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[Wesnoth-cvs-commits] wesnoth/src playlevel.cpp
From: |
Philippe Plantier |
Subject: |
[Wesnoth-cvs-commits] wesnoth/src playlevel.cpp |
Date: |
Mon, 18 Apr 2005 15:59:01 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Philippe Plantier <address@hidden> 05/04/18 19:59:01
Modified files:
src : playlevel.cpp
Log message:
Fixed the display not being called before "start" events, causing
display
glitches to appear, especially in TRoW.
prestart and start events should now, hopefully, both work as expected.
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/playlevel.cpp.diff?tr1=1.201&tr2=1.202&r1=text&r2=text
Patches:
Index: wesnoth/src/playlevel.cpp
diff -u wesnoth/src/playlevel.cpp:1.201 wesnoth/src/playlevel.cpp:1.202
--- wesnoth/src/playlevel.cpp:1.201 Sun Apr 17 15:40:34 2005
+++ wesnoth/src/playlevel.cpp Mon Apr 18 19:59:00 2005
@@ -1,4 +1,4 @@
-/* $Id: playlevel.cpp,v 1.201 2005/04/17 15:40:34 gruikya Exp $ */
+/* $Id: playlevel.cpp,v 1.202 2005/04/18 19:59:00 gruikya Exp $ */
/*
Copyright (C) 2003 by David White <address@hidden>
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -501,15 +501,16 @@
LOG_NG << "first_time..." <<
(recorder.skipping() ? "skipping" : "no skip") << "\n";
update_locker
lock_display(gui.video(),recorder.skipping());
events::raise_draw_event();
+ gui.draw();
+ for(std::vector<team>::iterator t =
teams.begin(); t != teams.end(); ++t) {
+
clear_shroud(gui,status,map,gameinfo,units,teams,(t-teams.begin()));
+ }
+
if(!loading_game) {
game_events::fire("start");
state_of_game.set_variable("turn_number", "1");
}
- gui.draw();
- for(std::vector<team>::iterator t =
teams.begin(); t != teams.end(); ++t) {
-
clear_shroud(gui,status,map,gameinfo,units,teams,(t-teams.begin()));
- }
gui.recalculate_minimap();
}
player_number = 0;
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