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[Adonthell-commits] CVS: adonthell FULLSCREEN.howto,NONE,1.1 INSTALL,1.2


From: Kai Sterker <address@hidden>
Subject: [Adonthell-commits] CVS: adonthell FULLSCREEN.howto,NONE,1.1 INSTALL,1.24,1.25 Makefile.am,1.19,1.20 NEWBIE,1.15,1.16 README,1.26,1.27 adonthell.spec.in,1.4,1.5
Date: Tue, 17 Sep 2002 11:46:25 -0400

Update of /cvsroot/adonthell/adonthell
In directory subversions:/tmp/cvs-serv22475

Modified Files:
        INSTALL Makefile.am NEWBIE README adonthell.spec.in 
Added Files:
        FULLSCREEN.howto 
Log Message:
UPDATED documentation for v0.3.3


--- NEW FILE ---
In this little howto, you'll find help for running Adonthell in Fullscreen 
mode under UNiX/X11.


********************************
* 1.0  RUNNING IN 640x480 MODE *
********************************

Since version 0.3.3, Adonthell uses 640x480 windowed mode by default.
Going fullscreen with that resolution shouldn't be a big problem. Simply
turn on fullscreen mode in the $HOME/.adonthell/adonthellrc configuration
file. In case Adonthell appears as a small window with a large black 
border around, a little tweak to your X11 configuration file is required.

Step #1: Log in as root and locate your X11 configuration file. You'll 
find it in /etc/X11/ under the name of XF86Config or XF86Config-4.

Step #2: Locate the "Screen" section in the file. Here you can specify
what resolutions X11 may use. Add the "640x480" mode to every "Display"
subsection you have.


********************************
* 2.0  RUNNING IN 320x240 MODE *
********************************

If you have a slow box, you may want to run Adonthell in 320x240 to
improve the performance. After changing the $HOME/.adonthell/adonthellrc 
configuration file accordingly, Adonthell will attempt to run in X11 
Fullscreen mode. However, unless you have configured X for the low 
resolution Adonthell needs, you'll get a quite small game window with 
an ugly black border around. In here is described how to get rid of this.

Since none of the X11 configuration tools I know can setup a 320x240
resolution, you'll have to edit your XF86Config by hand. But don't worry,
you have to do that only once, and none of your current settings will
be lost in the process.

Step #1: Log in as root and locate your X11 configuration file. You'll 
find it in /etc/X11/ under the name of XF86Config or XF86Config-4.
First of all make a backup, so you can revert to a working config 
should something go wrong.

Step #2: Locate the "Monitor" section in the file. Here you might 
already see a number of "Modeline" entries, but probably none that
starts with "320x240". Now pick one of the following modelines that
best matches your monitor and copy it into the monitor section (but 
don't change the HorizSync or VertRefresh entry):

  # -- 15" CRT --
  HorizSync     29-65
  VertRefresh   47-80
  Modeline "320x240" 15.750 320 336 384 400 240 244 246 262 Doublescan

  # -- 17" CRT --
  HorizSync    30-85
  VertRefresh  50-100
  Modeline "320x240" 15.750 320 336 384 400 240 244 246 262 Doublescan

  # -- 19" CRT --
  HorizSync    30-110
  VertRefresh  50-150
  Modeline "320x240" 15.750 320 340 388 432 240 244 246 258 Doublescan

  # -- 17" TFT --
  HorizSync   31-82
  VertRefresh 56-75
  Modeline "320x240" 12.588 320 336 384 400 240 245 246 262 Doublescan

  
When you are done, your monitor section might look similar to this:

  Section "Monitor"
     Identifier   "Monitor2"
     VendorName   "Hyundai"
     ModelName    "F910"
     HorizSync    30-110
     VertRefresh  50-150
   
     Modeline "1024x768" 85.12 1024 1028 1204 1348 768 768 778 794
     Modeline "640x400" 31.50 640 672 736 832 400 401 404 445
     Modeline "512x384" 22.00 512 564 628 696 384 389 392 404
     Modeline "320x240" 15.75 320 340 388 432 240 244 246 258 Doublescan
  EndSection

Step #3: Locate the "Screen" section. Here you have to specify the
resolutions X11 may use. Add the "320x240" mode to every "Display"
subsection you have. Afterwards, it might look like:

  SubSection "Display"
     Depth  16
     Modes  "1024x768" "800x600" "640x480" "320x240"
  EndSubSection

The first resolution in the line is the one used by default. When
Adonthell starts, it will select the mode closest to 320x240.

Step #4: Restart X11 and, if everything went well, enjoy Adonthell
truly fullscreen. The first time you use a new mode, you might have 
to adjust your monitor somewhat, but after that you'll be fine.

Index: INSTALL
===================================================================
RCS file: /cvsroot/adonthell/adonthell/INSTALL,v
retrieving revision 1.24
retrieving revision 1.25
diff -C2 -r1.24 -r1.25
*** INSTALL     24 Apr 2002 14:15:36 -0000      1.24
--- INSTALL     17 Sep 2002 15:46:22 -0000      1.25
***************
*** 24,38 ****
  
  
! 2. The Simple Direct media Layer (SDL) library, version 1.2 or later.
  
     See http://www.libsdl.org/
  
  
! 3. Freetype version 2
  
!    See http://www.freetype.org
! 
! 
! For convenience, the SDL_mixer library is included with the source code;
  it will be replaced by a custom mixer anyway. However, you'll need OggVorbis
  1.0rc1 or later to enjoy the music.
--- 24,35 ----
  
  
! 2. SDL, version 1.2 or later.
  
     See http://www.libsdl.org/
  
  
! 3. Ogg Vorbis, version 1.0rc1 or later
  
!    For convenience, the SDL_mixer library is included with the source code;
  it will be replaced by a custom mixer anyway. However, you'll need OggVorbis
  1.0rc1 or later to enjoy the music.
***************
*** 67,132 ****
  
  You can automatically get an installable Debian package by typing
- 'debuild', which comes in the 'devscripts' package. Check carefully
- that you have the python2.1, python2.1-dev, libsdl1.2 and
- libsdl1.2-dev packages installed (plus libvorbis0 & libvorbis-dev if
- you want sound), or the build will fail.
  
  
! Advanced configure options:
! ===========================
  
- There are a number of options to 'configure' that might be useful
- for you. For a complete list, run 'configure --help'.
  
  
! --with-included-gettext
  
!   If you want to build Adonthell with national language support (NLS),
! you'll have to use this option on systems that do not provide the
! required services themselves.
  
  
- --disable-nls
  
!   Use this option to disable NLS completely. For more information
! regarding this and the previous option, read the ABOUT-NLS file in
! this directory.
!   
! 
! --disable-sdltest
! --disable-vorbistest
! --disable-gtktest
! 
!   If configure claims to not find the SDL library, OggVorbis or
! GTK+ although they are there, or if you try to cross-compile, 
! you can disable the test. 
! 
! Another way to workaround such a problem might be to recreate 
! 'configure' by running the 'autogen.sh' script.
! 
! 
! --with-<x>-prefix=PFX
  
!   This allows you to specify the path to various libraries. (replace
! the <x> with the name of the library.) This is useful if you have 
! installed those libraries in unusual locations, although it might be
! better to set the $LD_LIBRARY_PATH environment variable, or to add
! those directories to /etc/ld.so.conf.
  
  
! --with-dir=DIR
  
!   Use this option to customise the location of the data directory.
! The default is /usr/local/share/adonthell. Once you have compiled
! Adonthell you can query the data directory with 'adonthell -d'.
  
  
  --enable-tools
  
!   Use this to build the Adonthell development tools. These include
! editors for our graphic objects, characters, maps, dialogues and a
! few other utilities. Note that non of these tools will be installed
! when running 'make install'. You will have to run them from their
! source directory or install them manually.
  
  
--- 64,112 ----
  
  You can automatically get an installable Debian package by typing
  
+ $> debuild 
  
! within the adonthell-0.3.3 directory. 'debbuild' is part of the
! 'devscripts' package. Check carefully that you have the python2.2,
! python2.2-dev, libsdl1.2 and libsdl1.2-dev packages installed (plus 
! libvorbis0 & libvorbis-dev if you want sound), or the build will fail.
  
  
+ RPM users:
+ ----------
  
! To create an installable RPM package, type
  
! $> rpm -tb adonthell-0.3.3.tar.gz
  
+ Note that the 4.x versions of rpm are currently unsupported. Feel free
+ to change that, if you want. For more information, refer to section 8.0
+ of the NEWBIE file.
  
  
! Advanced configure options:
! ===========================
  
! There are a number of options to 'configure' that might be useful
! for you. For a complete list, run 'configure --help'.
  
  
! --enable-py-debug
  
!   This option turns on debugging output of the embedded python
! interpreter to locate bugs in our python scripts. If Adonthell
! behaves odd or hangs with no apparent error message, turning
! on Python debugging might reveal the source of error. On slower
! machines, you shouldn't enable this option unless you need it - 
! it may considerably increase Adonthell's CPU usage.
  
  
  --enable-tools
  
!   Use this to build the Adonthell development tools. These will
! include editors for our graphic objects, characters, maps, dialogues 
! and a few other utilities. Note that non of these tools will be 
! installed when running 'make install'. You will have to run them from 
! their source directory or install them manually.
  
  
***************
*** 160,171 ****
  
  
! --enable-py-debug
  
!   This option turns on debugging output of the embedded python
! interpreter to locate bugs in our python scripts. If Adonthell
! behaves odd or hangs with no apparent error message, turning
! on Python debugging might reveal the source of error. You
! shouldn't enable this option unless you need it, since it
! increases CPU usage considerably on older machines. 
  
  
--- 140,183 ----
  
  
! --with-included-gettext
  
!   If you want to build Adonthell with national language support (NLS),
! you'll have to use this option on systems that do not provide the
! required services themselves.
! 
! 
! --disable-nls
! 
!   Use this option to disable NLS completely. For more information
! regarding this and the previous option, read the ABOUT-NLS file in
! this directory.
!   
! 
! --disable-sdltest
! --disable-vorbistest
! --disable-gtktest
! 
!   If configure claims to not find the SDL library, OggVorbis or
! GTK+ although they are there, or if you try to cross-compile, 
! you can disable the test. 
! 
! Another way to workaround such a problem might be to recreate 
! 'configure' by running the 'autogen.sh' script.
! 
! 
! --with-<x>-prefix=PFX
! 
!   This allows you to specify the path to various libraries. (replace
! the <x> with the name of the library.) This is useful if you have 
! installed those libraries in unusual locations, although it might be
! better to set the $LD_LIBRARY_PATH environment variable, or to add
! those directories to /etc/ld.so.conf.
! 
! 
! --with-dir=DIR
! 
!   Use this option to customise the location of the data directory.
! The default is /usr/local/share/adonthell. Once you have compiled
! Adonthell you can query the data directory with 'adonthell -d'.
  
  

Index: Makefile.am
===================================================================
RCS file: /cvsroot/adonthell/adonthell/Makefile.am,v
retrieving revision 1.19
retrieving revision 1.20
diff -C2 -r1.19 -r1.20
*** Makefile.am 14 May 2002 17:16:56 -0000      1.19
--- Makefile.am 17 Sep 2002 15:46:22 -0000      1.20
***************
*** 3,7 ****
          README.FreeBSD autogen.sh debian/README.debian debian/adonthell.6 \
          debian/changelog debian/control debian/copyright debian/dirs \
!         debian/rules adonthell.spec.in adonthell.spec README.MacOSX
  
  install-data-local:
--- 3,8 ----
          README.FreeBSD autogen.sh debian/README.debian debian/adonthell.6 \
          debian/changelog debian/control debian/copyright debian/dirs \
!         debian/rules adonthell.spec.in adonthell.spec README.MacOSX \
!       FULLSCREEN.howto
  
  install-data-local:

Index: NEWBIE
===================================================================
RCS file: /cvsroot/adonthell/adonthell/NEWBIE,v
retrieving revision 1.15
retrieving revision 1.16
diff -C2 -r1.15 -r1.16
*** NEWBIE      20 Aug 2002 09:25:20 -0000      1.15
--- NEWBIE      17 Sep 2002 15:46:22 -0000      1.16
***************
*** 1,3 ****
! The Beginner's Guide to Adonthell
  Written by Andrew Henderson <address@hidden>
  19 February 2000
--- 1,7 ----
!                     
!                     
!                     The Beginner's Guide to Adonthell
!                     
!                     
  Written by Andrew Henderson <address@hidden>
  19 February 2000
***************
*** 8,11 ****
--- 12,18 ----
  *******************
  
+ * 17 September 2002 - Kai Sterker <address@hidden>
+   Updated for v0.3.3
+ 
  * 08 February 2002 - Kai Sterker <address@hidden>
    Added Building RPM's Howto
***************
*** 40,46 ****
  you match:
  
- - You are using an Intel x86-based computer. If you aren't, you're out
- of luck this time around. Sorry.
- 
  - You have a 2.x Linux kernel installed. If you aren't, ask the Linux
  guru who installed the 1.x kernel to upgrade, since you probably won't
--- 47,50 ----
***************
*** 99,109 ****
  *******************************************
  
! There are four libraries that Adonthell depends on. Two of these
! libraries are required, the rest is optional. The two REQUIRED
! libraries (and where they can be downloaded from) are:
  
  1. The Simple Directmedia Layer (SDL) library, version 1.2 or later.
  2. Python, version 1.5.2 or later.
  
  Sound support under Adonthell is optional (but highly recommended!!).
  We suggest building Adonthell with sound support if you have a sound
--- 103,118 ----
  *******************************************
  
! There are three libraries that Adonthell depends on. Two of these
! libraries are required, one is optional. The two REQUIRED libraries 
! (and where they can be downloaded from) are:
  
  1. The Simple Directmedia Layer (SDL) library, version 1.2 or later.
+ 
+     http://www.libsdl.org/
+ 
  2. Python, version 1.5.2 or later.
  
+     http://www.python.org/
+ 
  Sound support under Adonthell is optional (but highly recommended!!).
  We suggest building Adonthell with sound support if you have a sound
***************
*** 111,142 ****
  and install another library:
  
! 3. OggVorbis, Version 1.0rc1 or later
! 
! ********
! * NOTE *
! ********
! 
! As of the writing of this guide, you can get the current
! version of SDL (1.2.4) at:
  
!     http://www.libsdl.org/download-1.2/
! 
! ... the current version of Python (2.2) at:
! 
!     http://www.python.org/
  
- ... and the current version of OggVorbis (1.0) at:
  
!     http://www.xiph.org/ogg/vorbis/download/
  
! It usually is safe to use newer versions if available.
  
! ***********
! * INSTALL *
! ***********
! 
! The following steps show how to install the Python, SDL, SDL_mixer,
! and OggVorbis libraries. You must install Python and the SDL library 
! FIRST and Ogg Vorbis last.
  
  Ogg Vorbis itself consists of two libraries: libogg and libvorbis
--- 120,158 ----
  and install another library:
  
! 3. Ogg Vorbis, Version 1.0rc1 or later
  
!     http://www.xiph.org/ogg/vorbis/download/
  
  
! *****************************
! * 3.1 - INSTALLING BINARIES *
! *****************************
! 
! All of these libraries might already be part of your distribution,
! or at least available as binary package on the respective website.
! 
! The package names might differ slightly on your distribution, but
! the following list should help you to find all required packages:
! 
! For SDL you will need
!     SDL-1.2
!     SDL-devel-1.2
  
! for python
!     python-2.2
!     
! and for Ogg Vorbis
!     libogg-1.0
!     libogg-devel-1.0
!     libvorbis-1.0
!     libvorbis-devel-1.0
!     
!     
! ********************************
! * 3.2 - INSTALLING FROM SOURCE *
! ********************************
  
! The following steps show how to install the Python, SDL, and Ogg Vorbis 
libraries from source code. You may install Python, the SDL library and
! Ogg Vorbis in any order.
  
  Ogg Vorbis itself consists of two libraries: libogg and libvorbis
***************
*** 144,150 ****
  
  
! Step #1: Download the tar file of the library to a convient
  directory. We suggest downloading to /usr/local/src (if you want to
! keep the library source around after you'd built it) or /tmp (if
  you don't).
  
--- 160,166 ----
  
  
! Step #1: Download the source code of each library to a convient
  directory. We suggest downloading to /usr/local/src (if you want to
! keep the library source around after you've built it) or /tmp (if
  you don't).
  
***************
*** 182,185 ****
--- 198,202 ----
  installed and configured in your system.
  
+ 
  ******************************************
  * 4.0 BUILDING THE ADONTHELL SOURCE CODE *
***************
*** 200,208 ****
  Step #2: Decompress the tar.gz files. Do this by typing:
  
!       tar -xzf adonthell-0.3.tar.gz
!       tar -xzf wastesedge-0.3.tar.gz  
  
  Two new directories will be created in the current directory, named
! "adonthell-0.3" and "wastesedge-0.3". Complete step #3 and #4 for 
  both directories.
  
--- 217,225 ----
  Step #2: Decompress the tar.gz files. Do this by typing:
  
!       tar -xzf adonthell-0.3.3.tar.gz
!       tar -xzf wastesedge-0.3.3.tar.gz        
  
  Two new directories will be created in the current directory, named
! "adonthell-0.3.3" and "wastesedge-0.3.3". Complete step #3 and #4 for 
  both directories.
  
***************
*** 215,222 ****
  A successful configure will produce an output like this:
  
!       Adonthell v0.3
  
!     SDL ....................... : 1.2.0
!     Python .................... : 2.1
      Python debugging .......... : no
      Ogg music ................. : enabled
--- 232,239 ----
  A successful configure will produce an output like this:
  
!       Adonthell v0.3.3
  
!     SDL ....................... : 1.2.4
!     Python .................... : 2.2
      Python debugging .......... : no
      Ogg music ................. : enabled
***************
*** 238,241 ****
--- 255,259 ----
  to /usr/local/share/adonthell.
  
+ 
  *************************
  * 5.0 RUNNING ADONTHELL *
***************
*** 258,261 ****
--- 276,280 ----
  selects an option.
  
+ 
  **********************
  * 6.0 Questions/Help *
***************
*** 269,273 ****
  
  
! Q: The configure script claims it cannot find SDL (or OggVorbis or
  GTK+) on my system, although I know it is there.
  
--- 288,292 ----
  
  
! Q: The configure script claims it cannot find SDL (or Ogg Vorbis or
  GTK+) on my system, although I know it is there.
  
***************
*** 279,283 ****
  On some systems, it might be necessary to recreate the configure
  script to work correctly. Do this by typing './autogen.sh' inside
! the adonthell-0.3 directory.
  
  
--- 298,302 ----
  On some systems, it might be necessary to recreate the configure
  script to work correctly. Do this by typing './autogen.sh' inside
! the adonthell-0.3.3 directory.
  
  
***************
*** 296,300 ****
  a large black border around.
  
! A: See the Fullscreen Howto below for help.
  
  
--- 315,319 ----
  a large black border around.
  
! A: See the FULLSCREEN.howto file for help.
  
  
***************
*** 308,312 ****
  There is usually a fairly short response time for any request of help.
  
! Tech support manager: http://savannah.gnu.org/support/?group_id=702
  
  The mailing list addresses are:
--- 327,333 ----
  There is usually a fairly short response time for any request of help.
  
! Tech support manager: 
! 
!     http://savannah.gnu.org/support/?group_id=702
  
  The mailing list addresses are:
***************
*** 317,325 ****
  
  You can subscribe to these mailing lists by going to the URL:
! http://adonthell.linuxgames.com/contact/mailinglist.shtml
  
  If you'd rather e-mail an Adonthell team member directly, you can get
  a list of contacts for the team from the Adonthell web page at:
! http://adonthell.linuxgames.com/development/team.shtml
  
  ************************
--- 338,349 ----
  
  You can subscribe to these mailing lists by going to the URL:
!     
!     http://adonthell.linuxgames.com/contact/mailinglist.shtml
  
  If you'd rather e-mail an Adonthell team member directly, you can get
  a list of contacts for the team from the Adonthell web page at:
!     
!     http://adonthell.linuxgames.com/development/team.shtml
! 
  
  ************************
***************
*** 327,397 ****
  ************************
  
! Unless you change the $HOME/.adonthell/adonthellrc configuration file,
! Adonthell will attempt to run in X11 Fullscreen mode by default.
! However, unless you have configured X for the low resolution Adonthell
! needs, you'll get a quite small game window with an ugly black border
! around. In here is described how to get rid of this.
! 
! Since none of the X11 configuration tools I know can setup a 320x240
! resolution, you'll have to edit your XF86Config by hand. But don't worry,
! you have to do that only once, and none of your current settings will
! be lost in the process.
! 
! Step #1: Log in as root and locate your X11 configuration file. You'll 
! find it in /etc/X11/ under the name of XF86Config or XF86Config-4.
! First of all make a backup, so you can revert to a working config 
! should something go wrong.
! 
! Step #2: Locate the "Monitor" section in the file. Here you might 
! already see a number of "Modeline" entries, but probably none that
! starts with "320x240". Now pick one of the following modelines that
! best matches your monitor and copy it into the monitor section (but 
! don't change the HorizSync or VertRefresh entry):
! 
!   # -- 15" --
!   HorizSync     29-65
!   VertRefresh   47-80
!   Modeline "320x240" 15.750 320 336 384 400 240 244 246 262 Doublescan
! 
!   # -- 17" --
!   HorizSync    30-85
!   VertRefresh  50-100
!   Modeline "320x240" 15.750 320 336 384 400 240 244 246 262 Doublescan
! 
!   # -- 19" --
!   HorizSync    30-110
!   VertRefresh  50-150
!   Modeline "320x240" 15.750 320 340 388 432 240 244 246 258 Doublescan
! 
! When you are done, your monitor section might look similar to this:
! 
!   Section "Monitor"
!      Identifier   "Monitor2"
!      VendorName   "Hyundai"
!      ModelName    "F910"
!      HorizSync    30-110
!      VertRefresh  50-150
!    
!      Modeline "1024x768" 85.12 1024 1028 1204 1348 768 768 778 794
!      Modeline "640x400" 31.50 640 672 736 832 400 401 404 445
!      Modeline "512x384" 22.00 512 564 628 696 384 389 392 404
!      Modeline "320x240" 15.75 320 340 388 432 240 244 246 258 Doublescan
!   EndSection
! 
! Step #3: Locate the "Screen" section. Here you have to specify the
! resolutions X11 may use. Add the "320x240" mode to every "Display"
! subsection you have. Afterwards, it might look like:
! 
!   SubSection "Display"
!      Depth  16
!      Modes  "1024x768" "800x600" "640x480" "320x240"
!   EndSubSection
! 
! The first resolution in the line is the one used by default. When
! Adonthell starts, it will select the mode closest to 320x240.
! 
! Step #4: Restart X11 and, if everything went well, enjoy Adonthell
! truly fullscreen. The first time you use a new mode, you might have 
! to adjust your monitor somewhat, but after that you'll be fine.
  
  ****************************
--- 351,356 ----
  ************************
  
! This section has been moved to a file called FULLSCREEN.howto.
! 
  
  ****************************
***************
*** 420,428 ****
  Step #2: In the adonthell-0.3.x/ directory, run
  
!     configure --prefix=<path>
!     
! where <path> is the directory the RPM shall install to. By default,
! this is /usr/local, but you might want to change it to /usr or /opt
! or whatever.
  
  Step #3: Still in the adonthell-0.3.x/ directory, run
--- 379,385 ----
  Step #2: In the adonthell-0.3.x/ directory, run
  
!     configure 
! 
! to create the adonthell.spec file.
  
  Step #3: Still in the adonthell-0.3.x/ directory, run

Index: README
===================================================================
RCS file: /cvsroot/adonthell/adonthell/README,v
retrieving revision 1.26
retrieving revision 1.27
diff -C2 -r1.26 -r1.27
*** README      26 May 2002 09:27:27 -0000      1.26
--- README      17 Sep 2002 15:46:22 -0000      1.27
***************
*** 4,8 ****
                             
  
- 
      This program is free software; you can redistribute it and/or modify
      it under the terms of the GNU General Public License as published by
--- 4,7 ----
***************
*** 41,46 ****
    0 = Windowed mode, 1 = Fullscreen mode
    
!   (If you have trouble with the fullscreen mode, see the NEWBIE
!   file for help)
  
  - Double-size
--- 40,45 ----
    0 = Windowed mode, 1 = Fullscreen mode
    
!   (If you have trouble with the fullscreen mode, refer to the 
!   FULLSCREEN.howto file for help)
  
  - Double-size
***************
*** 63,67 ****
  
  - Quick-load
!   Whether the last game should be automatically continued at
    startup. Only works if at least one saved game exists.
    0 = disable, 1 = enable
--- 62,66 ----
  
  - Quick-load
!   Whether the last saved game should be automatically continued at
    startup. Only works if at least one saved game exists.
    0 = disable, 1 = enable
***************
*** 153,158 ****
      http://www.3dforums.com/?action=forumpage&loc=49&forum_id=158
  
! If you want to rate Adonthell, feel free to do so at
      http://www.happypenguin.org/show?Adonthell
  
  
--- 152,158 ----
      http://www.3dforums.com/?action=forumpage&loc=49&forum_id=158
  
! If you want to rate or comment on Adonthell, feel free to do so at
      http://www.happypenguin.org/show?Adonthell
+     http://www.freshmeat.net/projects/adonthell
  
  
***************
*** 163,169 ****
  would like to hear about it. Please use the Development mailing list
  (address@hidden) for that. You can 
! subscribe to the mailing lists at 
  
!   http://adonthell.linuxgames.com/contact/mailinglist.shtml
  
  
--- 163,169 ----
  would like to hear about it. Please use the Development mailing list
  (address@hidden) for that. You can 
! informations on this and other mailing lists at 
  
!     http://adonthell.linuxgames.com/contact/mailinglist.shtml
  
  

Index: adonthell.spec.in
===================================================================
RCS file: /cvsroot/adonthell/adonthell/adonthell.spec.in,v
retrieving revision 1.4
retrieving revision 1.5
diff -C2 -r1.4 -r1.5
*** adonthell.spec.in   27 Apr 2002 10:33:31 -0000      1.4
--- adonthell.spec.in   17 Sep 2002 15:46:22 -0000      1.5
***************
*** 4,12 ****
  %define ver         @VERSION@
  %define rel         1
! %define prefix      @prefix@
  %define name        @PACKAGE@
! %define bindir      @prefix@/bin
! %define datadir     @prefix@/share
! %define gamedatadir @prefix@/share/adonthell
  
  Summary: A 2D graphical RPG game.
--- 4,12 ----
  %define ver         @VERSION@
  %define rel         1
! %define prefix      /usr
  %define name        @PACKAGE@
! %define bindir      %prefix/bin
! %define datadir     %prefix/share
! %define gamedatadir %prefix/share/adonthell
  
  Summary: A 2D graphical RPG game.
***************
*** 55,59 ****
  %files
  %defattr(-,root,root)
! %doc ABOUT-NLS ChangeLog COPYING NEWS NEWBIE README
  %{bindir}/adonthell
  %{gamedatadir}/modules/adonthell.py
--- 55,59 ----
  %files
  %defattr(-,root,root)
! %doc ABOUT-NLS ChangeLog COPYING NEWS FULLSCREEN.howto README
  %{bindir}/adonthell
  %{gamedatadir}/modules/adonthell.py





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