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From: | Andrew Phillips |
Subject: | Re: [Adonthell-devel] charedit update |
Date: | Sat, 21 Jul 2007 11:24:52 -0500 |
Seems like the right decision for now ... charedit could be integrated
as the character/rule implementation in the game engine advances, if
necessary. Considering the complexity and numerous dependencies of the
codebase, it's probably almost impossible.
I like that idea. The fixed multipliers bothered me a little bit, as
they seem to limit the number of character variations you could get.
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