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Re: [Bug-gnubg] Deeper error checking


From: Jim Segrave
Subject: Re: [Bug-gnubg] Deeper error checking
Date: Sat, 21 Dec 2002 02:09:47 +0100
User-agent: Mutt/1.2.5.1i

On Fri 20 Dec 2002 (12:49 -0200), Albert Silver wrote:
> Hi,
>  
>             One feature I would greatly enjoy, and that I do not think
> would be too hard to implement, would be the choice of an automatic
> deeper analysis of errors or blunders found. Unless the mistake I played
> is glaring to myself, I almost always have it run a 3-ply analysis of
> the moves. Naturally, some may also wish to have it run rollouts on
> errors found. I think this would be a feature that would be much
> appreciated.
>             BTW, I found that when applying the new build, my red pieces
> (from the Zox-Vegas design) were semi-transparent. Naturally, I
> corrected this by setting the Opacity to 1.00, but it was strange to
> need to do this in the first place.

I had some patches (a long time ago) to add an option to the analyze
window which would only run analysis on marked errors. The idea was
that you analysed a game/match with some setting. You then change the
analysis settings and selected this option. Gnubg then re-analysed
only those mooves which had been flagged as doubtful or wors (only for
the current game . I think I could revive those patches fairly
easily. But I suspect that along with that, there would be a
significant demand f forhe often requested facility to select only
flagged moves for one player - a lot of people seem to want the next
'?' button to restrict itself to one side of the game listing.


-- 
Jim Segrave           address@hidden




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