[Top][All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Bug-gnubg] python module available?

From: Joseph Heled
Subject: Re: [Bug-gnubg] python module available?
Date: Fri, 1 Jan 2010 11:18:14 +1300

I did all my development in python. Look at gnubg-nn and see if there
is anything you like. The problem is that it uses my own cube code
(which I think is as good or better than gnubg's)


On Fri, Jan 1, 2010 at 10:33 AM, Mark Higgins <address@hidden> wrote:
> I'm coding up my own little backgammon simulator in python and want to 
> benchmark it against gnubg. I was hoping there's a gnubg python module I can 
> install and import that would expose the underlying engine so I can pass my 
> generate boards and dice rolls into it, and have it return the set of 
> possible moves ordered by what it thinks expected point scores are - that 
> sort of thing.
> Does such a module exist? I googled around a bit but didn't find anything.
> _______________________________________________
> Bug-gnubg mailing list
> address@hidden
> http://lists.gnu.org/mailman/listinfo/bug-gnubg

reply via email to

[Prev in Thread] Current Thread [Next in Thread]