Sure I can. The system actually calculates the probability of saving gammon for all possible position that can come up. (That's the dynamic programming part) So, since I've already calculated all these probabilities, it's easy to get those numbers after a specific roll+move.
address@hidden:~/octopus/twoside$ ./lopsided --mode=gammonsave 2000036300001 2231
#off: 0 board: 2----3|63----|1-----|-----
chk(bb): x----x|xx----|x-----|----- back: 13 #out: 10 #cross: 26
#off: 7 board: 2231--|------|------|-----
chk(bb): xxxx--|------|------|----- back: 4 #out: 0 #cross: 8
Cubeless prob. of saving gammon: 0.129424
16: 13/12 12/6 -> 0.913103
16: 13/12 8/2 -> 0.938736
16: 13/12 7/1 -> 0.942557
16: 8/7 8/2 -> 0.984595
16: 8/7 7/1 -> 0.984930
16: 7/6 7/1 -> 0.922614
61: 13/7 8/7 -> 0.984416
61: 13/7 6/5 -> 0.984048
61: 8/2 7/6 -> 0.915246
61: 8/2 6/5 -> 0.984322
61: 7/1 6/5 -> 0.984760
Note that I didn't bother to order the moves in the printout. That will be available in next version. :-)
And since this is with the other player on roll, it is then the probability of winning gammon for the other player that is listed. The best move is therefore the move with lowest value, 13/6, listed at the top..
-Øystein