I don't see why we'd want digits of pi or any other specific source of "random" numbers. Skeptics can always state that gnubg somehow knows the subsequent rolls. It's theoretically possible if the numbers originate from the same computer, especially if they are stored in a text file that can be read in advance.
So a completely unrelated source of numbers is needed. Like manual rolls, but even that can be tricky. For example do we have predetermined rules for what happens if a die rolls off the table, ends up on its edge, etc. Do we always reroll, or is it possible that the results we see influence us? Are there other subtle, unconscious ways to manipulate the rolls? Just a thought: how about printing a page of random rolls from random.org and from a different computer, covering it, and revealing numbers as they are needed during the game?
Even then there is psychological factor: some may feel rolls they know can't be manipulated fairer than ones that could be. Short term observations can also lead to wrong conclusion.
Feladó: Chris Wilson <address@hidden>
Címzett: Philippe Michel <address@hidden>
Másolatot kap: address@hidden
Elküldve: 2017. augusztus 22., Kedd 9.34
Tárgy: Re: [Bug-gnubg] random dice generator? hahahaaa