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RE: [Bug-gnubg] Good beta release! (Suggestions)

From: Richard Anderson
Subject: RE: [Bug-gnubg] Good beta release! (Suggestions)
Date: Sun, 16 May 2004 16:50:14 -0700

> -----Original Message-----
> From: Jim Segrave [mailto:address@hidden 
> Sent: Sunday, May 16, 2004 3:26 PM
> To: ?ystein Johansen
> Cc: Richard Anderson; address@hidden
> Subject: Re: [Bug-gnubg] Good beta release! (Suggestions)

> > 
> > >Some suggestions and bugs, in no particular order, based on the 
> > >0.14-devel
> > >release:
> > 
> > >1. Add two buttons to the Game Record window that act like the two 
> > >arrow-question mark buttons, except that they take you 
> forward/back 
> > >to the nearest move where your move was not the same as the best 
> > >rated move.  (The arrow-question mark buttons skip past moves that 
> > >were not best but with an equity / MWC difference below 
> the tutorial threshold).
> > 
> > (Is it necesarry to re-analyse after changing the doubltful 
> threshold?
> > Anyone?)
> Yes - the buttons are using the skill result in the analysis, 
> not the equities, so changing thresholds requires re-analysing
> Adding extra buttons is mostly an interface problem - there 
> isn't really room for a lot more buttons. There may be a case 
> for a drop down menu for going through the game records with 
> things like:
>    Radio button:
> Only errors player 0   Only errors player 1   Errors both player
>    Radio button:
> Only chequer errors    Only cube errors       Cube & chequer errors

I agree that adding two more buttons to an already-complex UI should be
avoided.  I like idea of a drop-down menu with radio buttons; this would
accomplish what I want if there were also an error threhold setting on the
drop-down that allowed the user to scroll ahead to any move that had a
equity/MWC difference greater than a threshold or any non-zero difference
from the best move.

I realize that I am asking for even more UI features, but I feel the UI
currently exposes a lot of functionality that is mainly of use to the
developers and testers, which makes it a bit daunting for most users who
just want to play some gammon, use tutorial mode and analyze positions using
rollouts.  However, it is great that there are so many features there for
people that might want to use them.  

> A note for the original poster. Gnubg does not normally 
> analyse player's moves during a game (it has no need to do 
> so). Tutor mode does require that it do an analysis at game 
> time, so it can decide if you've made a mistake or not. 
> I suppose we could have a feature which does what tutor mode 
> does, but doesn't raise the window. That would give the 
> desired effect.

Yes, this would be a simple solution.  Use the Analyze->Analyze game seems
to take forever; it would be nicer to have the analysis done while the game
is being played without the tutorial prompting.

> Jim Segrave           address@hidden
Richard Anderson

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