/* -*- mode: ObjC -*- XGGeometry Point and rectangle manipulations for X-structures Written by: woudshoo@xs4all.nl Date: Nov, 2001 This file is part of the GNU Objective C User Interface Library. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111 USA. */ /* This file implements the NSGeometry manipulation functions for the XPoint and XRectangle structures. So most code is copied from NSGeometry, with only the structs changed */ #ifndef _XGGeometry_h_INCLUDE #define _XGGeometry_h_INCLUDE #include #include #include "XGGState.h" static inline XPoint XGMakePoint (short x, short y) { XPoint p; p.x = x; p.y = y; return p; } static inline XRectangle XGMakeRect (short x, short y, unsigned short w, unsigned short h) { XRectangle rect; rect.x = x; rect.y = y; rect.width = w; rect.height = h; return rect; } static inline short XGMinX (XRectangle aRect) { return aRect.x; } static inline short XGMinY (XRectangle aRect) { return aRect.y; } static inline short XGMaxX (XRectangle aRect) { return aRect.x + aRect.width; } static inline short XGMaxY (XRectangle aRect) { return aRect.y + aRect.height; } static inline short XGWidth (XRectangle aRect) { return aRect.width; } static inline short XGHeight (XRectangle aRect) { return aRect.height; } static inline XRectangle XGIntersectionRect (XRectangle aRect, XRectangle bRect) { if (XGMaxX (aRect) <= XGMinX (bRect) || XGMaxX (bRect) <= XGMinX (aRect) || XGMaxY (aRect) <= XGMinY (bRect) || XGMaxY (bRect) <= XGMinY (aRect)) { return XGMakeRect (0, 0, 0, 0); } else { XRectangle rect; if (XGMinX (aRect) <= XGMinX (bRect)) rect.x = bRect.x; else rect.x = aRect.x; if (XGMaxX (aRect) >= XGMaxX (bRect)) rect.width = XGMaxX (bRect) - rect.x; else rect.width = XGMaxX (aRect) - rect.x; if (XGMinY (aRect) <= XGMinY (bRect)) rect.y = bRect.y; else rect.y = aRect.y; if (XGMaxY (aRect) >= XGMaxY (bRect)) rect.height = XGMaxY (bRect) - rect.y; else rect.height = XGMaxY (aRect) - rect.y; return rect; } } static inline BOOL XGIsEmptyRect (XRectangle aRect) { if (aRect.width == 0 || aRect.height == 0) return YES; else return NO; } /* Quick floor using C casts - TODO - use floor from math.h if it won't make an appreciable difference on speed - will it ? */ static inline int gs_floor (float f) { if (f >= 0) { return (int)f; } else { int g = (int)f; if (f - ((float)g) > 0) { return g - 1; } else { return g; } } } /* * Inline functions to convert from OpenStep view coordinates or * OpenStep window coordinates to X window coordinates. */ static inline XPoint XGWindowPointToX (XGGState *s, NSPoint p) { XPoint newPoint; newPoint.x = gs_floor(p.x + s->offset.x); newPoint.y = gs_floor(s->offset.y - p.y); return newPoint; } static inline XRectangle XGWindowRectToX (XGGState *s, NSRect r) { XRectangle newRect; newRect.x = gs_floor(r.origin.x + s->offset.x); /* We gs_floor the extreme points, and get the width as the difference */ newRect.width = gs_floor(r.origin.x + s->offset.x + r.size.width) - newRect.x; newRect.y = gs_floor(s->offset.y - r.origin.y - r.size.height); newRect.height = gs_floor(s->offset.y - r.origin.y) - newRect.y; return newRect; } /* * Inline functions to convert from OpenStep view coordinates or * OpenStep window coordinates to X window coordinates. */ static inline XPoint XGViewPointToX(XGGState *s, NSPoint p) { p = [s->ctm pointInMatrixSpace: p]; return XGWindowPointToX(s, p); } static inline XRectangle XGViewRectToX(XGGState *s, NSRect r) { r = [s->ctm rectInMatrixSpace: r]; return XGWindowRectToX(s, r); } #endif /* _XGGeometry_h_INCLUDE */