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Re: shared object and

From: Wesley Smith
Subject: Re: shared object and
Date: Sat, 19 Jun 2010 05:57:48 -0700

On Sat, Jun 19, 2010 at 5:50 AM, Ralf Wildenhues <address@hidden> wrote:
> Hello Wesley,
> * Wesley Smith wrote on Sat, Jun 19, 2010 at 02:40:53PM CEST:
>> I'm trying to use autotools to compile shared object Lua modules.  The
>> way these modules are named differs from the typical .so conventions
>> because they're not actually libs one links against but are instead
>> loaded by Lua itself.  For example, a Lua module binding OpenGL would
>> look like instead of
> Is that true for all systems, even those where the usual shared library
> extension is different, e.g., .sl on HP-UX systems, .dll on w32 ones,
> etc.?

On Windows, it's opengl.dll.  On OSX it's as well.  Not sure
about the others.

> You can avoid warnings about the 'lib' prefix by making these things
> modules instead of libraries, as in
>  opengl_la_LDFLAGS = -module -avoid-version

Thank you!!

>> INCLUDES = -I$(srcdir)/include -I/usr/include/lua5.1 -I/usr/include/GL
> This is ok, but INCLUDES is an old name; use AM_CPPFLAGS instead.

Where is this documented?  I've been looking here: .  There's
not much in the way of what the various conventions are on
this page.  Is there a better reference?

Your suggestions were spot on.  Thanks very much!

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