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www/software/maverik .symlinks MavLogo.jpg mave...

From: Karl Berry
Subject: www/software/maverik .symlinks MavLogo.jpg mave...
Date: Mon, 08 Dec 2008 23:07:18 +0000

CVSROOT:        /web/www
Module name:    www
Changes by:     Karl Berry <karl>       08/12/08 23:07:18

Removed files:
        software/maverik: .symlinks MavLogo.jpg maverik.html 

Log message:
        maverik has its own savannah project


Index: .symlinks
RCS file: .symlinks
diff -N .symlinks
--- .symlinks   7 Feb 2008 11:30:58 -0000       1.2
+++ /dev/null   1 Jan 1970 00:00:00 -0000
@@ -1 +0,0 @@
-maverik.html index.html

Index: MavLogo.jpg
RCS file: MavLogo.jpg
diff -N MavLogo.jpg
Binary files /tmp/cvsx5b21y and /dev/null differ

Index: maverik.html
RCS file: maverik.html
diff -N maverik.html
--- maverik.html        7 Dec 2008 06:28:47 -0000       1.5
+++ /dev/null   1 Jan 1970 00:00:00 -0000
@@ -1,190 +0,0 @@
-<TITLE>MAVERIK -  a VR micro kernel - GNU Project - Free Software Foundation 
-<LINK REV="made" HREF="mailto:address@hidden";>
-<META NAME="keywords" CONTENT="maverik">
-<BODY BGCOLOR="#FFFFFF" TEXT="#000000" LINK="#1F00FF" ALINK="#FF0000" 
-<H3>MAVERIK - a VR micro kernel</H3>
-<p><a href="http://directory.fsf.org/project/maverik/";>Free Software
-Directory entry</a>.<br>
-<a href="http://aig.cs.man.ac.uk/maverik/";>AIG maverik page</a>.
-<!-- These quick navigation menu bar lines can't be longer then about -->
-<!-- 72 characters or lynx will break then poorly. -->
-<!-- If we add more then 2 lines, they will become too cluttered to be -->
-<!-- quickly and easily understood. -->
-<!-- Obviously, we list ONLY the most useful/important URLs here. -->
-<!-- Some major categories should have this menu at the top -->
-<!-- <CENTER>                                  -->
-<!--   <A HREF="/index.html"                                   -->
-<!--      NAME = "index">Home</A>|                                     -->
-<!--   <A HREF="/philosophy/philosophy.html">Philosophy</a>|           -->
-<!--   <A HREF="/order/order.html">Order</A>|                          -->
-<!--   <A HREF="/order/ftp.html">Download</A>|                         -->
-<!--   <A HREF="/software/software.html">Software</A>|                 -->
-<!--   <A HREF="/doc/doc.html">Documentation</a>                       -->
-<!-- </CENTER>                                 -->
-<A HREF="MavLogo.jpg"><IMG SRC="MavLogo.jpg"
-   ALT=" [image of the MAVERIK callback icon] "
-   BORDER="0"
-   WIDTH="226" HEIGHT="38">&#32;(jpeg 4k)</A>
-<!-- This was all caps and single spaced, and people did not
-     actually read it.  I hope now it is easer to read -- rms.  -->
-  <LI><a href="#what">What is MAVERIK?</a>
-  <LI><a href="#download">Downloading MAVERIK.</a>
-  <LI><a href="#mailing">Mailing List</a>
-  <LI><a href="#gallery">Examples of MAVERIK applications.</a>
-  <LI><a href="#novel">Why MAVERIK is novel.</a>
-  <LI><a href="#arch">The MAVERIK architecture.</a>
-  <LI><a href="#related">Related Work</a>
-<a name="what">
-<H2>What is MAVERIK?</H2>
-MAVERIK is designed to support 3D virtual environments, and interaction
-with those environments. It uses Mesa or OpenGL to perform low-level
-rendering, but includes a lot of stuff on top of this to render different
-kinds of objects, to manage environments and provide support for 3D
-interaction. MAVERIK is a VR application developers toolkit/framework; it
-is not an end-user application.</p>
-The system is designed to be fairly open-ended in the way that it
-represents different kinds of models. It uses call-back functions to do
-this, rather than importing and converting data to its own formats. This
-means that it can be adapted relatively easily to widely differing
-application data structures without forcing particular representations on
-the implementor. Thus, for example, if you have a simulation in which
-different parts of your model are varying dynamically, but in ways which
-cannot be represented using normal affine transformations (e.g. deformable
-objects), then MAVERIK will allow you to use the dynamically changing data
-directly to generate images.</p>
-It also contains support for a variety of 3D input devices, and various
-kinds of displays (including stereo).</p>
-Maverik runs on GNU/linux PCs, and Silicon Graphics workstations.</p>
-<a name="download">
-<H2>Downloading GNU MAVERIK</H2>
-The complete MAVERIK distribution is available as both RPMs and gzipped
-tars from <A 
 and also from
-<A href="ftp://ftp.gnu.org/gnu/maverik/";>ftp.gnu.org</a>.</p>
-<a name="mailing">
-<H2>Mailing List</h2>
-Maverick has a bug list <a href="mailto:address@hidden";>Buglist</a> all bugs 
-<a name="gallery">
-<H2>Examples of MAVERIK applications</H2>
-Visit the MAVERIK <a href="http://aig.cs.man.ac.uk/gallery/";>Applications
-Gallery</a> for examples of a wide range of MAVERIK applications.</p>
-<a name="novel">
-<H2>Why MAVERIK is novel</H2>
-MAVERIK dispenses with a separate representation for application data.
-Conventional VR systems need to import data into their own format, but
-MAVERIK avoids this by making use of the application's own internal data
-structures. This has two important benefits:</p>
-<li>MAVERIK can easily take advantage of optimisations that are highly
-   application-specific, intimately tied to knowledge that the application
-   has.</p>
-<li>MAVERIK can far more readily adapt (dynamically) to a wide range of
-   application demands. Its flexible design means that applications with
-   widely differing requirements can be supported.</p>
-<a name="arch">
-<H2>The MAVERIK architecture</H2>
-MAVERIK has two main parts:
-<li>The MAVERIK micro-kernel implements a set of core services, and a
-   framework that applications can use to build complete virtual
-   environments and virtual reality interfaces.</p>
-<li>The MAVERIK supporting modules contain default methods for optimised
-   display management including culling, spatial management, interaction
-   and navigation, and control of VR input and output devices. MAVERIK's
-   structure allows these default methods to be customised to operate
-   directly on application data, so that optimal representations and
-   algorithms can be employed.</p>
-<a name="related">
-<H2>Related work</H2>
-MAVERIK provides a framework and toolkit for a single user to perceive,
-interact with, and navigate around, a graphically complex Virtual
-Environment. Although it can be used very successfully for stand-alone
-single-user VR applications, it has been designed to integrate with a
-large-scale distributed multi-user VR system called Deva, (see <a
-href="http://aig.cs.man.ac.uk/";>AIG Systems</a>), currently under
-development. Deva supports multiple virtual worlds and applications,
-together with sophisticated methods of specifying behaviours and laws for
-objects within VEs. The Advanced Interfaces Group plans to release the Deva
-system under the GPL at a later date.</p>
-Gnu maintainer of this project is <A HREF="mainto:address@hidden">&lt;Leo 
Albert Jackson Jr&gt;</a></p>
-<i>The Advanced Interfaces Group. 1999</i></p>
-Return to <A HREF="/home.html">GNU's home page</A>.
-Please send FSF &amp; GNU inquiries &amp; questions to 
-<A HREF="mailto:address@hidden";><EM>address@hidden</EM></A>.
-There are also <A HREF="/home.html#ContactInfo">other ways to
-contact</A> the FSF.
-Please send comments on these web pages to
-<A HREF="mailto:address@hidden";><EM>address@hidden</EM></A>,
-send other questions to
-<A HREF="mailto:address@hidden";><EM>address@hidden</EM></A>.
-Copyright &copy; 1999, 2001, 2003, 2004, 2005, 2006, 2007, 2008 Free Software 
Foundation, Inc., 
-51 Franklin St, Fifth Floor, Boston, MA 02110, USA
-Verbatim copying and distribution of this entire article is
-permitted in any medium, provided this notice is preserved.<P>
-<!-- timestamp start -->
-$Date: 2008/12/07 06:28:47 $$Author: lajjr $
-<!-- timestamp end -->

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