[Top][All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Wesnoth-dev] Making water units sane

From: David White
Subject: Re: [Wesnoth-dev] Making water units sane
Date: Sun, 20 Mar 2005 22:32:49 -0600
User-agent: Mozilla Thunderbird 0.8 (Windows/20040913)

David White wrote:

I think that water units -- especially the Merman Hunter need to be made a little weaker to make them work in multiplayer on maps with substantial amounts of water. I think we should make the following changes:

In the absence of any objections, I am committing this change to CVS.


reply via email to

[Prev in Thread] Current Thread [Next in Thread]