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[Axiom-developer] 3D solid models

From: daly
Subject: [Axiom-developer] 3D solid models
Date: Mon, 15 Sep 2014 08:00:51 -0500

>> The browser front end currently allows Axiom notebook-like interaction
>> (you type an expression and see the result) as well as hyperdoc-style
>> browsing (only some of the pages have been converted so far).
>> The graphics port to the browser will require using a canvas.  (Scott
>> Morrison's command of graphics has me cracking open my Foley and Van
>> Dam book.)  I've done some canvas programming with javascript to test
>> examples.  I'd like to use the new websocket interface so the canvas
>> can do interactive commands back to axiom (my attempt to use it
>> failed, probably due to a misconfiguration somewhere).

>Out of curiosity, does the WebGL work have any implications for the
>browser-as-interface paradigm, either for 3D plotting or possibly as
>a complete "generic canvas" solution?  I confess I hadn't really
>thought too deeply about it since I'm one of those old fogies who
>vastly prefers a purpose-built interface for most things as opposed
>to browser-as-interface, but as I consider interfaces like that of
>Blender and the push towards WebGL it occurs to me that a pure OpenGL
>interface (probably excepting key bindings and events, as usual)
>might be able to do lots of really cool things on all sorts of


I'm reading up on the pipeline and have done some minor attempts
at using patches on 3D objects (image on a cube). 3D solid models
in Axiom would be most amazing but I'd be happy to reproduce the
current graphics. I was involved with 3D solid models in my 
robotics work at IBM on the BOXER project. We had a locally built
tool that worked like CATIA.


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