At long last, I have found a copy of the drawing mentioned below:
When looking at it now, I think the elvish architecture could be a
little stanger still. Perhaps more balconies for watching the stars,
rounded corners instead of edges, ornamented walls, etc ...
However, the blending with nature while still looking artificial is
still a great design.
Kai
On Fri, 14 Jan 2005 20:25:49 -0600 (CST), Andrew Michael Phillips
<address@hidden> wrote:
Kai,
Thanks. I may need to do some tweaking of events, then, as I had the
man Human district inland of the Elvish Quarter. Easily changed,
however.
Andrew
On Fri, 14 Jan 2005, Kai Sterker wrote:
On Fri, 14 Jan 2005 01:33:01 -0600 (CST), Andrew Michael Phillips
<address@hidden> wrote:
Y'all,
Of course, I've been inventing a great many tidbits of late, but
one that
might need a little more doublechecking that others is the
approximate
geography of Cirdanth and outlying villages. Working from Lucia's
statements in Waste's Edge and Kai's description in the plot doc, I
would
assume that Cirdanth is a trade hub.
Your assumptions are all correct. There was a nice drawing by cirrus
that gave a good impression of the elvish quarters. The thread is
here
(http://sourceforge.net/mailarchive/message.php?msg_id=266849), but
it
looks like sf didn't keep the attached files around.
Maybe cirrus still has it somewhere.
Kai
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--
Andrew Phillips
God Bless Our Troops
cptlogic at endor dot hsutx dot edu
"Let the Prince win his spurs"
-C.S.Lewis: The Lion, the Witch, and The Wardrobe
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