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Re: [Bug-gnubg] documentation: website ground rules

From: Achim
Subject: Re: [Bug-gnubg] documentation: website ground rules
Date: 22 Jul 2003 10:52:37 +0200

On Mon, 2003-07-21 at 15:01, Øystein O Johansen wrote:
> It's only a month since this was posted, so it's time to answer.
> How is it going, Alef? Still studying php and mysql? I must say I like your
> sketch for the webpage.

I was thinking about drupal (www.drupal.org). Nice features.
Alef and me already agreed, that design will be his part. Actually we
planned to start last week, but due to some problems with pgp/gpg and
ssh there is a small delay.

Anybody here who can Alef help with setting up encrypted e-mails on
MacOS? We finally managed to get an ssh client working on his pc.

> Sans serif  fonts look good, and I don't mind if it looks like the FIBS
> site.
> These are the categories I would like:
> About
> Downloads
>   Windows
>   Mac
>   Linux
>   Source
>   CVS
> Documentation
>   Manuals
>   FAQ
>   Tutorials
>   Tips and Tricks
> Screenshots
> Contact
>   Mailing list
>   Mailing list archive
> Links and resources
>   GNU Backgammon training program
>   How to compile gnubg for windows
>   Links to master games in .sgf
>   Other links

*Discussable positions and games / Equity comparisions with other bots?
*Formulars (those the bot is using, with a small explanation?)

I've now sorted hundreds of e-mails from the list and put them into
certain categories. I would like to extract a small essay out of it.

> (Maybe something about the bug tracker and bug reporing as well?)
> The main audience at this stage is backgammon players. By backgammon
> players I mean those who are familiar with the game backgammon and play at
> a weekly club or in major tournaments or at a serious servers. I don't like
> to exclude anyone that's not familiar with the game, but I don't think
> those should be in our main target audience. The target audience should be
> players that wants to report bugs and contibute with feedback.
> The timescale question is not rediculous. The answer is that there's no
> timescale and no roadmap. Should we develop a timescale and a roadmap?

Please, no timescale ;-).



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