[Top][All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Bug-gnubg] gnubg 0.14.2 compiled successfully under HP-UX 11.0

From: Joern Thyssen
Subject: Re: [Bug-gnubg] gnubg 0.14.2 compiled successfully under HP-UX 11.0
Date: Mon, 29 Mar 2004 07:43:22 +0000
User-agent: Mutt/

On Mon, Mar 29, 2004 at 12:42:21AM -0500, Mike Whitton wrote
> As an FYI, i have compiled gnubg 0.14.2 on HP-UX 11.0.  i compiled gnubg
> using gcc 2.95.  i am playing right now and it works great.  congrats on
> the fine software.  however, there were a few issues during compilation
> that may help out your community:
>       -sgfl.c --> relocated '#include <stdlib.h>'
>               + removed from if statement on line 1021 of sgfl.c
>                  and placed above other includes.

sgfl.c is autogenerated by lex from sgf.l. The version generated by flex
2.5.4 seems to be unfit for HP-UX 11.0.

Consider regenerating it:

flex -osgfl.c -Psgf ./sgf.l

>               + "/usr/include/sys/signal.h:207: parse error before `1'"

I'm not sure what you mean by this?!

>       -bearoff.h --> fTwoSided is missing
>               + 'int fTwoSided;  /* one sided or two sided db? */'
>               + added to the 'bearoffcontext' structure


This was a bug in makebearoff1.c which is the program that generated

>       -sound.c --> missing header
>               + added '#include <stropts.h>' to sound.c

Which code or other include needs stropts.h?

>       -during configure, bearoff database is incorrectly selected
>               + attempts to generate and compile 'br1.c' by default
>               + '--enable-bearoff=external' has to be specified
>               + mmap() present
>               + this may be attributed to my old automake (v1.4)

Hmm, is ac_cv_func_mmap_fixed_mapped yes? Check in config.log

>       -failure while running 'gnubgtest'
>               + 'list game' test under Miscellaneous tests fails
>               + after starting a new game 'list game' works fine
>               + after starting a new match 'list game' seg faults

I found a small bug in "list game", that could causes a seg fault.

>               + also, the manual example game fails
>                       - i tried running this manually
>                       - do i need to specify the 'Match ID'?

Can you be more specific about that fails?


Attachment: pgpRHiCbDBFg9.pgp
Description: PGP signature

reply via email to

[Prev in Thread] Current Thread [Next in Thread]