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[Wesnoth-cvs-commits] wesnoth data/terrain-graphics.cfg images/terrai...
From: |
Hogne Håskjold |
Subject: |
[Wesnoth-cvs-commits] wesnoth data/terrain-graphics.cfg images/terrai... |
Date: |
Mon, 11 Apr 2005 17:21:59 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Hogne HÃ¥skjold <address@hidden> 05/04/11 21:21:59
Modified files:
data : terrain-graphics.cfg
images/terrain : forest.png forest2.png forest3.png forest4.png
Added files:
images/terrain : forest-castle-n.png forest-castle-ne.png
forest-castle-nw.png forest-castle-s.png
forest-castle-se.png forest-castle-sw.png
forest-castle.png forest2_small.png
forest_small.png
Log message:
Added new multihex forest
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/terrain-graphics.cfg.diff?tr1=1.61&tr2=1.62&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/terrain/forest-castle-n.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/terrain/forest-castle-ne.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/terrain/forest-castle-nw.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/terrain/forest-castle-s.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/terrain/forest-castle-se.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/terrain/forest-castle-sw.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/terrain/forest-castle.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/terrain/forest2_small.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/terrain/forest_small.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/terrain/forest.png.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/terrain/forest2.png.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/terrain/forest3.png.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/terrain/forest4.png.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
Patches:
Index: wesnoth/data/terrain-graphics.cfg
diff -u wesnoth/data/terrain-graphics.cfg:1.61
wesnoth/data/terrain-graphics.cfg:1.62
--- wesnoth/data/terrain-graphics.cfg:1.61 Thu Mar 31 05:37:58 2005
+++ wesnoth/data/terrain-graphics.cfg Mon Apr 11 21:21:58 2005
@@ -12,6 +12,229 @@
# Use the following layers:
# -1000 : terrain base graphics
+#-----------------------------------------------------------------
+# Forest<->Castle|Encampment special cases
+#-----------------------------------------------------------------
+#define FORESTADJCASTLEA ID PROB TILE
+[terrain_graphics]
+ map="
+ 1
+* 1
+ 2
+* *
+ *"
+
+ [tile]
+ pos=1
+ type={ID}
+ [/tile]
+
+ [tile]
+ pos=2
+ type=f
+ no_flag="overlay"
+ set_flag="overlay"
+ [/tile]
+
+ probability={PROB}
+ rotations=n,ne,se,s,sw,nw
+
+ [image]
+ name={TILE}
+ position=vertical
+ base=90, 108
+ [/image]
+
+
+[/terrain_graphics]
+#enddef
+
+{FORESTADJCASTLEA Cn 100 forest-castle}
+
+#define FORESTADJCASTLES ID PROB TILE
+[terrain_graphics]
+ map="
+ 1
+* *
+ 2
+* 1
+ *"
+
+ [tile]
+ pos=1
+ type={ID}
+ [/tile]
+
+ [tile]
+ pos=2
+ type=f
+ no_flag="overlay"
+ set_flag="overlay"
+ [/tile]
+
+ probability={PROB}
+ rotations=n,ne,se,s,sw,nw
+
+ [image]
+ name={TILE}
+ position=vertical
+ base=90, 108
+ [/image]
+
+
+[/terrain_graphics]
+#enddef
+
+{FORESTADJCASTLES Cn 100 forest-castle}
+
+#define FORESTADJCASTLEO ID PROB TILE
+[terrain_graphics]
+ map="
+ 1
+* *
+ 2
+* *
+ 1"
+
+ [tile]
+ pos=1
+ type={ID}
+ [/tile]
+
+ [tile]
+ pos=2
+ type=f
+ no_flag="overlay"
+ set_flag="overlay"
+ [/tile]
+
+ probability={PROB}
+ rotations=n,ne,se,s,sw,nw
+
+ [image]
+ name={TILE}
+ position=vertical
+ base=90, 108
+ [/image]
+
+
+[/terrain_graphics]
+#enddef
+
+{FORESTADJCASTLEO Cn 100 forest-castle}
+
+#define FORESTADJCASTLE ID PROB TILE
+[terrain_graphics]
+ map="
+ 1
+* *
+ 2
+* *
+ *"
+
+ [tile]
+ pos=1
+ type={ID}
+ [/tile]
+
+ [tile]
+ pos=2
+ type=f
+ no_flag="overlay"
+ set_flag="overlay"
+ [/tile]
+
+ probability={PROB}
+ rotations=n,ne,se,s,sw,nw
+
+ [image]
+ address@hidden
+ position=vertical
+ base=90, 108
+ [/image]
+
+
+[/terrain_graphics]
+#enddef
+
+{FORESTADJCASTLE Cnv 100 forest-castle}
+
+#-----------------------------------------------------------------
+# Use a Different forest tile when next to:
+# Shallow and deep Water, mountain, desert hill & mountain, swamp
+#-----------------------------------------------------------------
+#define FORESTADJ ID PROB TILE
+[terrain_graphics]
+ map="
+ 1
+* *
+ 2
+* *
+ *"
+
+ [tile]
+ pos=1
+ type={ID}
+ [/tile]
+
+ [tile]
+ pos=2
+ type=f
+ no_flag="overlay"
+ set_flag="overlay"
+ [/tile]
+
+ probability={PROB}
+ rotations=n,ne,se,s,sw,nw
+
+ [image]
+ name={TILE}
+ position=vertical
+ base=90, 108
+ [/image]
+
+
+[/terrain_graphics]
+#enddef
+
+{FORESTADJ csmJMw 33 forest_small}
+{FORESTADJ csmJMw 25 forest3}
+{FORESTADJ csmJMw 10 forest4}
+{FORESTADJ csmJMw 100 forest2_small}
+
+#Macro for Single Hex
+#define SHEX TYPE FLAG PROB TILE
+[terrain_graphics]
+ map="
+ *
+* *
+ 1
+* *
+ *"
+
+ [tile]
+ pos=1
+ type={TYPE}
+ no_flag={FLAG}
+ set_flag={FLAG}
+ [/tile]
+
+ probability={PROB}
+
+ [image]
+ name={TILE}
+ position=vertical
+ base=36,108
+ [/image]
+[/terrain_graphics]
+#enddef
+
+#Single hex normal forest tiles
+{SHEX f overlay 33 forest}
+{SHEX f overlay 25 forest3}
+{SHEX f overlay 10 forest4}
+{SHEX f overlay 100 forest2}
+
#Multi-hex: shadow for desert village
[terrain_graphics]
map="
@@ -76,18 +299,18 @@
{TERRAIN_BASE_PROB u cave-floor2 10}
{TERRAIN_BASE u cave-floor1}
{TERRAIN_BASE W cavewall}
-{TERRAIN_BASE_PROB_OV f forest2 10}
-{TERRAIN_BASE_PROB_OV f forest3 10}
-{TERRAIN_BASE_PROB_OV f forest4 10}
-{TERRAIN_BASE_PROB_OV f forest5 10}
-{TERRAIN_BASE_PROB_OV f forest6 10}
-{TERRAIN_BASE_PROB_OV f forest7 10}
-{TERRAIN_BASE_PROB_OV f forest8 10}
-{TERRAIN_BASE_PROB_OV f forest-stones1 1}
-{TERRAIN_BASE_PROB_OV f forest-stones2 2}
-{TERRAIN_BASE_PROB_OV f forest-stones3 1}
-{TERRAIN_BASE_PROB_OV f forest-stones4 1}
-{TERRAIN_BASE_OV f forest}
+#{TERRAIN_BASE_PROB_OV f forest2 10}
+#{TERRAIN_BASE_PROB_OV f forest3 10}
+#{TERRAIN_BASE_PROB_OV f forest4 10}
+#{TERRAIN_BASE_PROB_OV f forest5 10}
+#{TERRAIN_BASE_PROB_OV f forest6 10}
+#{TERRAIN_BASE_PROB_OV f forest7 10}
+#{TERRAIN_BASE_PROB_OV f forest8 10}
+#{TERRAIN_BASE_PROB_OV f forest-stones1 1}
+#{TERRAIN_BASE_PROB_OV f forest-stones2 2}
+#{TERRAIN_BASE_PROB_OV f forest-stones3 1}
+#{TERRAIN_BASE_PROB_OV f forest-stones4 1}
+#{TERRAIN_BASE_OV f forest}
{TERRAIN_BASE_PROB m mountains-peak1 33}
{TERRAIN_BASE_PROB m mountains-peak2 33}
{TERRAIN_BASE m mountains}
@@ -453,7 +676,7 @@
#added ruins
{TERRAIN_ADJACENT_VERTICAL T !TNQq tropical-forest}
{TERRAIN_ADJACENT_VERTICAL F !FNQq snow-forest}
-{TERRAIN_ADJACENT_VERTICAL f !fNQq forest}
+#{TERRAIN_ADJACENT_VERTICAL f !fNQq forest}
{TERRAIN_ADJACENT -177 mHhfF N grassland}
{TERRAIN_ADJACENT -178 M !M desert-mountains}
{TERRAIN_ADJACENT -179 mb !mb mountains}
Index: wesnoth/images/terrain/forest.png
Index: wesnoth/images/terrain/forest2.png
Index: wesnoth/images/terrain/forest3.png
Index: wesnoth/images/terrain/forest4.png
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