|Subject:||Re: [Bug-gnubg] Problems with Gnubg 04-Mar-2009 release|
|Date:||Sat, 14 Mar 2009 11:36:59 +0000 (GMT)|
Dear Christian, Joaquín and all,
I have some further diagnosis and observations since yesterday that I would like to share with you upon Joaquín's request:
8) I realize now that my older version (Sep-08) is analyzing the match "on-the-go" [player0, analysis and evaluation settings in both versions all set as checker play="supremo", cube play= "worldclass", tutor decision="same as evaluation"]. What I mean with this is that when I for example make a very lucky, very unlucky, doubtful, bad, very bad move etc, I immediately see its effects (bold, italics, colored etc.) in the "Game Record" panel after I confirm my move by clicking on the dice.
On the other hand, the newer version (Mar-09) does not do this "on-the-go" analysis right after the move. All comments (bold, italics, bad, very bad, lucky, unlucky etc.) only appear in the "Game Record" panel, if and only if you perform a full analysis of the match afterwards. In addition, the missing "delta equity" for each move with respect to the average dice roll in the parenthesis also appears surprisingly after the analysis!
This is basically the reason why it is taking so short for the older version to analyze the match (since it is just analyzing gnubg's moves - half the work!), whereas the newer version starts everything from scratch. I double-checked the settings for everything and can assure you that they are the same. Does this mean anything to you? Do you encounter the same problem? Is it in anyway related to an already addressed error?
A) After Joaquín's request, I tried to artificially create some "Too Good To Double" positions by using the edit mode. He is right - I could not see the problem at least in these examples anymore with Mar-09 version - maybe this problem also depended on the match scores when I encountered them in the past?
Therefore, I assume for now that the Tutor works fine with the newer version regarding "Too Good To Double" decisions. If I ever encounter a similar error in the future during any of my matches, I will same the game and forward it as a concrete evidence for your inspection.
C) As I wrote in my original mail, those cases were definitely wins or losses for Gnubg and its equity was already probably -1.000 or +1.000. So Joaquín's argument makes sense. Since all possible moves are having the same equity value at that instant, Gnubg cannot differentiate between them and probably picks "any random" one amongst them. That's the only reasonable explanation for it.
Kind Regards & Nice Weekend to all!
--- On Fri, 13/3/09, Joaquín Koifman <address@hidden> wrote:
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