Christian Anthon <address@hidden>
wrote on 29/01/2009 09:53:59:
> On Wed, Jan 28, 2009 at 10:44 AM, Massimiliano Maini
> <address@hidden> wrote:
> > 1. Translation (well this one is not coming from the top notch
players :) ).
> > I asked if anyone can volunteer, if nobody jumps in, I may have
> The Italian translation is done, except for recent changes.
I've contacted Renzo Cammpagna, he will take a look
at the remaining discrepancies.
> > 2. GnuBG playing with configurable human style.
> > Already known idea, I found it very interesting and a unique
with respect to
> > other software (Snowie, BGBlitz). Quoting Chris Bray, typical
> > be:
> Cubes could be done fairly easy, moves are move difficult. Not a
> priority for me.
Moves don't look so difficult to me. Example, a gammon-go
player will favour the play that wins more gammons even if it's
an error of let's say 0.050. In a similar manner, a hitter could favor hitting
plays even if they are light errors. Dually, you have gammon-safe players and non-hitting
players. A bit more complicate are stlyes related to pistion
classes: priming players, blitzing players, backgame players.
For sure not a priority, but it would really bring
an unique feature to gnubg with respect to Snowie and BGBlitz, on top of making playing
gnubg world class a bit less frustratnig :)
> > 7. Auto-rollout errors above a given threshold.
> > It seems Snowie has this feature: you analyze a match/session
2ply and you
> > can require
> Perhaps we can hear from the snowie users among us if they actually
> use this functionality. For the mortal among us, including me,
> rolling out my every blunder and overlooked move seems useless.
> Marking, and postponing seems a much better solution to me.
Agreed. Why not marking and rolling out all marked
ones, with an option "mark all errors above xxx" ?
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