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Re: [Bug-gnubg] GNUbgW speedingup50%

From: Joern Thyssen
Subject: Re: [Bug-gnubg] GNUbgW speedingup50%
Date: Wed, 26 Jun 2002 12:48:45 +0000
User-agent: Mutt/

On Tue, Jun 25, 2002 at 08:03:27PM +0200, sev_notrump wrote

> A suggestion to speed up analyses by at least 50 % 
> Scenario  player A GNUbg
>                 player B HUMAN                 
> B intends to play against A and after that he wants to analyse the game wit 
> the same settings.
> Now ( i hope) it must be easy to implement to save  the information which led 
> to the move 
> played by A. After the dice are rolled for player B , its normal to think a 
> little about the move to play .During this "ïdle" time, the program can start 
> analysing the moves allready played  by B.
> When the game is finished the program has all the data of A's moves and 
> allready part of B's
> To do:  a : create a new menu item 
>             b : implement the suggestions discribed above :)

It's not that simple. It probably requires multithreaded programming
with all the problems that comes with that.

Multithreaded programming is one of the areas I'm currently looking
into, but don't expect anything soon.


Joern Thyssen, PhD
Vendsysselgade 3, 3., 9000 Aalborg
+45 9813 2791 (private) / +45 2077 2689 (mobile) / +45 9633 7010 (work)

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