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Re: [Bug-freedink] dark in Pilgrim's Quest

From: Sylvain Beucler
Subject: Re: [Bug-freedink] dark in Pilgrim's Quest
Date: Sat, 29 Aug 2009 17:31:52 +0200
User-agent: Mutt/1.5.20 (2009-06-14)

On Sat, Aug 29, 2009 at 02:23:02PM +0200, Fer C. wrote:
> > Seems to be a bug (not don't know whether its in the game engine or
> > the dmod but it works,  although true color is lot better. )
> You can activate True Color the next time you load a savegame.
> It seems that this bugs only happens during the cutscene at the
> beginning of the game, there's some kind of fade-in effect at the
> start that's what has been causing the spooky darkness.

There's indeed a bug that we need to investigate.

Note that this game makes absolutely no use of the truecolor mode, so
enabling or disabling the truecolor option doesn't change anything.


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