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Re: [Bug-gnubg] There _is_ something like multi thread support in GNUbg
Re: [Bug-gnubg] There _is_ something like multi thread support in GNUbg + small request
Mon, 28 Oct 2002 01:10:03 +0100
At 20:46 26.10.02 +0000, Joern Thyssen wrote:
>On Sat, Oct 26, 2002 at 09:47:55PM +0200, Holger wrote
>> While analyzing a game or match it is possible to browse through it. Just
>> not anymore with the mouse, but the keyboard shortcuts still work. So with
>> Page up/down and Ctrl + Page up/down one still can look for instance at the
>> already analyzed moves. Even the board is updated. It doesn't cause any
>> I'm rather happy about this, since this way I don't need to wait 15 min
>> until the entire match was evaluated until I can look at what I've done
>Just start another instance of gnubg and play until the first match is
It's possible, but I like the current situation better. Two instances are
inconvenient and I forget about the moves I made (and why) if I concentrate
on a new match. Well, not entirely, of course. ;-) It's just much better
for the learning effect to see the mistakes immediately. (Tutor mode
results in a very slow game play on my computer. Besides, I want to know
how I fare without assistance.)
>> So, _please_, don't take occasion to disable it.
>As before, you may end up seg-faulting gnubg in which case the entire
>analysis is lost... So, it's on your own risk. If anyone complains about
I don't mind this. I know that it's certainly a bad idea to open a new file
while an analysis is in progress. Who wants to do this anyway?
>this, we may end up disabling it.
I hope that you could then not just use the sledgehammer method like with
the menus (actually it's the same "bug", you just forgot about the
shortcuts). What about just inhibiting certain fatal actions, like loading
a new file? Maybe a flag fAnalysisInProgress and check it in the dependent
Any thought about my move navigation/shortcut suggestion?