First of all GNU Backgammon is ... work in progress. Don't blame us if - a feature isn't implemented yet - a feature doesn't work correctly - gnubg crashes - your system suffers after gnubg is installed Don't forget - it's free software (free as in "free speech", not in "free beer") - we are all volunteers - we need feedback and bug reports - we need your help GNU Backgammon works on - MS Windows operating systems - Linux - FreeBSD - Solaris - MacOS 10 GNU Backgammon is available in different languages - English - German (nearly finished) - Italian (3/4 finished) - Japanese (2/3 finished) - Danish (1/4 finished) - Turkish (1/4 finished) - Icelandic (1/4 finished) - French (not ready yet) GNU Backgammon has a - Graphical User Interface (GUI) with 2D- or 3D-Animation - A command line modus (CLI) with support of the script language python With GNU Backgammon you may play - backgammon, nackgammon or hypergammon - games, matches or sessions Gnubgs analysing functions allow you to - get hints during the game (tutor) - evaluate positions - analyse or rollout positions, games, matches or sessions You can - setup, edit and save positions, games, matches and sessions - replay games, matches and sessions - record annotations - store error rates for different players GNU Backgammon imports matches and sessions from - Fibs - Gamesgrid - TrueMoneygame - Netgammon - Snowie - Jellyfish GNU Backgammon exports positions, games, matches and sessions into - *.pos - *.mat - plain text - different html formats - png - LaTeX - (Encapsulated) Postscript - PDF With GNU Backgammon you may choose between the following dice generators - Manual dice settings - from a file - a dice generator created by the user - Ansi - Blum, Blum and Shub - BSD - ISAAK - MD5 - Mersenne Twister - www.random.org GNU Backgammon uses different databases to rise its skill - gnubg.weights / gnubg.wd - gnubg_os.bd - gnubg_ts.bd - hypergammon (1,2,3) - Hugh Sconyers databases