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Re: [Bug-gnubg] compile error

From: Jon Kinsey
Subject: Re: [Bug-gnubg] compile error
Date: Wed, 27 Oct 2004 11:31:13 +0100
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Jim Segrave wrote:

The truth is that I think most of the file importing code is sort of
sub-optimal. What I think should be happening is that we start with
BNF for the various formats and write parsers, probably recursive
descent ones, that build a canonical game representation and only if
that succeeds do we go from there to gnubg's internal match

The import code isn't good and writing parsers would be a good idea. I'm not sure about the intermediate/xml format though. Perhaps the parsers could "play" the match using the same code as when a match is played. This would be less work and generally simpler (in theory...).


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