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Re: current development


From: Nikos Papachristou
Subject: Re: current development
Date: Fri, 6 Dec 2019 11:17:47 +0200

That would be very interesting indeed!

The ideal way for me would be the existence of a programmatical way (preferably in c/c++) to query GNUBG with a position and a dice roll (and maybe some other settings such as ply depth, cubeless/cubeful evals etc) and get a move output, A standalone library/executable that could do the same would also be of use.
Last time I checked the GNUBG code (about 8 years ago), it was very difficult to extract such a function. Perhaps things has changed since then and I should give it another try.

Another way would be for both programs to have some kind of communication protocol in place, but I fear this may be impractical for million of games.

Nikos

On Thu, Dec 5, 2019 at 8:16 PM Joseph Heled <address@hidden> wrote:
Hi Nikos,

As far as I can see, there is no public repository of Palamedes code. What would it take to be able to play Palamedes vs. GNUBG programmatically?? that is, millions or games/matches.

Don't you agree it will be very interesting to see what happens, and we can both learn from the results??

Thanks, Joseph




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