Graphics [1] Overview The images and animations used to render the gameworld, characters and items. [2] Dependencies none [3] Requirements * Images have at least 16bit color depth * Images can contain transparency and translocency * Animations can be created from a set of images. Delay between each frame and its successor can be specified. * Images can be cast into 'models' that make up the map. A model contains the information about the piece of terrain it represents and the images and animations needed to render it. [4] References