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[Bug-gnubg] Re: gnubg bugs

From: Jim Segrave
Subject: [Bug-gnubg] Re: gnubg bugs
Date: Tue, 8 Jul 2003 21:08:37 +0200
User-agent: Mutt/1.4i

On Tue 08 Jul 2003 (20:19 +0200), Jim Segrave wrote:
> On Tue 08 Jul 2003 (16:35 +0000), Joern Thyssen wrote:
> > Hi Jim,
> > 
> > I don't know if you saw these:
> > 
> > http://savannah.gnu.org/bugs/?func=detailbug&bug_id=4179&group_id=66
> I can't reporduce this one - I only get the Stop on error threshold if
> I change it (I do get it if I enable Stop on error, change the
> threshold and then disable it, but that's not exactly a bug)
> > http://savannah.gnu.org/bugs/?func=detailbug&bug_id=4220&group_id=66
> That was an embarassing bug, but it's fixed. Too much time coding perl 
> made me use abs() instead of fabs()
> > http://savannah.gnu.org/bugs/?func=detailbug&bug_id=4228&group_id=66
> It's a good suggestion - I'll try to include it soon
> > The first two are possibly already fixed...
> The second one I fixed when Nardy reported it, the first I haven't
> fixed (but I can't make it happen).
> I'm still working on the rollout code - I followed your suggestion and
> reconstructed the various internal variables. I've got extending of
> cube decisions working and extending both cube and chequer rollouts
> from a .sgf file. I'm testing to see that hitting stop doesn't include
> a partial game.
> Once that's clean, I'll fix the code to take one cubeinfo and multiple
> boards.

Actually, it's such a good idea and was so easy to do that I've
commited a patch which seems to do the trick - if you turn off cubeful
in the main page, cubeful chequer play early and late, player 0 and
player 1 is also switched off. If you turn it on on the main page,
nothing is done to the individual pages.

Jim Segrave           address@hidden

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