat."
@@ -4617,11 +4553,11 @@
 #: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:299
 #: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:300
 msgid "Assassin"
-msgstr ""
+msgstr "Assassin"
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:302
 msgid "Crossbow"
-msgstr ""
+msgstr "Crossbow"
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:318
 msgid "Better him than me! Reserves!"
@@ -4633,7 +4569,7 @@
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:358
 msgid "Sir Ladoc"
-msgstr ""
+msgstr "Sir Ladoc"
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:373
 msgid ""
@@ -4674,14 +4610,13 @@
 "last! I only wish I was there!"
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:401
-#, fuzzy
 msgid ""
 "Well, we can't go back, and the road ahead is blocked... I guess we'll have "
 "to risk it and go through the Oldwood forest, then make a break for "
 "Clearwater Port."
 msgstr ""
-"Well, we can't go back, and the road ahead is blocked. . . I guess we'll "
-"have to risk it and go through the Oldwood forest, then make a break for "
+"Well, we can't go back, and the road ahead is blocked... I guess we'll have "
+"to risk it and go through the Oldwood forest, then make a break for "
 "Clearwater Port."
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:406
@@ -4699,17 +4634,15 @@
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:417
 #: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:491
-#, fuzzy
 msgid "On we go..."
-msgstr "On we go. . ."
+msgstr "On we go..."
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:430
-#, fuzzy
 msgid ""
 "We have run out of time... We'll be trapped in the midlands when winter "
 "comes!"
 msgstr ""
-"We have run out of time. . . We'll be trapped in the midlands when winter "
+"We have run out of time... We'll be trapped in the midlands when winter "
 "comes!"
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:4
@@ -4728,33 +4661,32 @@
 #: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:188
 #: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:194
 msgid "Muldondindal"
-msgstr ""
+msgstr "Muldondindal"
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:181
 #: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:189
 #: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:195
 msgid "Landunwonbam"
-msgstr ""
+msgstr "Landunwonbam"
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:183
 #: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:191
 msgid "Laffalialomdium"
-msgstr ""
+msgstr "Laffalialomdium"
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:184
 msgid "Wonrunmaldin"
-msgstr ""
+msgstr "Wonrunmaldin"
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:185
 msgid "Lassemista"
-msgstr ""
+msgstr "Lassemista"
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:209
 msgid "Death of Elilmaldur-Rithrandil"
 msgstr "Death of Elilmaldur-Rithrandil"
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:224
-#, fuzzy
 msgid ""
 "Haldric's band finds itself at the heart of the Oldwood Forest. The road "
 "quickly narrows and becomes little more than a path. Branches reach high "
@@ -4763,8 +4695,8 @@
 msgstr ""
 "Haldric's band finds itself at the heart of the Oldwood Forest. The road "
 "quickly narrows and becomes little more than a path. Branches reach high "
-"overhead, blocking almost all of the light. . . The ominous noises of the "
-"deep woods echo all around."
+"overhead, blocking almost all of the light... The ominous noises of the "
+"deepwoods echo all around."
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:228
 msgid ""
@@ -4933,9 +4865,8 @@
 msgstr "At this point we need all of the help we can get!"
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:372
-#, fuzzy
 msgid "Then I will open the catacombs for you..."
-msgstr "Then I will open the catacombs for you. . ."
+msgstr "Then I will open the catacombs for you..."
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:382
 msgid ""
@@ -4982,11 +4913,10 @@
 "return in a few days."
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:415
-#, fuzzy
 msgid ""
 "We have run out of time... We'll be trapped in these woods until we die!"
 msgstr ""
-"We have run out of time. . . We'll be trapped in these woods until we die!"
+"We have run out of time... We'll be trapped in these woods until we die!"
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:4
 msgid "The Plan"
@@ -5061,7 +4991,6 @@
 "which we give the Elves the Ruby of Fire, in return for our place here."
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:170
-#, fuzzy
 msgid ""
 "I'm going to face Jevyan, and if rumours of his power are true he's going to "
 "pick that treaty off my mangled corpse. Then, you're going to destroy Jevyan "
@@ -5071,15 +5000,14 @@
 "I'm going to face Jevyan, and if rumours of his power are true he's going to "
 "pick that treaty off my mangled corpse. Then, you're going to destroy Jevyan "
 "after word of the treaty has spread to the Orcs, but before he has a chance "
-"to read my undead mind. . ."
+"to read my undead mind..."
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:174
-#, fuzzy
 msgid ""
 "Haldric! I won't do it... I won't help. What is it with your kind, always "
 "rushing to a fool's death. Who'll lead these people?"
 msgstr ""
-"Haldric! I won't do it. . . I won't help. What is it with your kind, always "
+"Haldric! I won't do it... I won't help. What is it with your kind, always "
 "rushing to a fool's death. Who'll lead these people?"
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:178
@@ -5129,13 +5057,12 @@
 msgstr "No, this is my sacrifice to make!"
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:243
-#, fuzzy
 msgid ""
 "Sir, my family has been slaughtered, and my home lost. All I long for is to "
 "join them. Give me this honourable death... Please sir! I beg of you!"
 msgstr ""
 "Sir, my family has been slaughtered, and my home lost. All I long for is to "
-"join them. Give me this honourable death. . . Please sir! I beg you!"
+"join them. Give me this honourable death... Please sir! I beg you!"
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:248
 msgid ""
@@ -5172,7 +5099,6 @@
 msgstr "We'll make sure. I promise."
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:265
-#, fuzzy
 msgid ""
 "We'll have to be careful to let one of the Orcish leaders escape back to the "
 "Green Isle with the knowledge that the Elves 'have' the Ruby of Fire. "
@@ -5181,7 +5107,7 @@
 msgstr ""
 "We'll have to be careful to let one of the Orcish leaders escape back to the "
 "Green Isle with the knowledge that the Elves 'have' the Ruby of Fire. "
-"Sheesh. . . What is your kind's infatuation with rushing to an 'honourable "
+"Sheesh... What is your kind's infatuation with rushing to an 'honourable "
 "death'?"
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:4
@@ -5211,15 +5137,14 @@
 "Young Prince Haldric."
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:184
-#, fuzzy
 msgid ""
 "I have a very bad feeling about this. This awful swamp and it's crazy "
 "cult... Before these troubles started we used to have to clear the swamp "
 "every spring and fall."
 msgstr ""
-"I have a very bad feeling about this. This awful swamp and its crazy "
-"cult. . . Before these troubles started we used to have to clear the swamp "
-"in spring and autumn each year."
+"I have a very bad feeling about this. This awful swamp and its crazy cult... "
+"Before these troubles started we used to have to clear the swamp in spring "
+"and autumn each year."
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:189
 msgid ""
@@ -5230,12 +5155,11 @@
 "hasn't been done in a while."
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:195
-#, fuzzy
 msgid ""
 "I miss the Orcs... We go all this way, and (SNIFF) what a lovely smell we "
 "have discovered."
 msgstr ""
-"I miss the Orcs. . . We go all this way, and (SNIFF) what a lovely smell we "
+"I miss the Orcs... We go all this way, and (SNIFF) what a lovely smell we "
 "have discovered."
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:200
@@ -5243,9 +5167,8 @@
 msgstr "This is too quiet. I don't like this one bit, not one bit at all."
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:205
-#, fuzzy
 msgid "Wait, I think I hear Something... To Arms!"
-msgstr "Wait, I think I hear Something. . . To Arms!"
+msgstr "Wait, I think I hear Something... To Arms!"
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:250
 msgid "Careful, you don't know what's lurking in there!"
@@ -5297,7 +5220,7 @@
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:427
 msgid "Sir Ruddry"
-msgstr ""
+msgstr "Sir Ruddry"
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:447
 msgid ""
@@ -5350,21 +5273,19 @@
 "Port or Southbay."
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:480
-#, fuzzy
 msgid ""
 "Oh great, now a Forest... I should have stayed at home and took my chances "
 "with the Orcs!"
 msgstr ""
-"Oh great, now a Forest. . . I should have stayed at home and took my chances "
+"Oh great, now a Forest... I should have stayed at home and took my chances "
 "with the Orcs!"
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:505
-#, fuzzy
 msgid ""
 "We have run out of time... We'll be trapped in this swamp when winter "
 "arrives!"
 msgstr ""
-"We have run out of time. . . We'll be trapped in this swamp when winter "
+"We have run out of time... We'll be trapped in this swamp when winter "
 "arrives!"
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:4
@@ -5424,13 +5345,12 @@
 "they would 'deal with the survivors'."
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:243
-#, fuzzy
 msgid ""
 "Jevyan is here... His familiar, that bat. He won't let such a lucrative "
 "prize as the Ruby of Fire just slip away. Especially when he sees that he "
 "has the advantage."
 msgstr ""
-"Jevyan is here. . . His familiar, that bat. He won't let such a lucrative "
+"Jevyan is here... His familiar, that bat. He won't let such a lucrative "
 "prize as the Ruby of Fire just slip away. Especially when he sees that he "
 "has the advantage."
 
@@ -5489,9 +5409,8 @@
 "about, I can smell 'em!"
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:308
-#, fuzzy
 msgid "We have run out of time... We'll never beat the Orcs to the beach"
-msgstr "We have run out of time. . . We'll never beat the Orcs to the beach"
+msgstr "We have run out of time... We'll never beat the Orcs to the beach"
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:326
 msgid "I've found the Orcs' chest! It's filled with gold."
@@ -5499,17 +5418,15 @@
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:354
 msgid "Rabbin"
-msgstr ""
+msgstr "Rabbin"
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:358
-#, fuzzy
 msgid "You will be felled by my hand you useless fleshbags!"
-msgstr "You will be felled by my hand you useless fleashbags!"
+msgstr "You will be felled by my hand you useless fleshbags!"
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:375
-#, fuzzy
 msgid "General Kafka"
-msgstr "General Heravan"
+msgstr "General Kafka"
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:379
 msgid ""
@@ -5580,7 +5497,7 @@
 #: data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg:225
 #: data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg:229
 msgid "Fang"
-msgstr ""
+msgstr "Fang"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg:288
 msgid ""
@@ -5605,13 +5522,12 @@
 "They heal very quickly."
 
 #: data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg:303
-#, fuzzy
 msgid ""
 "Hmm... Do we really need to know that much about the trolls? I think it's "
 "safe to say that the elves wouldn't have sent us down here if they were at "
 "all friendly."
 msgstr ""
-"Hmm. . . Do we really need to know that much about the trolls? I think it's "
+"Hmm... Do we really need to know that much about the trolls? I think it's "
 "safe to say that the elves wouldn't have sent us down here if they were at "
 "all friendly."
 
@@ -5620,12 +5536,10 @@
 msgstr "Fair Enough. Well, let's get them!"
 
 #: data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg:316
-#, fuzzy
 msgid ""
 "We have failed... More of the Trolls' kin are arriving through the entrance."
 msgstr ""
-"We have failed. . . More of the Trolls' kin are arriving through the "
-"entrance."
+"We have failed... More of the Trolls' kin are arriving through the entrance."
 
 #: data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg:356
 msgid ""
@@ -5636,9 +5550,8 @@
 "dirty linens."
 
 #: data/scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg:8
-#, fuzzy
 msgid "I can't be finished yet... I still have so much more to do."
-msgstr "I can't be finished yet. . . I still have so much more to do."
+msgstr "I can't be finished yet... I still have so much more to do."
 
 #: data/scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg:22
 msgid "It is not yet my time! No!"
@@ -5671,22 +5584,18 @@
 msgstr "May the Lords of Light protect us all."
 
 #: data/scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg:112
-#, fuzzy
 msgid "Without him the bottom's of our ships will be completely vulnerable..."
-msgstr ""
-"Without him the bottom's of our ships will be completely vulnerable. . ."
+msgstr "Without him the bottoms of our ships will be completely vulnerable..."
 
 #: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:4
-#, fuzzy
 msgid ""
 "In the days before Haldric the First saved our people, and founded the "
 "kingdom of Wesnoth, we came from an Isle far to the West..."
 msgstr ""
 "In the days before Haldric the First saved our people, and founded the "
-"kingdom of Wesnoth, we came from an Isle far to the West. . ."
+"kingdom of Wesnoth, we came from an Isle far to the West..."
 
 #: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:8
-#, fuzzy
 msgid ""
 "We were prosperous, and numerous. We lived in a rich land, with many Kings. "
 "Then THEY came, the Wesfolk. They were a wicked, brutal, and dirty lot. They "
@@ -5698,7 +5607,7 @@
 "Then THEY came, the Wesfolk. They were a wicked, brutal, and dirty lot. They "
 "were the vanquished from their homes in some war in a land even farther off "
 "into the West. The Wesfolk were not numerous, but they used dark magic, and "
-"legions of the walking dead. . ."
+"legions of the walking dead..."
 
 #: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:16
 msgid ""
@@ -5725,7 +5634,6 @@
 "Isle could never be maintained."
 
 #: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:32
-#, fuzzy
 msgid ""
 "Things only got worse when looking to the East. A strong, cold, ocean "
 "current swept down from the North in the Eastern ocean, pushing all ships "
@@ -5735,7 +5643,7 @@
 "Things only got worse when looking to the East. A strong, cold, ocean "
 "current swept down from the North in the Eastern ocean, pushing all ships "
 "horribly off course. Ships that travelled East, and returned, reported "
-"nothing but open ocean, and vile sea monsters. . ."
+"nothing but open ocean, and vile sea monsters..."
 
 #: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:44
 msgid ""
@@ -5764,24 +5672,20 @@
 "of distraction with the poor Wesfolk kingdoms, and their Lich-Lords."
 
 #: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:56
-#, fuzzy
 msgid ""
 "The new Crown Prince departed, with the largest army ever assembled on the "
 "Isle to make war with the Wesfolk. This is where our story begins..."
 msgstr ""
 "The new Crown Prince departed, with the largest army ever assembled on the "
-"Isle to make war with the Wesfolk. This where our story begins. . ."
+"Isle to make war with the Wesfolk. This is where our story begins..."
 
 #: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:60
-#, fuzzy
 msgid "With the plight of a different Prince on the same Isle..."
-msgstr "With the plight of a different Prince on the same Isle. . ."
+msgstr "With the plight of a different Prince on the same Isle..."
 
 #: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:64
-#, fuzzy
 msgid "For this is the story of Haldric the First, and the Rise of Wesnoth..."
-msgstr ""
-"For this is the story of Haldric the First, and the Rise of Wesnoth. . ."
+msgstr "For this is the story of Haldric the First, and the Rise of Wesnoth..."
 
 #: data/scenarios/The_Rise_of_Wesnoth/trow-macros.cfg:19
 msgid "You retrieve {AMOUNT} pieces of gold."
@@ -5791,7 +5695,7 @@
 #: data/scenarios/The_Rise_of_Wesnoth/trow-macros.cfg:101
 #: data/scenarios/The_Rise_of_Wesnoth/trow-macros.cfg:116
 msgid "A Former Friend"
-msgstr ""
+msgstr "A Former Friend"
 
 #: data/scenarios/The_Rise_of_Wesnoth/trow-nlmsg.cfg:11
 msgid "I still think I should be called 'Dragonbane'."
@@ -5820,10 +5724,9 @@
 msgstr "Don't worry about it."
 
 #: data/scenarios/The_Rise_of_Wesnoth/trow-nlmsg.cfg:72
-#, fuzzy
 msgid "Too bad that this isn't going as well as the beach... I miss the beach."
 msgstr ""
-"Too bad that this isn't going as well as the beach. . . I miss the beach."
+"Too bad that this isn't going as well as the beach... I miss the beach."
 
 #: data/scenarios/The_Rise_of_Wesnoth/trow-nlmsg.cfg:88
 msgid ""
Index: wesnoth/po/wesnoth/en_GB.po
diff -u wesnoth/po/wesnoth/en_GB.po:1.19 wesnoth/po/wesnoth/en_GB.po:1.20
--- wesnoth/po/wesnoth/en_GB.po:1.19    Tue Mar 29 07:49:30 2005
+++ wesnoth/po/wesnoth/en_GB.po Tue Mar 29 10:19:41 2005
@@ -3,7 +3,7 @@
 "Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
 "POT-Creation-Date: 2005-03-29 09:34+0200\n"
-"PO-Revision-Date: 2005-03-09 11:48+0200\n"
+"PO-Revision-Date: 2005-03-29 11:57+0200\n"
 "Last-Translator: ott <address@hidden>\n"
 "Language-Team: none\n"
 "MIME-Version: 1.0\n"
@@ -13,9 +13,8 @@
 "X-Poedit-Country: UNITED KINGDOM\n"
 
 #: data/fonts.cfg:4
-#, fuzzy
 msgid "Vera.ttf,Bepa-Roman.ttf,FreeSans.ttf,sazanami-gothic.ttf"
-msgstr "Vera.ttf,Bepa-Roman.ttf,FreeSans.ttf"
+msgstr "Vera.ttf,Bepa-Roman.ttf,FreeSans.ttf,sazanami-gothic.ttf"
 
 #: data/help.cfg:10 data/help.cfg:53 data/help.cfg:59
 msgid "Introduction"
@@ -80,7 +79,6 @@
 msgstr "Fundamentals of Gameplay"
 
 #: data/help.cfg:68
-#, fuzzy
 msgid ""
 "This page outlines all you need to know to play Battle for Wesnoth. It "
 "covers how to play and the basic mechanics behind the game. Keep in mind "
@@ -88,12 +86,9 @@
 "follow the links included."
 msgstr ""
 "This page outlines all you need to know to play Battle for Wesnoth. It "
-"covers how to play and the basic mechanics behind the game. For more "
-"information on conquering the game, you may wish to consult "
-"<ref>dst=basic_strategy text='Basic Strategy'</ref> and "
-"<ref>dst=multiplayer_strategy text='Multiplayer Strategy'</ref>. Keep in "
-"mind that this is just an outline - for special exceptions and situations, "
-"please follow the links included."
+"covers how to play and the basic mechanics behind the game. Keep in mind "
+"that this is just an outline - for special exceptions and situations, please "
+"follow the links included."
 
 #: data/help.cfg:70
 msgid ""
@@ -228,7 +223,6 @@
 "the fastest route over this and subsequent turns."
 
 #: data/help.cfg:95
-#, fuzzy
 msgid ""
 "\n"
 "\n"
@@ -245,17 +239,16 @@
 "\n"
 "\n"
 "Each unit has a certain number of movement points which are expended when "
-"moving into a new hex, depending on the <ref>dst=terrain text=Terrain</ref> "
-"of that particular hex. For instance, grassland nearly always costs 1 "
-"movement point to enter. Exactly how many movement points are spent entering "
-"a hex depends on the unit type - in forest, elvish units only spend 1 "
-"movement point, most human and orc units spend 2, while horsemen spend 3. "
-"You can learn how many movement points a unit requires to enter a certain "
-"terrain type by right-clicking on it, selecting Unit Description, and then "
-"look at <italic>text='Terrain Modifiers'</italic>."
+"moving into a new hex, depending on the Terrain of that particular hex. For "
+"instance, grassland nearly always costs 1 movement point to enter. Exactly "
+"how many movement points are spent entering a hex depends on the unit type - "
+"in forest, elvish units only spend 1 movement point, most human and orc "
+"units spend 2, while horsemen spend 3. You can learn how many movement "
+"points a unit requires to enter a certain terrain type by right-clicking on "
+"it, selecting Unit Description, and then look at <italic>text='Terrain "
+"Modifiers'</italic>."
 
 #: data/help.cfg:97
-#, fuzzy
 msgid ""
 "\n"
 "\n"
@@ -268,12 +261,12 @@
 msgstr ""
 "\n"
 "\n"
-"Another thing to keep in mind while moving is <ref>dst=zones_of_control "
-"text='Zones of Control'</ref>. Each unit generates a zone of control in the "
-"hexes immediately surrounding it, and any enemy unit entering those hexes "
-"immediately ends its movement. Learning how to use zones of control to your "
-"advantage is an important part of Wesnoth, as only <ref>dst=ability_skirmish "
-"text='Skirmishers'</ref> can ignore zones of control."
+"Another thing to keep in mind while moving is Zones of Control. Each unit "
+"generates a zone of control in the hexes immediately surrounding it, and any "
+"enemy unit entering those hexes immediately ends its movement. Learning how "
+"to use zones of control to your advantage is an important part of Wesnoth, "
+"as only <ref>dst=ability_skirmisher text='Skirmishers'</ref> can ignore "
+"zones of control."
 
 #: data/help.cfg:102
 msgid "Combat"
@@ -334,7 +327,6 @@
 "<header>text='Chance to hit'</header>"
 
 #: data/help.cfg:111
-#, fuzzy
 msgid ""
 "\n"
 "\n"
@@ -349,15 +341,14 @@
 "\n"
 "\n"
 "With two exceptions, the chance to hit a unit is based solely on its defence "
-"rating in the <ref>dst=terrain text=Terrain</ref> it is currently standing "
-"in. This may be found by right-clicking a unit, selecting Unit Description, "
-"and then look at <italic>text='Terrain Modifiers'</italic>. For instance, "
-"most elves have a defence rating of 70% in forest, meaning a unit attacking "
-"them has only a 30% chance of hitting them. Conversely, the elf's chance of "
-"hitting the attacker in return depends on what terrain the attacker is in."
+"rating in the Terrain it is currently standing in. This may be found by "
+"right-clicking a unit, selecting Unit Description, and then look at "
+"<italic>text='Terrain Modifiers'</italic>. For instance, elves have a "
+"defence rating of 70% in forest, meaning a unit attacking them has only a "
+"30% chance of hitting them. Conversely, the elf's chance of hitting the "
+"attacker in return depends on what terrain the attacker is in."
 
 #: data/help.cfg:112
-#, fuzzy
 msgid ""
 "\n"
 "There are two exceptions to this rule: <ref>dst=weaponspecial_magical "
@@ -367,11 +358,11 @@
 "least a 60% chance to hit, regardless of terrain."
 msgstr ""
 "\n"
-"There are two exceptions to this rule: <ref>dst=magical_attacks "
-"text='Magical attacks'</ref> and <ref>dst=ability_marksman text=Marksmen</"
-"ref>. Magical attacks always have a 70% chance to hit, regardless of "
-"terrain, and, when used offensively, Marksmen always have at least a 60% "
-"chance to hit, regardless of terrain."
+"There are two exceptions to this rule: <ref>dst=weaponspecial_magical "
+"text='Magical attacks'</ref> and <ref>dst=weaponspecial_marksman "
+"text=Marksmen</ref>. Magical attacks always have a 70% chance to hit, "
+"regardless of terrain, and, when used offensively, Marksmen always have at "
+"least a 60% chance to hit, regardless of terrain."
 
 #: data/help.cfg:114
 msgid ""
@@ -404,7 +395,6 @@
 "below."
 
 #: data/help.cfg:118
-#, fuzzy
 msgid ""
 "\n"
 "\n"
@@ -416,9 +406,9 @@
 "\n"
 "\n"
 "A few units have special abilities which affect damage dealt in combat. The "
-"most common of these is <ref>dst=ability_charge text=Charge</ref>, which "
-"doubles the damage dealt by both attacker and defender when the unit with "
-"Charge attacks."
+"most common of these is <ref>dst=weaponspecial_charge text=Charge</ref>, "
+"which doubles the damage dealt by both attacker and defender when the unit "
+"with Charge attacks."
 
 #: data/help.cfg:123
 msgid "Damage Types and Resistance"
@@ -584,7 +574,6 @@
 "some cases, you will be given a choice of advancement options."
 
 #: data/help.cfg:164
-#, fuzzy
 msgid ""
 "\n"
 "\n"
@@ -594,7 +583,7 @@
 "\n"
 "\n"
 "Keep in mind that while most units have three levels, not all do, and that "
-"occasional units (such as <ref>dst=unit_mage text=Mages</ref>) may have four."
+"occasional units (such as <ref>dst=unit_Mage text=Mages</ref>) may have four."
 
 #: data/help.cfg:169
 msgid "Healing"
@@ -631,15 +620,14 @@
 "Villages: A unit which starts a turn in a village will heal 8HP."
 
 #: data/help.cfg:174
-#, fuzzy
 msgid ""
 "\n"
 "<ref>dst=ability_regenerates text=Regeneration</ref>: Certain units (such as "
 "trolls) will automatically heal 8HP every turn."
 msgstr ""
 "\n"
-"<ref>dst=ability_regeneration text=Regeneration</ref>: Certain units (such "
-"as trolls) will automatically heal 8HP every turn."
+"<ref>dst=ability_regenerates text=Regeneration</ref>: Certain units (such as "
+"trolls) will automatically heal 8HP every turn."
 
 #: data/help.cfg:175
 msgid ""
@@ -1253,16 +1241,16 @@
 msgstr "Charge"
 
 #: data/scenarios/multiplayer/Clash.cfg:3
-#, fuzzy
 msgid "Clash"
-msgstr "Classic"
+msgstr "Clash"
 
 #: data/scenarios/multiplayer/Clash.cfg:5
-#, fuzzy
 msgid ""
 "Small map for 2v2.   Teams should be player 1 and 3, vs player 2 and 4.  "
 "Recommended setting of 2 gold per village."
-msgstr "A duel map for super fast play. Recommended setting of 2g per village."
+msgstr ""
+"Small map for 2v2.   Teams should be player 1 and 3, vs player 2 and 4.  "
+"Recommended setting of 2 gold per village."
 
 #: data/scenarios/multiplayer/ForestOfFear.cfg:3
 msgid "Forest of Fear"
@@ -1270,21 +1258,21 @@
 
 #: data/scenarios/multiplayer/Hexcake.cfg:3
 msgid "Hexcake"
-msgstr ""
+msgstr "Hexcake"
 
 #: data/scenarios/multiplayer/Hexcake.cfg:5
 msgid "2 vs. 2 or 3 vs. 3 team game."
-msgstr ""
+msgstr "2 vs. 2 or 3 vs. 3 team game."
 
 #: data/scenarios/multiplayer/IcyWaters.cfg:3
-#, fuzzy
 msgid "Icy Waters"
-msgstr "Holy Water"
+msgstr "Icy Waters"
 
 #: data/scenarios/multiplayer/IcyWaters.cfg:5
 msgid ""
 "Battle in and around the icy waters of this crucial harbor in North Wesnoth."
 msgstr ""
+"Battle in and around the icy waters of this crucial harbor in North Wesnoth."
 
 #: data/scenarios/multiplayer/Random_Scenario.cfg:3
 #: data/scenarios/multiplayer/Random_Scenario.cfg:16
@@ -1472,9 +1460,8 @@
 msgstr "King of the Hill"
 
 #: data/scenarios/tutorial/Basic_Training.cfg:4
-#, fuzzy
 msgid "Basic Training"
-msgstr "+Basque Translation"
+msgstr "Basic Training"
 
 #: data/scenarios/tutorial/Basic_Training.cfg:71
 msgid ""
@@ -1485,7 +1472,6 @@
 "surely you can explain the art of combat to me..."
 
 #: data/scenarios/tutorial/Basic_Training.cfg:75
-#, fuzzy
 msgid ""
 "Before entering any battle, you need to recruit units. To recruit a unit, "
 "right click on the castle tile on which you wish to recruit the unit. Then "
@@ -1502,7 +1488,6 @@
 msgstr "Recruit a unit"
 
 #: data/scenarios/tutorial/Basic_Training.cfg:85
-#, fuzzy
 msgid "Excellent! You have recruited an Elvish Fighter."
 msgstr "Excellent! You have recruited an Elvish Fighter."
 
@@ -1520,7 +1505,6 @@
 msgstr "How do I recruit units?"
 
 #: data/scenarios/tutorial/Basic_Training.cfg:91
-#, fuzzy
 msgid ""
 "To recruit a unit, right click on the castle tile on which you wish to "
 "recruit the unit. Then select Recruit, or just hold your cursor over the "
@@ -1561,7 +1545,6 @@
 msgstr "How should I choose what kind of units to recruit?"
 
 #: data/scenarios/tutorial/Basic_Training.cfg:93
-#, fuzzy
 msgid ""
 "You have to carefully review their skills, which are displayed to the left "
 "of the unit selection box,  and cost, which is displayed after the name of "
@@ -1600,7 +1583,6 @@
 msgstr "End your turn"
 
 #: data/scenarios/tutorial/Basic_Training.cfg:116
-#, fuzzy
 msgid "You have successfully ended your turn."
 msgstr "You have successfully ended your turn."
 
@@ -1653,7 +1635,6 @@
 msgstr "Move your Elvish Fighter next to Merle"
 
 #: data/scenarios/tutorial/Basic_Training.cfg:159
-#, fuzzy
 msgid ""
 "Excellent! You have successfully moved your Elvish Fighter. However, since "
 "he moved next to an enemy unit, he has lost all his movement for this turn; "
@@ -1746,7 +1727,6 @@
 msgstr "Attack Merle"
 
 #: data/scenarios/tutorial/Basic_Training.cfg:194
-#, fuzzy
 msgid "You have successfully attacked Merle."
 msgstr "You have successfully attacked Merle."
 
@@ -1755,7 +1735,6 @@
 msgstr "Can Merle retaliate from my attack?"
 
 #: data/scenarios/tutorial/Basic_Training.cfg:199
-#, fuzzy
 msgid ""
 "Whenever a unit is attacked, it retaliates with one of their own weapons. "
 "This means that after each blow from the attacker, the defender retaliates "
@@ -1780,7 +1759,7 @@
 "melee attack. Most units have more powerful melee attacks than ranged "
 "attacks. Units with strong ranged attacks are useful in retaliation against "
 "melee oriented units. Some melee units without ranged attacks won't be able "
-"to retaliate at all. However ranged units cannot shoot across multiple "
+"to retaliate at all. However, ranged units cannot shoot across multiple "
 "hexes; this is one of the distinctive features of Wesnoth."
 
 #: data/scenarios/tutorial/Basic_Training.cfg:200
@@ -1826,15 +1805,14 @@
 msgstr "End your turn, and wait for Merle to attack you."
 
 #: data/scenarios/tutorial/Basic_Training.cfg:216
-#, fuzzy
 msgid ""
 "Your fighter has survived Merle's attack. Whenever a unit survives a battle, "
 "it gets experience from the combat. Once a unit gains enough experience, it "
 "advances to the next level, and becomes more powerful."
 msgstr ""
 "Your fighter has survived Merle's attack. Whenever a unit survives a battle, "
-"it gets experience from the combat. Once a unit gains enough experience, it "
-"advances to the next level, and becomes more powerful."
+"it receives experience from the combat. Once a unit gains enough experience, "
+"it advances to the next level, and becomes more powerful."
 
 #: data/scenarios/tutorial/Basic_Training.cfg:221
 msgid "What's experience?"
@@ -1859,7 +1837,6 @@
 msgstr "What happens when a unit advances?"
 
 #: data/scenarios/tutorial/Basic_Training.cfg:222
-#, fuzzy
 msgid ""
 "When a unit advances, it transforms into a different unit type. This unit "
 "type is dependent on what the unit was originally, but occasionally there "
@@ -1889,7 +1866,6 @@
 msgstr "What happens when a unit moves onto a village?"
 
 #: data/scenarios/tutorial/Basic_Training.cfg:251
-#, fuzzy
 msgid ""
 "Whenever a unit moves onto a village, he flags the village for his side. "
 "This action takes all of the unit's remaining movement. Villages flagged for "
@@ -1900,7 +1876,7 @@
 "benefit of villages, villages can be used in battle. Villages heal the units "
 "on them 8 HP per turn."
 msgstr ""
-"Whenever a unit moves onto a village, he flags the village for his side. "
+"Whenever a unit moves onto a village, it flags the village for its side. "
 "This action takes all of the unit's remaining movement. Villages flagged for "
 "a side give the side several benefits, including giving the side an extra "
 "gold coin every turn, and reducing the total upkeep cost of that side's "
@@ -1914,7 +1890,6 @@
 msgstr "How do I heal when there aren't any villages nearby?"
 
 #: data/scenarios/tutorial/Basic_Training.cfg:252
-#, fuzzy
 msgid ""
 "There are ways to heal even without villages. If a unit does not move or "
 "attack for 1 turn, he heals 2 HP from resting. However if an enemy attacks "
@@ -1924,11 +1899,11 @@
 "scenario all of your units are fully healed."
 msgstr ""
 "There are ways to heal even without villages. If a unit does not move or "
-"attack for 1 turn, he heals 2 HP from resting. However if an enemy attacks "
-"him he cannot receive rest-heal. Also, there are some units which heal the "
-"units surrounding them. The Elvish Shaman is one such unit; units next to an "
-"Elvish Shaman are healed 4 HP per turn. Finally, whenever you win a scenario "
-"all your units are healed fully."
+"attack for 1 turn, it heals 2 HP from resting. However, if attacked by an "
+"enemy unit, it cannot receive rest-heal. Also, there are some units which "
+"heal the units surrounding them. The Elvish Shaman is one such unit; units "
+"next to an Elvish Shaman are healed 4 HP per turn. Finally, whenever you win "
+"a scenario all your units are healed fully."
 
 #: data/scenarios/tutorial/Basic_Training.cfg:259
 msgid ""
@@ -1956,7 +1931,6 @@
 
 #: data/scenarios/tutorial/Basic_Training.cfg:300
 #: data/scenarios/tutorial/Traits_and_Specialties.cfg:264
-#, fuzzy
 msgid ""
 "Unfortunately, you lost, because your leader was defeated. Hopefully you "
 "have gained wisdom from my teachings anyway."
@@ -1966,7 +1940,6 @@
 
 #: data/scenarios/tutorial/Basic_Training.cfg:308
 #: data/scenarios/tutorial/Traits_and_Specialties.cfg:272
-#, fuzzy
 msgid ""
 "Unfortunately, you lost, because you ran out of time. Hopefully you have "
 "gained wisdom from my teachings anyway."
@@ -1975,7 +1948,6 @@
 "gained wisdom from my teachings anyway."
 
 #: data/scenarios/tutorial/Basic_Training.cfg:320
-#, fuzzy
 msgid "You have successfully completed the first training scenario."
 msgstr "You have successfully completed the first training scenario."
 
@@ -1989,7 +1961,6 @@
 msgstr "How do I know how to complete a scenario? Will you always tell me?"
 
 #: data/scenarios/tutorial/Basic_Training.cfg:325
-#, fuzzy
 msgid ""
 "Sometimes it is not clear how to win a scenario just by listening to the "
 "dialog. In this case you need to look at the scenario objectives, which "
@@ -2000,8 +1971,8 @@
 msgstr ""
 "Sometimes it is not clear how to win a scenario just by listening to the "
 "dialogue. In this case you need to look at the scenario objectives, which "
-"appear after the opening dialogue. It can also be accessed by clicking "
-"'Objectives' on the menu. The scenario objectives are a list of victory "
+"appear after the opening dialogue. The objectives can also be accessed by "
+"clicking 'Objectives' on the menu. The scenario objectives list victory "
 "conditions and defeat conditions, and when any of the conditions are met, "
 "the scenario is over. Hopefully, it was a victory condition that was met."
 
@@ -2025,7 +1996,6 @@
 
 #: data/scenarios/tutorial/Basic_Training.cfg:333
 #: data/scenarios/tutorial/Traits_and_Specialties.cfg:284
-#, fuzzy
 msgid "Do you want to review any of the skills learned in this scenario?"
 msgstr "Do you want to review any of the skills learned in this scenario?"
 
@@ -2040,7 +2010,6 @@
 msgstr "I'm done reviewing skills!"
 
 #: data/scenarios/tutorial/Basic_Training.cfg:358
-#, fuzzy
 msgid ""
 "Although you have completed your first scenario, your training is not yet "
 "over. We will now proceed to the next scenario, in which you will fight me "
@@ -2063,7 +2032,6 @@
 "battle."
 
 #: data/scenarios/tutorial/Traits_and_Specialties.cfg:50
-#, fuzzy
 msgid ""
 "You can win most scenarios simply by defeating all enemy leaders. Win this "
 "scenario by defeating me. Your fighter from the previous scenario can help "
@@ -2078,7 +2046,6 @@
 "Elvish Fighters and Elvish Archers."
 
 #: data/scenarios/tutorial/Traits_and_Specialties.cfg:69
-#, fuzzy
 msgid ""
 "Skills covered:\n"
 "Recalling\n"
@@ -2090,7 +2057,7 @@
 "Specialties\n"
 "Objects"
 msgstr ""
-"@Skills covered:\n"
+"Skills covered:\n"
 "Recalling\n"
 "Traits\n"
 "Gold\n"
@@ -2098,29 +2065,23 @@
 "Terrains\n"
 "Resistance\n"
 "Specialities\n"
-"Objects\n"
-"Playing Wesnoth\n"
-"@Objectives\n"
-"@Victory\n"
-"Defeat Delfador"
+"Objects"
 
 #: data/scenarios/tutorial/Traits_and_Specialties.cfg:71
-#, fuzzy
 msgid "Defeat Delfador"
-msgstr "Delfador"
+msgstr "Defeat Delfador"
 
 #: data/scenarios/tutorial/Traits_and_Specialties.cfg:75
 #: data/scenarios/tutorial/utils.cfg:51
 msgid "Death of Konrad"
-msgstr ""
+msgstr "Death of Konrad"
 
 #: data/scenarios/tutorial/Traits_and_Specialties.cfg:79
 #: data/scenarios/tutorial/utils.cfg:59
 msgid "Turns run out"
-msgstr ""
+msgstr "Turns run out"
 
 #: data/scenarios/tutorial/Traits_and_Specialties.cfg:94
-#, fuzzy
 msgid "You have successfully recalled your Elvish Fighter."
 msgstr "You have successfully recalled your Elvish Fighter."
 
@@ -2132,7 +2093,6 @@
 #: data/scenarios/tutorial/Traits_and_Specialties.cfg:179
 #: data/scenarios/tutorial/Traits_and_Specialties.cfg:195
 #: data/scenarios/tutorial/Traits_and_Specialties.cfg:233
-#, fuzzy
 msgid "En garde!"
 msgstr "En garde!"
 
@@ -2157,7 +2117,6 @@
 msgstr "How should I decide which units to recall?"
 
 #: data/scenarios/tutorial/Traits_and_Specialties.cfg:100
-#, fuzzy
 msgid ""
 "You should usually recall units that have already advanced to the next "
 "level. However, you may also want to recall units that have high experience, "
@@ -2170,7 +2129,6 @@
 "for the scenario you are in; for example in a forest scenario, recall elves."
 
 #: data/scenarios/tutorial/Traits_and_Specialties.cfg:110
-#, fuzzy
 msgid ""
 "You may notice that your units have slightly different statistics than the "
 "statistics shown before you recruited them. This is because they have been "
@@ -2253,7 +2211,6 @@
 msgstr "How do I get gold?"
 
 #: data/scenarios/tutorial/Traits_and_Specialties.cfg:134
-#, fuzzy
 msgid ""
 "You begin each scenario with a percentage of gold from the previous "
 "scenario. If this is less than 100 gold, you begin with 100 gold instead. "
@@ -2321,7 +2278,6 @@
 msgstr "Each hex has a terrain, which gives the hex distinctive properties."
 
 #: data/scenarios/tutorial/Traits_and_Specialties.cfg:165
-#, fuzzy
 msgid ""
 "Two terrains have properties which have already been described; namely "
 "villages and castle. However the properties of most terrains are more "
@@ -2352,7 +2308,6 @@
 msgstr "How do I find out the properties of a specific terrain?"
 
 #: data/scenarios/tutorial/Traits_and_Specialties.cfg:166
-#, fuzzy
 msgid ""
 "To find out the properties of a terrain with respect to a specific unit, "
 "right-click on the unit, select Unit Description, then look at Terrain "
@@ -2401,7 +2356,6 @@
 msgstr "How does resistance affect attack damage?"
 
 #: data/scenarios/tutorial/Traits_and_Specialties.cfg:182
-#, fuzzy
 msgid ""
 "There are 6 different damage types: blade, pierce, impact, fire, cold, and "
 "holy. Heavily armored units have high resistance to the physical types: "
@@ -2526,7 +2480,6 @@
 msgstr "How long do these objects last?"
 
 #: data/scenarios/tutorial/Traits_and_Specialties.cfg:236
-#, fuzzy
 msgid ""
 "Most objects are permanent changes to the unit that receives them. However a "
 "few objects, such as holy water, last only until the end of the scenario."
@@ -2546,7 +2499,7 @@
 
 #: data/scenarios/tutorial/Traits_and_Specialties.cfg:319
 msgid "Next, you may want to begin a campaign, or play multiplayer."
-msgstr ""
+msgstr "Next, you may want to begin a campaign, or play multiplayer."
 
 #: data/scenarios/tutorial/Traits_and_Specialties.cfg:324
 msgid "How do I play a campaign?"
@@ -2583,7 +2536,6 @@
 msgstr "That was explained well! But.."
 
 #: data/scenarios/tutorial/utils.cfg:44
-#, fuzzy
 msgid ""
 "Skills covered:\n"
 "Recruiting units\n"
@@ -2592,23 +2544,20 @@
 "Gaining experience\n"
 "Winning scenarios"
 msgstr ""
-"@Skills covered:\n"
+"Skills covered:\n"
 "Recruiting units\n"
 "Moving units\n"
 "Attacking enemy units\n"
 "Gaining experience\n"
-"Winning scenarios\n"
-"@Current objective:\n"
-"{OBJECTIVE}"
+"Winning scenarios"
 
 #: data/scenarios/tutorial/utils.cfg:45
 msgid "Current objective:"
-msgstr ""
+msgstr "Current objective:"
 
 #: data/scenarios/tutorial/utils.cfg:55
-#, fuzzy
 msgid "Death of Delfador"
-msgstr "Delfador"
+msgstr "Death of Delfador"
 
 #: data/schedules.cfg:123 data/schedules.cfg:130
 msgid "Underground"
@@ -2750,25 +2699,24 @@
 msgstr "Canyon"
 
 #: data/terrain.cfg:438
-#, fuzzy
 msgid "ruin"
-msgstr "drain"
+msgstr "ruin"
 
 #: data/terrain.cfg:448
 msgid "sunken ruin"
-msgstr ""
+msgstr "sunken ruin"
 
 #: data/terrain.cfg:459
 msgid "swamp ruin"
-msgstr ""
+msgstr "swamp ruin"
 
 #: data/terrain.cfg:470
 msgid "River Ford"
-msgstr ""
+msgstr "River Ford"
 
 #: data/terrain.cfg:480
 msgid "Lava"
-msgstr ""
+msgstr "Lava"
 
 #: data/themes/default.cfg:78
 msgid "Menu"
@@ -3113,18 +3061,16 @@
 msgstr "loyal"
 
 #: data/traits.cfg:5
-#, fuzzy
 msgid "Zero upkeep"
-msgstr "upkeep"
+msgstr "Zero upkeep"
 
 #: data/traits.cfg:15
-#, fuzzy
 msgid "undead"
-msgstr "Undead"
+msgstr "undead"
 
 #: data/traits.cfg:16
 msgid "Immune to poison"
-msgstr ""
+msgstr "Immune to poison"
 
 #: data/traits.cfg:23
 msgid "strong"
@@ -3132,7 +3078,7 @@
 
 #: data/traits.cfg:40
 msgid "dextrous"
-msgstr ""
+msgstr "dextrous"
 
 #: data/traits.cfg:52
 msgid "quick"
@@ -3429,15 +3375,14 @@
 "of the target. (This doesn't work with allied units.)"
 
 #: data/translations/english.cfg:96
-#, fuzzy
 msgid ""
 "Berserk:\n"
 "When used offensively, this attack presses the engagement until one of the "
 "combatants is slain."
 msgstr ""
 "Berserk:\n"
-"Whether used offensively or defensively, this attack presses the engagement "
-"until one of the combatants is slain."
+"When used offensively, this attack presses the engagement until one of the "
+"combatants is slain."
 
 #: data/translations/english.cfg:99
 msgid ""
@@ -4396,7 +4341,7 @@
 
 #: data/units/Dark_Sorcerer.cfg:3
 msgid "Dark Sorcerer"
-msgstr ""
+msgstr "Dark Sorcerer"
 
 #: data/units/Dark_Sorcerer.cfg:16
 msgid ""
@@ -4405,6 +4350,10 @@
 "made them stronger, but not nearly as powerful as they would have been as "
 "Liches. Because they retain their humanity, they do not fear holy magic. "
 msgstr ""
+"Dark Sorcerers did not fully embrace the power of the undead by becoming "
+"undead themselves. Instead, their advanced studies of the dark arts have "
+"made them stronger, but not nearly as powerful as they would have been as "
+"Liches. Because they retain their humanity, they do not fear holy magic. "
 
 #: data/units/Dark_Spirit.cfg:3
 msgid "Dark Spirit"
@@ -4570,7 +4519,6 @@
 msgstr "Drake Clasher"
 
 #: data/units/Drake_Clasher.cfg:18
-#, fuzzy
 msgid ""
 "With their stumpy vestigial wings and inability to use their great internal "
 "fire as a weapon some may think that these Drakes are disadvantaged; they "
@@ -4580,11 +4528,11 @@
 "The greatest Clashers can become Drake Gladiators or Slashers."
 msgstr ""
 "With their stumpy vestigial wings and inability to use their great internal "
-"fire as a weapon some may think that these Drakes are disadvantaged, but "
-"they would be mistaken. To compensate they have become great craftsmen that "
-"can fabricate weapons with emerald edges, and wear heavy armour. The "
-"Clashers' weapons of choice are the sword and spear, which they use to great "
-"effect. The greatest Clashers can become Drake Gladiators or Slashers."
+"fire as a weapon, some may think that these Drakes are disadvantaged; they "
+"would be mistaken. To compensate they have become great craftsmen that can "
+"fabricate weapons with emerald edges, and wear heavy armour. The Clashers' "
+"weapons of choice are the sword and spear, which they use to great effect. "
+"The greatest Clashers can become Drake Gladiators or Slashers."
 
 #: data/units/Drake_Fighter.cfg:4
 msgid "Drake Fighter"
@@ -7738,9 +7686,8 @@
 msgstr "+Catalan Translation"
 
 #: src/about.cpp:164
-#, fuzzy
 msgid "+Chinese Translation"
-msgstr "+Finnish Translation"
+msgstr "+Chinese Translation"
 
 #: src/about.cpp:168
 msgid "+Czech Translation"
@@ -7811,9 +7758,8 @@
 msgstr "+Slovak Translation"
 
 #: src/about.cpp:284
-#, fuzzy
 msgid "+Slovenian Translation"
-msgstr "+Slovak Translation"
+msgstr "+Slovenian Translation"
 
 #: src/about.cpp:288
 msgid "+Spanish Translation"
@@ -8084,7 +8030,7 @@
 
 #: src/filechooser.cpp:38
 msgid "Ok"
-msgstr ""
+msgstr "OK"
 
 #: src/filechooser.cpp:39 src/multiplayer_connect.cpp:492
 #: src/multiplayer_create.cpp:52 src/multiplayer_wait.cpp:148
@@ -8355,14 +8301,12 @@
 msgstr "Battle for Wesnoth"
 
 #: src/game_events.cpp:569
-#, fuzzy
 msgid "Victory:"
-msgstr "Victory"
+msgstr "Victory:"
 
 #: src/game_events.cpp:572
-#, fuzzy
 msgid "Defeat:"
-msgstr "Defeat"
+msgstr "Defeat:"
 
 #: src/help.cpp:1062
 msgid "Advances to: "
@@ -8490,7 +8434,7 @@
 
 #: src/leader_list.cpp:124 src/leader_list.cpp:130
 msgid "?"
-msgstr ""
+msgstr "?"
 
 #: src/mapgen_dialog.cpp:78
 msgid "Close Window"
@@ -8601,7 +8545,6 @@
 msgstr "Faction"
 
 #: src/multiplayer_connect.cpp:487
-#, fuzzy
 msgid "Color"
 msgstr "Colour"
 
@@ -8795,7 +8738,7 @@
 
 #: src/multiplayer_lobby.cpp:128
 msgid "<no games open>"
-msgstr ""
+msgstr "<no games open>"
 
 #: src/multiplayer_ui.cpp:50
 msgid "Red"
@@ -8835,7 +8778,7 @@
 
 #: src/multiplayer_ui.cpp:68
 msgid "Invalid colour"
-msgstr ""
+msgstr "Invalid colour"
 
 #: src/multiplayer_wait.cpp:114
 msgid "Leader: "
@@ -8871,11 +8814,11 @@
 
 #: src/multiplayer_wait.cpp:421
 msgid "("
-msgstr ""
+msgstr "("
 
 #: src/multiplayer_wait.cpp:421
 msgid ")"
-msgstr ""
+msgstr ")"
 
 #: src/multiplayer_wait.cpp:422 src/playturn.cpp:1783
 msgid "unit^Gold"
@@ -9186,11 +9129,11 @@
 
 #: src/playturn.cpp:2417
 msgid "Saved Theme Preference: "
-msgstr ""
+msgstr "Saved Theme Preference: "
 
 #: src/playturn.cpp:2423
 msgid "New theme will take effect on next new or loaded game."
-msgstr ""
+msgstr "New theme will take effect on next new or loaded game."
 
 #: src/playturn.cpp:2506
 msgid "Place Label"
@@ -9310,69 +9253,67 @@
 
 #: src/serialization/parser.cpp:119
 msgid "Unexpected characters at line start"
-msgstr ""
+msgstr "Unexpected characters at line start"
 
 #: src/serialization/parser.cpp:133
 msgid "Missing closing tag for tag $tag (file $file, line $line)"
-msgstr ""
+msgstr "Missing closing tag for tag $tag (file $file, line $line)"
 
 #: src/serialization/parser.cpp:134
 msgid "Missing closing tag for tag $tag (line $line)"
-msgstr ""
+msgstr "Missing closing tag for tag $tag (line $line)"
 
 #: src/serialization/parser.cpp:149
 msgid "Unterminated [element] tag"
-msgstr ""
+msgstr "Unterminated [element] tag"
 
 #: src/serialization/parser.cpp:160 src/serialization/parser.cpp:198
-#, fuzzy
 msgid "Invalid tag name"
-msgstr "Invalid era selected"
+msgstr "Invalid tag name"
 
 #: src/serialization/parser.cpp:163
 msgid "Unterminated [+element] tag"
-msgstr ""
+msgstr "Unterminated [+element] tag"
 
 #: src/serialization/parser.cpp:180
 msgid "Invalid closing tag name"
-msgstr ""
+msgstr "Invalid closing tag name"
 
 #: src/serialization/parser.cpp:183
 msgid "Unterminated closing tag"
-msgstr ""
+msgstr "Unterminated closing tag"
 
 #: src/serialization/parser.cpp:185
 msgid "Unexpected closing tag"
-msgstr ""
+msgstr "Unexpected closing tag"
 
 #: src/serialization/parser.cpp:190
 msgid "Found invalid closing tag for tag $tag (file $file, line $line)"
-msgstr ""
+msgstr "Found invalid closing tag for tag $tag (file $file, line $line)"
 
 #: src/serialization/parser.cpp:191
 msgid "Found invalid closing tag for tag $tag (line $line)"
-msgstr ""
+msgstr "Found invalid closing tag for tag $tag (line $line)"
 
 #: src/serialization/parser.cpp:217 src/serialization/parser.cpp:229
-#, fuzzy
 msgid "Empty variable name"
-msgstr "Invalid era selected"
+msgstr "Empty variable name"
 
 #: src/serialization/parser.cpp:223
 msgid "Unexpected characters after variable name (expected , or =)"
-msgstr ""
+msgstr "Unexpected characters after variable name (expected , or =)"
 
 #: src/serialization/parser.cpp:251 src/serialization/parser.cpp:275
 msgid "Unterminated quoted string"
-msgstr ""
+msgstr "Unterminated quoted string"
 
 #: src/serialization/parser.cpp:320
 msgid "$error in file $file (line $line, column $column)"
-msgstr ""
+msgstr "$error in file $file (line $line, column $column)"
 
 #: src/serialization/parser.cpp:321
 msgid "$error (line $line, column $column)"
-msgstr ""
+msgstr "$error (line $line, column $column)"
 
 #: src/titlescreen.cpp:186
 msgid "TitleScreen button^Tutorial"
@@ -9461,177 +9402,3 @@
 #: src/unit_types.cpp:926
 msgid "neutral"
 msgstr "neutral"
-
-#, fuzzy
-#~ msgid "Next unit"
-#~ msgstr "Neutral units: "
-
-#, fuzzy
-#~ msgid "End Unit Turn"
-#~ msgstr "End Turn"
-
-#, fuzzy
-#~ msgid "Undo"
-#~ msgstr "Undead"
-
-#, fuzzy
-#~ msgid "Redo"
-#~ msgstr "Red"
-
-#, fuzzy
-#~ msgid "Default Zoom"
-#~ msgstr "Default"
-
-#, fuzzy
-#~ msgid "Unit Description"
-#~ msgstr "Giant Scorpion"
-
-#, fuzzy
-#~ msgid "Repeat Recruit"
-#~ msgstr "Recruit"
-
-#, fuzzy
-#~ msgid "Speak"
-#~ msgstr "Special"
-
-#, fuzzy
-#~ msgid "Preferences"
-#~ msgstr "Princess"
-
-#, fuzzy
-#~ msgid "Scenario Objectives"
-#~ msgstr "+Scenario Designers"
-
-#, fuzzy
-#~ msgid "Quit Game"
-#~ msgstr "Quit the game"
-
-#, fuzzy
-#~ msgid "Set Label"
-#~ msgstr "Place Label"
-
-#, fuzzy
-#~ msgid "Set Terrain"
-#~ msgstr "Terrain"
-
-#, fuzzy
-#~ msgid "New Map"
-#~ msgstr "User Map"
-
-#, fuzzy
-#~ msgid "Load Map"
-#~ msgstr "Load Game"
-
-#, fuzzy
-#~ msgid "Save Map"
-#~ msgstr "Share Maps"
-
-#, fuzzy
-#~ msgid "Save As"
-#~ msgstr "Saved"
-
-#, fuzzy
-#~ msgid "Flood Fill"
-#~ msgstr "blood kiss"
-
-#, fuzzy
-#~ msgid "Fill Selection"
-#~ msgstr "Skeleton"
-
-#, fuzzy
-#~ msgid "Paste"
-#~ msgstr "Castle"
-
-#, fuzzy
-#~ msgid "Resize Map"
-#~ msgstr "User Map"
-
-#, fuzzy
-#~ msgid "Select All"
-#~ msgstr "Select unit:"
-
-#, fuzzy
-#~ msgid "Draw Terrain"
-#~ msgstr "Terrain"
-
-#, fuzzy
-#~ msgid "Continue Move"
-#~ msgstr "Connect to Server"
-
-#, fuzzy
-#~ msgid "View Chat Log"
-#~ msgstr "Chat Log"
-
-#, fuzzy
-#~ msgid "Do you really want to quit?"
-#~ msgstr "Do you really want to delete this game?"
-
-#, fuzzy
-#~ msgid "player"
-#~ msgstr "Players:"
-
-#, fuzzy
-#~ msgid "Show Grid"
-#~ msgstr "Show replay"
-
-#, fuzzy
-#~ msgid "Turn Dialog"
-#~ msgstr "Tutorial"
-
-#, fuzzy
-#~ msgid "Turn Bell"
-#~ msgstr "Turns: "
-
-#, fuzzy
-#~ msgid "Change the music volume"
-#~ msgstr "Change the language"
-
-#, fuzzy
-#~ msgid "Choose Resolution"
-#~ msgstr "Choose weapon:"
-
-#, fuzzy
-#~ msgid "Hotkey Settings"
-#~ msgstr "Settings..."
-
-#, fuzzy
-#~ msgid "Delete File"
-#~ msgstr "Delete Save"
-
-#, fuzzy
-#~ msgid "Move your fighter onto a village"
-#~ msgstr "Move your fighter onto a village."
-
-#, fuzzy
-#~ msgid ""
-#~ "Congratulations! By defeating me, you complete the second training "
-#~ "scenario."
-#~ msgstr "You have successfully completed the first training scenario."
-
-#~ msgid ""
-#~ "The rank of Commander is held by those who lead battle groups into "
-#~ "combat. Possessing leadership skills, they give lower-level units "
-#~ "improved performance in combat. Commanders are best skilled with the "
-#~ "sword, although they also carry a bow to use when necessary. If the "
-#~ "Commander is lost, so is the battle."
-#~ msgstr ""
-#~ "The rank of Commander is held by those who lead battle groups into "
-#~ "combat. Possessing leadership skills, they give lower-level units "
-#~ "improved performance in combat. Commanders are best skilled with the "
-#~ "sword, although they also carry a bow to use when necessary. If the "
-#~ "Commander is lost, so is the battle."
-
-#~ msgid "Konrad"
-#~ msgstr "Konrad"
-
-#~ msgid "Merle"
-#~ msgstr "Merle"
-
-#~ msgid ""
-#~ "Congratulations! You have defeated me, and completed the second and final "
-#~ "training scenario. Next, you may want to begin a campaign, or play "
-#~ "multiplayer."
-#~ msgstr ""
-#~ "Congratulations! You have defeated me, and completed the second and final "
-#~ "training scenario. Next, you may want to begin a campaign, or play "
-#~ "multiplayer."




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