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problem with threads


From: Florian Berger
Subject: problem with threads
Date: Tue, 24 Feb 2004 15:09:37 -0500

dunno if this is a bug, but i cant think of it as a feature.

i used threads (about 5 of them at once) to load up data in the beginning of my 
opengl prog. these threads just load the data and then terminate.
when i did so i got much higher(!!) frame rates than without using threads at 
all (simply loading the data subseqently at the beginning).

to me this seems, as if linux or the kernel or libc somewhat reserve much cpu 
for the many threads, which then (after their termination) is all available for 
the application.
however, but both ways "top" shows 99%CPU for my prog.
somewhat puzzeling !?

please help,
  floh

------------------------------------------------------------
Dipl.-Ing. Florian Berger  -  Ars Electronica Futurelab
Email: address@hidden
Homepage: http://www.geocities.com/harpin_floh




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