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[Adonthell-devel] First tests with the native SDL 1.3 backend
From: |
Kai Sterker |
Subject: |
[Adonthell-devel] First tests with the native SDL 1.3 backend |
Date: |
Sat, 19 Feb 2011 19:01:43 +0100 |
Couldn't wait to post the first results, even though the code needs a
little more work before being ready to commit.
Running worldtest with the SDL 1.2 software rendering, on my desktop
(2.5GHz Core 2) in fullscreen at 1152 x 864 (blasted nvidia drivers
don't recognize the true resolution)
E0219 18:46:14.464530 5190 worldtest.cc:273] Rendered 968 frames in 15065 ms.
E0219 18:46:14.464575 5190 worldtest.cc:274] Average time required
per frame is 15.56 ms.
And now the same exercise with SDL 1.3 and OpenGL rendering:
E0219 18:52:30.549450 8472 worldtest.cc:273] Rendered 686 frames in 678 ms.
E0219 18:52:30.549507 8472 worldtest.cc:274] Average time required
per frame is 0.9883 ms.
Certainly puts a smile on my face :-).
There's one issue open, though:
http://lists.libsdl.org/pipermail/sdl-libsdl.org/2011-February/079683.html
I do hope that there will be a solution for this in the near future,
otherwise I'll have to think of something.
Anyway, I got a few bits and pieces to clean up, then I can merge
stuff into master. Once its tested and fixed to work on big endian
too, I will finally have to move to more boring work in order to get
the Waste's Edge re-release back on track.
Cheers,
Kai
- [Adonthell-devel] First tests with the native SDL 1.3 backend,
Kai Sterker <=