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[Yafray-devel] Fresnel effect too dominant for IOR=1.5
From: |
lynx . abraxas |
Subject: |
[Yafray-devel] Fresnel effect too dominant for IOR=1.5 |
Date: |
Sun, 13 Jan 2008 10:55:51 +0100 |
User-agent: |
Mutt/1.5.17 (2007-11-01) |
Hello!
First of all thanks for the great free raytracer. I started with blender/yafray
a few weeks ago and am very impressed what can be done with it.
But when trying to get a realistic wine glas with yafray and caustics I got
stuck reducing the fresnel effect. In the net I found a statement that it would
be implicit linked to IOR. Comparing it with the blender internal raytracer and
physical values (5 and 1.25,
http://www-nw.uni-regensburg.de/~.grr06742.back.physik.uni-regensburg.de/BLENDER/GLAS_B~1.PNG)
it is obviously too dominant (freoff= 1.25:
http://www-nw.uni-regensburg.de/~.grr06742.back.physik.uni-regensburg.de/BLENDER/GLAS_B~2.PNG)
in yafray pics even if the fresnel offset is set to the maximum of 5 (freoff=
5.00:
http://www-nw.uni-regensburg.de/~.grr06742.back.physik.uni-regensburg.de/BLENDER/GLAS_B~3.PNG).
I would like to know where the strength of the fresnel effect is set in the
code of yafray or how to influence it in the xml code (I couldn't find any docs
on that and changing the fresnel offset to negativ values in the xml file
didn't help).
By the way: When disableing RayMirror in the Blender yafray settings the
fresnel effect does not disappear. It just seems to influence the shading ad
the sides of the glas.
I'm using yafray 0.9 and blender 2.45.
Any help or hints apreciated
Lynx
- [Yafray-devel] Fresnel effect too dominant for IOR=1.5,
lynx . abraxas <=