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Re: [Bug-freedink] [Linux] Bug: music very loud feedback, clips


From: beuc
Subject: Re: [Bug-freedink] [Linux] Bug: music very loud feedback, clips
Date: Tue, 28 Jul 2015 14:06:15 +0200
User-agent: Mutt/1.5.21 (2010-09-15)

Hi,

On Mon, Jul 27, 2015 at 11:57:44PM +0200, Vincent Beers wrote:
> I've noticed this on many different D-Mods, but the MIDI music is played
> exceedingly loudly, causing a lot of audio clipping. As an example, I have
> recorded a bit of the intro from the D-Mod Solstice (
> http://www.dinknetwork.com/file/solstice/).
> 
> https://youtu.be/VvijkP9Sbow
> 
> However, note that this happens on a LOT of D-Mods, including popular ones
> like Pilgrim's Quest.
> System is Ubuntu, Dink version is 108.4. Suggested solution is to have the
> music engine output the MIDI at a lower volume so it never clips, and
> manually make that louder so it can still be heard.

I don't think the issue is related to clipping.

My first guess is that your system uses the 'fluidsynth' MIDI engine
which sometimes has weird behavior.

A few questions:

- which Ubuntu version is it?

- can you try running without fluidsynth, from the command line:
     SDL_FORCE_SOUNDFONTS=1 SDL_SOUNDFONTS= freedink
  (cf. /usr/share/doc/freedink-engine/TROUBLESHOOTING)

- if you can, try to run the MIDI file manually with fluidsynth and
  check the sound quality, something like:

    fluidsynth -a alsa -l -i /usr/share/sounds/sf2/TimGM6mb.sf2 
/usr/share/games/dink/dink/Sound/dance.mid

- how loud is the MIDI compared to the sound effects ?


I'll make a few tests with Solstice later and check with lowering the
full Music channel, though that's the only control we have on the whole
MIDI chain.


> PS. Kinda baffled there's no bug tracker?

Who needs a complex bug tracker when we can nicely discuss this
directly? :)

-- 
Sylvain



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