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[Wesnoth-cvs-commits] wesnoth/data/units Ancient_Wose.cfg Cavalier.cf...
From: |
John McNabb |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data/units Ancient_Wose.cfg Cavalier.cf... |
Date: |
Tue, 05 Apr 2005 12:22:24 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: John McNabb <address@hidden> 05/04/05 16:22:24
Modified files:
data/units : Ancient_Wose.cfg Cavalier.cfg Cavalryman.cfg
Dark_Adept.cfg Direwolf_Rider.cfg Dragoon.cfg
Drake_Burner.cfg Drake_Clasher.cfg
Drake_Fighter.cfg Drake_Fire.cfg
Drake_Flameheart.cfg Drake_Flare.cfg
Drake_Gladiator.cfg Drake_Glider.cfg
Drake_Inferno.cfg Drake_Sky.cfg
Drake_Slasher.cfg Drake_Warrior.cfg
Elder_Wose.cfg Goblin_Knight.cfg
Goblin_Pillager.cfg Grand_Knight.cfg
Great_Troll.cfg Gryphon_Rider.cfg
Horse_Lord.cfg Horseman.cfg Knight.cfg
Lancer.cfg Mermaid_Diviner.cfg
Mermaid_Enchantress.cfg Mermaid_Initiate.cfg
Mermaid_Priestess.cfg Mermaid_Siren.cfg
Merman.cfg Merman_Entangler.cfg
Merman_Fighter.cfg Merman_Hoplite.cfg
Merman_Hunter.cfg Merman_Javelineer.cfg
Merman_Netcaster.cfg Merman_Spearman.cfg
Merman_Triton.cfg Merman_Warrior.cfg
Mounted_Captain.cfg Mounted_Commander.cfg
Mounted_Fighter.cfg Mounted_Warrior.cfg
Naga-Fighter.cfg Naga-Myrmidon.cfg
Naga-Warrior.cfg Naga.cfg Paladin.cfg
Saurian.cfg Saurian_Ambusher.cfg
Saurian_Flanker.cfg Saurian_Icecaster.cfg
Saurian_Skirmisher.cfg Saurian_Soothsayer.cfg
Saurian_Tribalist.cfg Saurian_Warrior.cfg
Troll.cfg Troll_Hero.cfg Troll_Rocklobber.cfg
Troll_Warrior.cfg Troll_Whelp.cfg
Walking_Corpse.cfg Wolf_Rider.cfg Wose.cfg
Log message:
added undead-zombie variations
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Ancient_Wose.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Cavalier.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Cavalryman.cfg.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dark_Adept.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Direwolf_Rider.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dragoon.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Burner.cfg.diff?tr1=1.24&tr2=1.25&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Clasher.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Fighter.cfg.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Fire.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Flameheart.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Flare.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Gladiator.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Glider.cfg.diff?tr1=1.19&tr2=1.20&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Inferno.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Sky.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Slasher.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Warrior.cfg.diff?tr1=1.25&tr2=1.26&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elder_Wose.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Goblin_Knight.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Goblin_Pillager.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Grand_Knight.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Great_Troll.cfg.diff?tr1=1.4&tr2=1.5&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Gryphon_Rider.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Horse_Lord.cfg.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Horseman.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Knight.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Lancer.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mermaid_Diviner.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mermaid_Enchantress.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mermaid_Initiate.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mermaid_Priestess.cfg.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mermaid_Siren.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Merman.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Merman_Entangler.cfg.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Merman_Fighter.cfg.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Merman_Hoplite.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Merman_Hunter.cfg.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Merman_Javelineer.cfg.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Merman_Netcaster.cfg.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Merman_Spearman.cfg.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Merman_Triton.cfg.diff?tr1=1.4&tr2=1.5&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Merman_Warrior.cfg.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mounted_Captain.cfg.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mounted_Commander.cfg.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mounted_Fighter.cfg.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mounted_Warrior.cfg.diff?tr1=1.2&tr2=1.3&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Naga-Fighter.cfg.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Naga-Myrmidon.cfg.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Naga-Warrior.cfg.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Naga.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Paladin.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Ambusher.cfg.diff?tr1=1.4&tr2=1.5&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Flanker.cfg.diff?tr1=1.4&tr2=1.5&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Icecaster.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Skirmisher.cfg.diff?tr1=1.4&tr2=1.5&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Soothsayer.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Tribalist.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Warrior.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Troll.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Troll_Hero.cfg.diff?tr1=1.4&tr2=1.5&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Troll_Rocklobber.cfg.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Troll_Warrior.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Troll_Whelp.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Walking_Corpse.cfg.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Wolf_Rider.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Wose.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
Patches:
Index: wesnoth/data/units/Ancient_Wose.cfg
diff -u wesnoth/data/units/Ancient_Wose.cfg:1.12
wesnoth/data/units/Ancient_Wose.cfg:1.13
--- wesnoth/data/units/Ancient_Wose.cfg:1.12 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Ancient_Wose.cfg Tue Apr 5 16:22:24 2005
@@ -12,6 +12,7 @@
level=3
alignment=lawful
advanceto=null
+undead_variation=wose
cost=120
unit_description= _ "Terrible and awe-inspiring, the most ancient of woses
grow to a tremendous size. They are a thing rarely seen outside of legend,
wherein they are said to kick aside their enemies like sticks and feathers, and
to possess an unearthly strength, crushing the greatest of boulders into
powder, as though all the strength of a tree to grow and split through stone
over the course of years was brought to bear in a mere moment. These same
legends speak of their tireless stewardship of the forests of the world, the
desecration of which is often the only thing which could incur the wrath of
these otherwise kind and curious beings."
usage=fighter
Index: wesnoth/data/units/Cavalier.cfg
diff -u wesnoth/data/units/Cavalier.cfg:1.7 wesnoth/data/units/Cavalier.cfg:1.8
--- wesnoth/data/units/Cavalier.cfg:1.7 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Cavalier.cfg Tue Apr 5 16:22:24 2005
@@ -12,6 +12,7 @@
level=3
alignment=lawful
advanceto=null
+undead_variation=mounted
cost=90
#extra resistance for these units
[resistance]
Index: wesnoth/data/units/Cavalryman.cfg
diff -u wesnoth/data/units/Cavalryman.cfg:1.5
wesnoth/data/units/Cavalryman.cfg:1.6
--- wesnoth/data/units/Cavalryman.cfg:1.5 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Cavalryman.cfg Tue Apr 5 16:22:24 2005
@@ -12,6 +12,7 @@
level=1
alignment=lawful
advanceto=Dragoon
+undead_variation=mounted
cost=17
usage=scout
Index: wesnoth/data/units/Dark_Adept.cfg
diff -u wesnoth/data/units/Dark_Adept.cfg:1.18
wesnoth/data/units/Dark_Adept.cfg:1.19
--- wesnoth/data/units/Dark_Adept.cfg:1.18 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Dark_Adept.cfg Tue Apr 5 16:22:24 2005
@@ -13,7 +13,7 @@
experience=48
level=1
alignment=chaotic
-advanceto=Necromancer
+advanceto=Sorceror
cost=16
usage=archer
unit_description= _ "Dark Adepts are psychotic fanatics who dabble in black
magic, using its power to cause death and destruction. They devote themselves
completely to the study of this magic, not bothering to learn how to defend
themselves in close combat."
Index: wesnoth/data/units/Direwolf_Rider.cfg
diff -u wesnoth/data/units/Direwolf_Rider.cfg:1.7
wesnoth/data/units/Direwolf_Rider.cfg:1.8
--- wesnoth/data/units/Direwolf_Rider.cfg:1.7 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Direwolf_Rider.cfg Tue Apr 5 16:22:24 2005
@@ -11,6 +11,7 @@
level=3
alignment=chaotic
advanceto=null
+undead_variation=mounted
cost=40
usage=scout
unit_description= _ "Direwolf Riders ride the fastest mounts to be found in
Wesnoth, dreadful giant wolves with poisoned claws. These Goblins are fearsome
and merciless enemies."
Index: wesnoth/data/units/Dragoon.cfg
diff -u wesnoth/data/units/Dragoon.cfg:1.20 wesnoth/data/units/Dragoon.cfg:1.21
--- wesnoth/data/units/Dragoon.cfg:1.20 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Dragoon.cfg Tue Apr 5 16:22:24 2005
@@ -12,6 +12,7 @@
level=2
alignment=lawful
advanceto=Cavalier
+undead_variation=mounted
cost=40
#extra resistance for these units
[resistance]
Index: wesnoth/data/units/Drake_Burner.cfg
diff -u wesnoth/data/units/Drake_Burner.cfg:1.24
wesnoth/data/units/Drake_Burner.cfg:1.25
--- wesnoth/data/units/Drake_Burner.cfg:1.24 Tue Apr 5 00:15:10 2005
+++ wesnoth/data/units/Drake_Burner.cfg Tue Apr 5 16:22:24 2005
@@ -12,7 +12,7 @@
level=1
alignment=lawful
advanceto=Fire Drake,Drake Flare
-undead_variation=winged
+undead_variation=drake
cost=21
usage=archer
unit_description= _ "Not only can a Drake Burner wield its claws with deadly
skill, but it still possesses the fire-breathing abilities of its remote
ancestors. Enemies would be well advised to keep their distance. The most
skilled Burners will often go on to become Fire Drakes who seek to master their
internal fire, or Drake Flares who aspire to be leaders of their kind."
Index: wesnoth/data/units/Drake_Clasher.cfg
diff -u wesnoth/data/units/Drake_Clasher.cfg:1.18
wesnoth/data/units/Drake_Clasher.cfg:1.19
--- wesnoth/data/units/Drake_Clasher.cfg:1.18 Tue Apr 5 00:15:10 2005
+++ wesnoth/data/units/Drake_Clasher.cfg Tue Apr 5 16:22:24 2005
@@ -12,7 +12,7 @@
level=1
alignment=lawful
advanceto=Drake Gladiator,Drake Slasher
-undead_variation=winged
+undead_variation=drake
cost=19
usage=fighter
unit_description= _ "With their stumpy vestigial wings and inability to use
their great internal fire as a weapon some may think that these Drakes are
disadvantaged; they would be mistaken. To compensate they have become great
craftsmen that can fabricate weapons with emerald edges, and wear heavy armour.
The Clashers' weapons of choice are the sword and spear, which they use to
great effect. The greatest Clashers can become Drake Gladiators or Slashers."
Index: wesnoth/data/units/Drake_Fighter.cfg
diff -u wesnoth/data/units/Drake_Fighter.cfg:1.21
wesnoth/data/units/Drake_Fighter.cfg:1.22
--- wesnoth/data/units/Drake_Fighter.cfg:1.21 Tue Apr 5 00:15:10 2005
+++ wesnoth/data/units/Drake_Fighter.cfg Tue Apr 5 16:22:24 2005
@@ -12,7 +12,7 @@
level=1
alignment=lawful
advanceto=Drake Warrior
-undead_variation=winged
+undead_variation=drake
cost=17
usage=fighter
unit_description= _ "Drake Fighters wield curved scimitars with deadly skill,
and possess the fire breathing skills of their ancestors. The most skilled
Fighters go on to join the ranks of the elite Drake Warriors."
Index: wesnoth/data/units/Drake_Fire.cfg
diff -u wesnoth/data/units/Drake_Fire.cfg:1.20
wesnoth/data/units/Drake_Fire.cfg:1.21
--- wesnoth/data/units/Drake_Fire.cfg:1.20 Tue Apr 5 00:15:10 2005
+++ wesnoth/data/units/Drake_Fire.cfg Tue Apr 5 16:22:24 2005
@@ -12,7 +12,7 @@
level=2
alignment=lawful
advanceto=Inferno Drake
-undead_variation=winged
+undead_variation=drake
cost=37
usage=archer
unit_description= _ "The great fire drakes equip themselves with silver plated
armour to defend themselves from serious injuries. Although their melee
technique is primitive, they have mastered their internal fire and are to be
feared. The most ferocious Fire Drakes become the flying configurations known
as Drake Infernos."
Index: wesnoth/data/units/Drake_Flameheart.cfg
diff -u wesnoth/data/units/Drake_Flameheart.cfg:1.20
wesnoth/data/units/Drake_Flameheart.cfg:1.21
--- wesnoth/data/units/Drake_Flameheart.cfg:1.20 Tue Apr 5 00:15:10 2005
+++ wesnoth/data/units/Drake_Flameheart.cfg Tue Apr 5 16:22:24 2005
@@ -14,7 +14,7 @@
alignment=lawful
ability=leadership
advanceto=null
-undead_variation=winged
+undead_variation=drake
cost=65
usage=mixed fighter
unit_description= _ "There is an old saying that, 'The generals in Drake
armies have fire in their veins instead of blood'. Nobody would doubt the truth
in that saying after facing these towering creatures of sheer devastation...
However, between their crackling flames and their wicked swords, few who meet
them survive to confirm this saying."
Index: wesnoth/data/units/Drake_Flare.cfg
diff -u wesnoth/data/units/Drake_Flare.cfg:1.18
wesnoth/data/units/Drake_Flare.cfg:1.19
--- wesnoth/data/units/Drake_Flare.cfg:1.18 Tue Apr 5 00:15:10 2005
+++ wesnoth/data/units/Drake_Flare.cfg Tue Apr 5 16:22:24 2005
@@ -14,7 +14,7 @@
level=2
alignment=lawful
advanceto=Drake Flameheart
-undead_variation=winged
+undead_variation=drake
cost=37
usage=mixed fighter
unit_description= _ "Drake Flares aspire to be leaders of their kind. While
their mastery of their internal fire is not as great as some of their kin these
Drakes have broader aspirations. They are skilled with swords, and they aspire
to be the greatest of their kind."
Index: wesnoth/data/units/Drake_Gladiator.cfg
diff -u wesnoth/data/units/Drake_Gladiator.cfg:1.14
wesnoth/data/units/Drake_Gladiator.cfg:1.15
--- wesnoth/data/units/Drake_Gladiator.cfg:1.14 Tue Apr 5 00:15:10 2005
+++ wesnoth/data/units/Drake_Gladiator.cfg Tue Apr 5 16:22:24 2005
@@ -13,7 +13,7 @@
alignment=lawful
advanceto=null
#advanceto=Drake Omnirage
-undead_variation=winged
+undead_variation=drake
cost=35
usage=fighter
unit_description= _ "With their stumpy vestigial wings and inability to use
their great internal fire as a weapon some may think that these Drakes are
disadvantaged, they would be mistaken. Drakes Gladiators protect their
vulnerable hides with thick brass armour and they arm themselves with as many
emerald edged weapons as possible to fend off whatever opponents may await
them."
Index: wesnoth/data/units/Drake_Glider.cfg
diff -u wesnoth/data/units/Drake_Glider.cfg:1.19
wesnoth/data/units/Drake_Glider.cfg:1.20
--- wesnoth/data/units/Drake_Glider.cfg:1.19 Tue Apr 5 00:15:10 2005
+++ wesnoth/data/units/Drake_Glider.cfg Tue Apr 5 16:22:24 2005
@@ -12,7 +12,7 @@
level=1
alignment=lawful
advanceto=Sky Drake
-undead_variation=winged
+undead_variation=drake
cost=16
usage=scout
unit_description= _ "Drake Gliders wear as little armour as possible so they
can quickly escape their foes when they leave their caves. These Drakes are
competent fighters, possessing the internal fire common to many of their kin.
Gliders can also effectively use their speed to viciously slam their opponents
into submission. The best gliders can look forward to being accepted into the
ranks of the high flying Sky Drakes."
Index: wesnoth/data/units/Drake_Inferno.cfg
diff -u wesnoth/data/units/Drake_Inferno.cfg:1.16
wesnoth/data/units/Drake_Inferno.cfg:1.17
--- wesnoth/data/units/Drake_Inferno.cfg:1.16 Tue Apr 5 00:15:10 2005
+++ wesnoth/data/units/Drake_Inferno.cfg Tue Apr 5 16:22:24 2005
@@ -12,7 +12,7 @@
level=3
alignment=lawful
advanceto=null
-undead_variation=winged
+undead_variation=drake
cost=65
usage=archer
unit_description= _ "The flying configurations known as Drake Infernos wear
massive gold armour that is almost impenetrable. These drakes are also
practically immune to fire as they have adjusted to hiding in the cones of
volcanoes. Drake Infernos have utterly mastered their internal fire, and rival
their predecessors the Dragons in their ability to use it."
Index: wesnoth/data/units/Drake_Sky.cfg
diff -u wesnoth/data/units/Drake_Sky.cfg:1.20
wesnoth/data/units/Drake_Sky.cfg:1.21
--- wesnoth/data/units/Drake_Sky.cfg:1.20 Tue Apr 5 00:15:10 2005
+++ wesnoth/data/units/Drake_Sky.cfg Tue Apr 5 16:22:24 2005
@@ -13,7 +13,7 @@
alignment=lawful
#advanceto=Hurricane Drake,Tornado drake
advanceto=null
-undead_variation=winged
+undead_variation=drake
cost=27
usage=scout
unit_description= _ "Sky drakes are truly the kings of the sky. Using their
momentum and fire breath as weapons these drakes are the bane of many. They can
swiftly swoop down on prey, and are usually long gone before anyone can stop
them."
Index: wesnoth/data/units/Drake_Slasher.cfg
diff -u wesnoth/data/units/Drake_Slasher.cfg:1.16
wesnoth/data/units/Drake_Slasher.cfg:1.17
--- wesnoth/data/units/Drake_Slasher.cfg:1.16 Tue Apr 5 00:15:10 2005
+++ wesnoth/data/units/Drake_Slasher.cfg Tue Apr 5 16:22:24 2005
@@ -13,7 +13,7 @@
level=2
alignment=lawful
advanceto=null
-undead_variation=winged
+undead_variation=drake
cost=35
usage=fighter
unit_description= _ "With their stumpy vestigial wings and inability to use
their great internal fire as a weapon some may think that these Drakes are
disadvantaged, they would be mistaken. To compensate they have become great
craftsmen that can fabricate weapons with emerald edges, and wear heavy armour.
The Slashers' weapon of choice is the halberd, which they use to great effect."
Index: wesnoth/data/units/Drake_Warrior.cfg
diff -u wesnoth/data/units/Drake_Warrior.cfg:1.25
wesnoth/data/units/Drake_Warrior.cfg:1.26
--- wesnoth/data/units/Drake_Warrior.cfg:1.25 Tue Apr 5 00:15:10 2005
+++ wesnoth/data/units/Drake_Warrior.cfg Tue Apr 5 16:22:24 2005
@@ -13,7 +13,7 @@
level=2
alignment=lawful
advanceto=null
-undead_variation=winged
+undead_variation=drake
cost=31
usage=fighter
unit_description= _ "Drake Warriors wield swords with great skill, and possess
the fire breathing skills of their ancestors."
Index: wesnoth/data/units/Elder_Wose.cfg
diff -u wesnoth/data/units/Elder_Wose.cfg:1.6
wesnoth/data/units/Elder_Wose.cfg:1.7
--- wesnoth/data/units/Elder_Wose.cfg:1.6 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Elder_Wose.cfg Tue Apr 5 16:22:24 2005
@@ -12,6 +12,7 @@
level=2
alignment=lawful
advanceto=Ancient Wose
+undead_variation=wose
cost=40
unit_description= _ "Elder Woses have grown great and tall. Towering over most
enemies, they can deliver crushing blows, while resisting the enemy's
counterattacks. Watching one unexpectedly come stalking towards you out of a
forest is a terrifying sight. They are still very slow and stiff, being nearly
immune to arrows but still quite flammable. Drawing energy from nature around
them, Elder Woses can quickly heal themselves in the face of tremendous
injuries."
usage=fighter
Index: wesnoth/data/units/Goblin_Knight.cfg
diff -u wesnoth/data/units/Goblin_Knight.cfg:1.17
wesnoth/data/units/Goblin_Knight.cfg:1.18
--- wesnoth/data/units/Goblin_Knight.cfg:1.17 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Goblin_Knight.cfg Tue Apr 5 16:22:24 2005
@@ -11,6 +11,7 @@
level=2
alignment=chaotic
advanceto=Direwolf Rider
+undead_variation=mounted
cost=28
usage=scout
unit_description= _ "The Goblin Knights are the elite of the Goblin Wolf
Riders. They travel with great speed, yet can inflict substantial damage in
battle."
Index: wesnoth/data/units/Goblin_Pillager.cfg
diff -u wesnoth/data/units/Goblin_Pillager.cfg:1.15
wesnoth/data/units/Goblin_Pillager.cfg:1.16
--- wesnoth/data/units/Goblin_Pillager.cfg:1.15 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Goblin_Pillager.cfg Tue Apr 5 16:22:24 2005
@@ -11,6 +11,7 @@
level=2
alignment=chaotic
advanceto=null
+undead_variation=mounted
cost=28
usage=scout
unit_description= _ "Some Goblins train their wolves to overcome their fear of
fire. These Goblin Pillagers cause havoc among their enemies by attacking with
torches and nets."
Index: wesnoth/data/units/Grand_Knight.cfg
diff -u wesnoth/data/units/Grand_Knight.cfg:1.9
wesnoth/data/units/Grand_Knight.cfg:1.10
--- wesnoth/data/units/Grand_Knight.cfg:1.9 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Grand_Knight.cfg Tue Apr 5 16:22:24 2005
@@ -11,6 +11,7 @@
level=3
alignment=lawful
advanceto=null
+undead_variation=mounted
cost=100
usage=fighter
unit_description= _ "The most powerful mounted warriors of any race, Grand
Knights have reached the acme of skill with sword and lance."
Index: wesnoth/data/units/Great_Troll.cfg
diff -u wesnoth/data/units/Great_Troll.cfg:1.4
wesnoth/data/units/Great_Troll.cfg:1.5
--- wesnoth/data/units/Great_Troll.cfg:1.4 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Great_Troll.cfg Tue Apr 5 16:22:24 2005
@@ -12,6 +12,7 @@
level=3
alignment=chaotic
advanceto=null
+undead_variation=troll
cost=38
unit_description= _ "Great Trolls are strong and brutal humanoid monsters with
the amazing ability to regenerate themselves, so that they recover from wounds
on their own, even during battle."
get_hit_sound=ugg.wav
Index: wesnoth/data/units/Gryphon_Rider.cfg
diff -u wesnoth/data/units/Gryphon_Rider.cfg:1.18
wesnoth/data/units/Gryphon_Rider.cfg:1.19
--- wesnoth/data/units/Gryphon_Rider.cfg:1.18 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Gryphon_Rider.cfg Tue Apr 5 16:22:24 2005
@@ -11,6 +11,7 @@
level=1
alignment=neutral
advanceto=Gryphon Master
+undead_variation=mounted
cost=25
usage=scout
unit_description= _ "Only a few are able to bond with the mighty Gryphons.
Those who do may become Gryphon Riders, and discover the world of the skies
upon the backs of these flying beasts."
Index: wesnoth/data/units/Horse_Lord.cfg
diff -u wesnoth/data/units/Horse_Lord.cfg:1.3
wesnoth/data/units/Horse_Lord.cfg:1.4
--- wesnoth/data/units/Horse_Lord.cfg:1.3 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Horse_Lord.cfg Tue Apr 5 16:22:24 2005
@@ -12,6 +12,7 @@
level=3
alignment=lawful
advanceto=
+undead_variation=mounted
cost=100
usage=fighter
unit_description= _ "The greatest of the the men of the plains, these Horse
Lords are heads of their houses and are respected by all, friend or foe. Their
sword can kill most ordinary enemies, and their morning star crushes those who
are left."
Index: wesnoth/data/units/Horseman.cfg
diff -u wesnoth/data/units/Horseman.cfg:1.15
wesnoth/data/units/Horseman.cfg:1.16
--- wesnoth/data/units/Horseman.cfg:1.15 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Horseman.cfg Tue Apr 5 16:22:24 2005
@@ -12,6 +12,7 @@
level=1
alignment=lawful
advanceto=Knight,Lancer
+undead_variation=mounted
cost=23
usage=fighter
unit_description= _ "Trained from childhood to ride and to follow a strict
code of honor, Horsemen are both fast and powerful attackers. Charging at their
enemies, they do double damage, but also receive double damage when struck.
Rebels against Asheviere's tyranny often use Horsemen against her."
Index: wesnoth/data/units/Knight.cfg
diff -u wesnoth/data/units/Knight.cfg:1.11 wesnoth/data/units/Knight.cfg:1.12
--- wesnoth/data/units/Knight.cfg:1.11 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Knight.cfg Tue Apr 5 16:22:24 2005
@@ -12,6 +12,7 @@
level=2
alignment=lawful
advanceto=Paladin,Grand Knight
+undead_variation=mounted
cost=40
usage=fighter
unit_description= _ "Knights are skilled in the use of both lance and sword.
With the lance, they charge at enemies, inflicting and receiving double damage."
Index: wesnoth/data/units/Lancer.cfg
diff -u wesnoth/data/units/Lancer.cfg:1.6 wesnoth/data/units/Lancer.cfg:1.7
--- wesnoth/data/units/Lancer.cfg:1.6 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Lancer.cfg Tue Apr 5 16:22:24 2005
@@ -12,6 +12,7 @@
level=2
alignment=lawful
advanceto=null
+undead_variation=mounted
cost=40
usage=fighter
unit_description= _ "Lancers are some of the bravest and most feared riders in
all of Wesnoth. They wear very little armor, and thus ride swiftly and are
ideal for offensive use. While their charges inflict large amounts of damage,
they also expose the Lancers to great risk."
Index: wesnoth/data/units/Mermaid_Diviner.cfg
diff -u wesnoth/data/units/Mermaid_Diviner.cfg:1.6
wesnoth/data/units/Mermaid_Diviner.cfg:1.7
--- wesnoth/data/units/Mermaid_Diviner.cfg:1.6 Tue Mar 29 09:08:29 2005
+++ wesnoth/data/units/Mermaid_Diviner.cfg Tue Apr 5 16:22:24 2005
@@ -21,6 +21,7 @@
level=3
alignment=lawful
advanceto=null
+undead_variation=swimmer
cost=120
usage=healer
unit_description= _ "The most devout and pious amongst the mermaids gain the
striking power of illumination, which prevents their surroundings from ever
seeing true night. Their power is a stalwart counter to the forces of
darkness."
Index: wesnoth/data/units/Mermaid_Enchantress.cfg
diff -u wesnoth/data/units/Mermaid_Enchantress.cfg:1.7
wesnoth/data/units/Mermaid_Enchantress.cfg:1.8
--- wesnoth/data/units/Mermaid_Enchantress.cfg:1.7 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Mermaid_Enchantress.cfg Tue Apr 5 16:22:24 2005
@@ -12,6 +12,7 @@
level=2
alignment=lawful
advanceto=Mermaid Siren
+undead_variation=swimmer
cost=60
usage=mixed fighter
unit_description= _ "Skilled creatures of the sea, Mermen are powerful and
quick in any watery environment, but struggle greatly to move on land."
Index: wesnoth/data/units/Mermaid_Initiate.cfg
diff -u wesnoth/data/units/Mermaid_Initiate.cfg:1.8
wesnoth/data/units/Mermaid_Initiate.cfg:1.9
--- wesnoth/data/units/Mermaid_Initiate.cfg:1.8 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Mermaid_Initiate.cfg Tue Apr 5 16:22:24 2005
@@ -12,7 +12,8 @@
level=1
alignment=lawful
advanceto=Mermaid Priestess,Mermaid Enchantress
-cost=19
+undead_variation=swimmer
+xcost=19
usage=mixed fighter
unit_description= _ "Young Mermaids are often initiated in the water magics of
their people. Despite their frailty, this makes them formidable opponents, as
they can call upon the very water about them to smite their enemies."
get_hit_sound=mermen-hit.wav
Index: wesnoth/data/units/Mermaid_Priestess.cfg
diff -u wesnoth/data/units/Mermaid_Priestess.cfg:1.5
wesnoth/data/units/Mermaid_Priestess.cfg:1.6
--- wesnoth/data/units/Mermaid_Priestess.cfg:1.5 Tue Mar 29 09:08:29 2005
+++ wesnoth/data/units/Mermaid_Priestess.cfg Tue Apr 5 16:22:24 2005
@@ -19,6 +19,7 @@
level=2
alignment=lawful
advanceto=Mermaid Diviner
+undead_variation=swimmer
cost=80
usage=healer
unit_description= _ "The more learned among the mermaids often take a path of
holy study. This leaves them quite capable of ministering to the wounds of
their comrades, as well as being a potent defense against the unworldly."
Index: wesnoth/data/units/Mermaid_Siren.cfg
diff -u wesnoth/data/units/Mermaid_Siren.cfg:1.9
wesnoth/data/units/Mermaid_Siren.cfg:1.10
--- wesnoth/data/units/Mermaid_Siren.cfg:1.9 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Mermaid_Siren.cfg Tue Apr 5 16:22:24 2005
@@ -12,6 +12,7 @@
level=3
alignment=lawful
advanceto=null
+undead_variation=swimmer
cost=110
usage=mixed fighter
unit_description= _ "Skilled creatures of the sea, Mermen are powerful and
quick in any watery environment, but struggle greatly to move on land."
Index: wesnoth/data/units/Merman.cfg
diff -u wesnoth/data/units/Merman.cfg:1.15 wesnoth/data/units/Merman.cfg:1.16
--- wesnoth/data/units/Merman.cfg:1.15 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Merman.cfg Tue Apr 5 16:22:24 2005
@@ -14,6 +14,7 @@
level=1
alignment=lawful
advanceto=Triton
+undead_variation=swimmer
cost=12
usage=fighter
unit_description= _ "Skilled creatures of the sea, Mermen are powerful and
quick in any watery environment, but struggle greatly to move on land."
Index: wesnoth/data/units/Merman_Entangler.cfg
diff -u wesnoth/data/units/Merman_Entangler.cfg:1.3
wesnoth/data/units/Merman_Entangler.cfg:1.4
--- wesnoth/data/units/Merman_Entangler.cfg:1.3 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Merman_Entangler.cfg Tue Apr 5 16:22:24 2005
@@ -10,6 +10,7 @@
level=3
alignment=lawful
advanceto=null
+undead_variation=swimmer
cost=80
usage=mixed fighter
unit_description= _ "Skilled creatures of the sea, Mermen are powerful and
quick in any watery environment, but struggle greatly to move on land."
Index: wesnoth/data/units/Merman_Fighter.cfg
diff -u wesnoth/data/units/Merman_Fighter.cfg:1.3
wesnoth/data/units/Merman_Fighter.cfg:1.4
--- wesnoth/data/units/Merman_Fighter.cfg:1.3 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Merman_Fighter.cfg Tue Apr 5 16:22:24 2005
@@ -14,6 +14,7 @@
level=1
alignment=lawful
advanceto=Merman Warrior
+undead_variation=swimmer
cost=14
usage=fighter
unit_description= _ "Skilled creatures of the sea, Mermen are powerful and
quick in any watery environment, but struggle greatly to move on land."
Index: wesnoth/data/units/Merman_Hoplite.cfg
diff -u wesnoth/data/units/Merman_Hoplite.cfg:1.6
wesnoth/data/units/Merman_Hoplite.cfg:1.7
--- wesnoth/data/units/Merman_Hoplite.cfg:1.6 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Merman_Hoplite.cfg Tue Apr 5 16:22:24 2005
@@ -27,6 +27,7 @@
level=3
alignment=lawful
advanceto=null
+undead_variation=swimmer
cost=100
usage=fighter
unit_description= _ "With their towering shields, the Merman Hoplites form the
elite guard of the watery realm. Their powerful armor and rigid discipline
allow them to hold a steadfast line against the rages of battle. In times of
desperation, they can even do so on land, though not nearly as well as a
creature with legs."
Index: wesnoth/data/units/Merman_Hunter.cfg
diff -u wesnoth/data/units/Merman_Hunter.cfg:1.5
wesnoth/data/units/Merman_Hunter.cfg:1.6
--- wesnoth/data/units/Merman_Hunter.cfg:1.5 Mon Mar 28 08:10:56 2005
+++ wesnoth/data/units/Merman_Hunter.cfg Tue Apr 5 16:22:24 2005
@@ -11,6 +11,7 @@
level=1
alignment=lawful
advanceto=Merman Spearman,Merman Netcaster
+undead_variation=swimmer
cost=15
usage=mixed fighter
unit_description= _ "Skilled creatures of the sea, Mermen are powerful and
quick in any watery environment, but struggle greatly to move on land."
Index: wesnoth/data/units/Merman_Javelineer.cfg
diff -u wesnoth/data/units/Merman_Javelineer.cfg:1.3
wesnoth/data/units/Merman_Javelineer.cfg:1.4
--- wesnoth/data/units/Merman_Javelineer.cfg:1.3 Mon Mar 28 09:11:05 2005
+++ wesnoth/data/units/Merman_Javelineer.cfg Tue Apr 5 16:22:24 2005
@@ -11,6 +11,7 @@
level=3
alignment=lawful
advanceto=null
+undead_variation=swimmer
cost=85
usage=mixed fighter
unit_description= _ "Skilled creatures of the sea, Mermen are powerful and
quick in any watery environment, but struggle greatly to move on land."
Index: wesnoth/data/units/Merman_Netcaster.cfg
diff -u wesnoth/data/units/Merman_Netcaster.cfg:1.3
wesnoth/data/units/Merman_Netcaster.cfg:1.4
--- wesnoth/data/units/Merman_Netcaster.cfg:1.3 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Merman_Netcaster.cfg Tue Apr 5 16:22:24 2005
@@ -10,6 +10,7 @@
level=2
alignment=lawful
advanceto=Merman Entangler
+undead_variation=swimmer
cost=40
usage=mixed fighter
unit_description= _ "Skilled creatures of the sea, Mermen are powerful and
quick in any watery environment, but struggle greatly to move on land."
Index: wesnoth/data/units/Merman_Spearman.cfg
diff -u wesnoth/data/units/Merman_Spearman.cfg:1.3
wesnoth/data/units/Merman_Spearman.cfg:1.4
--- wesnoth/data/units/Merman_Spearman.cfg:1.3 Mon Mar 28 08:10:56 2005
+++ wesnoth/data/units/Merman_Spearman.cfg Tue Apr 5 16:22:24 2005
@@ -11,6 +11,7 @@
level=2
alignment=lawful
advanceto=Merman Javelineer
+undead_variation=swimmer
cost=42
usage=mixed fighter
unit_description= _ "Skilled creatures of the sea, Mermen are powerful and
quick in any watery environment, but struggle greatly to move on land."
Index: wesnoth/data/units/Merman_Triton.cfg
diff -u wesnoth/data/units/Merman_Triton.cfg:1.4
wesnoth/data/units/Merman_Triton.cfg:1.5
--- wesnoth/data/units/Merman_Triton.cfg:1.4 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Merman_Triton.cfg Tue Apr 5 16:22:24 2005
@@ -14,6 +14,7 @@
level=3
alignment=lawful
advanceto=null
+undead_variation=swimmer
cost=100
usage=fighter
unit_description= _ "Tritons are masters of the sea. Skilled in use of the
trident, Tritons easily defeat any enemy foolish enough to wander into their
preferred environment."
Index: wesnoth/data/units/Merman_Warrior.cfg
diff -u wesnoth/data/units/Merman_Warrior.cfg:1.5
wesnoth/data/units/Merman_Warrior.cfg:1.6
--- wesnoth/data/units/Merman_Warrior.cfg:1.5 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Merman_Warrior.cfg Tue Apr 5 16:22:24 2005
@@ -14,6 +14,7 @@
level=2
alignment=lawful
advanceto=Merman Triton,Merman Hoplite
+undead_variation=swimmer
cost=40
usage=fighter
unit_description= _ "The Mermen Warriors form the core of the mermen armies.
Wielding powerful tridents, they are a bane to any who dare enter their waters."
Index: wesnoth/data/units/Mounted_Captain.cfg
diff -u wesnoth/data/units/Mounted_Captain.cfg:1.5
wesnoth/data/units/Mounted_Captain.cfg:1.6
--- wesnoth/data/units/Mounted_Captain.cfg:1.5 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Mounted_Captain.cfg Tue Apr 5 16:22:24 2005
@@ -15,6 +15,7 @@
level=1
alignment=lawful
advanceto=Mounted Commander
+undead_variation=mounted
cost=100
usage=fighter
unit_description= _ "The nobles of the men of the plains are trained with the
rest of the horsemen to become great warriors. However, they are also trained
in commanding their comrades, and they are the ones that become the captains of
the armies of the Clans."
Index: wesnoth/data/units/Mounted_Commander.cfg
diff -u wesnoth/data/units/Mounted_Commander.cfg:1.5
wesnoth/data/units/Mounted_Commander.cfg:1.6
--- wesnoth/data/units/Mounted_Commander.cfg:1.5 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Mounted_Commander.cfg Tue Apr 5 16:22:24 2005
@@ -15,6 +15,7 @@
level=2
alignment=lawful
advanceto=Horse Lord
+undead_variation=mounted
cost=100
usage=fighter
unit_description= _ "Leaders of the plains, the Mounted Commanders are skilled
with the use of the sword and the morning star. Riding horses, they are able to
move around the battlefield with great speed, and can provide much needed
assistance to different fronts."
Index: wesnoth/data/units/Mounted_Fighter.cfg
diff -u wesnoth/data/units/Mounted_Fighter.cfg:1.3
wesnoth/data/units/Mounted_Fighter.cfg:1.4
--- wesnoth/data/units/Mounted_Fighter.cfg:1.3 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Mounted_Fighter.cfg Tue Apr 5 16:22:24 2005
@@ -12,6 +12,7 @@
level=1
alignment=lawful
advanceto=Mounted Warrior
+undead_variation=mounted
cost=100
usage=fighter
unit_description= _ "The nobles of the men of the plains are trained with the
rest of the horsemen to become great warriors. However, they are also trained
in commanding their comrades, and they are the ones that become the captains of
the armies of the Clans."
Index: wesnoth/data/units/Mounted_Warrior.cfg
diff -u wesnoth/data/units/Mounted_Warrior.cfg:1.2
wesnoth/data/units/Mounted_Warrior.cfg:1.3
--- wesnoth/data/units/Mounted_Warrior.cfg:1.2 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Mounted_Warrior.cfg Tue Apr 5 16:22:24 2005
@@ -12,6 +12,7 @@
level=2
alignment=lawful
advanceto=Horse Lord
+undead_variation=mounted
cost=100
usage=fighter
unit_description= _ "Leaders of the plains, Mounted Warriors are skilled with
the use of the sword and the morning star. Riding horses, they are able to move
around the battlefield with great speed, and can provide much needed assistance
to different fronts."
Index: wesnoth/data/units/Naga-Fighter.cfg
diff -u wesnoth/data/units/Naga-Fighter.cfg:1.5
wesnoth/data/units/Naga-Fighter.cfg:1.6
--- wesnoth/data/units/Naga-Fighter.cfg:1.5 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Naga-Fighter.cfg Tue Apr 5 16:22:24 2005
@@ -12,6 +12,7 @@
level=1
alignment=neutral
advanceto=Naga Warrior
+undead_variation=swimmer
cost=14
usage=fighter
unit_description= _ "The serpentine naga are one of the few races capable of
any meaningful mobility in water, giving them a whole world forbidden to land
dwellers. Still, they are not true creatures of the sea, and their inability
to breathe water leaves them in trepidation of the abyss. They are small, and
somewhat frail in form, but often much more nimble than their opponents."
Index: wesnoth/data/units/Naga-Myrmidon.cfg
diff -u wesnoth/data/units/Naga-Myrmidon.cfg:1.3
wesnoth/data/units/Naga-Myrmidon.cfg:1.4
--- wesnoth/data/units/Naga-Myrmidon.cfg:1.3 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Naga-Myrmidon.cfg Tue Apr 5 16:22:24 2005
@@ -16,6 +16,7 @@
level=3
alignment=neutral
advanceto=null
+undead_variation=swimmer
cost=90
usage=fighter
unit_description= _ "The most practiced of the naga blademasters are initiated
into the caste of the Myrmidon, masters of their twin-bladed art. They strike
as fast as the snakes which they resemble, and dance away from attacks with
grace. Not only are they potent enemies on any open terrain, but their ability
to swim allows them a deadly mobility."
Index: wesnoth/data/units/Naga-Warrior.cfg
diff -u wesnoth/data/units/Naga-Warrior.cfg:1.3
wesnoth/data/units/Naga-Warrior.cfg:1.4
--- wesnoth/data/units/Naga-Warrior.cfg:1.3 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Naga-Warrior.cfg Tue Apr 5 16:22:24 2005
@@ -16,6 +16,7 @@
level=2
alignment=neutral
advanceto=Naga Myrmidon
+undead_variation=swimmer
cost=40
usage=fighter
unit_description= _ "Many of the young warriors of the naga aspire for the day
when they merit their second blade. Their martial practice of using twin
blades is wholly unlike that of the Orcs and other races, for they have begun
to learn the art of using their serpentine form to best effect, twisting and
turning to dodge from blows. This makes them potent on land, but the friction
of water greatly impedes their ability to do this."
Index: wesnoth/data/units/Naga.cfg
diff -u wesnoth/data/units/Naga.cfg:1.15 wesnoth/data/units/Naga.cfg:1.16
--- wesnoth/data/units/Naga.cfg:1.15 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Naga.cfg Tue Apr 5 16:22:24 2005
@@ -15,6 +15,7 @@
level=1
alignment=neutral
advanceto=Sea Hag
+undead_variation=swimmer
cost=11
usage=fighter
unit_description= _ "Like the Mermen, Nagas are inhabitants of the seas.
Smaller and more nimble than their counterparts, they share a distaste for dry
land."
Index: wesnoth/data/units/Paladin.cfg
diff -u wesnoth/data/units/Paladin.cfg:1.15 wesnoth/data/units/Paladin.cfg:1.16
--- wesnoth/data/units/Paladin.cfg:1.15 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Paladin.cfg Tue Apr 5 16:22:24 2005
@@ -15,6 +15,7 @@
level=3
alignment=lawful
advanceto=null
+undead_variation=mounted
cost=100
usage=fighter
ability=heals
Index: wesnoth/data/units/Saurian.cfg
diff -u wesnoth/data/units/Saurian.cfg:1.11 wesnoth/data/units/Saurian.cfg:1.12
--- wesnoth/data/units/Saurian.cfg:1.11 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Saurian.cfg Tue Apr 5 16:22:24 2005
@@ -14,6 +14,7 @@
level=1
alignment=chaotic
advanceto=Saurian Warrior
+undead_variation=saurian
cost=13
usage=scout
unit_description= _ "Saurians are skilled in the use of the spear. Despite
their lethargic cold blooded heritage, and their relative frailty, they are
highly valued as scouts as the can navigate through rough terrain and around
opponents. The best Saurians go on to become Saurian Warriors."
Index: wesnoth/data/units/Saurian_Ambusher.cfg
diff -u wesnoth/data/units/Saurian_Ambusher.cfg:1.4
wesnoth/data/units/Saurian_Ambusher.cfg:1.5
--- wesnoth/data/units/Saurian_Ambusher.cfg:1.4 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Saurian_Ambusher.cfg Tue Apr 5 16:22:24 2005
@@ -12,6 +12,7 @@
level=2
alignment=chaotic
advanceto=Saurian Flanker
+undead_variation=saurian
cost=28
usage=scout
unit_description= _ "Saurian Ambushers are highly skilled in the use of the
spear. Despite their lethargic cold blooded heritage, and their relative
frailty, they are highly valued as scouts as they can navigate through rough
terrain and around opponents. Saurian Ambushers possess the strength to take
full advantage of this fact. The best Ambushers go on to become Saurian
Flankers"
Index: wesnoth/data/units/Saurian_Flanker.cfg
diff -u wesnoth/data/units/Saurian_Flanker.cfg:1.4
wesnoth/data/units/Saurian_Flanker.cfg:1.5
--- wesnoth/data/units/Saurian_Flanker.cfg:1.4 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Saurian_Flanker.cfg Tue Apr 5 16:22:24 2005
@@ -12,6 +12,7 @@
level=3
alignment=chaotic
advanceto=null
+undead_variation=saurian
cost=45
usage=scout
get_hit_sound=hiss.wav
Index: wesnoth/data/units/Saurian_Icecaster.cfg
diff -u wesnoth/data/units/Saurian_Icecaster.cfg:1.11
wesnoth/data/units/Saurian_Icecaster.cfg:1.12
--- wesnoth/data/units/Saurian_Icecaster.cfg:1.11 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Saurian_Icecaster.cfg Tue Apr 5 16:22:24 2005
@@ -12,6 +12,7 @@
level=2
alignment=chaotic
advanceto=null
+undead_variation=saurian
cost=29
usage=archer
unit_description= _ "Saurian Icecasters have eschewed any further training in
healing and curing in order to refine their skills with the dark arts. While
frail, they can call forth the magic of the cold north, and the do retain their
basic healing ability."
Index: wesnoth/data/units/Saurian_Skirmisher.cfg
diff -u wesnoth/data/units/Saurian_Skirmisher.cfg:1.4
wesnoth/data/units/Saurian_Skirmisher.cfg:1.5
--- wesnoth/data/units/Saurian_Skirmisher.cfg:1.4 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Saurian_Skirmisher.cfg Tue Apr 5 16:22:24 2005
@@ -12,6 +12,7 @@
level=1
alignment=chaotic
advanceto=Saurian Ambusher
+undead_variation=saurian
cost=14
usage=scout
unit_description= _ "Saurian Skirmishers are skilled in the use of the spear.
Despite their lethargic cold blooded heritage, and their relative frailty, they
are highly valued as scouts as they can navigate through rough terrain and
around opponents. The best Skirmishers go on to become Saurian Ambushers."
Index: wesnoth/data/units/Saurian_Soothsayer.cfg
diff -u wesnoth/data/units/Saurian_Soothsayer.cfg:1.11
wesnoth/data/units/Saurian_Soothsayer.cfg:1.12
--- wesnoth/data/units/Saurian_Soothsayer.cfg:1.11 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Saurian_Soothsayer.cfg Tue Apr 5 16:22:24 2005
@@ -13,6 +13,7 @@
level=2
alignment=chaotic
advanceto=null
+undead_variation=saurian
cost=29
usage=healer
unit_description= _ "Saurian Soothsayers are highly valued as healers because
they can provide aid to their friends regardless of terrain or opposition. In
addition to curing their allies they possess knowledge of cold magic."
Index: wesnoth/data/units/Saurian_Tribalist.cfg
diff -u wesnoth/data/units/Saurian_Tribalist.cfg:1.12
wesnoth/data/units/Saurian_Tribalist.cfg:1.13
--- wesnoth/data/units/Saurian_Tribalist.cfg:1.12 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Saurian_Tribalist.cfg Tue Apr 5 16:22:24 2005
@@ -13,6 +13,7 @@
level=1
alignment=chaotic
advanceto=Saurian Icecaster,Saurian Soothsayer
+undead_variation=saurian
cost=16
usage=healer
unit_description= _ "Despite their lethargic cold blooded heritage, and their
relative frailty, Saurian Tribalists are valued as healers because they can
provide aid to their allies regardless of terrain or opposition. In addition to
healing they possess knowledge of cold magic."
Index: wesnoth/data/units/Saurian_Warrior.cfg
diff -u wesnoth/data/units/Saurian_Warrior.cfg:1.13
wesnoth/data/units/Saurian_Warrior.cfg:1.14
--- wesnoth/data/units/Saurian_Warrior.cfg:1.13 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Saurian_Warrior.cfg Tue Apr 5 16:22:24 2005
@@ -14,6 +14,7 @@
level=2
alignment=chaotic
advanceto=null
+undead_variation=saurian
cost=28
usage=scout
unit_description= _ "Saurian Warriors are highly skilled in the use of the
spear. Despite their lethargic cold blooded heritage, and their relative
frailty, they are highly valued as scouts as they can navigate through rough
terrain and around opponents. Saurian Warriors possess the strength to take
full advantage of this fact."
Index: wesnoth/data/units/Troll.cfg
diff -u wesnoth/data/units/Troll.cfg:1.17 wesnoth/data/units/Troll.cfg:1.18
--- wesnoth/data/units/Troll.cfg:1.17 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Troll.cfg Tue Apr 5 16:22:24 2005
@@ -12,6 +12,7 @@
level=2
alignment=chaotic
advanceto=Troll Warrior
+undead_variation=troll
cost=32
unit_description= _ "Trolls are strong and brutal humanoid monsters with the
amazing ability to regenerate themselves, so that they recover from wounds on
their own, even during battle."
get_hit_sound=ugg.wav
Index: wesnoth/data/units/Troll_Hero.cfg
diff -u wesnoth/data/units/Troll_Hero.cfg:1.4
wesnoth/data/units/Troll_Hero.cfg:1.5
--- wesnoth/data/units/Troll_Hero.cfg:1.4 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Troll_Hero.cfg Tue Apr 5 16:22:24 2005
@@ -12,6 +12,7 @@
level=2
alignment=chaotic
advanceto=Great Troll
+undead_variation=troll
cost=30
unit_description= _ "Trolls hero are strong and brutal humanoid monsters with
the amazing ability to regenerate themselves, so that they recover from wounds
on their own, even during battle."
get_hit_sound=ugg.wav
Index: wesnoth/data/units/Troll_Rocklobber.cfg
diff -u wesnoth/data/units/Troll_Rocklobber.cfg:1.3
wesnoth/data/units/Troll_Rocklobber.cfg:1.4
--- wesnoth/data/units/Troll_Rocklobber.cfg:1.3 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Troll_Rocklobber.cfg Tue Apr 5 16:22:24 2005
@@ -12,6 +12,7 @@
level=2
alignment=chaotic
advanceto=null
+undead_variation=troll
cost=32
usage=fighter
unit_description= _ "Trolls are humanoid monsters that have the amazing
ability to regenerate, recovering from their wounds during battle. These trolls
have armed themselves with large rocks they hurl at their opponents."
@@ -69,4 +70,4 @@
image_diagonal="projectiles/stone.png"
[/missile_frame]
[/attack]
-[/unit]
\ No newline at end of file
+[/unit]
Index: wesnoth/data/units/Troll_Warrior.cfg
diff -u wesnoth/data/units/Troll_Warrior.cfg:1.13
wesnoth/data/units/Troll_Warrior.cfg:1.14
--- wesnoth/data/units/Troll_Warrior.cfg:1.13 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Troll_Warrior.cfg Tue Apr 5 16:22:24 2005
@@ -12,6 +12,7 @@
level=3
alignment=chaotic
advanceto=null
+undead_variation=troll
cost=36
usage=fighter
unit_description= _ "Hardened by battle, Troll Warriors can deliver deadly
blows with a mace, and are able to regenerate, healing their own wounds during
combat."
Index: wesnoth/data/units/Troll_Whelp.cfg
diff -u wesnoth/data/units/Troll_Whelp.cfg:1.13
wesnoth/data/units/Troll_Whelp.cfg:1.14
--- wesnoth/data/units/Troll_Whelp.cfg:1.13 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Troll_Whelp.cfg Tue Apr 5 16:22:24 2005
@@ -12,6 +12,7 @@
level=1
alignment=chaotic
advanceto=Troll,Troll Rocklobber
+undead_variation=troll
cost=13
usage=fighter
unit_description= _ "Trolls are humanoid monsters that have the amazing
ability to regenerate, recovering from their wounds during battle. Although
these Trolls are still weak whelps, their race is known for developing
amazingly fast."
Index: wesnoth/data/units/Walking_Corpse.cfg
diff -u wesnoth/data/units/Walking_Corpse.cfg:1.21
wesnoth/data/units/Walking_Corpse.cfg:1.22
--- wesnoth/data/units/Walking_Corpse.cfg:1.21 Tue Mar 29 20:25:47 2005
+++ wesnoth/data/units/Walking_Corpse.cfg Tue Apr 5 16:22:24 2005
@@ -15,6 +15,26 @@
usage=fighter
unit_description= _ "Walking Corpses are the bodies of the dead, re-animated
by dark magic. Although weak in combat, these zombies can spread their curse to
those they kill, increasing the army of undead."
get_hit_sound=zombie-hit.wav
+
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="undead-zombie-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="undead-zombie-die-2.png"
+ [/frame]
+ [frame]
+ begin=400
+ end=600
+ image="undead-zombie-die-3.png"
+ [/frame]
+ [/death]
+
+
[attack]
name=fist
type=impact
@@ -22,11 +42,30 @@
damage=5
number=2
special=plague
- [frame]
- begin=-200
- end=100
- image="undead-zombie-attack.png"
- [/frame]
+ [animation]
+ direction=se,sw,ne,nw
+ [frame]
+ begin=-200
+ end=100
+ image="undead-zombie-attack.png"
+ [/frame]
+ [/animation]
+ [animation]
+ direction=n
+ [frame]
+ begin=-200
+ end=100
+ image="undead-zombie-attack-n.png"
+ [/frame]
+ [/animation]
+ [animation]
+ direction=s
+ [frame]
+ begin=-200
+ end=100
+ image="undead-zombie-attack-s.png"
+ [/frame]
+ [/animation]
[sound]
time=-200
sound=zombie-attack.wav
@@ -34,13 +73,13 @@
[/attack]
[variation]
-variation_name=winged
+variation_name=drake
id=Walking Corpse
name= _ "Walking Corpse"
race=undead
-image=undead-zombie.png
-image_defensive=undead-zombie-defend.png
+image=undead-zombie-drake.png
+image_defensive=undead-zombie-drake-attack.png
hitpoints=18
movement_type=undeadfoot
movement=4
@@ -52,6 +91,25 @@
usage=fighter
unit_description= _ "Walking Corpses are the bodies of the dead, re-animated
by dark magic. Although weak in combat, these zombies can spread their curse to
those they kill, increasing the army of undead."
get_hit_sound=zombie-hit.wav
+
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="undead-zombie-drake-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="undead-zombie-drake-die-2.png"
+ [/frame]
+ [frame]
+ begin=400
+ end=600
+ image="undead-zombie-drake-die-3.png"
+ [/frame]
+ [/death]
+
[attack]
name=fist
type=impact
@@ -59,11 +117,30 @@
damage=5
number=2
special=plague
- [frame]
- begin=-200
- end=100
- image=undead-zombie-attack.png
- [/frame]
+ [animation]
+ direction=se,sw,ne,nw
+ [frame]
+ begin=-200
+ end=100
+ image="undead-zombie-drake-attack.png"
+ [/frame]
+ [/animation]
+ [animation]
+ direction=n
+ [frame]
+ begin=-200
+ end=100
+ image="undead-zombie-drake-attack-n.png"
+ [/frame]
+ [/animation]
+ [animation]
+ direction=s
+ [frame]
+ begin=-200
+ end=100
+ image="undead-zombie-drake-attack-s.png"
+ [/frame]
+ [/animation]
[sound]
time=-200
sound=zombie-attack.wav
@@ -71,5 +148,389 @@
[/attack]
[/variation]
+[variation]
+variation_name=swimmer
+id=Walking Corpse
+name= _ "Walking Corpse"
+race=undead
+
+image=undead-zombie-swimmer.png
+image_defensive=undead-zombie-swimmer-attack.png
+hitpoints=18
+movement_type=undeadfoot
+movement=4
+experience=24
+level=0
+alignment=chaotic
+advanceto=null
+cost=5
+usage=fighter
+unit_description= _ "Walking Corpses are the bodies of the dead, re-animated
by dark magic. Although weak in combat, these zombies can spread their curse to
those they kill, increasing the army of undead."
+get_hit_sound=zombie-hit.wav
+
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="undead-zombie-swimmer-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="undead-zombie-swimmer-die-2.png"
+ [/frame]
+ [frame]
+ begin=400
+ end=600
+ image="undead-zombie-swimmer-die-3.png"
+ [/frame]
+ [/death]
+
+ [attack]
+ name=fist
+ type=impact
+ range=short
+ damage=5
+ number=2
+ special=plague
+ [animation]
+ direction=se,sw,ne,nw
+ [frame]
+ begin=-200
+ end=100
+ image="undead-zombie-swimmer-attack.png"
+ [/frame]
+ [/animation]
+ [animation]
+ direction=n
+ [frame]
+ begin=-200
+ end=100
+ image="undead-zombie-swimmer-attack-n.png"
+ [/frame]
+ [/animation]
+ [animation]
+ direction=s
+ [frame]
+ begin=-200
+ end=100
+ image="undead-zombie-swimmer-attack-s.png"
+ [/frame]
+ [/animation]
+ [sound]
+ time=-200
+ sound=zombie-attack.wav
+ [/sound]
+ [/attack]
+[/variation]
+
+
+[variation]
+variation_name=troll
+id=Walking Corpse
+name= _ "Walking Corpse"
+race=undead
+
+image=undead-zombie-troll.png
+image_defensive=undead-zombie-troll-attack.png
+hitpoints=18
+movement_type=undeadfoot
+movement=4
+experience=24
+level=0
+alignment=chaotic
+advanceto=null
+cost=5
+usage=fighter
+unit_description= _ "Walking Corpses are the bodies of the dead, re-animated
by dark magic. Although weak in combat, these zombies can spread their curse to
those they kill, increasing the army of undead."
+get_hit_sound=zombie-hit.wav
+
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="undead-zombie-troll-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="undead-zombie-troll-die-2.png"
+ [/frame]
+ [frame]
+ begin=400
+ end=600
+ image="undead-zombie-troll-die-3.png"
+ [/frame]
+ [/death]
+
+ [attack]
+ name=fist
+ type=impact
+ range=short
+ damage=5
+ number=2
+ special=plague
+ [animation]
+ direction=se,sw,ne,nw
+ [frame]
+ begin=-200
+ end=100
+ image="undead-zombie-troll-attack.png"
+ [/frame]
+ [/animation]
+ [animation]
+ direction=n
+ [frame]
+ begin=-200
+ end=100
+ image="undead-zombie-troll-attack-n.png"
+ [/frame]
+ [/animation]
+ [animation]
+ direction=s
+ [frame]
+ begin=-200
+ end=100
+ image="undead-zombie-troll-attack-s.png"
+ [/frame]
+ [/animation]
+ [sound]
+ time=-200
+ sound=zombie-attack.wav
+ [/sound]
+ [/attack]
+[/variation]
+
+
+[variation]
+variation_name=wose
+id=Walking Corpse
+name= _ "Walking Corpse"
+race=undead
+
+image=undead-zombie-wose.png
+image_defensive=undead-zombie-wose-attack.png
+hitpoints=18
+movement_type=undeadfoot
+movement=4
+experience=24
+level=0
+alignment=chaotic
+advanceto=null
+cost=5
+usage=fighter
+unit_description= _ "Walking Corpses are the bodies of the dead, re-animated
by dark magic. Although weak in combat, these zombies can spread their curse to
those they kill, increasing the army of undead."
+get_hit_sound=zombie-hit.wav
+
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="undead-zombie-wose-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="undead-zombie-wose-die-2.png"
+ [/frame]
+ [frame]
+ begin=400
+ end=600
+ image="undead-zombie-wose-die-3.png"
+ [/frame]
+ [/death]
+
+ [attack]
+ name=fist
+ type=impact
+ range=short
+ damage=5
+ number=2
+ special=plague
+ [animation]
+ direction=se,sw,ne,nw
+ [frame]
+ begin=-200
+ end=100
+ image="undead-zombie-wose-attack.png"
+ [/frame]
+ [/animation]
+ [animation]
+ direction=n
+ [frame]
+ begin=-200
+ end=100
+ image="undead-zombie-wose-attack-n.png"
+ [/frame]
+ [/animation]
+ [animation]
+ direction=s
+ [frame]
+ begin=-200
+ end=100
+ image="undead-zombie-wose-attack-s.png"
+ [/frame]
+ [/animation]
+ [sound]
+ time=-200
+ sound=zombie-attack.wav
+ [/sound]
+ [/attack]
+[/variation]
+
+[variation]
+variation_name=saurian
+id=Walking Corpse
+name= _ "Walking Corpse"
+race=undead
+
+image=undead-zombie-saurian.png
+image_defensive=undead-zombie-saurian-attack.png
+hitpoints=18
+movement_type=undeadfoot
+movement=4
+experience=24
+level=0
+alignment=chaotic
+advanceto=null
+cost=5
+usage=fighter
+unit_description= _ "Walking Corpses are the bodies of the dead, re-animated
by dark magic. Although weak in combat, these zombies can spread their curse to
those they kill, increasing the army of undead."
+get_hit_sound=zombie-hit.wav
+
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="undead-zombie-saurian-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="undead-zombie-saurian-die-2.png"
+ [/frame]
+ [frame]
+ begin=400
+ end=600
+ image="undead-zombie-saurian-die-3.png"
+ [/frame]
+ [/death]
+
+ [attack]
+ name=fist
+ type=impact
+ range=short
+ damage=5
+ number=2
+ special=plague
+ [animation]
+ direction=se,sw,ne,nw
+ [frame]
+ begin=-200
+ end=100
+ image="undead-zombie-saurian-attack.png"
+ [/frame]
+ [/animation]
+ [animation]
+ direction=n
+ [frame]
+ begin=-200
+ end=100
+ image="undead-zombie-saurian-attack-n.png"
+ [/frame]
+ [/animation]
+ [animation]
+ direction=s
+ [frame]
+ begin=-200
+ end=100
+ image="undead-zombie-saurian-attack-s.png"
+ [/frame]
+ [/animation]
+ [sound]
+ time=-200
+ sound=zombie-attack.wav
+ [/sound]
+ [/attack]
+[/variation]
+
+[variation]
+variation_name=mounted
+id=Walking Corpse
+name= _ "Walking Corpse"
+race=undead
+
+image=undead-zombie-mounted.png
+image_defensive=undead-zombie-mounted-attack.png
+hitpoints=18
+movement_type=undeadfoot
+movement=4
+experience=24
+level=0
+alignment=chaotic
+advanceto=null
+cost=5
+usage=fighter
+unit_description= _ "Walking Corpses are the bodies of the dead, re-animated
by dark magic. Although weak in combat, these zombies can spread their curse to
those they kill, increasing the army of undead."
+get_hit_sound=zombie-hit.wav
+
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="undead-zombie-mounted-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="undead-zombie-mounted-die-2.png"
+ [/frame]
+ [frame]
+ begin=400
+ end=600
+ image="undead-zombie-mounted-die-3.png"
+ [/frame]
+ [/death]
+
+ [attack]
+ name=fist
+ type=impact
+ range=short
+ damage=5
+ number=2
+ special=plague
+ [animation]
+ direction=se,sw,ne,nw
+ [frame]
+ begin=-200
+ end=100
+ image="undead-zombie-mounted-attack.png"
+ [/frame]
+ [/animation]
+ [animation]
+ direction=n
+ [frame]
+ begin=-200
+ end=100
+ image="undead-zombie-mounted-attack-n.png"
+ [/frame]
+ [/animation]
+ [animation]
+ direction=s
+ [frame]
+ begin=-200
+ end=100
+ image="undead-zombie-mounted-attack-s.png"
+ [/frame]
+ [/animation]
+ [sound]
+ time=-200
+ sound=zombie-attack.wav
+ [/sound]
+ [/attack]
+[/variation]
+
+
[/unit]
+
Index: wesnoth/data/units/Wolf_Rider.cfg
diff -u wesnoth/data/units/Wolf_Rider.cfg:1.16
wesnoth/data/units/Wolf_Rider.cfg:1.17
--- wesnoth/data/units/Wolf_Rider.cfg:1.16 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Wolf_Rider.cfg Tue Apr 5 16:22:24 2005
@@ -12,6 +12,7 @@
level=1
alignment=chaotic
advanceto=Goblin Knight,Goblin Pillager
+undead_variation=mounted
cost=17
usage=scout
unit_description= _ "Smaller and weaker than the orcs, goblins have learned to
train large wolves to serve as mounts, creating the awesome team of the Wolf
Riders, who serve as fast scouts for the goblinoid army. Raised in the orcs'
dark caverns, Wolf Riders can brave even the mountains, unlike most other
mounted units."
Index: wesnoth/data/units/Wose.cfg
diff -u wesnoth/data/units/Wose.cfg:1.17 wesnoth/data/units/Wose.cfg:1.18
--- wesnoth/data/units/Wose.cfg:1.17 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Wose.cfg Tue Apr 5 16:22:24 2005
@@ -12,6 +12,7 @@
level=1
alignment=lawful
advanceto=Elder Wose
+undead_variation=wose
cost=20
unit_description= _ "Woses are treelike creatures of legend. They rose from
the forest, and when in a forest they are indistinguishable from ordinary
trees. Their form is very slow and stiff, so they cannot avoid attacks very
well. Their tough bark is highly resistant to cold, crushing attacks, and
arrows, although blades have no trouble cutting through it, and they are very
flammable. By drawing nutrients from the ground and energy from the sun, Woses
can regrow missing limbs after a fight."
usage=fighter
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