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Re: [Bug-gnubg] Clocks in gnubg ?

From: Christian Anthon
Subject: Re: [Bug-gnubg] Clocks in gnubg ?
Date: Thu, 30 Jul 2009 12:16:08 +0200

The clocks were removed because they weren't completed for years.
Reimplementing them wont be too hard, but it requires somebody with
both the skills and the desire to do so. Personally I find that
playing timed against the computer is kind of pointless. But I
wouldn't mind them back in there if somebody did it right.


On Mon, Jul 20, 2009 at 10:24 AM, Massimiliano
Maini<address@hidden> wrote:
> Hi all,
> there's more and more acceptance of clocks in bg tournaments and I rememebr
> that for
> a while we had a "clocks" option in gnubg (actually quite complete, multiple
> types of clocks,
> mostly for chess fans).
> I do think it would be nice to have this in gnubg, and it would be a feature
> others don't have,
> at least at the moment.
> For match, the most common clock format seems to be a fixed time per player
> (dependent
> on the match length) + a per move bonus (reset at each move).
> When player A goes on roll, the bonus time goes down from it predefined
> value.
> If A moves whithin the bonus time, it's total time will not decrease. If A
> has not completed
> its move after the bonus time has reached zero, A's time starts to decrease.
> Notice that,
> playing over a real board, the bonus time is partially eaten at each roll by
> the process "pick
> up the dice, shake, roll".
> If such thing could be made into gnubg, nice features would be (my own order
> of importance):
> - 1 clock type (the above) one, with configurable parameters (min per point,
> bonus time etc)
> and some standard predifined settings (e.g. 2min per point, 15sec per move).
> - pause button
> - clock shown graphically besides the board (a nice to have, clock shown
> below the board
> in the interface could do it as well)
> Seems clear to me that we will only clock human players and not gnubg.
> MaX.
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