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Re: [Bug-gnubg] Holding games

From: Joseph Heled
Subject: Re: [Bug-gnubg] Holding games
Date: Sat, 21 Jun 2003 08:34:39 +1200
User-agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.2) Gecko/20021202

Ian Shaw wrote:

I don't think we need that many to make the case, but if you can
generate some positions I'll put them through sagnubg.

I agree. Still waiting for a clear cut definition of a holding game from you guys. How about "No checkers on points lower than 18, decent contact (say at least 3 points separate the back checkers), and no blots in the area of contact?

Neil Kazaross has made the observation that "most bots tend to cube
holding games a bit late". If an expert of Neil's calibre has noted this
feature then I'm inclined to take it seriously. One of the best ways to
improve gnubg must be to identify classes of position where it is weak.
Expert opinion will be very valuable for this.



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