bug-gnubg
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Bug-gnubg] RE: Some screenshots of the new integrated GUI


From: Albert Silver
Subject: [Bug-gnubg] RE: Some screenshots of the new integrated GUI
Date: Wed, 13 Aug 2003 09:50:23 -0300

> Hi,
> 
> I wasn't able to commit anything yesterday -- I feel the code is still
> to buggy. I will try to create a new branch instead.
> 
> I'm putting out two screenshots, so you can see what it looks like. I
> have streched the board a bit to make it fit into the layout. I've
> intergrated the annotation window and game record into the main window
> and I've redesigned the toolbar.
> 
> As you can see from the first shot, there's still some space left to
the
> right of the toolbar. (Maybe it has to bee like this for users with
> small screen resolutions.)
> 
> I think the board area will fit better to the 3d board, I don't think
we
> should worry about that space.
> 
> I've also made a new dialog for Starting a new game, match or session.
> The "New..." dialog. I'm showing you a screenshot af this dialog as
> well, even though I guess I'll add a button to player setting in that
> window.

Yes, this was what I had hoped for in a change. The match and money
radio buttons are fine, but the proposition button and weights button
are left unexplained, and should probably be check boxes. 

There's more than one approach for a proposition function, but I'd
choose the simplest (I believe it's the simplest): have the user set all
conditions on the board, and that will be the propositioned position. If
activated, the user could set the number of trials or not (zero could be
undefined) and the game record would start the next game with the exact
same conditions. Pre-setting the number of trials is useful for a human
who doesn't want to keep count but does want a specific number, and also
for bot/bot match-ups to keep a score of live rollouts, which is what
this would be in effect. I'm not sure how this would work for
propositions with a match score. What I'd like is for it to keep the
score below for the next game, but keep track of my win/loss record
above in the game record. If this is a problem, I'd just start by having
it only permit propositions for money games as this should be the
easiest.

Weights... I have no idea why a user would want to play with the number
of hidden nodes honestly (I'd be afraid to touch such a function without
knowing what I was doing). There all I had in mind was the ability to
use radio buttons to choose between human/human, human/bot, bot/bot.
Next to the radio buttons would be two spaces representing the players.
If it was a human player, the space would be a text box using the
default player names but editable, and if it was a bot player, it would
be a drop-down offering the usual defaults we see in the player
dialogue: World Class, Supremo, User Defaults... A button to set the
options would be available if the user wants to set the players. If the
button is pressed it simply open the Player dialogue. Ex:

                                ______________________
[ ] Human/Human         | Jack the Ripper    |
[x] Human/GnuBG         ----------------------
[ ] GnuBG/GnuBG         ______________________
                                | Supremo            |  [...] (player
config.)
                                ----------------------

As to the rest, it looks just great, and I'm practically drooling, but
what about the win/loss percentages?

                                                        Albert

> 
> Comments and feedback please.
> 
> -Øystein
> 
> http://home.online.no/~oeysteij/todays.png
> http://home.online.no/~oeysteij/newdialog.png
> 







reply via email to

[Prev in Thread] Current Thread [Next in Thread]