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[Wesnoth-cvs-commits] wesnoth/data/units Dark_Adept.cfg Mermaid_Initi...
From: |
Isaac Clerencia |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data/units Dark_Adept.cfg Mermaid_Initi... |
Date: |
Tue, 12 Apr 2005 02:35:09 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Isaac Clerencia <address@hidden> 05/04/12 06:35:09
Modified files:
data/units : Dark_Adept.cfg Mermaid_Initiate.cfg
Log message:
Fix two bugs in units: Dark Adept and Mermaid Initiate
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dark_Adept.cfg.diff?tr1=1.19&tr2=1.20&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mermaid_Initiate.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
Patches:
Index: wesnoth/data/units/Dark_Adept.cfg
diff -u wesnoth/data/units/Dark_Adept.cfg:1.19
wesnoth/data/units/Dark_Adept.cfg:1.20
--- wesnoth/data/units/Dark_Adept.cfg:1.19 Tue Apr 5 16:22:24 2005
+++ wesnoth/data/units/Dark_Adept.cfg Tue Apr 12 06:35:08 2005
@@ -13,7 +13,7 @@
experience=48
level=1
alignment=chaotic
-advanceto=Sorceror
+advanceto=Necromancer
cost=16
usage=archer
unit_description= _ "Dark Adepts are psychotic fanatics who dabble in black
magic, using its power to cause death and destruction. They devote themselves
completely to the study of this magic, not bothering to learn how to defend
themselves in close combat."
Index: wesnoth/data/units/Mermaid_Initiate.cfg
diff -u wesnoth/data/units/Mermaid_Initiate.cfg:1.9
wesnoth/data/units/Mermaid_Initiate.cfg:1.10
--- wesnoth/data/units/Mermaid_Initiate.cfg:1.9 Tue Apr 5 16:22:24 2005
+++ wesnoth/data/units/Mermaid_Initiate.cfg Tue Apr 12 06:35:08 2005
@@ -13,7 +13,7 @@
alignment=lawful
advanceto=Mermaid Priestess,Mermaid Enchantress
undead_variation=swimmer
-xcost=19
+cost=19
usage=mixed fighter
unit_description= _ "Young Mermaids are often initiated in the water magics of
their people. Despite their frailty, this makes them formidable opponents, as
they can call upon the very water about them to smite their enemies."
get_hit_sound=mermen-hit.wav
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