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Re: [Bug-gnubg] Game Record Marked Move Things

From: Nardy Pillards
Subject: Re: [Bug-gnubg] Game Record Marked Move Things
Date: Sun, 15 Jun 2003 16:19:12 +0200

From: "Jim Segrave" <address@hidden>
Sent: Sunday, June 15, 2003 3:16 PM

> On Sun 15 Jun 2003 (07:31 -0400), address@hidden wrote:
> > Hi
> > At present if there is a missed cube and checker error on the same move
> > only stops at the cube error and then  moves on to the next marked move
> > stepping through the game record.
> > Did anyone figure out a way to overcome this?
> If someone can tell me how to force the analysis window to come up on
> chequer play if there's a cube error, then I could add this.
> > Also can you enhance this feature so that when you get to the last error
of a
> > game it automatically goes to the first error of the next game.
> I have to admit, that would annoy me endlessly. I want to specificy
> when I want to change games I'm examining, I really don't want to have
> to go back (and hence to the top of the move list) because I clicked
> once too often on the next error button. In long matches with a
> bearoff, it may not be possible to see if there are errors later on in
> the list. Having it swap games on me is not user-friendly IMHO
> -- 
> Jim Segrave           address@hidden

On the other hand, when you analysed a huge session (or a 25 pt match) to
point only to blunders, it is possible you will have to open game after game
after game until you find one (_if_ one).
It would suit me if gnubg indeed jumped to the next error.

So: maybe add a popup window when leaving the current game?
"Next error is not in this game. Continue?"


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