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bug#62795: 29.0.90; eglot: gdscript default port is 6005
From: |
xiliuya |
Subject: |
bug#62795: 29.0.90; eglot: gdscript default port is 6005 |
Date: |
Sat, 15 Apr 2023 20:19:30 +0800 |
User-agent: |
mu4e 1.10.2; emacs 29.0.90 |
João Távora <joaotavora@gmail.com> writes:
> On Sat, Apr 15, 2023 at 9:07 AM Eli Zaretskii <eliz@gnu.org> wrote:
> This is a very poor entry anyway in the db anyway. I didn't even notice
> that it's just assuming whatever is on localhost on that port is the
> gdscript server. IMO we shouldn't touch it, but I suggest to xiliuya
> to show the output of "whatever-executable-launches-the-server --help".
The GDScript language server is in Godot Engine.
> If that executable allows specifying a port, which is probably does
> then the :autoport solution can be used like in the ruby entry.
> And then we can commit that solution.
Yes, I can try changing the port in Godot as well.
Perhaps you need to wait until the GDScript language server is a separate
executable, such as clangd, before making changes?
--
xiliuya :)
- bug#62795: 29.0.90; eglot: gdscript default port is 6005, xiliuya, 2023/04/12
- bug#62795: 29.0.90; eglot: gdscript default port is 6005, Eli Zaretskii, 2023/04/15
- bug#62795: 29.0.90; eglot: gdscript default port is 6005, João Távora, 2023/04/15
- bug#62795: 29.0.90; eglot: gdscript default port is 6005, xiliuya, 2023/04/15
- bug#62795: 29.0.90; eglot: gdscript default port is 6005, Ruijie Yu, 2023/04/16
- bug#62795: 29.0.90; eglot: gdscript default port is 6005, xiliuya, 2023/04/16
- bug#62795: 29.0.90; eglot: gdscript default port is 6005, Ruijie Yu, 2023/04/16
- bug#62795: 29.0.90; eglot: gdscript default port is 6005, xiliuya, 2023/04/16
- bug#62795: 29.0.90; eglot: gdscript default port is 6005, João Távora, 2023/04/16
- bug#62795: 29.0.90; eglot: gdscript default port is 6005, xiliuya, 2023/04/16