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Re: Réf. : Re: Réf . : Re: [Bug-gnubg] Python in Win32 GUI build ?

From: Joern Thyssen
Subject: Re: Réf. : Re: Réf . : Re: [Bug-gnubg] Python in Win32 GUI build ?
Date: Wed, 8 Oct 2003 13:17:57 +0000
User-agent: Mutt/1.4.1i

On Wed, Oct 08, 2003 at 03:04:19PM +0200, address@hidden wrote
> >> Hmm, nasty probelm. Maybe a Python command "update_gui" to execute each 
> >> time
> >> we want the GUI updated. It's manual but maybe it can be added at the end 
> >> of
> >> all the GNUbg-specific pythn commands (I'm totally new to Python, I'm just
> >> rambling).
> >
> >Unfortunately, that will only partly cure the problem. Counter example:
> >(a) minimise gnubg (b) maximise gnubg. This requires repainting the
> >gnubg window, but this won't happen as the gui is "frozen", so you'll
> >see a grey/black/whatever frame.
> Kinda minor (IMO).

I'm not sure... Same problem if you move around with the gnubg window,
or if you open another program that cover parts of the gnubg window etc

I find it extremly annoying :-)

> >If you roll you own builds you should #define USE_PYTHON 1 in config.h.
> >I assume the makefiles should be modified as well.
> Adding gnubgmodule.c in the sources, right ?

Yes, as well as some extra directories to relevant includes and
libraries. I'm not sure about the details. Under linux "./configure"
does the magic for me :-)


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