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Re: [Bug-gnubg] MAT import issues


From: Ned Cross
Subject: Re: [Bug-gnubg] MAT import issues
Date: Thu, 19 Dec 2002 00:22:26 -0800

If GNUbg can be made to understand beavers in .mat files, can it also be
made to understand them in .sgg files as well?

Ned
----- Original Message -----
From: "Albert Silver" <address@hidden>
To: "'Joern Thyssen'" <address@hidden>
Cc: "'GNUBackgammon bug reporting'" <address@hidden>
Sent: Wednesday, December 18, 2002 12:21 PM
Subject: RE: [Bug-gnubg] MAT import issues


Ok, I'll set up a game tonight with a friend and test these aspects and
save the results.

Albert

-----Original Message-----
From: address@hidden
[mailto:address@hidden On Behalf Of
Joern Thyssen
Sent: Wednesday, December 18, 2002 3:34 PM
To: Albert Silver
Cc: GNUBackgammon bug reporting
Subject: Re: [Bug-gnubg] MAT import issues

On Wed, Dec 18, 2002 at 06:27:20PM +0000, Joern Thyssen wrote
> On Wed, Dec 18, 2002 at 09:27:48AM -0200, Albert Silver wrote
> > I ran into another problem yesterday, this time when importing a MAT
> > file from TrueMoneyGames. The program refused to understand the term
> > Beavers as annotated in the following sequence:
> >
> > Game 4
> >  SubtleOne : 4                   wpcorbett79 : 4
> >   1) 65: 24/18 18/13              62: 24/18 24/22
> >   2) 54: 13/8 24/20               42: 22/18 6/4
> >   3) 44: 13/9 13/9 8/4 8/4        31: 6/3 4/3
> >   4) 51: 13/8 6/5                  Doubles => 2
> >   5)  Beavers => 4                54: 18/13 18/14
>
> It was quite easy to make gnubg understand the "Beavers => 4", but
I've
> small problem: there is no "Take" or "Drop", so I have to write some
> rather complicated logic to detect whether the beaver was taken or
> dropped, depending on the next move.
>
> Also, what will the file say if wpcorbett79 had raccooned? ANd what
> would the file say if wpcorbett79 had dropped the beaver?

I've commited a fix such that gnubg can read your file, but I would
still like some answer to my questions above :-)

Jørn



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